Tomas45 wrote: ↑Sat Nov 01, 2025 5:06 pm
Imeror will later make missions; I’m sure he’ll like the map

As he said — we complement each other: I make maps, he makes missions
Hello!
The map is indeed very well made, but I’m afraid I have to dampen the mood a little. There’s been a misunderstanding about what I was asking for.
I was requesting permission to occasionally use these maps to create scenarios ; not to make scenarios for every single map. And unfortunately, I don’t plan to do anything with Venezuela.
Why? I can afford to create a few custom units during my campaigns, since custom campaigns act like sub-mods and allow me to change units without touching the game files. However, this time, I intend to use these maps to create large-scale scenarios that are easy to install and potentially playable in multiplayer. That means it has to remain a single scenario file using only Modern Conflicts resources, without any deeper modifications (so no new units, no custom soundtrack, etc.). This is a technical limitation of the game that I can’t bypass. Therefore, I can’t create a Venezuelan army, which would mean replacing it with Chinese or Russian units on the map.
Now, while I don’t mind making a few imaginative scenarios, I tend to prefer more grounded ones. Replacing Venezuelans on their own territory with a Chinese or Russian army to counter a U.S. invasion doesn’t really fit the kind of setups I want to work on.
If you’re interested in working on South America, we only have two local armies that could be used:
- 1980s Argentina, from the Falklands 1982 scenario. The issue is that a UK invasion of Argentina isn’t a credible scenario I’d want to explore. Sending a task force to retake the Falklands was something the Royal Navy could do ; but invading the entire country? Not really, and there wouldn’t be any justification for it either. That said, the units are available if you want to give it a try.
- A bit more unexpected: French Guiana, slightly east of the map you done. I can see two possible scenarios here: a) Trump continues his erratic foreign policy, decides South America is his personal backyard, declares that Europeans have no business there anymore, and sends the U.S. Navy to invade the territory. Not the most realistic scenario, but not entirely implausible in a speculative scenario given current U.S. foreign policy. b) More credible, though perhaps less exciting for players: organizing patrols against illegal gold mining in the jungle. I usually make the concession of using ISIL to represent various rebel groups. It’s not ideal, but it’s one of the few compromises I’ve learned to make when replacing unavailable armed groups in the mod XD. So yes, there are scenarios to be made with a French Guiana map, but I think there are other regions that would interest players more and should probably be prioritized.
Beyond these two areas, the mod doesn’t provide the resources to do anything else in South America. We could always imagine a custom campaign set there, since that format allows adding units without touching the mod files ; but unfortunately, not a large standalone scenario.
So sorry, I don’t plan to work on that map. I’m still focused on Korea anyway

I'm still looking at the newer maps and make plan of what I could use, but I will not start anything else before I end with the 2 Korean variants I work on.
P.S. I wasn’t happy with my representation of the North Korean army that was barely able to capture one city before being kicked by ROKA in my initial test, so I had to redo it to give it more punch. I think I’ll quickly finish the “no foreign intervention” variant of the map at that point, and I already have all the ideas lined up for the “regional war” version.
