PC1 Remake Mod - July update -

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Grondel
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Re: PC1 Remake Mod - July update -

Post by Grondel »

scorehouse wrote: Wed Jul 23, 2025 1:31 pm playing the PC1 update(I think). I just got the updated Wittman but don't see a StuG111E?
Stug III E shows up in Viipuri or Leningrad. StuG III b is available the whole time in 1941.

And since Wittmann was commanding a StuG III a in 1941, both of the above are already and upgrade to that.

sers,
Thomas
Grondel
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Re: PC1 Remake Mod - July update -

Post by Grondel »

DefiantXYX wrote: Wed Jul 23, 2025 8:06 am Okay, I am done with 1939 LTD.
Was definitely getting easier with the time, especially when you come to the "farming-scenarios" like Modlin and Warsaw.
Its not so hard to encircle everything and just farm prestige and ammo.

I have to replay again with my acquired knowledge to evaluate especially the first scenarios. I still think it might be a bit too hard in the beginning, since your army is still very weak.

Gonna try 1940 right now, I am curious about all the updates since it played it the last time.
Since i has been some time since i last played 1939 Ltd i did a quick playthrough.
At the end in Narvik i had 472 elite replacements spare on General with ruthless.

I don´t think this needs any rebalancing atm.

sers,
Thomas
DefiantXYX
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Re: PC1 Remake Mod - July update -

Post by DefiantXYX »

I did some testing in 1940 and I finally can say, the LTD-Version is not balanced for generalissmus difficulty and 50% randomness. Which is completly fine, since you cant make a version of everyones settings!

You get like 30 elite replacements for each map. I would say all the replacements get eaten up by "randomness". If I do an easy attack, lets say tank vs infantry on open field and the predicion says "4:0" its very likely, that you still lose one tank. I do a lot of these attacks, every turn and thats nothing I can avoid.

And there is something new: I am running the Neubaufahrzeug wird a overstrength of 14 with the 2 tank superheroes. The AI keeps suiciding units, especially Matilda Is. Loosing the whole unit for the chance to kill one of my tanks, I guess because the matila I is very cheap.
DefiantXYX
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Re: PC1 Remake Mod - July update -

Post by DefiantXYX »

Grondel wrote: Mon Jul 14, 2025 7:14 pm Kiev/Leningrad path
- both pathes have been united from 3 small 10 turn scenarios into one huge 30+turns scenario
- StuGIIIF gift has been replaced by StuGIIIE
That one was bugged for me. I only had 18 turns, and I think you really need more than 30.
And the thing with the artillery guns was completly bugged for me. They began to spawn after 4-5 turn in novgorod surrounded by enemies and got killed all the time. Until i conquered the city each units was already dead.
Not sure how this is intended...and I am wonderung how many turns you might need to move each one into the north in position.

The weather was very shabby on this map, even snow in august. Not sure if this is completely random and just bad luck for me.

I also noticed a lot of cities in the south dont provide prestige, even the primary objectives.
Grondel
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Re: PC1 Remake Mod - July update -

Post by Grondel »

DefiantXYX wrote: Sun Aug 03, 2025 12:35 pm
Grondel wrote: Mon Jul 14, 2025 7:14 pm Kiev/Leningrad path
- both pathes have been united from 3 small 10 turn scenarios into one huge 30+turns scenario
- StuGIIIF gift has been replaced by StuGIIIE
That one was bugged for me. I only had 18 turns, and I think you really need more than 30.
And the thing with the artillery guns was completly bugged for me. They began to spawn after 4-5 turn in novgorod surrounded by enemies and got killed all the time. Until i conquered the city each units was already dead.
Not sure how this is intended...and I am wonderung how many turns you might need to move each one into the north in position.

The weather was very shabby on this map, even snow in august. Not sure if this is completely random and just bad luck for me.

I also noticed a lot of cities in the south dont provide prestige, even the primary objectives.
U played Ltd? map is Leningrad?

Edit:
found the issues, will update later today.

sers,
Thomas
DefiantXYX
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Re: PC1 Remake Mod - July update -

Post by DefiantXYX »

Nice, thanks.

No problem for me so, I cheated myself some turns and finished the map with cheat code.
Map design looks interesting!
Grondel
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Re: PC1 Remake Mod - July update -

Post by Grondel »

DefiantXYX wrote: Mon Aug 04, 2025 7:16 am Nice, thanks.

No problem for me so, I cheated myself some turns and finished the map with cheat code.
Map design looks interesting!
Seems testers all went Kiev or Viipuri. those errors would surely have been spotted otherwise. :)

thx for reporting them.

sers,
Thomas
DefiantXYX
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Re: PC1 Remake Mod - July update -

Post by DefiantXYX »

Grondel wrote: Mon Aug 04, 2025 5:24 pm Seems testers all went Kiev or Viipuri. those errors would surely have been spotted otherwise. :)
I could swear I also went Kiev but ended up in Leningrad. Not sure if I misclicked, but normally tank battles > siege battles for me ;)
Grondel wrote: Mon Jul 14, 2025 7:14 pm - StuGIIIE added to the mod(will get the new model once released)
I dont get the usage of these units. They come with 1,5 stars afair but do no damage against anything. AI does not care about their support fire... For 4 core slots (or 3?!) I could get way better units.
Demyansk Pocket
- added new Pocket mechanic(This will happen more often in 44/45. Any Feedback to improve is welcome.)
I still like the idea but it had no real impact on me. The AI ignores the supply plane, I did not even have protect it. So I always had enough supplies.
I changed again from LTD campaign to normal one with david vs goliath. Had to restart the map 2-3 times and reposition my units because I was overrun. But I guess if I lose one supply plane it will be game over. But not sure how strong the impact would be...I need more testing.
Grondel
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Re: PC1 Remake Mod - July update -

Post by Grondel »

DefiantXYX wrote: Tue Aug 05, 2025 3:19 pm
Grondel wrote: Mon Jul 14, 2025 7:14 pm - StuGIIIE added to the mod(will get the new model once released)
I dont get the usage of these units. They come with 1,5 stars afair but do no damage against anything. AI does not care about their support fire... For 4 core slots (or 3?!) I could get way better units.
StuGIII is an infantry support vehicle. they do great against dug in inf with their 4x entrench removal. The E version has additional leadership trait.
DefiantXYX wrote: Tue Aug 05, 2025 3:19 pm
Grondel wrote: Mon Jul 14, 2025 7:14 pm Demyansk Pocket
- added new Pocket mechanic(This will happen more often in 44/45. Any Feedback to improve is welcome.)
I still like the idea but it had no real impact on me. The AI ignores the supply plane, I did not even have protect it. So I always had enough supplies.
I changed again from LTD campaign to normal one with david vs goliath. Had to restart the map 2-3 times and reposition my units because I was overrun. But I guess if I lose one supply plane it will be game over. But not sure how strong the impact would be...I need more testing.
Seems i did enhance the prestige value of the wrong plane. :)
Ju 390T got the boost, will be fixed for next update.

sers,
Thomas
Last edited by Grondel on Wed Aug 06, 2025 3:13 pm, edited 1 time in total.
DefiantXYX
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Re: PC1 Remake Mod - July update -

Post by DefiantXYX »

Grondel wrote: Tue Aug 05, 2025 5:24 pm Seems i didn´t enhanced the prestige value of the wrong plane. :)
Ju 390T got the boost, will be fixed for next update.
Ah ok, now I see the trick.
dukeiii
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Re: PC1 Remake Mod - July update -

Post by dukeiii »

In 1939, Lillehammer's secondary objective was to destroy all units from the British Expeditionary Force, with a target of 15 killed units.
However, there are only 11 ground BEF units, and the air units were not included in the kill count.
Grondel
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Re: PC1 Remake Mod - July update -

Post by Grondel »

dukeiii wrote: Sat Aug 09, 2025 12:15 pm In 1939, Lillehammer's secondary objective was to destroy all units from the British Expeditionary Force, with a target of 15 killed units.
However, there are only 11 ground BEF units, and the air units were not included in the kill count.
I´ll have a look, thx for letting me know.

sers,
Thomas
DefiantXYX
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Re: PC1 Remake Mod - July update -

Post by DefiantXYX »

Olkhovatka (second kursk map) seems very empty. There is just one defensive line and after that almost no enemies.
scorehouse
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Re: PC1 Remake Mod - July update -

Post by scorehouse »

Question? I'm eginning the Finnish battles that r part of the campaign after Poland. B4 I always emphasized capture of Soviet vehicles. is this still a valid strategy or will my the captured Soviet Tanks, Recon, etc. not follow me into future campaigns?
Grondel
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Re: PC1 Remake Mod - July update -

Post by Grondel »

scorehouse wrote: Fri Aug 22, 2025 12:00 pm Question? I'm eginning the Finnish battles that r part of the campaign after Poland. B4 I always emphasized capture of Soviet vehicles. is this still a valid strategy or will my the captured Soviet Tanks, Recon, etc. not follow me into future campaigns?
Doing the finnish route without having access to Russian and /or polish equipment would be a difficult task.
Captured equipment always stays with the player.

sers,
Thomas
scorehouse
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Re: PC1 Remake Mod - July update -

Post by scorehouse »

thanks
DefiantXYX
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Re: PC1 Remake Mod - July update -

Post by DefiantXYX »

I almost finished my newest playthrough.
Almost, because I really have my problems with the second half of 1943. You are always fighting neverending respawns, its kina annoying and doesnt feel right. The western allies would not waste units like that...thats russian playstyle.
And there are too much heroes. Not even talking about the random ones, I am running like 5 fighter planes and I had to pick the 4 hero trait to use them all. Too many units are running special heroes with 4-5 traits what makes it even more imbalanced. A tiger sometime might lose against a T34 because it has like +5 on everything...

We all know thats a lategame problem caused by the game itself.

One solution I see is to reduce the super heroes.
There is a point when you can get 3 Panther D with heroes, later 3 Me 262 with heroes. That is just to much!
The other one is the the start of the campaign. You have reduce your core, which is good.
But you should also reduce your heroes and experience.
Just set everything back to 2000. You have to send 50% of your elite units aways and you get fresh ones. Makes sense storywise.
With this change you can fight again green enemies. Why should the russians only have 5 star units in 1943? Makes no sense. If any units does less damage, it becomes more tactical again. Not just use artillery/bomber ==> overrun.
And if its possible you could count the superheroes and force the player to only select some of them.

If it goes on like that I cant imagine how 1944 could be fun :?
But like always, thats just my opinion. Would really like to hear what other players think about the mod, especially about 1943 second half.
adiekmann
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Re: PC1 Remake Mod - July update -

Post by adiekmann »

DefiantXYX wrote: Mon Sep 01, 2025 8:28 am I almost finished my newest playthrough.
Almost, because I really have my problems with the second half of 1943. You are always fighting neverending respawns, its kina annoying and doesnt feel right. The western allies would not waste units like that...thats russian playstyle.
And there are too much heroes. Not even talking about the random ones, I am running like 5 fighter planes and I had to pick the 4 hero trait to use them all. Too many units are running special heroes with 4-5 traits what makes it even more imbalanced. A tiger sometime might lose against a T34 because it has like +5 on everything...

We all know thats a lategame problem caused by the game itself.

One solution I see is to reduce the super heroes.
There is a point when you can get 3 Panther D with heroes, later 3 Me 262 with heroes. That is just to much!
The other one is the the start of the campaign. You have reduce your core, which is good.
But you should also reduce your heroes and experience.
Just set everything back to 2000. You have to send 50% of your elite units aways and you get fresh ones. Makes sense storywise.
With this change you can fight again green enemies. Why should the russians only have 5 star units in 1943? Makes no sense. If any units does less damage, it becomes more tactical again. Not just use artillery/bomber ==> overrun.
And if its possible you could count the superheroes and force the player to only select some of them.

If it goes on like that I cant imagine how 1944 could be fun :?
But like always, thats just my opinion. Would really like to hear what other players think about the mod, especially about 1943 second half.
Grondel is working on a "solution" to the overabundance of heroes at this stage of the game. I believe the general idea is to encourage the player to have some heroes reassign to other theaters/units in exchange for much needed prestige to maintain your forces' strength levels. You would be able to select what kind of hero, like enlisted, captain, colonel, general, etc. and this would be related to each hero's tier level. The amount of prestige in return would be also in line with the quality of hero you are basically selling off. I do not have anything more specific than that, or if it was simply an idea that he was considering. I'm sure he'll respond more pointedly to your post.

As far as experience, I've completed recently all of the updated campaigns. In 1943, the experience cap is 4000. So it is already more restricted, if I remember correctly, than the original game.
Gnosport
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Re: PC1 Remake Mod - July update -

Post by Gnosport »

The overabundance of heroes is something that Grondel and I have considered and both PC1 Remake and Storm Over Europe will have some form of solutions for this.
Grondel
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Re: PC1 Remake Mod - July update -

Post by Grondel »

adiekmann wrote: Wed Sep 03, 2025 2:38 am Grondel is working on a "solution" to the overabundance of heroes at this stage of the game.
The solution is ready to go. i think i explained it earlier in this post or a similar one here. I´ll add it as edit when i find it.

If anyone has decent ideas to reduce the abundance of heroes, feel welcome to share.

Edit:
check here for more info:
viewtopic.php?t=117858

sers,
Thomas
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