DefiantXYX wrote: ↑Thu Jul 17, 2025 9:11 am
I did some math

In Bydgoszcz I am starting with 150 ammo. You get 2 each turn (2x32) and afair 200 per supply depots. That around 400 in total.
My core has 23 units.
If I fire with every unit every turn I will need 736 ammo. Long story short, my whole core is only at a strength of 50% just looking at the ammo pool.
Of course you dont fire all the time, but even if you dont, the AI attacks a units, your units fires back, there is support fire and so on...its not like my army can relax 50% of the whole time.
I cant even imagine how you play with ruthless, I was capturing a lot a ammo all the time. Still not sure about the calculation, sometimes you get 4 if you capture an infantry, sometimes its just 1. Might have to do with the ammo the units has when you capture it?!
On this map there are a lot of entrenched units in the cities. I cant see how you can save ammunition. You need artillery fire, bombardments...thats a lot!
Ur math is off. In addition to the ammo u counted evry unit starts with full ammunition. Thats roughly 4-6 ammo times number of units.
An easy way to learn or adjust playstyle:
When u start a campaign go to advanced options and set undos to always and unlimited.
You can easily test diffrent approaches to situations.
Some hints as to what i do, maybe u can spot what´s the diffrence.
1. Always have recon in place when firing Artillerie. If possible 1 recon plane above and 1-2 recon cars next to target. This makes a huge diffrence, especially early game.
2. Do not Attack with Pioneers first. Have Normal Inf/Grenadiers attack while next to Pioneers. I always have 2-3 Infantrie in a "battle-group" and evry pioneer has a 7.5cm gun following it to prevent it from being attacked.
3. Slow and steady. If u have 20 turns use them, no need to be done on turn 5.
4. Always have support backing up the frontline units. AT behind tanks(Mid to lategame, early game there is not much to do for AT guns, use the 3.7cm with camouflage to get some XP on the guns, u´lll need them later), Arty behind inf. As soon as u can afford them(usually needs a ZeroSlot hero to field them) get 21/17cm to protect from enemy artillerie fire.
5. Recon units, if used regularly are growing xp very fast. They don´t need Elite replacement unless they are 2 Star+.
DefiantXYX wrote: ↑Thu Jul 17, 2025 9:11 am
For the elite repairs, looks like you get 50 for the next scenario. For me thats not even enough to completely repair my core.
I dont see how you can protect your infantry from being attacked, or your tanks. Especially the hidden AT guns come out of nowhere, they attack your tanks and you lose 2-3.
One single mistake and your art. gun gets attacked by something and you lose 6-8 HPs. Thats already 15% of what you get after the scenario.
If stuff comes out of knowwhere, u are not using recon units. Air recon AND ground recon is mandatory or u get ur ass handed to u from stuff u did not see. My units never go anywhere unseen unless i am sure there is nothing. Always have a recon car move in front of ur units or air recon reveal the area before moving somewhere.
Always back up ur frontline units with arty/at support depending on time/situation. Early years it´s more arty support needed, later years it turns to more AT support.
Those 2 will reduce ur looses by a lot.
DefiantXYX wrote: ↑Thu Jul 17, 2025 9:11 am
The only unknown factor is see is the "low randomness" you are playing with. I am at 50%.
Not sure what effect that has on the AI. I often notice when I attack with level bombers the prediction is, that I dont lose anything. But still the AA gun often hits one bomber. That is one elite replacement. Sure, that can snow ball.
But it should not have effect on most of the fighting. The AI still should attack everything on open field, doenst matter if it can kill 2 or 3 HPs.
Not sure about this one. Afaik most if my testers play on 50% so it can´t be the main issue.
DefiantXYX wrote: ↑Thu Jul 17, 2025 9:11 am
Do you have more feedback for this LTD campaigns from other players? Or is it just me, running out of everything?

In general I like the idea because its an upgrade for the limited stock feature. Either its not fitting my playstyle or I am doing something completely wrong.
Hard to say without watching u play. From my experience with other players that i "taught" some tricks are mostly the above mentioned ones. Not propperly using recon cars in combination with artillerie is the most common one. Juts test it with max undo setting and see for urself what diffrence it makes to have a recon next to the target when arty fires, especially early game.

If u hit "L" u get a complete combat statistic that looks like this.

When u look at the accuracy u notice the +20% from the 2 recons, thats a lot and gets more with evry star on the recon unit.
DefiantXYX wrote: ↑Thu Jul 17, 2025 9:11 am
How does your core look like?
Mine is:
4x infantry (pioneers, hw, standard, horses)
4x tanks
2x recon
1AT gun
3 arts (2x 10,5cm, 1x 15cm)
1x sdkfz, 1x 88cm AA gun
2x bf109e
1x bf110, 2x stuka
3 level bombers (i bought 1, 2 are the event guys)
I´d probs have more Inf, less tanks. Probs like 6 Inf 2 tanks.
Artillerie depends on available zero slots. If a have 1 i have a 21cm, if not i don´t.
Other than that probs 2 10.5cm and 2 7.5cm. I rarely use 15cm early game.
I tend to have 2 8.8 or 1 8.8 and several 2cm/vierlings early war. I only use SdKfz if i need high mobility in a scenario or need to rush something.
At the start of a scenario i have 4-6 Fighter planes depending on enemy air. I only field Tacs/strats besides recons after enemy air is no longer existend/extremyl suppressed. Then i bench the fighters and bring in the bombers.
If an "aiming assist" hero is available, thats the perfect way to get some exp on ur fighters. Place them next to as many units that are about to shoot as possible and they ramp up exp pretty quick. Doesn´t matter if air or ground unit. works for both and the fighter is very flexible as to where he can be. If u have a double move, there´s 2 times xp per turn.
Hope this helps.
sers,
Thomas