PC1 Remake Mod - July update -

A new story begins...
The sequel to a real classic: Panzer Corps is back!

Moderator: Panzer Corps 2 Moderators

Grondel
Brigadier-General - 15 cm Nblwf 41
Brigadier-General - 15 cm Nblwf 41
Posts: 1951
Joined: Mon Aug 04, 2014 10:07 pm

PC1 Remake Mod - July update -

Post by Grondel »

If nothing mayor comes up, update will hit end of this week, before the weekend of cause.

What´s in it:
Besides lot´s of minor fixes and corrected typos the main new stuff is

- all campaigns have a limited version (43 is of now unbalanced but can be played. any feedback on balance welcome.)

- several new finish units added to the mod, u will encounter them in 1941 Winter War scenario

- all hero pictures have been reworked in colour. If u start a new campaign with an old core all ur heroes will get coloured. Only exception is the general-trait Killer team. those stay black and white until u start a new campaign.
Image

- all normal campaigns have a starting core with random heroes

- StuGIIIE added to the mod(will get the new model once released)

1941
Schmolensk
- added Dionisio Ridruejo Jimenez and Miguel Ezquerra to come along with the 2 Azul units
- Germania and Westland come in SdKfz251-16 transport

Kiev/Leningrad path
- both pathes have been united from 3 small 10 turn scenarios into one huge 30+turns scenario
- StuGIIIF gift has been replaced by StuGIIIE

Vipurii
- scenario added for winterwar veterans from the 1939 campaign. scenario is played instead of Kiev/Leningrad

Vyazma
- adjusted AI for enemy elite formations
- added switch script, building big airfields now takes 2 turns

Air Training
- scenario added right before moscow

Demyansk Pocket
- added new Pocket mechanic(This will happen more often in 44/45. Any Feedback to improve is welcome.)
- some balance changes to map and units

sers,
Thomas
DefiantXYX
Sergeant Major - SdKfz 234/2 8Rad
Sergeant Major - SdKfz 234/2 8Rad
Posts: 604
Joined: Fri Aug 27, 2021 8:29 am

Re: PC1 Remake Mod - July update -

Post by DefiantXYX »

Question about the limited versions:
I started a new run and already on the second map in 1939 I am out of everything. Third map is unwinnable.

The ammunition is a joke. Why do you get level bombers all the time as rewards, you cant use them. Its a waste of ammo to weaken the enemy. I have to force almost any enemy to surrender to at least refill the ammo a little bit.
If you have to save ammo your units stay green and useless. No idea how fighter planes should get some experience.

Far more important are the elite replacements. Is the game designed to play with a green army? Any loss hurts and you cant compensate it. Lets say you have an infantry, well protected by 2 arties, but AI still attacks. AI loses a whole battalion while you are losing just 5-6 strength points. Your units is out of the game...
The AI seems to have endless supplies. My stukas are bombing like hell, the AI just keeps repairing. If I cant encircle anything, it wont die.

And finally I am also running out of parts. Once again you cant afford any losses, you are so low on tanks and stuff...
Even since I cant really repair and get new stuff, I am not very rich. 5k for a hero is not possible.

Maybe I am missing something, or I should play on easy, but it looks like its not playable. Even if, is it fun overthink every step twice in the first missions of 1939, when it should be easy going? My first guess is you should have 50% more of everything at least. RIght I now I dont think how I can recover in the campaign, I fear I have to stop. Not sure what I could change if I would start again.
Retributarr
Lieutenant Colonel - Elite Panther D
Lieutenant Colonel - Elite Panther D
Posts: 1383
Joined: Wed Jun 04, 2014 7:44 pm

Re: PC1 Remake Mod - July update -

Post by Retributarr »

"DefiantXYX111"...... I feel your "Agonizing-Pain"... we have all experienced those similar situations. So!... keep giving 'Grondel" Hell!!!... motivate him to... "Get With The Programme!".

But Now!... it's time for some of my "Sick-Humor!".
~~~Die Valiantly Where you stand!... as "Custer" did at the Valley of the Little Big-horn... and where "Travis Taylor" and complement died to the last-man at the "Alamo!".~~~
Grondel
Brigadier-General - 15 cm Nblwf 41
Brigadier-General - 15 cm Nblwf 41
Posts: 1951
Joined: Mon Aug 04, 2014 10:07 pm

Re: PC1 Remake Mod - July update -

Post by Grondel »

DefiantXYX wrote: Wed Jul 16, 2025 8:13 pm Question about the limited versions:
I started a new run and already on the second map in 1939 I am out of everything. Third map is unwinnable.

The ammunition is a joke. Why do you get level bombers all the time as rewards, you cant use them. Its a waste of ammo to weaken the enemy. I have to force almost any enemy to surrender to at least refill the ammo a little bit.
If you have to save ammo your units stay green and useless. No idea how fighter planes should get some experience.

Far more important are the elite replacements. Is the game designed to play with a green army? Any loss hurts and you cant compensate it. Lets say you have an infantry, well protected by 2 arties, but AI still attacks. AI loses a whole battalion while you are losing just 5-6 strength points. Your units is out of the game...
The AI seems to have endless supplies. My stukas are bombing like hell, the AI just keeps repairing. If I cant encircle anything, it wont die.

And finally I am also running out of parts. Once again you cant afford any losses, you are so low on tanks and stuff...
Even since I cant really repair and get new stuff, I am not very rich. 5k for a hero is not possible.

Maybe I am missing something, or I should play on easy, but it looks like its not playable. Even if, is it fun overthink every step twice in the first missions of 1939, when it should be easy going? My first guess is you should have 50% more of everything at least. RIght I now I dont think how I can recover in the campaign, I fear I have to stop. Not sure what I could change if I would start again.
Judging by ur rage i´d say Ltd is not for u :)

I play only the limited versions atm. I play them on General difficulty with Ruthless-trait and no positive traits.
Main issue is probably i play on low randomness, usually 10%. From what i learned this makes a huge diffrence. It´s a more chesslike experience, than the random slugfest u get on 50%, i prefer it that way.

Ammunition is balanced on my playthroughs. I add 100 ammunition per scenario above what i used to do it.

If u get into a bad mood playing limited, my advice is don´t. :)

sers,
Thomas
DefiantXYX
Sergeant Major - SdKfz 234/2 8Rad
Sergeant Major - SdKfz 234/2 8Rad
Posts: 604
Joined: Fri Aug 27, 2021 8:29 am

Re: PC1 Remake Mod - July update -

Post by DefiantXYX »

Grondel wrote: Thu Jul 17, 2025 8:08 am Judging by ur rage i´d say Ltd is not for u :)
No rage, it just might sound like that. Its more frustration, like failing an exam, when you just feel stupid :D

Ammunition is balanced on my playthroughs. I add 100 ammunition per scenario above what i used to do it.
I did some math :)
In Bydgoszcz I am starting with 150 ammo. You get 2 each turn (2x32) and afair 200 per supply depots. That around 400 in total.
My core has 23 units.
If I fire with every unit every turn I will need 736 ammo. Long story short, my whole core is only at a strength of 50% just looking at the ammo pool.
Of course you dont fire all the time, but even if you dont, the AI attacks a units, your units fires back, there is support fire and so on...its not like my army can relax 50% of the whole time.
I cant even imagine how you play with ruthless, I was capturing a lot a ammo all the time. Still not sure about the calculation, sometimes you get 4 if you capture an infantry, sometimes its just 1. Might have to do with the ammo the units has when you capture it?!
On this map there are a lot of entrenched units in the cities. I cant see how you can save ammunition. You need artillery fire, bombardments...thats a lot!

For the elite repairs, looks like you get 50 for the next scenario. For me thats not even enough to completely repair my core.
I dont see how you can protect your infantry from being attacked, or your tanks. Especially the hidden AT guns come out of nowhere, they attack your tanks and you lose 2-3.
One single mistake and your art. gun gets attacked by something and you lose 6-8 HPs. Thats already 15% of what you get after the scenario.

The only unknown factor is see is the "low randomness" you are playing with. I am at 50%.
Not sure what effect that has on the AI. I often notice when I attack with level bombers the prediction is, that I dont lose anything. But still the AA gun often hits one bomber. That is one elite replacement. Sure, that can snow ball.
But it should not have effect on most of the fighting. The AI still should attack everything on open field, doenst matter if it can kill 2 or 3 HPs.

Do you have more feedback for this LTD campaigns from other players? Or is it just me, running out of everything? :D
In general I like the idea because its an upgrade for the limited stock feature. Either its not fitting my playstyle or I am doing something completely wrong.

How does your core look like?
Mine is:
4x infantry (pioneers, hw, standard, horses)
4x tanks
2x recon
1AT gun
3 arts (2x 10,5cm, 1x 15cm)
1x sdkfz, 1x 88cm AA gun
2x bf109e
1x bf110, 2x stuka
3 level bombers (i bought 1, 2 are the event guys)

I know I should put the bf109 away for more stukas, but I somehow need to level them up when there is no enemy Airforce.
Grondel
Brigadier-General - 15 cm Nblwf 41
Brigadier-General - 15 cm Nblwf 41
Posts: 1951
Joined: Mon Aug 04, 2014 10:07 pm

Re: PC1 Remake Mod - July update -

Post by Grondel »

DefiantXYX wrote: Thu Jul 17, 2025 9:11 am I did some math :)
In Bydgoszcz I am starting with 150 ammo. You get 2 each turn (2x32) and afair 200 per supply depots. That around 400 in total.
My core has 23 units.
If I fire with every unit every turn I will need 736 ammo. Long story short, my whole core is only at a strength of 50% just looking at the ammo pool.
Of course you dont fire all the time, but even if you dont, the AI attacks a units, your units fires back, there is support fire and so on...its not like my army can relax 50% of the whole time.
I cant even imagine how you play with ruthless, I was capturing a lot a ammo all the time. Still not sure about the calculation, sometimes you get 4 if you capture an infantry, sometimes its just 1. Might have to do with the ammo the units has when you capture it?!
On this map there are a lot of entrenched units in the cities. I cant see how you can save ammunition. You need artillery fire, bombardments...thats a lot!
Ur math is off. In addition to the ammo u counted evry unit starts with full ammunition. Thats roughly 4-6 ammo times number of units.
An easy way to learn or adjust playstyle:
When u start a campaign go to advanced options and set undos to always and unlimited.
You can easily test diffrent approaches to situations.
Some hints as to what i do, maybe u can spot what´s the diffrence.
1. Always have recon in place when firing Artillerie. If possible 1 recon plane above and 1-2 recon cars next to target. This makes a huge diffrence, especially early game.
2. Do not Attack with Pioneers first. Have Normal Inf/Grenadiers attack while next to Pioneers. I always have 2-3 Infantrie in a "battle-group" and evry pioneer has a 7.5cm gun following it to prevent it from being attacked.
3. Slow and steady. If u have 20 turns use them, no need to be done on turn 5.
4. Always have support backing up the frontline units. AT behind tanks(Mid to lategame, early game there is not much to do for AT guns, use the 3.7cm with camouflage to get some XP on the guns, u´lll need them later), Arty behind inf. As soon as u can afford them(usually needs a ZeroSlot hero to field them) get 21/17cm to protect from enemy artillerie fire.
5. Recon units, if used regularly are growing xp very fast. They don´t need Elite replacement unless they are 2 Star+.
DefiantXYX wrote: Thu Jul 17, 2025 9:11 am For the elite repairs, looks like you get 50 for the next scenario. For me thats not even enough to completely repair my core.
I dont see how you can protect your infantry from being attacked, or your tanks. Especially the hidden AT guns come out of nowhere, they attack your tanks and you lose 2-3.
One single mistake and your art. gun gets attacked by something and you lose 6-8 HPs. Thats already 15% of what you get after the scenario.
If stuff comes out of knowwhere, u are not using recon units. Air recon AND ground recon is mandatory or u get ur ass handed to u from stuff u did not see. My units never go anywhere unseen unless i am sure there is nothing. Always have a recon car move in front of ur units or air recon reveal the area before moving somewhere.

Always back up ur frontline units with arty/at support depending on time/situation. Early years it´s more arty support needed, later years it turns to more AT support.

Those 2 will reduce ur looses by a lot.
DefiantXYX wrote: Thu Jul 17, 2025 9:11 am The only unknown factor is see is the "low randomness" you are playing with. I am at 50%.
Not sure what effect that has on the AI. I often notice when I attack with level bombers the prediction is, that I dont lose anything. But still the AA gun often hits one bomber. That is one elite replacement. Sure, that can snow ball.
But it should not have effect on most of the fighting. The AI still should attack everything on open field, doenst matter if it can kill 2 or 3 HPs.
Not sure about this one. Afaik most if my testers play on 50% so it can´t be the main issue.
DefiantXYX wrote: Thu Jul 17, 2025 9:11 am Do you have more feedback for this LTD campaigns from other players? Or is it just me, running out of everything? :D
In general I like the idea because its an upgrade for the limited stock feature. Either its not fitting my playstyle or I am doing something completely wrong.
Hard to say without watching u play. From my experience with other players that i "taught" some tricks are mostly the above mentioned ones. Not propperly using recon cars in combination with artillerie is the most common one. Juts test it with max undo setting and see for urself what diffrence it makes to have a recon next to the target when arty fires, especially early game.
Image
If u hit "L" u get a complete combat statistic that looks like this.
Image
When u look at the accuracy u notice the +20% from the 2 recons, thats a lot and gets more with evry star on the recon unit.
DefiantXYX wrote: Thu Jul 17, 2025 9:11 am How does your core look like?
Mine is:
4x infantry (pioneers, hw, standard, horses)
4x tanks
2x recon
1AT gun
3 arts (2x 10,5cm, 1x 15cm)
1x sdkfz, 1x 88cm AA gun
2x bf109e
1x bf110, 2x stuka
3 level bombers (i bought 1, 2 are the event guys)
I´d probs have more Inf, less tanks. Probs like 6 Inf 2 tanks.
Artillerie depends on available zero slots. If a have 1 i have a 21cm, if not i don´t.
Other than that probs 2 10.5cm and 2 7.5cm. I rarely use 15cm early game.
I tend to have 2 8.8 or 1 8.8 and several 2cm/vierlings early war. I only use SdKfz if i need high mobility in a scenario or need to rush something.
At the start of a scenario i have 4-6 Fighter planes depending on enemy air. I only field Tacs/strats besides recons after enemy air is no longer existend/extremyl suppressed. Then i bench the fighters and bring in the bombers.
If an "aiming assist" hero is available, thats the perfect way to get some exp on ur fighters. Place them next to as many units that are about to shoot as possible and they ramp up exp pretty quick. Doesn´t matter if air or ground unit. works for both and the fighter is very flexible as to where he can be. If u have a double move, there´s 2 times xp per turn.


Hope this helps.

sers,
Thomas
DefiantXYX
Sergeant Major - SdKfz 234/2 8Rad
Sergeant Major - SdKfz 234/2 8Rad
Posts: 604
Joined: Fri Aug 27, 2021 8:29 am

Re: PC1 Remake Mod - July update -

Post by DefiantXYX »

Grondel wrote: Thu Jul 17, 2025 2:57 pm 2. Do not Attack with Pioneers first. Have Normal Inf/Grenadiers attack while next to Pioneers. I always have 2-3 Infantrie in a "battle-group" and evry pioneer has a 7.5cm gun following it to prevent it from being attacked.
Yeah, I think that is the main point and makes the difference. You are talking a lot about support fire, but I have nothing that might prevent the enemy from attacking. The AI attacks my pioneers in any case, it does not care about my support fire.
15 HP vs 12 HP Pioneers. Two art support can do what, like kill/suppress 5? Its still 10 HP attacking and if it kills 2-3 of my HP its a good deal for the AI.
And all the support fire sucks, since the units have no exp yet.
I am using recons to support my attacks but what is the difference? You kill 2 instead of 1 HPs?

I am still wondering if the AI behaviour only has to do with the randomness.

But I get an idea how you play and how this version of the campaign is meant to be played.
I have to scout more and play slower, thats for sure. And it might be better to have some cheaper units on the field.
I dont like the undo button tbh. I only use it for misclicks and only sometimes if my units sucks :D

I will keep playing and try to adjust, so I might be able to provice a better feedback for the whole campaign.
BarbarianHunter
Senior Corporal - Ju 87G
Senior Corporal - Ju 87G
Posts: 91
Joined: Tue May 04, 2021 8:40 pm

Re: PC1 Remake Mod - July update -

Post by BarbarianHunter »

DefiantXYX wrote: Thu Jul 17, 2025 9:11 am ...Do you have more feedback for this LTD campaigns from other players? Or is it just me, running out of everything? :D
In general I like the idea because its an upgrade for the limited stock feature. Either its not fitting my playstyle or I am doing something completely wrong.

How does your core look like?
Mine is:
4x infantry (pioneers, hw, standard, horses)
4x tanks
2x recon
1AT gun
3 arts (2x 10,5cm, 1x 15cm)
1x sdkfz, 1x 88cm AA gun
2x bf109e
1x bf110, 2x stuka
3 level bombers (i bought 1, 2 are the event guys)

I know I should put the bf109 away for more stukas, but I somehow need to level them up when there is no enemy Airforce.
I played the LTD campaign as far as I could a few months back and didn't have as many problems with elite replacements as you're having (in fact, I ran a very comfortable excess). I was playing on either General or Field Marshal difficulty, though. other than what might be a difference in difficulty levels, here is what I've identified as potential causes relative to my playstyle:
-My jaw dropped at seeing the 4x infantry you're trying to run in the LTD campaign. If I had to guess, that'd be the major issue. I run a singular infantry with the Sgt. Schultz overrun hero and if I can't overrun an enemy, I don't attack. Period. At some point, I determined that even the singular infantry unit was bleeding my elite replacements due to being attacked by the enemy and reserved the unit, choosing all armor with a flame tank + Hit & Run to replace the infantry.
-Bombers without Lethal hero are a waste of slots and ammo IMO.
-That 88mm is also problematic as the low ground defense will draw artillery fire if you get close enough (which tends to happen unfortunately). I used the mobile AA cars instead as they have a relatively high ground defense, can both move quickly and switch to arty support as needed.
-Arty is 15cm w/ AT support hero and smaller arty with Aggressive Deployment move and attack trait (I find these smaller 2-slot arty to be overpowered and useful in the extreme).
-Don't play with David and Goliath :D
Grondel
Brigadier-General - 15 cm Nblwf 41
Brigadier-General - 15 cm Nblwf 41
Posts: 1951
Joined: Mon Aug 04, 2014 10:07 pm

Re: PC1 Remake Mod - July update -

Post by Grondel »

DefiantXYX wrote: Thu Jul 17, 2025 3:43 pm The AI attacks my pioneers in any case, it does not care about my support fire.
15 HP vs 12 HP Pioneers. Two art support can do what, like kill/suppress 5? Its still 10 HP attacking and if it kills 2-3 of my HP its a good deal for the AI.
Main issue is probs close/open terrain here. I never put Pioneers on open terrain unless i am sure there´s nothing around to attack them. If they are on open ground they will always get attacked. This is not for the close defense but for the base entrenchment of the terrain. If u still have issues with damage taken try "terrain expert" general trait.

If there is no close terrain tyle next to a city for the pioneers don´t bring them in before the city is suppressed.

Encircling might be another issue i did not mention so far. When i go for a city i try to encircle and have some artillerie strikes on the units inside when making contact. That way AI can´t strike at the units surrounding them.

Edit:
Normal infantry units(Wehrinfantry) do not need transports on most early war maps. 4 move with forced march is usually enough to get evrywhere. That reduces the prestige cost for replacements by a lot.(Without transport 9 prestige per strength, with opel blitz 16 prestige per strength)


sers,
Thomas
DefiantXYX
Sergeant Major - SdKfz 234/2 8Rad
Sergeant Major - SdKfz 234/2 8Rad
Posts: 604
Joined: Fri Aug 27, 2021 8:29 am

Re: PC1 Remake Mod - July update -

Post by DefiantXYX »

BarbarianHunter wrote: Thu Jul 17, 2025 3:52 pm
I played the LTD campaign as far as I could a few months back and didn't have as many problems with elite replacements as you're having (in fact, I ran a very comfortable excess). I was playing on either General or Field Marshal difficulty, though. other than what might be a difference in difficulty levels, here is what I've identified as potential causes relative to my playstyle:
-My jaw dropped at seeing the 4x infantry you're trying to run in the LTD campaign. If I had to guess, that'd be the major issue. I run a singular infantry with the Sgt. Schultz overrun hero and if I can't overrun an enemy, I don't attack. Period. At some point, I determined that even the singular infantry unit was bleeding my elite replacements due to being attacked by the enemy and reserved the unit, choosing all armor with a flame tank + Hit & Run to replace the infantry.
-Bombers without Lethal hero are a waste of slots and ammo IMO.
-That 88mm is also problematic as the low ground defense will draw artillery fire if you get close enough (which tends to happen unfortunately). I used the mobile AA cars instead as they have a relatively high ground defense, can both move quickly and switch to arty support as needed.
-Arty is 15cm w/ AT support hero and smaller arty with Aggressive Deployment move and attack trait (I find these smaller 2-slot arty to be overpowered and useful in the extreme).
-Don't play with David and Goliath :D
Wow easy, I am in 1939. I dont have all these heroes ;)
But what you are saying is interesting. I tend to agree with you about infantry units. But if I dont use them it feels wrong. I dont care so much about things like that but still my core has to be a good combination of everything.

And of course I dont play DvG with these settings :D
Grondel wrote: Thu Jul 17, 2025 5:11 pm
Main issue is probs close/open terrain here. I never put Pioneers on open terrain unless i am sure there´s nothing around to attack them. If they are on open ground they will always get attacked. This is not for the close defense but for the base entrenchment of the terrain. If u still have issues with damage taken try "terrain expert" general trait.
Pioneers have been in the wood in the situation, i was recalling.
DefiantXYX
Sergeant Major - SdKfz 234/2 8Rad
Sergeant Major - SdKfz 234/2 8Rad
Posts: 604
Joined: Fri Aug 27, 2021 8:29 am

Re: PC1 Remake Mod - July update -

Post by DefiantXYX »

Okay, here is a good one. Fresh start on the new map.
1) I was scouting. But, what can I do? Infantry can move 4 spots, I cant stay out of range for ever.
2) My 21cm tried to protect from enemy art. fire. AI was moving out of range, thats smart!
3) My tanks were protected by art or the sdkfz. Ai does not care. While the ai has heavy losses I lost myself 6 elite replacements (was running some overstrength)

Situations like that happen all the time, I cant avoid that. Like you can see, am quickly running out of elite replacements.
I could run some green units and waste them in the frontline, but...thats not how you should play it.
Thats something for a russian campaign.
Unbenannt.jpg
Unbenannt.jpg (1.04 MiB) Viewed 970 times
Grondel
Brigadier-General - 15 cm Nblwf 41
Brigadier-General - 15 cm Nblwf 41
Posts: 1951
Joined: Mon Aug 04, 2014 10:07 pm

Re: PC1 Remake Mod - July update -

Post by Grondel »

DefiantXYX wrote: Thu Jul 17, 2025 6:45 pm Situations like that happen all the time, I cant avoid that. Like you can see, am quickly running out of elite replacements.
I could run some green units and waste them in the frontline, but...thats not how you should play it.
U are taking on 2 cities at once. It is not very problematic to do them one after the other. That way u have the troop superiority u need to make it a lot cheaper. Will take longer, but less losses.
Thats the main decisions u need to make. Do i need to hurry or do i have the time to play it safe.

sers,
Thomas
BarbarianHunter
Senior Corporal - Ju 87G
Senior Corporal - Ju 87G
Posts: 91
Joined: Tue May 04, 2021 8:40 pm

Re: PC1 Remake Mod - July update -

Post by BarbarianHunter »

DefiantXYX wrote: Thu Jul 17, 2025 6:37 pm
...But if I dont use them it feels wrong. I dont care so much about things like that but still my core has to be a good combination of everything.
Ahh, but you don't though 8) . Once I identified the problem, I ran the whole way to 1942 with no infantry + a bunch of Panzers w/ Panzer General trait. The enemy infantry aggression settings are so high they'll charge headlong even into proper armor :D .
DefiantXYX
Sergeant Major - SdKfz 234/2 8Rad
Sergeant Major - SdKfz 234/2 8Rad
Posts: 604
Joined: Fri Aug 27, 2021 8:29 am

Re: PC1 Remake Mod - July update -

Post by DefiantXYX »

Grondel wrote: Thu Jul 17, 2025 10:39 pm U are taking on 2 cities at once. It is not very problematic to do them one after the other. That way u have the troop superiority u need to make it a lot cheaper. Will take longer, but less losses.
Thats the main decisions u need to make. Do i need to hurry or do i have the time to play it safe.
Not really. The cities are close to each other. How could I just deal with one city, if the AI can move 4-5 hexes?
And if I play like that I will run out of turns for sure. I noticed the scenarios have a lot of turns, but not enough to take the cities one by one.
And imo I already played it safe. Support fire for any unit. If the AI does not leave it places and sacrifices its units for a little damage I need even more turns to take a city.
BarbarianHunter wrote: Fri Jul 18, 2025 12:52 am
Ahh, but you don't though 8) . Once I identified the problem, I ran the whole way to 1942 with no infantry + a bunch of Panzers w/ Panzer General trait. The enemy infantry aggression settings are so high they'll charge headlong even into proper armor :D .
I might do a tank only run anytime soon :)
Grondel
Brigadier-General - 15 cm Nblwf 41
Brigadier-General - 15 cm Nblwf 41
Posts: 1951
Joined: Mon Aug 04, 2014 10:07 pm

Re: PC1 Remake Mod - July update -

Post by Grondel »

DefiantXYX wrote: Fri Jul 18, 2025 7:57 am
BarbarianHunter wrote: Fri Jul 18, 2025 12:52 am
Ahh, but you don't though 8) . Once I identified the problem, I ran the whole way to 1942 with no infantry + a bunch of Panzers w/ Panzer General trait. The enemy infantry aggression settings are so high they'll charge headlong even into proper armor :D .
I might do a tank only run anytime soon :)
Current Playthrough, General difficulty.
Image

I always use Infantry to kick out enemy Infantry out of Cities, I surely do NOT use them to tank incoming attacks, thats what tanks are for.

As u can see i´m already up to more than 200 Ammo and more than 100 Elites after repairing all to max health.

Tough to say what u are doing diffrently than me, if I play on Generallissimus evrything gets more tight, but it´s still doable. I tend to have more recons and have the occasional loss, but still far from impossible.

If u feel like it, record urself playing a map and send it to me, maybe i can spot stuff u could do diffrently.

sers,
Thomas
DefiantXYX
Sergeant Major - SdKfz 234/2 8Rad
Sergeant Major - SdKfz 234/2 8Rad
Posts: 604
Joined: Fri Aug 27, 2021 8:29 am

Re: PC1 Remake Mod - July update -

Post by DefiantXYX »

Grondel wrote: Fri Jul 18, 2025 12:25 pm Current Playthrough, General difficulty.
[...]
Tough to say what u are doing diffrently than me, if I play on Generallissimus evrything gets more tight, but it´s still doable. I tend to have more recons and have the occasional loss, but still far from impossible.
I might have overlooked that, I am always playing on generallismus. That explains a lot, the exta 20% accuracy make it to a completely different game.
Thats why you can protect your army with support fire. I could have posted the same screenshot with tanks, even they get hurt on open field.
If u feel like it, record urself playing a map and send it to me, maybe i can spot stuff u could do diffrently.
I might do this sometime. Right now I am on vacation, only playing on laptop. Man it makes a huge difference if play at home on 32" 4k or one 15" :D
DefiantXYX
Sergeant Major - SdKfz 234/2 8Rad
Sergeant Major - SdKfz 234/2 8Rad
Posts: 604
Joined: Fri Aug 27, 2021 8:29 am

Re: PC1 Remake Mod - July update -

Post by DefiantXYX »

Just noticed on "Piatek" you dont get any elite repairs after every turn. Bug or feature?
DefiantXYX
Sergeant Major - SdKfz 234/2 8Rad
Sergeant Major - SdKfz 234/2 8Rad
Posts: 604
Joined: Fri Aug 27, 2021 8:29 am

Re: PC1 Remake Mod - July update -

Post by DefiantXYX »

Okay, I am done with 1939 LTD.
Was definitely getting easier with the time, especially when you come to the "farming-scenarios" like Modlin and Warsaw.
Its not so hard to encircle everything and just farm prestige and ammo.

I have to replay again with my acquired knowledge to evaluate especially the first scenarios. I still think it might be a bit too hard in the beginning, since your army is still very weak.

Gonna try 1940 right now, I am curious about all the updates since it played it the last time.
scorehouse
Major - 8.8 cm FlaK 36
Major - 8.8 cm FlaK 36
Posts: 957
Joined: Thu Jun 27, 2019 1:56 am

Re: PC1 Remake Mod - July update -

Post by scorehouse »

playing the PC1 update(I think). I just got the updated Wittman but don't see a StuG111E?
Grondel
Brigadier-General - 15 cm Nblwf 41
Brigadier-General - 15 cm Nblwf 41
Posts: 1951
Joined: Mon Aug 04, 2014 10:07 pm

Re: PC1 Remake Mod - July update -

Post by Grondel »

DefiantXYX wrote: Wed Jul 23, 2025 8:06 am Okay, I am done with 1939 LTD.
Was definitely getting easier with the time, especially when you come to the "farming-scenarios" like Modlin and Warsaw.
Its not so hard to encircle everything and just farm prestige and ammo.

I have to replay again with my acquired knowledge to evaluate especially the first scenarios. I still think it might be a bit too hard in the beginning, since your army is still very weak.
Yeah, sure. "Hey I play on generallissimus and it´s too hard!" :)
DefiantXYX wrote: Wed Jul 23, 2025 8:06 am Gonna try 1940 right now, I am curious about all the updates since it played it the last time.
1940 didn´t get that much so far. the first 2 scenarios are how i want to redo the whole campaign with correct orientation of map and bigger maps etc.


sers,
Thomas
Post Reply

Return to “Panzer Corps 2”