PC1 remake Mod - 1944east

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Grondel
Brigadier-General - 15 cm Nblwf 41
Brigadier-General - 15 cm Nblwf 41
Posts: 1918
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PC1 remake Mod - 1944east

Post by Grondel »

Some days ago i started working on 1944east for the PC1 Remake Mod.

One thing i want to tackle ist the absurd number of heroes piling up in the players core.
I created a script that lets the player decide what hero he wants to send west(lose for good) to gain some prestige.
Image

The hero brackets are the same as in the random hero script that was active from 39 till 43.
Player gets a compensation for his loss in form of prestige, 1k, 3k, 5k and 8k for the staff officers(special restricted ones like zero slot, vigilant)

any ideas or feedback welcome.

sers,
Thomas
TJLionheart
Corporal - Strongpoint
Corporal - Strongpoint
Posts: 59
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Re: PC1 remake Mod - 1944east

Post by TJLionheart »

Sounds like a cool idea to me, and a bit of realism to it as well. Love your work, I really appreciate you working on finishing this series. It is better than the original.
dalfrede
Colonel - Fallschirmjäger
Colonel - Fallschirmjäger
Posts: 1490
Joined: Wed Mar 15, 2017 7:48 pm

Re: PC1 remake Mod - 1944east

Post by dalfrede »

Is it a two tier selection?
Does one get to pick which 'officer' is sent.
There comes a time on every project when it is time to shoot the engineer and ship the damn thing.
Grondel
Brigadier-General - 15 cm Nblwf 41
Brigadier-General - 15 cm Nblwf 41
Posts: 1918
Joined: Mon Aug 04, 2014 10:07 pm

Re: PC1 remake Mod - 1944east

Post by Grondel »

dalfrede wrote: Thu May 29, 2025 3:40 pm Is it a two tier selection?
Does one get to pick which 'officer' is sent.
u can decide the quality within the same brackets that u got them the first 4 years.
corparal = weak
sergeant = mediocre
officer = strong
staff officer = special restricted like zeroslot, vigilant,etc.

The full list what is what can be found here:
https://steamcommunity.com/workshop/fil ... 985905977/

The exact officer is randomly chosen in the bracket.

sers,
Thomas
DefiantXYX
Sergeant Major - Armoured Train
Sergeant Major - Armoured Train
Posts: 587
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Re: PC1 remake Mod - 1944east

Post by DefiantXYX »

How about turning the things around? You dont pick the guys to send away, you only have a a limited number of heroes to go on with?
I remember a scenario, when you have to select your core units you want to keep.

Could makes things easier, because you dont know how many heroes or prestige a player has.

Imo that should not affect the super heroes, since you dont buy them.
And you should not get prestige for heroes in exchange. Its war, if the Oberkommando is ordering stuff you have to obey :D
But well, players could cheat an recycle heroes in the last battle in 1943...but still.
Grondel
Brigadier-General - 15 cm Nblwf 41
Brigadier-General - 15 cm Nblwf 41
Posts: 1918
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Re: PC1 remake Mod - 1944east

Post by Grondel »

DefiantXYX wrote: Fri May 30, 2025 9:56 am How about turning the things around? You dont pick the guys to send away, you only have a a limited number of heroes to go on with?
I remember a scenario, when you have to select your core units you want to keep.
That´s at the start of 1943NH. I wanted to try something else this time.
The reduction in 1943NH worked pretty well and dispite some "NO, MY CORE IS BUTCHERED!" wails, which were surprisingly scarce, I plan to keep this up for the historical path.
DefiantXYX wrote: Fri May 30, 2025 9:56 am Could makes things easier, because you dont know how many heroes or prestige a player has.
Using the darkest of my LUA-Spells i am able to exactly count what a player has. :)
The numbers in the first post are those of a usual core going all the way from preludes to 1943 with killer team evry single time.
If u have some sneaky player who never takes weak(Corporal) heroes the screen will look like this:
Image
And before u go for it, yes, all 16 possible iterations of hero combinations are taken care of. :)
DefiantXYX wrote: Fri May 30, 2025 9:56 am Imo that should not affect the super heroes, since you dont buy them.
The heroes removed are only those that come from the random hero script in the early years.
Corporal = weak 1k prestige heroes, u get 1k prestige as compensation
Sergeant = mediocre 3k heroes, u get 3k prestige as compensation
Officer = strong 5k prestige heroes, u get 5k prestige as compensation
staff officer = restricted strong 5k heroes like zero slot, vigilant, etc., u get 8k prestige as compensation.

Now u might ask "Why TF would I ever deal in something else than a corporal?".
I currently see 2 possible condition. First, cause u have none, pretty easy. Second, cause u are prestige starved and need those 8k to get ur Tigers and Panthers back to full.
Starting with 1944 the player will feel the strane and stress of a resource starved army. The historical path will dismantel the players core all the way to the end in 1945.
As many have stated in the feedback threads so far "Why am I winning all battles and still loosing the war?"
We will try to answer that question in the historical 44/45 campaigns of the mod.
If we can make it fun we will see, but I´m confidend.

As to all the Wittmanns and Rudels u could buy for commendations through out the campaign, there´s something extra in store for them.
They will stay with the player mostly, maybe some or the other causalty if it fits the scenario, but they will degrade in the same way as ur overall core will.
DefiantXYX wrote: Fri May 30, 2025 9:56 am And you should not get prestige for heroes in exchange. Its war, if the Oberkommando is ordering stuff you have to obey :D
Yes and no. Of cause they can, but they still want u to win the war, not sabotage u. giving the player the possibility to get a needed prestige boost adds to the game imo.
If u just disband a hero u will get 1k prestige anways. if u just bought him for 5k thats obvoiously a bad deal, but u could. just making the deal more fair.
DefiantXYX wrote: Fri May 30, 2025 9:56 am But well, players could cheat an recycle heroes in the last battle in 1943...but still.
I stopped bothering to balance cheats ages ago. u can just do "setany prestige 100000" in the chat and all the balancing is for naught.

sers,
Thomas
scorehouse
Captain - Heavy Cruiser
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Re: PC1 remake Mod - 1944east

Post by scorehouse »

where's a list of the setany commands?
Grondel
Brigadier-General - 15 cm Nblwf 41
Brigadier-General - 15 cm Nblwf 41
Posts: 1918
Joined: Mon Aug 04, 2014 10:07 pm

Re: PC1 remake Mod - 1944east

Post by Grondel »

scorehouse wrote: Sat May 31, 2025 11:49 pm where's a list of the setany commands?
Here u go.

setany round X | Aktuelle Runde wählen

setany weather | Aktuelles Wetter wählen. Möglichkeiten sind: Clear (Klar), Cloudy (Wolkig), Rain (Regen), Snow (Schnee)

setany ground_state | Aktuelle Bodengegebenheit wählen. Möglichkeiten sind Dry (Trocken), Muddy (Matschig), Snowy (Winterlich), Frozen (Gefroren/Vereist)

setany shroud 0 | Schaltet die Abdeckung 1 = EIN / 0 = AUS

setany iseeyou 1 | Deaktiviert den Kriegsnebel für den aktuellen Spieler. Andere Spieler spielen weiterhin mit dem vorhandenen Nebel des Krieges.

setany always_retreat 1 | Aktiviert den Modus "Immer zurückziehen". Der Verteidiger zieht sich nach jedem Kampf zurück.

setany prestige X | Legt das Prestige des aktuellen Spielers fest.

setany max_core_slots X | Legt die Kernplätze des aktuellen Players fest (die Benutzeroberfläche wird nicht sofort aktualisiert).

setany max_aux_slots X | Legt die Unterstützungsplätze des aktuellen Players fest (die Benutzeroberfläche wird nicht sofort aktualisiert).

runany AddTransport X | Fügt dem Transportpool des aktuellen Spielers X-Transporte vom Typ hinzu. ist die Einheiten-ID von Content / Data / Units.csv.

setany strength X | Legt die Stärke der ausgewählten Einheit fest. Funktioniert auch bei Feinden.

setany max_strength X | Legt die maximale Stärke der ausgewählten Einheit fest. Funktioniert auch bei Feinden.

setany suppression X | Legt die Unterdrückung der ausgewählten Einheit fest. Funktioniert auch bei Feinden.

setany attacks X | Legt die Anzahl der Bewegungsaktionen der ausgewählten Einheit fest. Funktioniert auch bei Feinden. Das Spiel verwendet normalerweise die Werte 0 und 1. Durch Hinzufügen von mehr als 1
Bewegungsaktion werden die Bewegungspunkte nicht automatisch erhöht.

setany move_points X | Legt die Anzahl der Bewegungspunkte der ausgewählten Einheit fest. Funktioniert auch bei Feinden.

setany ammo X | Legt die Munition der ausgewählten Einheit fest. Funktioniert auch bei Feinden.

setany ammo_cap X | Legt die maximale Munition der ausgewählten Einheit fest. Funktioniert auch bei Feinden.

setany fuel X | Stellt den Kraftstoff der ausgewählten Einheit ein. Funktioniert auch bei Feinden.

setany fuel_cap X | Legt den maximalen Kraftstoff der ausgewählten Einheit fest. Funktioniert auch bei Feinden.

setany entrenchment X | Legt die Verankerung der ausgewählten Einheit fest. Funktioniert auch bei Feinden.

setany experience X | Legt die Erfahrung der ausgewählten Einheit fest. Funktioniert auch bei Feinden.

setany randomness X | Legt die Zufallsstufe (in Prozent) von 0 bis 100 fest. Wenn die Zufälligkeit 100% beträgt, werden nur echte Kampfergebnisse verwendet. Wenn die Zufälligkeit 0% beträgt, werden nur
vorhergesagte Kampfergebnisse verwendet.Für alle anderen Zwischenwerte werden die Kampfergebnisse wie folgt berechnet: (Zufälligkeit * real + (100 - Zufälligkeit) * vorhergesagt) / 100

runany Victory 0 | Löst im aktuellen Szenario sofort den Sieg aus und fährt mit dem nächsten Kampagnenszenario fort.


cheat AllEqp | Schaltet sämtliche Ausrüstung des Spielers frei

cheat AddMedal <medal> <optional level> | Die ausgewählte Einheit erhält folgende Auszeichnung in der dementsprechenden Stufe

HeroicDefenseMedal
-- Heldenhafte Verteidigung (Einheit ergibt sich nicht)

UnstoppableOffensiveMedal
-- Unaufhaltsame Offensive (verbessertes Überrennen)

AntiInfantryVeteranMedal
-- Infanteriebekämpfung (soft-att +1)

AntiTankVeteranMedal
-- Panzerabwehr (hard-att +1)

AerialAceMedal
-- Fliegerass (air-att +1)

DependableSupportMedal
-- verbessertes Unterstützungsfeuer (+10% Genauigkeit bei Unterstützung)

UrbanLegendMedal
-- Nahkampf (close-def +1)

Bsp:
cheat AddMedal HeroicDefenseMedal 1


cheat NewHero
Gnenriert einen zufälligen Helden

cheat NewHero [trait name]
Generiert einen Helden mit dem Gewählten Attribut

AggressiveCounterattack - Agressiver Gegenangriff
AimingAssistance - Zielhilfe 10% für benachbarte Einheiten
ATSupport - Panzerabwehrunterstützung
Avenger - Rächer, für jeden verlorenen Stärkepunkt einen Angriffsp.
Butcher - +5 Angriff gegen Inf
CheapReplacements - Verstärkungen kosten weniger
CombatLuck - Kampfglück
CounterBattery - Artilleriegegenfeuer
CripplingBlow - vernichtender Schlag +5 Angriff gegen Einheiten v.S.
Distraction - Ablenkung, kein U-feuer angrenzender Feinde
DoubleAttack - doppelter Angriff
DoubleMove - zwei Bewegungen bei gleicher Bewgungspunktzahl
DoubleSupport - pro Feindangriff zwei Unterstützungsfeuer
EntKiller3
EntKiller4
Envelopment - Umfassung, kein zurückziehen, sondern Aufgabe
Evasive - -10% Genauigkeit Feind
ExpertSupport - +20% Genauigkeit bei Unterstützungsfeuer
Exterminator - Vollstrecker, +5 Angriff bei Feind <50% Stärke
Famous - berühmt, +20 Prestige pro Runde
FastDeployment - schnelle Einsatzbereitschaft
FastLearner - schnelles lernen, 2x Erfahrung
FastRebase - schnelle Verlegung Flugzeug, keine Bewegungsaktion
FearsomeReputation - gefürchtet, +3 Unterdrückung aller angreifenden Feinde
FerociousDefense - hartnäckige Verteidigung, kann nicht ignoriert werden
FieldRepairs - Feldreparatur für Fahrzeuge, +1 Stärkepunkt bei kein Angriff
FierceFighter - erbitterter Kämpfer, +1 Angriff pro benachbarten Feind
FirstAid - Erste Hilfe Inf, +1 Stärke bei nicht Angriff
FlagKiller - +5 Angriff auf besetzte Flaggenfelder
HitAndRun - kein Gegenfeuer bei niedrigerer Initiative
IgnoresEntrenchment - ignoriert feindliche Verschanzung
IgnoresZOC - ignoriert Kontrollzonen
IncMaxOverstrength - gebündelte Stärke, Überstärke +10
Leadership - Anführer, +1 Initiative für angrenzende Einheiten
LearnsFromMistakes - 3x Erfahrung bei Verlusten
Legendary - legendär, +50 Prestige pro Rund
LethalAttack - tödlicher Angriff, Hälfte Unterdrückung wird Verluste
Liberator - Befreier, 2x Prestige bei Besetzung von Flaggen
LightningAttack - Blitzangriff, immun gegen Uunterstützungsfeuer
MachineGun - schnelles feuern, 1,5x bei gleichem Verbrauch
NoRetaliation - keine Vergeltung, kein Gegenfeuer bei Angriff
NoSurrender - Einheit ergibt sich nicht
OnTheRoll - Eigendynamik, pro ausgeschaltete Einheit +1 Angriff
Overrun - überrennen, kein Verlust von Bewegung und Feuer
OverwhelmingAttack - bei Schaden Rückzug von feindlicher Einheit
PhasedMovement - mehrere Bewegungen möglich
Provocator - Provokateur, zieht feindliches Feuer auf sich
Prudent - besonnen, für jeden verlorenen Stärkepunkt +1 Verteidigung
QuadripleGun - schnelles feuern, 2x bei gleichem Verbrauch
Readiness - kampfbereit, beim verteidigen zuerst Angriff
ReducedSlots - Reduziert Einheitspunkte
Resilient - zäh, kann bei einem Angriff max. Hälfte von max. Stärke v.
RiverAssault - Flusskämpfer, ignoriert Flussmalusse
Scavenger - Plünderer, 2x Ausrüstung
ShockTactics - Schockstarre Feind, keine Bewegung
SixthSense - siebter Sinn, keine Hinterhalte
StrikesFirst - Einheit greift immer zuerst an
SuperiorManeuver - +1 Initiative bei mehr Bewegungspunkten als der Feind
TankKiller - Panzerknacker, +5 Angriff bei Panzer
TenaciousDefender - +1 Verteidigung pro angrenzenden Feind
ThoroughPreparation - erhält Initiativebonus ersten fünf Runden
Unyielding - unnachgiebig, keine U-drückung bei Beschuss
Vigilant - wachsam, verhindert Nahkampf
ZeroSlots - belegt keine Einheitenfelder

sers,
Thomas
scorehouse
Captain - Heavy Cruiser
Captain - Heavy Cruiser
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Re: PC1 remake Mod - 1944east

Post by scorehouse »

thanks
scorehouse
Captain - Heavy Cruiser
Captain - Heavy Cruiser
Posts: 940
Joined: Thu Jun 27, 2019 1:56 am

Re: PC1 remake Mod - 1944east

Post by scorehouse »

having trouble adding a medal? use adding a +air attack. what exactly do you type in the chat and then where and how will it appear to be added to a unit? thanks
Grondel
Brigadier-General - 15 cm Nblwf 41
Brigadier-General - 15 cm Nblwf 41
Posts: 1918
Joined: Mon Aug 04, 2014 10:07 pm

Re: PC1 remake Mod - 1944east

Post by Grondel »

scorehouse wrote: Sun Jun 01, 2025 10:45 am having trouble adding a medal? use adding a +air attack. what exactly do you type in the chat and then where and how will it appear to be added to a unit? thanks
never used that.
maybe try something like this

cheat AddMedal air 1
cheat AddMedal aerial 1

stuff like that is sadly very obscur to not at all documented with the game.

Medals show in the unit info under awards.
Image

Be sure to have the unit selected or nothing will happen.
Good luck finding out.

sers,
Thomas
DefiantXYX
Sergeant Major - Armoured Train
Sergeant Major - Armoured Train
Posts: 587
Joined: Fri Aug 27, 2021 8:29 am

Re: PC1 remake Mod - 1944east

Post by DefiantXYX »

Grondel wrote: Fri May 30, 2025 10:32 am Using the darkest of my LUA-Spells i am able to exactly count what a player has. :)
Amazing!

Now u might ask "Why TF would I ever deal in something else than a corporal?".
I currently see 2 possible condition. First, cause u have none, pretty easy. Second, cause u are prestige starved and need those 8k to get ur Tigers and Panthers back to full.
Starting with 1944 the player will feel the strane and stress of a resource starved army. The historical path will dismantel the players core all the way to the end in 1945.
Thats something I cant comment on yet, afair I was swimming in prestige at the end of 1943. And I think I almost never kept the weak hero, since 1k prestige > the hero. But no problem, I guess thats something that has to be playtested.
Yes and no. Of cause they can, but they still want u to win the war, not sabotage u. giving the player the possibility to get a needed prestige boost adds to the game imo.
I meant something like there is no additional prestige left in 1944. Well, what is prestige? Its not like oil, something you can touch.But thats going to deep into the game mechanics, which prestige as only currency.
I stopped bothering to balance cheats ages ago. u can just do "setany prestige 100000" in the chat and all the balancing is for naught.
True! But I personally thing there is huge difference in cheating with a code or trying to bypass the mechanics.
I remember one of my first playthroughs of the AO DLCs. In SCW I was always running out of prestige and was very hard to invest 50% of all the prestige to get Galland. So I repaired everything in the last turn before the prestige sink to have more left :)
Grondel
Brigadier-General - 15 cm Nblwf 41
Brigadier-General - 15 cm Nblwf 41
Posts: 1918
Joined: Mon Aug 04, 2014 10:07 pm

Re: PC1 remake Mod - 1944east

Post by Grondel »

DefiantXYX wrote: Mon Jun 02, 2025 6:06 am True! But I personally thing there is huge difference in cheating with a code or trying to bypass the mechanics.
I remember one of my first playthroughs of the AO DLCs. In SCW I was always running out of prestige and was very hard to invest 50% of all the prestige to get Galland. So I repaired everything in the last turn before the prestige sink to have more left :)
On the first run on max difficulty i always bought AA guns with the spare prestige to prevent the AI buddies from spending it. If I needed to repair my units i just sold some.
There is a lot about the prestige mechanic that allows the player to easily bypass stuff. Especially the capture mechanic where u get the unit(stock) AND the prestige. Kinda makes no sense to me. U should only get the prestige when u sell/disband the stock, not when u use it. Sadly thats too deep into the game for us too reach with modding atm.
One could write a LUA script to correct it, but thats not on my priority list atm.

Just finished the modding goal i set my self. No i can finally do some playtesting. Of to Moskau41! :)

sers,
Thomas
armedevil
Corporal - 5 cm Pak 38
Corporal - 5 cm Pak 38
Posts: 40
Joined: Wed Jul 23, 2014 7:12 pm

Re: PC1 remake Mod - 1944east

Post by armedevil »

Captured units cannot be disbanded, they're just available in limited stock to be bought. Once bought (as a core unit), disbanding will give back the prestige spent.

Most of the units you can capture are not worth buying (not better than what you already have), so then omitting the prestige award would make the effort of capturing these units useless.
Grondel
Brigadier-General - 15 cm Nblwf 41
Brigadier-General - 15 cm Nblwf 41
Posts: 1918
Joined: Mon Aug 04, 2014 10:07 pm

Re: PC1 remake Mod - 1944east

Post by Grondel »

armedevil wrote: Mon Jun 02, 2025 12:11 pm Captured units cannot be disbanded, they're just available in limited stock to be bought. Once bought (as a core unit), disbanding will give back the prestige spent.
Sorry, wrong word slipped in.
Image
Discard not disband. Probably not that much of work moving the prestige gain from capturing the stock to discarding it.
Would make this mechanic way more balanced. Currently all it does is make prestige impossible to balance in a long campaign.

Balancing a player that is playing with "Trophies of War", "Deadly Grasp" and "Flexible Command" to a player that prefers to go "Ruthless" is impossible with the way it works atm.

If u balance for one the other is either borred or hits a brickwall.

While I like freedom, having no way to decently influence this via modding/designing, besides removing the combination by making those traits super expensive, is one of the decisions I have a hard time understanding. It makes the basic game resource obsolete in no time.

I´m thinking about a script that will give u the choice when u capture equipment if u want to keep it or gain the prestige instead. Not sure atm if i can pull this off with the current game access.
That way u would have to choose wether to get that 10 KV-1 stock OR the 380 prestige, instead of getting the parts AND the prestige to field the unit.
armedevil wrote: Mon Jun 02, 2025 12:11 pm Most of the units you can capture are not worth buying (not better than what you already have), so then omitting the prestige award would make the effort of capturing these units useless.
My first reaction to this was "Utter Bullshit",but any none german would probably consider this rude, so i´ll flesh it out a bit.

In 1940 ->ALL<- enemy heavy battle tanks are superior to the ones the Germans have available. What made the big diffrence in reality was the speed of the Wehrmacht that made those heavy tanks more or less useless, since they were not able to keep up.
Since this is in no way represented in the game, there is no side or back armour, other than encircling a unit a lot of enemy units are desirable for the german side.
Especially in the campaign that take place between 1936 and 1942 there is a lot of Allied/Sowjet units that are superior to the german counterpart.
Especially the Char B1 in France or the Matildas with their absurd armor of 18 are unmatched in that period.
Early war Sowjet tanks are superior, too. A t-34/40 is unmatched by his German counterparts until the Panzer IV/F shows up in mid 1941 which is still a little inferior in most stats.

This was a little bit about the tanks, other equipment lines are pretty much the same.
Capturing and using enemy stuff makes the game a lot easier, to the point where Generallissimus + DvG feels boring in late war AO campaigns.

This,btw, was why i started modding the game to create something where i feel challenged without screwing the diff. setting to max till it sqeacks and still not feeling a challenge.

sers,
Thomas
armedevil
Corporal - 5 cm Pak 38
Corporal - 5 cm Pak 38
Posts: 40
Joined: Wed Jul 23, 2014 7:12 pm

Re: PC1 remake Mod - 1944east

Post by armedevil »

No need to be rude. You live in this place, so best keep it pleasant, you're the first beneficiary of that.

Anyway, infantry cannot be captured (you get the prestige), and limited stock (of whatever origin, e.g. the 'limited stock' option) cannot be sold.

Most enemy equipment is unremarkable, examples of the opposite notwithstanding.
Strong enemy units can be dealt with without capturing, by cutting supply and heavy anti-tank units.
It is true that dedicated capturers have more than enough prestige. And without capturing, prestige is in short supply at the higher levels. But the at the core, the game is about strategy and its optimal execution, not bare survival on a minimum.
scorehouse
Captain - Heavy Cruiser
Captain - Heavy Cruiser
Posts: 940
Joined: Thu Jun 27, 2019 1:56 am

Re: PC1 remake Mod - 1944east

Post by scorehouse »

no luck with the AddMedal. if anyone knows, please enlighten. thanks
ME262
Senior Corporal - Ju 87G
Senior Corporal - Ju 87G
Posts: 86
Joined: Sat Apr 21, 2012 9:35 pm

Re: PC1 remake Mod - 1944east

Post by ME262 »

No luck on adding medals. Crashed the game several times, if I figure it out I will post it. :idea:
ME262
Senior Corporal - Ju 87G
Senior Corporal - Ju 87G
Posts: 86
Joined: Sat Apr 21, 2012 9:35 pm

Re: PC1 remake Mod - 1944east

Post by ME262 »

I got One AWARD to work so far.... Using the chat feature type this code, be sure the unit you want to use this on is open and AWARDS is high lighted. type the code below in the chat box..... then hit enter button on keyboard.

cheat AddMedal UrbanLegendMedal (cose-defense+1)
ME262
Senior Corporal - Ju 87G
Senior Corporal - Ju 87G
Posts: 86
Joined: Sat Apr 21, 2012 9:35 pm

Re: PC1 remake Mod - 1944east

Post by ME262 »

Another Award....

cheat AddMedal HeriocDefenseMedal (level+1)

type this into the chatbox after you choose the unit you wish to gift. Make sure unit is high lighted before entering the code.

some cheats are proving to be a pain in the A** LOL Hoping to add more soon!
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