Yay! Getting there! Wow!
Middle Earth Mod (Updated to 1.3 August 2024)
Moderator: rbodleyscott
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kronenblatt
- General - Carrier

- Posts: 4691
- Joined: Mon Jun 03, 2019 4:17 pm
- Location: Stockholm, SWEDEN
Re: Middle Earth Mod (Updated to 1.3 August 2024)
kronenblatt's campaign and tournament thread hub:
https://www.slitherine.com/forum/viewtopic.php?t=108643
https://www.slitherine.com/forum/viewtopic.php?t=108643
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kronenblatt
- General - Carrier

- Posts: 4691
- Joined: Mon Jun 03, 2019 4:17 pm
- Location: Stockholm, SWEDEN
Re: Middle Earth Mod (Updated to 1.3 August 2024)
Are you working on this to make it work in a mod? Even if lacking rider, it’s still a vast improvement from current camels.
kronenblatt's campaign and tournament thread hub:
https://www.slitherine.com/forum/viewtopic.php?t=108643
https://www.slitherine.com/forum/viewtopic.php?t=108643
Re: Middle Earth Mod (Updated to 1.3 August 2024)
No, I don't. It is not my 'subject' - I don't know this fantasy universe.kronenblatt wrote: ↑Wed Nov 20, 2024 12:51 pmAre you working on this to make it work in a mod? Even if lacking rider, it’s still a vast improvement from current camels.
I've just started learning a computer program RME Editor which is used to create TWR2, TWA, TWW mods. I wrote to Jack about it earlier.
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kronenblatt
- General - Carrier

- Posts: 4691
- Joined: Mon Jun 03, 2019 4:17 pm
- Location: Stockholm, SWEDEN
Re: Middle Earth Mod (Updated to 1.3 August 2024)
I see. And the warg is all static like a statue? No animations, for e.g. movement or attack?Cronos09 wrote: ↑Wed Nov 20, 2024 2:27 pmNo, I don't. It is not my 'subject' - I don't know this fantasy universe.kronenblatt wrote: ↑Wed Nov 20, 2024 12:51 pmAre you working on this to make it work in a mod? Even if lacking rider, it’s still a vast improvement from current camels.
I've just started learning a computer program RME Editor which is used to create TWR2, TWA, TWW mods. I wrote to Jack about it earlier.
kronenblatt's campaign and tournament thread hub:
https://www.slitherine.com/forum/viewtopic.php?t=108643
https://www.slitherine.com/forum/viewtopic.php?t=108643
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kronenblatt
- General - Carrier

- Posts: 4691
- Joined: Mon Jun 03, 2019 4:17 pm
- Location: Stockholm, SWEDEN
Re: Middle Earth Mod (Updated to 1.3 August 2024)
It may be cool if Wargs were prone to anarchy charges. Making them a bit unpredictable. I've made an update for my own sub-mod in which Wargs can anarchy charge and no general can be moved to command them (because they're not acting as mounts).




kronenblatt's campaign and tournament thread hub:
https://www.slitherine.com/forum/viewtopic.php?t=108643
https://www.slitherine.com/forum/viewtopic.php?t=108643
