Middle Earth Mod (Updated to 1.3 August 2024)

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kronenblatt
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Re: Middle Earth Mod (Updated to 1.3 August 2024)

Post by kronenblatt »

Cronos09 wrote: Fri Nov 15, 2024 5:50 pm Warg charges:

Warg.jpg
Yay! Getting there! Wow! :)
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kronenblatt
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Re: Middle Earth Mod (Updated to 1.3 August 2024)

Post by kronenblatt »

Cronos09 wrote: Fri Nov 15, 2024 5:50 pm Warg charges:

Warg.jpg
Are you working on this to make it work in a mod? Even if lacking rider, it’s still a vast improvement from current camels.
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Cronos09
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Re: Middle Earth Mod (Updated to 1.3 August 2024)

Post by Cronos09 »

kronenblatt wrote: Wed Nov 20, 2024 12:51 pm
Cronos09 wrote: Fri Nov 15, 2024 5:50 pm Warg charges:

Warg.jpg
Are you working on this to make it work in a mod? Even if lacking rider, it’s still a vast improvement from current camels.
No, I don't. It is not my 'subject' - I don't know this fantasy universe.
I've just started learning a computer program RME Editor which is used to create TWR2, TWA, TWW mods. I wrote to Jack about it earlier.
kronenblatt
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Re: Middle Earth Mod (Updated to 1.3 August 2024)

Post by kronenblatt »

Cronos09 wrote: Wed Nov 20, 2024 2:27 pm
kronenblatt wrote: Wed Nov 20, 2024 12:51 pm
Cronos09 wrote: Fri Nov 15, 2024 5:50 pm Warg charges:

Warg.jpg
Are you working on this to make it work in a mod? Even if lacking rider, it’s still a vast improvement from current camels.
No, I don't. It is not my 'subject' - I don't know this fantasy universe.
I've just started learning a computer program RME Editor which is used to create TWR2, TWA, TWW mods. I wrote to Jack about it earlier.
I see. And the warg is all static like a statue? No animations, for e.g. movement or attack?
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kronenblatt
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Re: Middle Earth Mod (Updated to 1.3 August 2024)

Post by kronenblatt »

It may be cool if Wargs were prone to anarchy charges. Making them a bit unpredictable. I've made an update for my own sub-mod in which Wargs can anarchy charge and no general can be moved to command them (because they're not acting as mounts).

Image

Image
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