A LF unit is evading into difficult terrain which is 3" away. They roll a "6" on a VMR, turn and move. Is their movement resteicted to 4" because of the terrain or do they get the extra 2" meaning a move of "6"
Evading into terrain
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Warchariot
- Lance Corporal - Panzer IA

- Posts: 19
- Joined: Mon Mar 31, 2008 4:07 am
Evading into terrain
I'm sure this as been asked before:
A LF unit is evading into difficult terrain which is 3" away. They roll a "6" on a VMR, turn and move. Is their movement resteicted to 4" because of the terrain or do they get the extra 2" meaning a move of "6"
A LF unit is evading into difficult terrain which is 3" away. They roll a "6" on a VMR, turn and move. Is their movement resteicted to 4" because of the terrain or do they get the extra 2" meaning a move of "6"
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Warchariot
- Lance Corporal - Panzer IA

- Posts: 19
- Joined: Mon Mar 31, 2008 4:07 am
Under the general movement rules on p.40, bottom of the fisrt column, it says "The lower distance appilies to the whole move if any part of the battle group is in distance-reducing terrain at any stage..." Again this is under the chapter which covers not phase specific rules-top of p.40 So I looked under evade for an exception.The addition or subtraction of VMD is not altered by terrain
Evade p. 66 says (fourth bullet)"...and moves it full distance directly forwards adjusting for the varible move distance. This would imply that a unit gets the extra distance. But on p.67 bottom right says "If the evading BG meets terrian it cannot enter, or has too little move to enter... it turns 90 degrees and wheels parallel to the edge..."
So to adjust my example, if the LF is 4MU from difficult terrain and rolled a +2, why would it not turn 90 and wheel parallel to the edge when it meets the terrain? To me this makes some sense as the unit must move its full evade move or or as far as it can. If this is not correct, then what is meant by " or has too little move to enter. (terrain).." This is part of the evade rules so has something to do with evading
Thanks for the help,
Larry
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deadtorius
- Field Marshal - Me 410A

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I agree with warchariot, you would add the VMD to the light foot regular move and if they would end up in difficult terrain reduce the adjusted move accordingly, if they can't get into it they would run around the outside of it, anything to get further away from the charging enemy.
Likewise the chargers would add their VMD and then the charge move would be adjusted by the terrain they might or might not be forced to charge into, or they would wheel in the charge to try and contact the light troops that just evaded. The charge must still try to contact the original target BG.
Likewise the chargers would add their VMD and then the charge move would be adjusted by the terrain they might or might not be forced to charge into, or they would wheel in the charge to try and contact the light troops that just evaded. The charge must still try to contact the original target BG.
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philqw78
- Chief of Staff - Elite Maus

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LF move in difficult is 4MU. If they were 3.5MU away and rolled a 2, -1MU, they would not be able to enter the terrain, as their move in that terrain would be 3MU, 4-1. But they could reach the terrain as their move in good going is now 4 MU, 5-1. So they would reach the terrain and stop exactly at its edge.So to adjust my example, if the LF is 4MU from difficult terrain and rolled a +2, why would it not turn 90 and wheel parallel to the edge when it meets the terrain? To me this makes some sense as the unit must move its full evade move or or as far as it can. If this is not correct, then what is meant by " or has too little move to enter. (terrain).." This is part of the evade rules so has something to do with evading
As it rolled +2 MU its move in that terrain is now 6MU, so it can enter it and indeed get 2 MU in.
With a different troop type it is possibly easier to explain. Light Horse that is 4 MU from difficult terrain rolls 4 in evade, a normal move. It then moves the 4 MU to the terrain, but cannot enter as its move in the terrain is only 3 MU. Howvere, in good going it has 3 MU left to move, therefore it may turn and use those 3 MU to move parrallel to the edge of the terrain.
