Thank you so much for sharing your experience, it is much appreciated! I am currently on turn 10. In the north west I reached Kalinin and will take it in turn or two, but further advance will be difficult cause there's a river to cross (unless it gets frozen).GeneraloberstYukariAkiyama wrote: ↑Tue May 23, 2023 12:53 pmThis one was one of the most difficult Panzer Corps scenarios I played. I managed to get a Decisive Victory mainly due to the massive stocks of PP I saved from my earlier successes, they were all almost depleted.doktorbole wrote: ↑Mon May 22, 2023 11:53 am Hello everyone,
I would like to hear opinions from people who have played and completed Typhoon scenario. What is the best approach to win this scenario from your experience? The way I see it, there are basically two options.
First one is to go straight forward and slowly push through mine fields and obstacles. This will probably take high casualties as Luftwaffe can't silence the Soviet heavy artillery because of the bad weather. Best place to attack would be in my opinion between Mozhaysk in the north and Kaluga in the south, big problem is that this is a narrow front, your forces will be channeled and not able to fully develop as they ideally should.
Second one is to go around the obstacles and hit Soviets in the back. One pincer going north east and then swinging back at Ribinsk. Other pincer coming from the south east after taking Voronezh. I think that this approach reduces casualties but troops have to cover a long distance in a bad weather, so it would be time consuming.
Possible third option would be combination of the first two options mentioned.
What is your take on this, what worked for you?
Initially I thought I would surround and take Moscow from the rear, to help myself with that I used my sizeable core force of paratroopers and dropped them east of Moscow in an attempt at securing the ground for my land troops. I realized I committed a mistake when the Siberian units (we're talking of 25 units of ski infantry and 9 tank units) arrived and wiped out my entire force.
At that point I kept pressing from three different directions to divert the enemy around the front. I managed to reach the inner ring of defences with my western approach, supported by the one on the south/south-west; my north-western approach was stalled but I nonetheless kept moving and attacking to tie down enemy forces in that area.
On January 12 (turn 35/36), the grenadiers of the Gross Deutschland Division enter Moscow and plant the Reich's flag on the red bastions of the Kremlin.
I was expecting it to be the end of the war in the east but the game instead continued to the Spring of 1942 with Kharkov and Case Blue. I'd like to know from the dev whether this is intended to continue or if the game is supposed to be over but you didn't complete the branching yet. At the end of that scenario I got a debriefing with just the words [Final briefing text to be added later].
Also does v.2.00 require to start over a new game? I assume it does, right? What major changes took place?
Forward elements of the northern pincer have taken Ribinsk and I have landed infantry on Rostov airfield (Not the Rostov on Don, but one which is north east of Moscow).
Southern pincer has taken Yelets and now I control the nearby bridge over Don river and column is slowly moving across it. Still have not taken Voronezh further south, will take 2-3 turns to clear out entrenched heavy infantry.
But here's my problem. I'm playing on Guderian level, which means -5 turns, I have 31 turns to complete the scenario. I further tuned this difficulty level by reducing my prestige to 85% and increasing AI prestige slightly to 105%, but that is not so important in this scenario.
Important question, do you remember at what turn Siberian reinforcement will show up and from what direction? That will get things even more difficult. But, it's realistic, that's what really happened, along with the bad weather which grounded Luftwaffe and created logistical nightmare for ground troops. That's the whole point for me, to test your skills and push you to the limits
That's one of the things which makes this mod great, historical accuracy and high level of realism. And once again big thanks to entire team behind this mod








