New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.30

A forum to discuss custom scenarios, campaigns and modding in general.

Moderators: Slitherine Core, Panzer Corps Moderators, Panzer Corps Design

McGuba
Colonel - Ju 88A
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v1.90

Post by McGuba »

phcas wrote: Sat Apr 29, 2023 1:00 pm Hungarian Hussars 39
...

Hungarian Hussars 42
...
Sorry, but those images look very anachronistic. Especially the "39" version. That should be more or less OK to depict Hungarian Hussars during the Revolution of 1848-49, but certainly not in WW2. Even at the beginning of WW2 the uniform of the Hungarian cavalry (or "Hussars" if you insist, albeit somewhat incorrect), was very similar to that of the regular infantry. Thus I think even that added "coat" of the 42 version is unneccessary.

https://www.youtube.com/watch?v=x9TEh_42bhw
ImageImage
slitherine.com/forum/viewtopic.php?f=147&t=47985
slitherine.com/forum/viewtopic.php?f=147&t=36969
terminator
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v1.90

Post by terminator »

Description Hungarian Hussar sergant get's his orders on the front 1944 :

7141ca313a43583064f1f9e66fad28ac.jpg
7141ca313a43583064f1f9e66fad28ac.jpg (47.31 KiB) Viewed 2131 times
phcas
Lieutenant-General - Do 217E
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v1.90

Post by phcas »

McGuba wrote: Mon May 15, 2023 8:22 pm
phcas wrote: Sat Apr 29, 2023 1:00 pm Hungarian Hussars 39
...

Hungarian Hussars 42
...
Sorry, but those images look very anachronistic. Especially the "39" version. That should be more or less OK to depict Hungarian Hussars during the Revolution of 1848-49, but certainly not in WW2. Even at the beginning of WW2 the uniform of the Hungarian cavalry (or "Hussars" if you insist, albeit somewhat incorrect), was very similar to that of the regular infantry. Thus I think even that added "coat" of the 42 version is unneccessary.

https://www.youtube.com/watch?v=x9TEh_42bhw
OK the graphics will be replaced
013-019_Huszar39.png
013-019_Huszar39.png (33.05 KiB) Viewed 2102 times
013-019_Huszar39x.png
013-019_Huszar39x.png (32.5 KiB) Viewed 2102 times
phcas
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v1.90

Post by phcas »

013-019_Huszar42.png
013-019_Huszar42.png (33.71 KiB) Viewed 2101 times
013-019_Huszar42x.png
013-019_Huszar42x.png (32.74 KiB) Viewed 2101 times
McGuba
Colonel - Ju 88A
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v1.90

Post by McGuba »

phcas wrote: Tue May 16, 2023 3:53 am

OK the graphics will be replaced
013-019_Huszar39.png
013-019_Huszar39x.png
Yes, these look much better! :D
ImageImage
slitherine.com/forum/viewtopic.php?f=147&t=47985
slitherine.com/forum/viewtopic.php?f=147&t=36969
terminator
Field Marshal - Elefant
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v1.90

Post by terminator »

+1
bondjamesbond
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v1.90

Post by bondjamesbond »

https://mynickname.com/id73473
Image
ajs81
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v1.90

Post by ajs81 »

bondjamesbond wrote: Tue May 16, 2023 10:44 pm Image
Hungarian cavalry on the street of one of the captured Soviet cities
https://warspot.ru/9748-madyarskiy-kres ... hem/images
https://karabai96.livejournal.com/97952.html
https://warspot.ru/11300-gusary-xx-veka
I found the same picture on Hungarian forum with better description: A small detachment of Hungarian cavalry troops with captured Soviet soldiers by the Ukrainian settlement in the summer of 1942.
AKRebel
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v2.00

Post by AKRebel »

_________________________________________________________________________________________________


Image


https://www.slitherine.com/forum/viewto ... 61#p793561

_________________________________________________________________________________________________

For the full version, please note the information on the start page!
terminator
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v2.00

Post by terminator »

Thanks for the BIG UPDATE :)


Ps: it is better to put the exe files in a zip file for security issues while downloading :idea:
phcas
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v2.00

Post by phcas »

Error.jpg
Error.jpg (33.23 KiB) Viewed 1583 times
Because of a data error the naval minelaying ships of some countries can not deploy there seamines. This will be fixed in the next update.
mines.jpg
mines.jpg (64.8 KiB) Viewed 1583 times
jeffoot77
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v2.00

Post by jeffoot77 »

Many thanks for the update :shock:
my custom mini-campaign in order of battle :
http://www.slitherine.com/forum/viewtopic.php?f=374&t=79333&p=676302#p676302

Panzer corps mods archive (folders or zip versions) : http://jeffoot.freeboxos.fr:41226/share/KmCyju7JFZX6dD2B/
Ballermann
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v2.00

Post by Ballermann »

Thank you
Sorry, for my bad school english...
Birgeria
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v2.00

Post by Birgeria »

Thanks for the new update!
phcas
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v2.00

Post by phcas »

Thanks for the thanks :) already full speed busy on the next update....

Greetings
ajs81
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v2.00

Post by ajs81 »

phcas wrote: Sat May 20, 2023 3:30 pm Thanks for the thanks :) already full speed busy on the next update....

Greetings
Hi PHACAS and AKARebel, I asked you several times to use the proper map for Poland scenario (Westerplatte area) and correct-historical Polish Army positions. With 2.0 PAK I have an old one.
This scenario has also changed AI movement for Army Poznan and all units in the North-West area as it was.

Here it is, once again.
https://www.mediafire.com/file/88omwb0k ... W.rar/file
bondjamesbond
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v2.00

Post by bondjamesbond »

Thank you for returning the ships, it became even more interesting to hunt barges, fly and bomb London)))
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https://mynickname.com/id73473
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MjrOu812
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v2.00

Post by MjrOu812 »

Hello...just to drop in and say i got the MOD to install, i had to install each file over the main files and got it working....now i have not played this MOD in quit a while, and my impressions of the game is AWSOME....great job Phcas and Akrebels and the rest of the team. Keep up the great work! :D
Last edited by MjrOu812 on Mon May 22, 2023 12:45 pm, edited 1 time in total.
doktorbole
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v2.00

Post by doktorbole »

Hello everyone,

I would like to hear opinions from people who have played and completed Typhoon scenario. What is the best approach to win this scenario from your experience? The way I see it, there are basically two options.

First one is to go straight forward and slowly push through mine fields and obstacles. This will probably take high casualties as Luftwaffe can't silence the Soviet heavy artillery because of the bad weather. Best place to attack would be in my opinion between Mozhaysk in the north and Kaluga in the south, big problem is that this is a narrow front, your forces will be channeled and not able to fully develop as they ideally should.

Second one is to go around the obstacles and hit Soviets in the back. One pincer going north east and then swinging back at Ribinsk. Other pincer coming from the south east after taking Voronezh. I think that this approach reduces casualties but troops have to cover a long distance in a bad weather, so it would be time consuming.

Possible third option would be combination of the first two options mentioned.

What is your take on this, what worked for you?
GeneraloberstYukariAkiyama
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v2.00

Post by GeneraloberstYukariAkiyama »

doktorbole wrote: Mon May 22, 2023 11:53 am Hello everyone,

I would like to hear opinions from people who have played and completed Typhoon scenario. What is the best approach to win this scenario from your experience? The way I see it, there are basically two options.

First one is to go straight forward and slowly push through mine fields and obstacles. This will probably take high casualties as Luftwaffe can't silence the Soviet heavy artillery because of the bad weather. Best place to attack would be in my opinion between Mozhaysk in the north and Kaluga in the south, big problem is that this is a narrow front, your forces will be channeled and not able to fully develop as they ideally should.

Second one is to go around the obstacles and hit Soviets in the back. One pincer going north east and then swinging back at Ribinsk. Other pincer coming from the south east after taking Voronezh. I think that this approach reduces casualties but troops have to cover a long distance in a bad weather, so it would be time consuming.

Possible third option would be combination of the first two options mentioned.

What is your take on this, what worked for you?
This one was one of the most difficult Panzer Corps scenarios I played. I managed to get a Decisive Victory mainly due to the massive stocks of PP I saved from my earlier successes, they were all almost depleted.

Initially I thought I would surround and take Moscow from the rear, to help myself with that I used my sizeable core force of paratroopers and dropped them east of Moscow in an attempt at securing the ground for my land troops. I realized I committed a mistake when the Siberian units (we're talking of 25 units of ski infantry and 9 tank units) arrived and wiped out my entire force.

At that point I kept pressing from three different directions to divert the enemy around the front. I managed to reach the inner ring of defences with my western approach, supported by the one on the south/south-west; my north-western approach was stalled but I nonetheless kept moving and attacking to tie down enemy forces in that area.

On January 12 (turn 35/36), the grenadiers of the Gross Deutschland Division enter Moscow and plant the Reich's flag on the red bastions of the Kremlin.

I was expecting it to be the end of the war in the east but the game instead continued to the Spring of 1942 with Kharkov and Case Blue. I'd like to know from the dev whether this is intended to continue or if the game is supposed to be over but you didn't complete the branching yet. At the end of that scenario I got a debriefing with just the words [Final briefing text to be added later].

Also does v.2.00 require to start over a new game? I assume it does, right? What major changes took place?
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