New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.30

A forum to discuss custom scenarios, campaigns and modding in general.

Moderators: Slitherine Core, Panzer Corps Moderators, Panzer Corps Design

phcas
Lieutenant-General - Do 217E
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v2.00

Post by phcas »

ajs81 wrote: Sat May 20, 2023 7:31 pm
phcas wrote: Sat May 20, 2023 3:30 pm Thanks for the thanks :) already full speed busy on the next update....

Greetings
Hi PHACAS and AKARebel, I asked you several times to use the proper map for Poland scenario (Westerplatte area) and correct-historical Polish Army positions. With 2.0 PAK I have an old one.
This scenario has also changed AI movement for Army Poznan and all units in the North-West area as it was.

Here it is, once again.
https://www.mediafire.com/file/88omwb0k ... W.rar/file
Hello ajs81. Thank you for your work in the first place. Of course we are always open to (historical) improvements. There are just some problems. When I open your version, we immediately get an error because the "Kavallerie" movie is played immediately. This video should only play when the 3A/1 Kavallerie Brigade first starts moving.The start-up of movies and announcements is linked to unit locations and unit names. The "Kavallerie" error is because you replaced the unit from position 38.19 to 39.20

For everyone who changes something in a scenario, we want to know exactly what has changed to prevent us from ending up with all kinds of errors in the videos and messages.

Even better is if you tell us what your ideas are then we can adjust it ourselves.

For ajs81 just tell us what you changed exactly and we can use your scenario.

Greetings PHCAS

bondjamesbond
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v2.00

Post by bondjamesbond »

GeneraloberstYukariAkiyama wrote: Tue May 23, 2023 12:53 pm
doktorbole wrote: Mon May 22, 2023 11:53 am Hello everyone,

I would like to hear opinions from people who have played and completed Typhoon scenario. What is the best approach to win this scenario from your experience? The way I see it, there are basically two options.

First one is to go straight forward and slowly push through mine fields and obstacles. This will probably take high casualties as Luftwaffe can't silence the Soviet heavy artillery because of the bad weather. Best place to attack would be in my opinion between Mozhaysk in the north and Kaluga in the south, big problem is that this is a narrow front, your forces will be channeled and not able to fully develop as they ideally should.

Second one is to go around the obstacles and hit Soviets in the back. One pincer going north east and then swinging back at Ribinsk. Other pincer coming from the south east after taking Voronezh. I think that this approach reduces casualties but troops have to cover a long distance in a bad weather, so it would be time consuming.

Possible third option would be combination of the first two options mentioned.

What is your take on this, what worked for you?
This one was one of the most difficult Panzer Corps scenarios I played. I managed to get a Decisive Victory mainly due to the massive stocks of PP I saved from my earlier successes, they were all almost depleted.

Initially I thought I would surround and take Moscow from the rear, to help myself with that I used my sizeable core force of paratroopers and dropped them east of Moscow in an attempt at securing the ground for my land troops. I realized I committed a mistake when the Siberian units (we're talking of 25 units of ski infantry and 9 tank units) arrived and wiped out my entire force.

At that point I kept pressing from three different directions to divert the enemy around the front. I managed to reach the inner ring of defences with my western approach, supported by the one on the south/south-west; my north-western approach was stalled but I nonetheless kept moving and attacking to tie down enemy forces in that area.

On January 12 (turn 35/36), the grenadiers of the Gross Deutschland Division enter Moscow and plant the Reich's flag on the red bastions of the Kremlin.

I was expecting it to be the end of the war in the east but the game instead continued to the Spring of 1942 with Kharkov and Case Blue. I'd like to know from the dev whether this is intended to continue or if the game is supposed to be over but you didn't complete the branching yet. At the end of that scenario I got a debriefing with just the words [Final briefing text to be added later].

Also does v.2.00 require to start over a new game? I assume it does, right? What major changes took place?
With the loss of Moscow and Leningrad , the war on the Eastern Front would not have ended ! There was also a reserve capital in Kuibyshev !
https://www.samara.kp.ru/daily/26826.5/3864881/
https://en.topwar.ru/85997-stolica-pro-zapas.html

Image

https://lewhobotov.livejournal.com/1190664.html
Last edited by bondjamesbond on Sun May 28, 2023 9:55 am, edited 2 times in total.
https://mynickname.com/id73473
Image
GeneraloberstYukariAkiyama
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v2.00

Post by GeneraloberstYukariAkiyama »

bondjamesbond wrote: Tue May 23, 2023 11:36 pm
GeneraloberstYukariAkiyama wrote: Tue May 23, 2023 12:53 pm
doktorbole wrote: Mon May 22, 2023 11:53 am Hello everyone,

I would like to hear opinions from people who have played and completed Typhoon scenario. What is the best approach to win this scenario from your experience? The way I see it, there are basically two options.

First one is to go straight forward and slowly push through mine fields and obstacles. This will probably take high casualties as Luftwaffe can't silence the Soviet heavy artillery because of the bad weather. Best place to attack would be in my opinion between Mozhaysk in the north and Kaluga in the south, big problem is that this is a narrow front, your forces will be channeled and not able to fully develop as they ideally should.

Second one is to go around the obstacles and hit Soviets in the back. One pincer going north east and then swinging back at Ribinsk. Other pincer coming from the south east after taking Voronezh. I think that this approach reduces casualties but troops have to cover a long distance in a bad weather, so it would be time consuming.

Possible third option would be combination of the first two options mentioned.

What is your take on this, what worked for you?
This one was one of the most difficult Panzer Corps scenarios I played. I managed to get a Decisive Victory mainly due to the massive stocks of PP I saved from my earlier successes, they were all almost depleted.

Initially I thought I would surround and take Moscow from the rear, to help myself with that I used my sizeable core force of paratroopers and dropped them east of Moscow in an attempt at securing the ground for my land troops. I realized I committed a mistake when the Siberian units (we're talking of 25 units of ski infantry and 9 tank units) arrived and wiped out my entire force.

At that point I kept pressing from three different directions to divert the enemy around the front. I managed to reach the inner ring of defences with my western approach, supported by the one on the south/south-west; my north-western approach was stalled but I nonetheless kept moving and attacking to tie down enemy forces in that area.

On January 12 (turn 35/36), the grenadiers of the Gross Deutschland Division enter Moscow and plant the Reich's flag on the red bastions of the Kremlin.

I was expecting it to be the end of the war in the east but the game instead continued to the Spring of 1942 with Kharkov and Case Blue. I'd like to know from the dev whether this is intended to continue or if the game is supposed to be over but you didn't complete the branching yet. At the end of that scenario I got a debriefing with just the words [Final briefing text to be added later].

Also does v.2.00 require to start over a new game? I assume it does, right? What major changes took place?
With the loss of Moscow and Leningrad , the war on the Eastern Front would not have ended ! There was also a reserve capital in Kuibyshev !
https://www.samara.kp.ru/daily/26826.5/3864881/
https://en.topwar.ru/85997-stolica-pro-zapas.html

Well you must admit that's at the very least debatable considering that Leningrad would have been a tremendous blow to the Soviet morale and Moscow, aside from being an equal additional blow to their morale, would also mean the loss of the biggest rail hub in Russia, the Red Army's already faltering logistical network might as well collapse at that point.

That's an entirely different argument however, I just wanted to know if the prosecution of the war is intended by game standards or not because the Taifun scenario debriefing mentions the capture of Stalin and that any Soviet coordinated resistance is over, yet I'm brought to Karkhov 42. I'm a little confused.
doktorbole
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v2.00

Post by doktorbole »

GeneraloberstYukariAkiyama wrote: Tue May 23, 2023 12:53 pm
doktorbole wrote: Mon May 22, 2023 11:53 am Hello everyone,

I would like to hear opinions from people who have played and completed Typhoon scenario. What is the best approach to win this scenario from your experience? The way I see it, there are basically two options.

First one is to go straight forward and slowly push through mine fields and obstacles. This will probably take high casualties as Luftwaffe can't silence the Soviet heavy artillery because of the bad weather. Best place to attack would be in my opinion between Mozhaysk in the north and Kaluga in the south, big problem is that this is a narrow front, your forces will be channeled and not able to fully develop as they ideally should.

Second one is to go around the obstacles and hit Soviets in the back. One pincer going north east and then swinging back at Ribinsk. Other pincer coming from the south east after taking Voronezh. I think that this approach reduces casualties but troops have to cover a long distance in a bad weather, so it would be time consuming.

Possible third option would be combination of the first two options mentioned.

What is your take on this, what worked for you?
This one was one of the most difficult Panzer Corps scenarios I played. I managed to get a Decisive Victory mainly due to the massive stocks of PP I saved from my earlier successes, they were all almost depleted.

Initially I thought I would surround and take Moscow from the rear, to help myself with that I used my sizeable core force of paratroopers and dropped them east of Moscow in an attempt at securing the ground for my land troops. I realized I committed a mistake when the Siberian units (we're talking of 25 units of ski infantry and 9 tank units) arrived and wiped out my entire force.

At that point I kept pressing from three different directions to divert the enemy around the front. I managed to reach the inner ring of defences with my western approach, supported by the one on the south/south-west; my north-western approach was stalled but I nonetheless kept moving and attacking to tie down enemy forces in that area.

On January 12 (turn 35/36), the grenadiers of the Gross Deutschland Division enter Moscow and plant the Reich's flag on the red bastions of the Kremlin.

I was expecting it to be the end of the war in the east but the game instead continued to the Spring of 1942 with Kharkov and Case Blue. I'd like to know from the dev whether this is intended to continue or if the game is supposed to be over but you didn't complete the branching yet. At the end of that scenario I got a debriefing with just the words [Final briefing text to be added later].

Also does v.2.00 require to start over a new game? I assume it does, right? What major changes took place?
Thank you so much for sharing your experience, it is much appreciated! I am currently on turn 10. In the north west I reached Kalinin and will take it in turn or two, but further advance will be difficult cause there's a river to cross (unless it gets frozen).

Forward elements of the northern pincer have taken Ribinsk and I have landed infantry on Rostov airfield (Not the Rostov on Don, but one which is north east of Moscow).

Southern pincer has taken Yelets and now I control the nearby bridge over Don river and column is slowly moving across it. Still have not taken Voronezh further south, will take 2-3 turns to clear out entrenched heavy infantry.

But here's my problem. I'm playing on Guderian level, which means -5 turns, I have 31 turns to complete the scenario. I further tuned this difficulty level by reducing my prestige to 85% and increasing AI prestige slightly to 105%, but that is not so important in this scenario.

Important question, do you remember at what turn Siberian reinforcement will show up and from what direction? That will get things even more difficult. But, it's realistic, that's what really happened, along with the bad weather which grounded Luftwaffe and created logistical nightmare for ground troops. That's the whole point for me, to test your skills and push you to the limits :D

That's one of the things which makes this mod great, historical accuracy and high level of realism. And once again big thanks to entire team behind this mod :D
GeneraloberstYukariAkiyama
Lance Corporal - Panzer IA
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Posts: 12
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v2.00

Post by GeneraloberstYukariAkiyama »

doktorbole wrote: Wed May 24, 2023 12:21 pm
GeneraloberstYukariAkiyama wrote: Tue May 23, 2023 12:53 pm
doktorbole wrote: Mon May 22, 2023 11:53 am Hello everyone,

I would like to hear opinions from people who have played and completed Typhoon scenario. What is the best approach to win this scenario from your experience? The way I see it, there are basically two options.

First one is to go straight forward and slowly push through mine fields and obstacles. This will probably take high casualties as Luftwaffe can't silence the Soviet heavy artillery because of the bad weather. Best place to attack would be in my opinion between Mozhaysk in the north and Kaluga in the south, big problem is that this is a narrow front, your forces will be channeled and not able to fully develop as they ideally should.

Second one is to go around the obstacles and hit Soviets in the back. One pincer going north east and then swinging back at Ribinsk. Other pincer coming from the south east after taking Voronezh. I think that this approach reduces casualties but troops have to cover a long distance in a bad weather, so it would be time consuming.

Possible third option would be combination of the first two options mentioned.

What is your take on this, what worked for you?
This one was one of the most difficult Panzer Corps scenarios I played. I managed to get a Decisive Victory mainly due to the massive stocks of PP I saved from my earlier successes, they were all almost depleted.

Initially I thought I would surround and take Moscow from the rear, to help myself with that I used my sizeable core force of paratroopers and dropped them east of Moscow in an attempt at securing the ground for my land troops. I realized I committed a mistake when the Siberian units (we're talking of 25 units of ski infantry and 9 tank units) arrived and wiped out my entire force.

At that point I kept pressing from three different directions to divert the enemy around the front. I managed to reach the inner ring of defences with my western approach, supported by the one on the south/south-west; my north-western approach was stalled but I nonetheless kept moving and attacking to tie down enemy forces in that area.

On January 12 (turn 35/36), the grenadiers of the Gross Deutschland Division enter Moscow and plant the Reich's flag on the red bastions of the Kremlin.

I was expecting it to be the end of the war in the east but the game instead continued to the Spring of 1942 with Kharkov and Case Blue. I'd like to know from the dev whether this is intended to continue or if the game is supposed to be over but you didn't complete the branching yet. At the end of that scenario I got a debriefing with just the words [Final briefing text to be added later].

Also does v.2.00 require to start over a new game? I assume it does, right? What major changes took place?
Thank you so much for sharing your experience, it is much appreciated! I am currently on turn 10. In the north west I reached Kalinin and will take it in turn or two, but further advance will be difficult cause there's a river to cross (unless it gets frozen).

Forward elements of the northern pincer have taken Ribinsk and I have landed infantry on Rostov airfield (Not the Rostov on Don, but one which is north east of Moscow).

Southern pincer has taken Yelets and now I control the nearby bridge over Don river and column is slowly moving across it. Still have not taken Voronezh further south, will take 2-3 turns to clear out entrenched heavy infantry.

But here's my problem. I'm playing on Guderian level, which means -5 turns, I have 31 turns to complete the scenario. I further tuned this difficulty level by reducing my prestige to 85% and increasing AI prestige slightly to 105%, but that is not so important in this scenario.

Important question, do you remember at what turn Siberian reinforcement will show up and from what direction? That will get things even more difficult. But, it's realistic, that's what really happened, along with the bad weather which grounded Luftwaffe and created logistical nightmare for ground troops. That's the whole point for me, to test your skills and push you to the limits :D

That's one of the things which makes this mod great, historical accuracy and high level of realism. And once again big thanks to entire team behind this mod :D
Kudos for the increased difficulty levels and the self-imposed maluses. The rivers will freeze with the advent of winter, you will also be able to move a little better naturally, it's when your offensive should resume. On the other hand after a few turns of winter you will begin taking losses east of a certain line, we're talking of -1 strength to every not sheltered (ie inside of city hexes) infantry unit and 3 suppression hits to every non sheltered armor.

As for Siberian reinforcements they will arrive one or few turns before Christmas, wish I could be more specific but I don't recall the exact turn. You will however get a message when they'll come into the map.

Come to think of it the turn previous to these reinforcements showing up I think I had a message about Soviets using Lake Ladoga frozen surface to ship supplies to Leningrad. You could use that as an alarm bell. However I don't fully know whether these reports are predetermined depending on the current turn or if variable factors are to be taken into account.
Hope I could help nonetheless.
doktorbole
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v2.00

Post by doktorbole »

You've helped a lot! Thank you kindly for detailed answers!
ajs81
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v2.00

Post by ajs81 »

phcas wrote: Tue May 23, 2023 3:41 pm
ajs81 wrote: Sat May 20, 2023 7:31 pm
phcas wrote: Sat May 20, 2023 3:30 pm Thanks for the thanks :) already full speed busy on the next update....

Greetings
Hi PHACAS and AKARebel, I asked you several times to use the proper map for Poland scenario (Westerplatte area) and correct-historical Polish Army positions. With 2.0 PAK I have an old one.
This scenario has also changed AI movement for Army Poznan and all units in the North-West area as it was.

Here it is, once again.
https://www.mediafire.com/file/88omwb0k ... W.rar/file
Hello ajs81. Thank you for your work in the first place. Of course we are always open to (historical) improvements. There are just some problems. When I open your version, we immediately get an error because the "Kavallerie" movie is played immediately. This video should only play when the 3A/1 Kavallerie Brigade first starts moving.The start-up of movies and announcements is linked to unit locations and unit names. The "Kavallerie" error is because you replaced the unit from position 38.19 to 39.20

For everyone who changes something in a scenario, we want to know exactly what has changed to prevent us from ending up with all kinds of errors in the videos and messages.

Even better is if you tell us what your ideas are then we can adjust it ourselves.

For ajs81 just tell us what you changed exactly and we can use your scenario.

Greetings PHCAS

I will check this scenario once again - probably today after work.
ajs81
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v2.00

Post by ajs81 »

phcas wrote: Tue May 23, 2023 3:41 pm
ajs81 wrote: Sat May 20, 2023 7:31 pm
phcas wrote: Sat May 20, 2023 3:30 pm Thanks for the thanks :) already full speed busy on the next update....

Greetings
Hi PHACAS and AKARebel, I asked you several times to use the proper map for Poland scenario (Westerplatte area) and correct-historical Polish Army positions. With 2.0 PAK I have an old one.
This scenario has also changed AI movement for Army Poznan and all units in the North-West area as it was.

Here it is, once again.
https://www.mediafire.com/file/88omwb0k ... W.rar/file
Hello ajs81. Thank you for your work in the first place. Of course we are always open to (historical) improvements. There are just some problems. When I open your version, we immediately get an error because the "Kavallerie" movie is played immediately. This video should only play when the 3A/1 Kavallerie Brigade first starts moving.The start-up of movies and announcements is linked to unit locations and unit names. The "Kavallerie" error is because you replaced the unit from position 38.19 to 39.20

For everyone who changes something in a scenario, we want to know exactly what has changed to prevent us from ending up with all kinds of errors in the videos and messages.

Even better is if you tell us what your ideas are then we can adjust it ourselves.

For ajs81 just tell us what you changed exactly and we can use your scenario.

Greetings PHCAS

1. Polish Units are right now in the correct positions according to Ordre de Bataille 1st September 1939
2. there is hex change 26,9 Westerplatte
3. bug fix with the Kavallerie movie
4. Army of Pomerania (polish Armia Pomorze moved to Warsaw after turn 2)
5. Army of Posen (polish Armia Poznan moved to Warsaw after turn 3)
6. there is a change of info when German troops enter Danzig --> There is no longer a Polish presence in Danzig
(old info Danizg surrender). Gdańsk (Danzig was not in Polish hands, it was a Free City, and only the Polish Post Office was a place where Poles defended themselves). By the way, it's a pity that we don't have the flag of the Free City of Danzig
7. Polish ships ORP Gryf and ORP Wicher have no fuel (in Polish plans they were too old to move and their only task was to shell ships approaching the Hel Peninsula)

link to the scenario
https://www.mediafire.com/file/le2zato3 ... 9.zip/file
demyansk
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Wow!!!!

Post by demyansk »

I have to say, WOW! What a mod just a small question, I know in the beginning it said go into the option folder
I went into the OPTION folder and was curious on the method to play either the small or large scenarios? I am going to just play the small ones for a start. What do you have to do to change?

Great job


n the Options folder you will find the folders “Campaign Scenarios Big” and “Campaign Scenarios Small.” The Campaign scenarios SMALL are the normal PC campaign scenarios reworked.
fgiannet
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v2.00

Post by fgiannet »

bondjamesbond wrote: Tue May 23, 2023 11:36 pm
With the loss of Moscow and Leningrad , the war on the Eastern Front would not have ended ! There was also a reserve capital in Kuibyshev !
It is funny how often historical "what ifs" always seem to suggest that the decisive moment was right where things ended historically (instead of saying "following this strategy would have led to the capture of this city but would not have mattered to the larger war." :lol:). "If the Nazis captured Moscow the war would have been over", "the war would have been over without Leningrad holding out". I imagine that is how you sell books ("this story is the most important of the entire war!"). I remember reading books, as a child, published in the early 1950s claiming the war would have been over if the Nazis captured the oil centers in the Caucus because the Soviets would not have enough fuel. It was maybe 20 years later I saw the pictures of those same oil production facilities demolished (I believe Beria was in charge of their destruction in order to prevent their capture by the Nazis) and yet the Soviet Union still had enough fuel to conduct the most far ranging, large scale, and successful Allied operations of the war.

I say this as someone who loves history and only recently, within the last 5 years, realized how much bias there can be (even within myself). I am so grateful for these educational mods (Akkula's Soviet Storm, PakMod, Battlefield Europe). "Faltering Logistical Network"? They shipped entire/vast industrial complexes to the Urals even as the frontline rapidly approached their cities (which, if they did not actually do it, would sound like a fantasy). Within one year they were transporting Lend Lease from the Arctic, Persia, and along the TranSiberian Railway all at once. "Blow to morale"? The shock of losing the majority of your professional army (and all those incredible loses of material) in the first 6 months is probably the biggest blow to morale a country can sustain (and historically/typically leads to surrender). They had to recreate their army (organization, procedures, etc.) while fighting a war for survival. The Nazis themselves frequently mentioned how they would need to defeat the Soviets quickly or it would not happen at all (and Barbarossa, in terms of POWs and material captured/destroyed, was MORE successful than even their best estimates).

Again, I am not saying this to argue or insult any point of view (views I might have held myself before playing these great mods). I am just expressing how grateful I am for this great game and the incredible modders who educated/brought me closer to a subject I love. I concur with BondJamesBond that the Soviets were never going to surrender or collapse (even with the capture of Moscow, etc.). It would be easy to add the briefing to reflect this as the mod redirects you to Kharkov.

I bet, if Napoleon had never conquered Moscow, we would be reading/hearing how the Russians would have surrendered and become part of France if he had (and the authors of those books would be experts who know this for a fact!) :lol:
MjrOu812
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v2.00

Post by MjrOu812 »

Hello...just found a couple of errors, its with the hero initiative +1, and spotting +1 the hero pictures isnt displayed. Great mod, playing the great campaign. ps. just ran into another error defence +1 no hero picture, i have started over to see if it would happen again and it has The mod is installed with the GME, and its when playing the great campagn.
Last edited by MjrOu812 on Fri Jun 02, 2023 9:08 pm, edited 1 time in total.
demyansk
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v2.00

Post by demyansk »

Hey Guys, This is one big map, whoa, How do you tell who are the Core Units?
ajs81
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v2.00

Post by ajs81 »

demyansk wrote: Fri Jun 02, 2023 11:34 am Hey Guys, This is one big map, whoa, How do you tell who are the Core Units?
Can you explain which map you mean?
Core units are always darker in the strength field.
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demyansk
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v2.00

Post by demyansk »

perfect answer I am in the Large Poland map, I might try the smaller maps eventually, this game takes forever which is good but need to get used to it.
phcas
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v2.00

Post by phcas »

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demyansk
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v2.00

Post by demyansk »

Hey guys, this game mod is insane
GeneraloberstYukariAkiyama
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v2.00

Post by GeneraloberstYukariAkiyama »

Hello, I'm not sure if this is the right place to ask but I've been trying to start the big operational scenario "World at War 1941-1945" included in the mod together with a friend using the in-game multiplayer system, however we both had a "failed to connect to the server" error while trying to issue the challenge.
Any work around? Thank you!
AKRebel
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v2.00

Post by AKRebel »

GeneraloberstYukariAkiyama wrote: Fri Jun 09, 2023 1:41 am Hello, I'm not sure if this is the right place to ask but I've been trying to start the big operational scenario "World at War 1941-1945" included in the mod together with a friend using the in-game multiplayer system, however we both had a "failed to connect to the server" error while trying to issue the challenge.
Any work around? Thank you!
Hi,

I can't connect to the server either, there seems to be a problem with the server, maybe report it to Slitherine.
GeneraloberstYukariAkiyama
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v2.00

Post by GeneraloberstYukariAkiyama »

AKRebel wrote: Fri Jun 09, 2023 8:39 am
GeneraloberstYukariAkiyama wrote: Fri Jun 09, 2023 1:41 am Hello, I'm not sure if this is the right place to ask but I've been trying to start the big operational scenario "World at War 1941-1945" included in the mod together with a friend using the in-game multiplayer system, however we both had a "failed to connect to the server" error while trying to issue the challenge.
Any work around? Thank you!
Hi,

I can't connect to the server either, there seems to be a problem with the server, maybe report it to Slitherine.
Hi!

I tested with other scenarios and the challenge is issued just fine, it doesn't seem to be on Slitherine's end. Could it be that the scenario size for the 1941-1945 game is so big that the server has a time out while trying to load it?
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v2.00

Post by terminator »

It seems to me that the server does not allow you to play the big scenarios. There would be a size limit (?)
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