That sounds like a bug, but it's possible the fix for units not being counted when they exit the map might fix this too.
If you see this after our first update, please submit a bug report from within the game.
Search found 32 matches
- Wed Jul 23, 2014 3:02 pm
- Forum: Desert Fox: The Battle of El Alamein
- Topic: Rebuilds on reinforcements screen
- Replies: 3
- Views: 10012
- Wed Jul 23, 2014 2:37 pm
- Forum: Desert Fox: The Battle of El Alamein
- Topic: Turns, days, weeks...
- Replies: 6
- Views: 11989
Re: Turns, days, weeks...
Ryvin is correct. The cycle lasts until neither side takes action to maintain initiative, or 14 days, whichever comes first.
4.1 says both two-week and seven days. Seven days is an error.
4.1 says both two-week and seven days. Seven days is an error.
- Mon Jul 14, 2014 6:47 pm
- Forum: Desert Fox: The Battle of El Alamein
- Topic: Desert Fox Rules Updates and Errata
- Replies: 20
- Views: 19753
Re: Desert Fox Rules Updates and Errata
The game is behaving as intended with respect to units in minefields during displacement.
13.2 should read:
-Units in enemy controlled spaces or that cannot trace supply are displaced. Units in minefields are unaffected.
13.2 should read:
-Units in enemy controlled spaces or that cannot trace supply are displaced. Units in minefields are unaffected.
- Mon Jun 30, 2014 4:00 pm
- Forum: Desert Fox: The Battle of El Alamein
- Topic: Clarification on Flak combat rules?
- Replies: 3
- Views: 2431
Re: Clarification on Flak combat rules?
SpaceRumsfeld is right that you are the attacker in any combat you start, and you are the defender in any combat your opponent starts. But only elite infantry, elite mech infantry and elite recon count towards the "-10% Elite Infantry/Recon >= Half of Defender Strength" bonus. So, yes, bec...
- Mon Jun 30, 2014 3:51 pm
- Forum: Desert Fox: The Battle of El Alamein
- Topic: Elite upgrades?
- Replies: 1
- Views: 1226
Re: Elite upgrades?
That just means that a unit's elite status has no effect on upgrades.
- Thu Feb 20, 2014 3:36 pm
- Forum: Drive On Moscow
- Topic: Where to find rules pdf?
- Replies: 7
- Views: 3573
Re: Where to find rules pdf?
For those interested in a .pdf of the game rules, remember that the in-game version is going to be more accurate than anything you can print out. The last time we updated the .pdf was nearly a month before we released, so it's probably different in many small ways from what's in the game. You're wel...
- Mon Feb 17, 2014 4:34 pm
- Forum: Drive On Moscow
- Topic: Update 2.0.1
- Replies: 18
- Views: 6279
Re: Update 2.0.1
Bridge interdiction was consciously removed from Moscow (it's even in the "Changes from Bulge" section of the rules), so we'll remove 6.7 in a future update.
- Thu Dec 19, 2013 4:11 pm
- Forum: Drive On Moscow
- Topic: At The Gates victory points?
- Replies: 4
- Views: 1726
Re: At The Gates victory points?
Did you make the final, game-ending move of the match, or did the other person?
- Tue Dec 10, 2013 4:20 pm
- Forum: Shenandoah General Discussion Forum
- Topic: crashes my Iphone5
- Replies: 7
- Views: 5244
Re: crashes my Iphone5
Any chance you could send us a crash report? Or let us know if it's not generating a crash report. Here's how to find them on your computer: Sync the iOS device with iTunes, then look in the following locations: OSX: Hit Command+Shift+G and navigate to ~/Library/Logs/CrashReporter/MobileDevice/ Wind...
- Mon Dec 09, 2013 10:28 pm
- Forum: Drive On Moscow
- Topic: Rules for applying replacements
- Replies: 2
- Views: 1114
Re: Rules for applying replacements
Do you have a specific situation you aren't clear about? Otherwise, here are the basics: At the start of each turn, both sides get a set number of replacements (the number for each day is in the calendar). Each player places theirs on their first impulse of the turn. Armor replacements can be applie...
- Thu Dec 05, 2013 10:24 pm
- Forum: Drive On Moscow
- Topic: What does "Fast AI" do?
- Replies: 3
- Views: 1894
Re: What does "Fast AI" do?
It does not make it worse, because the AI still spends the same amount of time "Thinking." It makes the AI execute its moves faster, speeding up things like closing dialogs and selecting and moving units. The longer the AI spends thinking, the less noticeable the Fast AI setting is. On the...
- Wed Nov 27, 2013 3:37 pm
- Forum: Drive On Moscow
- Topic: German Mech units and VPs
- Replies: 1
- Views: 1087
Re: German Mech units and VPs
It is intentional. It lets the germans have a few units that they can sacrifice without a point penalty.
- Mon Nov 25, 2013 9:00 pm
- Forum: Drive On Moscow
- Topic: Crazy Bugs with pictures
- Replies: 4
- Views: 2182
Re: Crazy Bugs with pictures
It sounds like you're the other half of the report someone else filed and I read earlier today. If you could submit a report using the feedback button while you're in the broken game, we can try to figure out the problem. Either here or when you submit the report, could you answer these questions: 1...
- Fri Nov 22, 2013 11:12 pm
- Forum: Drive On Moscow
- Topic: Tutorial bug
- Replies: 3
- Views: 1588
Re: Tutorial bug
I'm so sorry you got stuck! We'll have that fixed in the next update. But to help you now, here are the steps for getting unstuck. First, exit to the desktop, then quit the app (double tap the home button and swipe up on Drive on Moscow). Second, open the Settings app. Find Drive on Moscow on the le...
- Thu Nov 21, 2013 10:07 pm
- Forum: Drive On Moscow
- Topic: ELO-rating not adjusted when one player resignes
- Replies: 12
- Views: 3651
Re: ELO-rating not adjusted when one player resignes
I'm not quite sure how it works. If you won on your turn, the other player's rating may not update until he sees the loss and it's counted against his score.
- Thu Nov 21, 2013 9:29 pm
- Forum: Drive On Moscow
- Topic: ELO-rating not adjusted when one player resignes
- Replies: 12
- Views: 3651
Re: ELO-rating not adjusted when one player resignes
Yeah, we've gotten some reports of ELO problems, and our devs are looking into it. Thanks for the report, though.
- Thu Nov 21, 2013 7:28 pm
- Forum: Drive On Moscow
- Topic: Crash bug / before soviet phase
- Replies: 10
- Views: 3350
Re: Crash bug / before soviet phase
In the unlikely event you have enough time to load the game, tap the menu, tap the feedback and tap send before it crashes, that would be helpful. Also, the crash report would be really helpful. You can email the most recent reports from Moscow to the email address I just pmed you using the instruct...
- Thu Nov 21, 2013 6:13 pm
- Forum: Drive On Moscow
- Topic: First thoughts
- Replies: 22
- Views: 6242
Re: First thoughts
everything sounds nice, but I can get past the turn 7 on the campaingn, twice now it freezes on both sides Hmmm, it's not supposed to freeze until turn 12 (sorry bad joke). Is this in an AI or GC game? If you still have the game, or encounter the freeze a third time, could you submit a bug report f...
- Thu Nov 14, 2013 10:27 pm
- Forum: Shenandoah General Discussion Forum
- Topic: Moscow and El Al prices?
- Replies: 1
- Views: 1897
Re: Moscow and El Al prices?
Drive on Moscow is going to be $10 when it's released next week. We haven't decided on a price for El Alamein yet.
- Thu Oct 17, 2013 9:50 pm
- Forum: Shenandoah General Discussion Forum
- Topic: Bundle?
- Replies: 2
- Views: 1912
Re: Bundle?
We don't have any plans for a bundle, mostly because Apple doesn't make it easy for developers to do anything like that, but Bulge is currently on sale for $5.99 in celebration of the universal release, so it's a great time to pick it up.