Search found 32 matches

by Peter_TSS
Wed Jul 23, 2014 3:02 pm
Forum: Desert Fox: The Battle of El Alamein
Topic: Rebuilds on reinforcements screen
Replies: 3
Views: 10012

Re: Rebuilds on reinforcements screen

That sounds like a bug, but it's possible the fix for units not being counted when they exit the map might fix this too.

If you see this after our first update, please submit a bug report from within the game.
by Peter_TSS
Wed Jul 23, 2014 2:37 pm
Forum: Desert Fox: The Battle of El Alamein
Topic: Turns, days, weeks...
Replies: 6
Views: 11989

Re: Turns, days, weeks...

Ryvin is correct. The cycle lasts until neither side takes action to maintain initiative, or 14 days, whichever comes first.

4.1 says both two-week and seven days. Seven days is an error.
by Peter_TSS
Mon Jul 14, 2014 6:47 pm
Forum: Desert Fox: The Battle of El Alamein
Topic: Desert Fox Rules Updates and Errata
Replies: 20
Views: 19753

Re: Desert Fox Rules Updates and Errata

The game is behaving as intended with respect to units in minefields during displacement.

13.2 should read:
-Units in enemy controlled spaces or that cannot trace supply are displaced. Units in minefields are unaffected.
by Peter_TSS
Mon Jun 30, 2014 4:00 pm
Forum: Desert Fox: The Battle of El Alamein
Topic: Clarification on Flak combat rules?
Replies: 3
Views: 2431

Re: Clarification on Flak combat rules?

SpaceRumsfeld is right that you are the attacker in any combat you start, and you are the defender in any combat your opponent starts. But only elite infantry, elite mech infantry and elite recon count towards the "-10% Elite Infantry/Recon >= Half of Defender Strength" bonus. So, yes, bec...
by Peter_TSS
Mon Jun 30, 2014 3:51 pm
Forum: Desert Fox: The Battle of El Alamein
Topic: Elite upgrades?
Replies: 1
Views: 1226

Re: Elite upgrades?

That just means that a unit's elite status has no effect on upgrades.
by Peter_TSS
Thu Feb 20, 2014 3:36 pm
Forum: Drive On Moscow
Topic: Where to find rules pdf?
Replies: 7
Views: 3573

Re: Where to find rules pdf?

For those interested in a .pdf of the game rules, remember that the in-game version is going to be more accurate than anything you can print out. The last time we updated the .pdf was nearly a month before we released, so it's probably different in many small ways from what's in the game. You're wel...
by Peter_TSS
Mon Feb 17, 2014 4:34 pm
Forum: Drive On Moscow
Topic: Update 2.0.1
Replies: 18
Views: 6279

Re: Update 2.0.1

Bridge interdiction was consciously removed from Moscow (it's even in the "Changes from Bulge" section of the rules), so we'll remove 6.7 in a future update.
by Peter_TSS
Thu Dec 19, 2013 4:11 pm
Forum: Drive On Moscow
Topic: At The Gates victory points?
Replies: 4
Views: 1726

Re: At The Gates victory points?

Did you make the final, game-ending move of the match, or did the other person?
by Peter_TSS
Tue Dec 10, 2013 4:20 pm
Forum: Shenandoah General Discussion Forum
Topic: crashes my Iphone5
Replies: 7
Views: 5244

Re: crashes my Iphone5

Any chance you could send us a crash report? Or let us know if it's not generating a crash report. Here's how to find them on your computer: Sync the iOS device with iTunes, then look in the following locations: OSX: Hit Command+Shift+G and navigate to ~/Library/Logs/CrashReporter/MobileDevice/ Wind...
by Peter_TSS
Mon Dec 09, 2013 10:28 pm
Forum: Drive On Moscow
Topic: Rules for applying replacements
Replies: 2
Views: 1114

Re: Rules for applying replacements

Do you have a specific situation you aren't clear about? Otherwise, here are the basics: At the start of each turn, both sides get a set number of replacements (the number for each day is in the calendar). Each player places theirs on their first impulse of the turn. Armor replacements can be applie...
by Peter_TSS
Thu Dec 05, 2013 10:24 pm
Forum: Drive On Moscow
Topic: What does "Fast AI" do?
Replies: 3
Views: 1894

Re: What does "Fast AI" do?

It does not make it worse, because the AI still spends the same amount of time "Thinking." It makes the AI execute its moves faster, speeding up things like closing dialogs and selecting and moving units. The longer the AI spends thinking, the less noticeable the Fast AI setting is. On the...
by Peter_TSS
Wed Nov 27, 2013 3:37 pm
Forum: Drive On Moscow
Topic: German Mech units and VPs
Replies: 1
Views: 1087

Re: German Mech units and VPs

It is intentional. It lets the germans have a few units that they can sacrifice without a point penalty.
by Peter_TSS
Mon Nov 25, 2013 9:00 pm
Forum: Drive On Moscow
Topic: Crazy Bugs with pictures
Replies: 4
Views: 2182

Re: Crazy Bugs with pictures

It sounds like you're the other half of the report someone else filed and I read earlier today. If you could submit a report using the feedback button while you're in the broken game, we can try to figure out the problem. Either here or when you submit the report, could you answer these questions: 1...
by Peter_TSS
Fri Nov 22, 2013 11:12 pm
Forum: Drive On Moscow
Topic: Tutorial bug
Replies: 3
Views: 1588

Re: Tutorial bug

I'm so sorry you got stuck! We'll have that fixed in the next update. But to help you now, here are the steps for getting unstuck. First, exit to the desktop, then quit the app (double tap the home button and swipe up on Drive on Moscow). Second, open the Settings app. Find Drive on Moscow on the le...
by Peter_TSS
Thu Nov 21, 2013 10:07 pm
Forum: Drive On Moscow
Topic: ELO-rating not adjusted when one player resignes
Replies: 12
Views: 3651

Re: ELO-rating not adjusted when one player resignes

I'm not quite sure how it works. If you won on your turn, the other player's rating may not update until he sees the loss and it's counted against his score.
by Peter_TSS
Thu Nov 21, 2013 9:29 pm
Forum: Drive On Moscow
Topic: ELO-rating not adjusted when one player resignes
Replies: 12
Views: 3651

Re: ELO-rating not adjusted when one player resignes

Yeah, we've gotten some reports of ELO problems, and our devs are looking into it. Thanks for the report, though.
by Peter_TSS
Thu Nov 21, 2013 7:28 pm
Forum: Drive On Moscow
Topic: Crash bug / before soviet phase
Replies: 10
Views: 3350

Re: Crash bug / before soviet phase

In the unlikely event you have enough time to load the game, tap the menu, tap the feedback and tap send before it crashes, that would be helpful. Also, the crash report would be really helpful. You can email the most recent reports from Moscow to the email address I just pmed you using the instruct...
by Peter_TSS
Thu Nov 21, 2013 6:13 pm
Forum: Drive On Moscow
Topic: First thoughts
Replies: 22
Views: 6242

Re: First thoughts

everything sounds nice, but I can get past the turn 7 on the campaingn, twice now it freezes on both sides Hmmm, it's not supposed to freeze until turn 12 (sorry bad joke). Is this in an AI or GC game? If you still have the game, or encounter the freeze a third time, could you submit a bug report f...
by Peter_TSS
Thu Nov 14, 2013 10:27 pm
Forum: Shenandoah General Discussion Forum
Topic: Moscow and El Al prices?
Replies: 1
Views: 1897

Re: Moscow and El Al prices?

Drive on Moscow is going to be $10 when it's released next week. We haven't decided on a price for El Alamein yet.
by Peter_TSS
Thu Oct 17, 2013 9:50 pm
Forum: Shenandoah General Discussion Forum
Topic: Bundle?
Replies: 2
Views: 1912

Re: Bundle?

We don't have any plans for a bundle, mostly because Apple doesn't make it easy for developers to do anything like that, but Bulge is currently on sale for $5.99 in celebration of the universal release, so it's a great time to pick it up.

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