Search found 168 matches
- Mon May 30, 2016 11:54 am
- Forum: Sengoku Jidai: Shadow of the Shogun
- Topic: Historical Scenarios
- Replies: 8
- Views: 2935
Re: Historical Scenarios
Wow, thanks for the rapid reply! I just wanna say I have also had issues figuring out where many of this stuff is. I have been reading many of the texts with Google Maps open on my computer, but between the changeable place names and the different romanization systems it is easy to get turned around...
- Mon May 30, 2016 3:18 am
- Forum: Sengoku Jidai: Shadow of the Shogun
- Topic: Historical Scenarios
- Replies: 8
- Views: 2935
Re: Historical Scenarios
Hello there! It has been an extremely long time since I last used this account, but I thought I might as well as I am the same person (just older). I bought and have been enjoying this game immensely. I hope this doesn't upset anyone on your team, but I prefer it to Pike & Shot - a game which I ...
- Fri Feb 24, 2006 12:30 pm
- Forum: Legion Arena & CoM
- Topic: Beta Patch V1.0101 Now Available
- Replies: 23
- Views: 14851
- Tue Feb 14, 2006 11:07 pm
- Forum: Game Ideas
- Topic: Massive Online Roleplaying game
- Replies: 41
- Views: 36862
Well, the key thing I think you are missing, kyle, is the level of the game. By level, I mean level os simlulation. All games are simulations on some level (life is too, thinking about it that way, but thats philosophy, not today's topic). If you notice, Slitherine's game has squads of around 25 - 4...
- Mon Feb 13, 2006 8:41 pm
- Forum: Legion Arena & CoM
- Topic: Modifying Map Purses
- Replies: 14
- Views: 10360
- Sat Feb 11, 2006 6:02 am
- Forum: Legion Arena & CoM
- Topic: some question in translating into Japanese
- Replies: 29
- Views: 17525
- Tue Jan 24, 2006 4:05 am
- Forum: Game Ideas
- Topic: Massive Online Roleplaying game
- Replies: 41
- Views: 36862
- Tue Jan 24, 2006 3:40 am
- Forum: Game Ideas
- Topic: Massive Online Roleplaying game
- Replies: 41
- Views: 36862
- Mon Jan 23, 2006 8:27 pm
- Forum: Game Ideas
- Topic: Massive Online Roleplaying game
- Replies: 41
- Views: 36862
- Sun Jan 22, 2006 11:22 pm
- Forum: Chariots of War
- Topic: Game End
- Replies: 11
- Views: 12612
- Sat Jan 21, 2006 2:22 am
- Forum: Chariots of War
- Topic: Game End
- Replies: 11
- Views: 12612
- Fri Jan 20, 2006 8:44 pm
- Forum: Game Ideas
- Topic: Massive Online Roleplaying game
- Replies: 41
- Views: 36862
- Fri Jan 20, 2006 8:42 pm
- Forum: Legion Arena & CoM
- Topic: More Troop Types?
- Replies: 16
- Views: 10711
- Thu Jan 19, 2006 3:49 am
- Forum: Legion Arena & CoM
- Topic: Carthaginian army
- Replies: 12
- Views: 7252
Maybe not. just look turn so your shoulder is to your enemy and look down your side. If you stretch your arm, it might be used as a good sight. Release the rock or bullet when it is in front of your chest, right? I have never tried, so don't trust me, I am just speculating. I like the information on...
- Wed Jan 18, 2006 9:01 pm
- Forum: Legion Arena & CoM
- Topic: balancing LA
- Replies: 16
- Views: 10276
If someone wants to balance the upgrades, go for it. I am currently just wroking on the units. Ps, Sum1won is right about anti-skills, swordsman is a better alternative. Pps, if my mod wroks right, it should correct the discrepency between spearmen and light infantry. Update, I have been thinking ab...
- Wed Jan 18, 2006 3:52 am
- Forum: Legion Arena & CoM
- Topic: balancing LA
- Replies: 16
- Views: 10276
Balancing LA Cont.
OK, after figuring out the cost we need to find out the value. This is a little bit trickier. To do this, I have gone through and averaged every stat between every unit. I know that , for example, some units don't do range damage, but I figure this will compensate for the fact that, in the end, a un...
- Wed Jan 18, 2006 3:11 am
- Forum: General Discussion
- Topic: Resource - The CIA World Factbook
- Replies: 4
- Views: 4117
- Wed Jan 18, 2006 3:11 am
- Forum: Legion Arena & CoM
- Topic: balancing LA
- Replies: 16
- Views: 10276
Oh, I know I have been unclear. I have not been in a very clear mood today. Sorry. You are right, but you forget that multiplying is simpler than dividing, so the ratio between x/1, y/3, and z/3 is the same as 3x, 1y, and 1z. Just multiplying everything by three. But you will see I had to change it ...
- Wed Jan 18, 2006 3:04 am
- Forum: Legion Arena & CoM
- Topic: A Mathematical Analysis of the Value of Various Skills
- Replies: 15
- Views: 7796
Re: A Mathematical Analysis of the Value of Various Skills
Hahaha! I have the full game now, so nothing can stop me from checking the value of skills, based on the real numbers! :twisted: First, I have seen a claim that the anti ~ skills are worthless, so I am going to compare them to the other availible skills at various levels. This will be hard because ...
- Wed Jan 18, 2006 2:27 am
- Forum: General Discussion
- Topic: Resource - The CIA World Factbook
- Replies: 4
- Views: 4117