Hahaha! I have the full game now, so nothing can stop me from checking the value of skills, based on the real numbers!
First, I have seen a claim that the anti ~ skills are worthless, so I am going to compare them to the other availible skills at various levels. This will be hard because of the sheer number of pathways that the unit can take, so I will start small. I will use the following equation (the underlines are just to highlight the variables):
((Damage_if_a_Hit Were_Scored / Possibility_to_Hit) * 10 - Enemy_Health) - ((Enemy_Damage_if_a_Hit Were_Scored / Enemy_Possibility_to_Hit) * 10 - Health)
The "x100" is just to make the numbers bigger (meaning, not negative). Ok, Peasant against various infantry, level 2.
The possible upgrades are:
Dodge
Endurance
Swordsman
Officers
and at level 2 the following is added:
Drill
Anti Infantry Specialist
I will ignore drill and Officers, as they do not effect combat directly and the impacts of it are very (incredibly) hard to place numbers on. So, peasant vs peasant, the normal stats are:
Damage_if_a_Hit_Were_Scored = (7 Damage - 1 Armor + 1 Concuss) = 7
Chance_to_Hit = 3/50 Attack Chance * 99/100 Inverse of Opponent's Dodge Chance = 297 / 5,000
7 * 297 =
2,079 / 5,000 =
0.4158 * 100 =
41.58 - 25 = 16.58 damage
The peasants, of course, are an even 16.58 - 16.58 right now, but lets try adding upgrades:
Dodge:
3/50 enemy attack chance * 47/50 inverse of allied dodge chance = 141 / 2,500 (or 282 / 5,000)
7 * 282 / 5,000 * 100 =
39.48 - 26 (increased health) = 13.48
Ok, 16.58 - 13.48 = 3.1 greater damage. Not too bad. Now for Endurance:
41.58 - 31 (greatly increased health) = 10.58!
So, 16.58 - 10.58 = 6, making Endurance almost twice as good a first choice in Peasant v Peasant as Dodge! Now for Swordsman:
9 / 100 Improved Attack * 99 / 100 = 891 / 10,000 (445.5 / 5,000)
7 * 445.5 / 5,000 * 100 = 62.37
62.37 - 25 = 47.37
So swordsman first upgrade comes out, 47.37 - 16.58 = 30.79, making it an incredible increase over everything else. So, first upgrade, go swords.
I will spare the reader the equations this time, but will produce some if you want proof. Here are the combinations and their difference. The Anti - Skill's instant kill will be represented as a percentage of enemy health (because, if there are 20 legionaries, and one insant-dies, that is 1/20th the total health).
Dodge + Endurance = 9.1
Dodge + Swordsman = 33.89
Dodge + Anti-Infatry = 5.35
Endurance + Swordsman = 36.79
Endurance + Anti Infantry = 8.25
Swordsman + Anti Infatry = 33.04
So, at least in Peasant v peasant at level 2, anti infantry is NOT worth it, the worst combo is Dodge + Anti Infantry (guesses at what the corresponding worst first 2 upgrades are?) and the best combo is endurance + swordsman. I will get around to more units later.
*NOTE* All above numbers have been rounded up by my calculator, and so might not be the EXACT one.