Search found 21 matches

by Munin
Sun Jul 20, 2014 9:09 pm
Forum: Buzz Aldrin's Space Program Manager : Early Access Beta Forum
Topic: [Translations] German language
Replies: 12
Views: 3764

Re: [Translations] German language

I just want to ask about your time schedule for translating the game because I've heard you will finish the game till the end of the year.

Munin
by Munin
Sun Jul 20, 2014 9:05 pm
Forum: Buzz Aldrin's Space Program Manager : Early Access Beta Forum
Topic: [BUG] Lunar Probes dependencies
Replies: 1
Views: 1909

[BUG] Lunar Probes dependencies

Hey, I play the latest version (0.7.23.1) - GSA Campaign. For my Lunar probes I've choosen the "american way" (Pioneer 4, Ranger 3, Pioneer 2, Surveyor) Now a short term goal forces me to bring a sample return to earth. So I opened the only sample return mission (Luna 15) but if I schedule...
by Munin
Sun Jul 20, 2014 7:09 pm
Forum: Buzz Aldrin's Space Program Manager : Early Access Beta Forum
Topic: [Bug] Personnel Selection
Replies: 3
Views: 2224

[Bug] Personnel Selection

Hey Guys, I found 2 bugs in personnel selection screen (Version 0.7.23.1). 1. If I have more than 8 people in a department, a second page is used. But the page number (in the grey bitton between page up and page down arrow), you've added in a previous version, is missing. 2. If I scroll down in my p...
by Munin
Wed Jan 22, 2014 5:03 pm
Forum: Buzz Aldrin's Space Program Manager : Tech Support
Topic: [BUG] Costs for Direct Ascent
Replies: 3
Views: 957

[BUG] Costs for Direct Ascent

Hi, I wanna report a bug within the Gemini Direct Ascent. For the mission steps "Lunar Flyby", Lunar Orbital Flight" and "Direct Ascent" the mission costs are statet with -2147549000.0 (in R&D and mission assembly screen) Also something seems to be wrong with the mission...
by Munin
Sat Jan 18, 2014 5:11 pm
Forum: Buzz Aldrin's Space Program Manager : Tech Support
Topic: [UI-BUG] [REPORTED] Minimum Reliability and Graphic X-15
Replies: 1
Views: 745

[UI-BUG] [REPORTED] Minimum Reliability and Graphic X-15

Hi, I just installed V 7.0.14 and started a new game. First program I've opened was X-15. The program told me, that the minimum reliability for X-15 will be 5% but in R&D it is 0% (like before the patch). Minimum Reliability.jpg After ending the turn, the "Mission Component Detail" scr...
by Munin
Sun Jan 05, 2014 9:17 pm
Forum: Buzz Aldrin's Space Program Manager : Tech Support
Topic: [NOT A BUG] Dead astronauts during apollo failure
Replies: 1
Views: 790

[NOT A BUG] Dead astronauts during apollo failure

Hi, I've sent an Apollo crew to test the Lunar Modul in Moon orbit. (the mision direct before Apollo Moon landing). The test was o.k. but on the way back to Earth there was a failure and the mission has ended. But strangely no one of my astronauts died. (there was no message at the beginning of the ...
by Munin
Thu Jan 02, 2014 9:24 pm
Forum: Buzz Aldrin's Space Program Manager : Tech Support
Topic: [BUG?] Unexpected end of game
Replies: 2
Views: 914

[BUG?] Unexpected end of game

Hi, I went to SET-building and clicked "view assignments". After clicking "Done" I was a little impatient and clicked in direction of the "Back to space complex" button and the game kicked me out to the start screen (that one with the "new", "load", ...
by Munin
Thu Jan 02, 2014 3:18 pm
Forum: Buzz Aldrin's Space Program Manager : Tech Support
Topic: [FIXED] Missing Engineers
Replies: 2
Views: 1677

Re: [BUG] Missing Engineers

Helly Nacho84,

you are right. This was exactly the way I was looking for my engineers!

Thanks for your answer.

Bye. bye
by Munin
Sun Dec 29, 2013 6:58 pm
Forum: Buzz Aldrin's Space Program Manager : Early Access Beta Forum
Topic: Astronaut for uncrewed mission?
Replies: 1
Views: 813

Astronaut for uncrewed mission?

Hi,

I wanna schedule the mercury uncrewed mission. But it is not possible because all my astronauts are currently in advanced training. Is it reasonable that I need an astronaut for such kind of mission or just a bug?

Bye for now

Munin
by Munin
Sun Dec 29, 2013 6:36 pm
Forum: Buzz Aldrin's Space Program Manager : Tech Support
Topic: [FIXED] Missing Engineers
Replies: 2
Views: 1677

[FIXED] Missing Engineers

Hi,

I wanna report a bug.

I already had 10 engineers (all at work in projects). Than I upgraded the SET center, hired 4 more (in total now I should have 14). The Personal files shows 14 but in personnel selection I have only 10.

Please have a look at the savegames.

Bye for now

Munin
by Munin
Wed Dec 11, 2013 11:18 pm
Forum: Buzz Aldrin's Space Program Manager : Early Access Beta Forum
Topic: Illogical Reliability Penalization
Replies: 3
Views: 969

Re: Illogical Reliability Penalization

I found the folder - here are the savefiles.

Bye for now
by Munin
Wed Dec 11, 2013 11:07 pm
Forum: Buzz Aldrin's Space Program Manager : Early Access Beta Forum
Topic: Illogical Reliability Penalization
Replies: 3
Views: 969

Re: Illogical Reliability Penalization

Hello Nacho84,

sure, I'l send you the latest savefiles. Where can I find this?

Bye for now
by Munin
Wed Dec 11, 2013 9:15 pm
Forum: Buzz Aldrin's Space Program Manager : Early Access Beta Forum
Topic: Illogical Reliability Penalization
Replies: 3
Views: 969

Illogical Reliability Penalization

Hi, I've a question regarding "Reliability Penalization" for Lunar program "Direct Ascent". I successfully launched the 1st mission "Uncrewed Lunar Flyby Test" Then I jumped over the "Lunar Flyby" directly to "Uncrewed Lunar Orbital Flight Test" I ac...
by Munin
Tue Dec 10, 2013 9:35 pm
Forum: Buzz Aldrin's Space Program Manager : Tech Support
Topic: Minor Bug X15 Mission Points
Replies: 2
Views: 807

Re: Minor Bug X15 Mission Points

I wrote "unmanned" not "unturtled" :wink: However, I think the guys who decided on the next budget (where I need the prestige for) are not so much interested in turtles than in men.
by Munin
Tue Dec 10, 2013 9:28 pm
Forum: Buzz Aldrin's Space Program Manager : Early Access Beta Forum
Topic: Question about Mission failures
Replies: 4
Views: 1908

Question about Mission failures

Hi, I noticed the following: 1. I saved a game at the beginning of the turn. 2. I assigned a mission. (Mercury) 3. The mission failed. (Mercury catastrophic failure) 4. I loaded the savegame (see 1.), assigned the mission again and it failed again. (I tried it 10 or 15 times) 5. If I load the game (...
by Munin
Tue Dec 10, 2013 9:04 pm
Forum: Buzz Aldrin's Space Program Manager : Tech Support
Topic: Minor Bug X15 Mission Points
Replies: 2
Views: 807

Minor Bug X15 Mission Points

Hi, I've finished all 3 X15 missions sucessfully. Some seasons later I had a look in the "Mission Summary" screen. For "Flight Test" and "Experimental Test II" there are "Points Earned 110" and "Points Deduced 110" only for "Experimental Test I&...
by Munin
Tue Dec 10, 2013 6:16 pm
Forum: Buzz Aldrin's Space Program Manager
Topic: Sputnik Track Record
Replies: 1
Views: 716

Sputnik Track Record

I started a new game with version 0.78. After 1st successful Sputnik flight (that one which has 1 season duration) I launched the other one (3 seasons). After the first season you can see under Sputnik R&D "used: 2; successful: 2". In the second season, the mission failed. I think for ...
by Munin
Tue Nov 26, 2013 1:02 pm
Forum: Buzz Aldrin's Space Program Manager : Tech Support
Topic: Missing launch pad
Replies: 2
Views: 895

Re: Missing launch pad

Sorry - my fault. I opened "Sputnik", "Pioneer 4" (Lunar Flyby) and "X15" without having a launch pad ... but after opening "Explorer" mission now I have it!
by Munin
Sun Nov 24, 2013 6:29 pm
Forum: Buzz Aldrin's Space Program Manager : Early Access Beta Forum
Topic: Flight controllers
Replies: 2
Views: 1040

Flight controllers

If I have to assign the flight controllers during 2nd / 3rd / ... season of the extended missions (e.g. Sputnik), I have to assign a "Booster" specialist even though there is no need for. Maybe you can save this man so I can put it to a parallel mission. b.t.w. Do the Flight Director has a...
by Munin
Sun Nov 24, 2013 6:17 pm
Forum: Buzz Aldrin's Space Program Manager : Tech Support
Topic: Missing launch pad
Replies: 2
Views: 895

Missing launch pad

After updating to 0.76 I miss the launch pads in the background of the standard game window (behind the Vehicle Assembly Building) which normally appear if I build / expand the Vehicle Assembly Building.

Greetings

Munin

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