Hey Guys,
I found 2 bugs in personnel selection screen (Version 0.7.23.1).
1. If I have more than 8 people in a department, a second page is used. But the page number (in the grey bitton between page up and page down arrow), you've added in a previous version, is missing.
2. If I scroll down in my personnel file, select the 7th or 8th employee and maybe send him or her to advanced training, the program jumps to the 1st employee of the selected page. If I want to send my personnel one after another to advanced training, the scrolling is a pain ... I think you've already implemented a code to stay at the bottom of the personnel selection page after an action in a previous version of the game.
Bye for now
Munin
[Bug] Personnel Selection
Re: [Bug] Personnel Selection
Hello Munin,
Thanks for reporting this. We'll look into it.
Cheers,
Thanks for reporting this. We'll look into it.
Cheers,
Re: [Bug] Personnel Selection
This. I strongly second this.2. If I scroll down in my personnel file, select the 7th or 8th employee and maybe send him or her to advanced training, the program jumps to the 1st employee of the selected page. If I want to send my personnel one after another to advanced training, the scrolling is a pain ... I think you've already implemented a code to stay at the bottom of the personnel selection page after an action in a previous version of the game.
Also, I think it would be nice if the "available" personal hed the "available" status in green letters or otheriwise color-identified. This would really help with quickly identifying employees in huge departments (25+ in mission control late in the game) that are out of training. I imagine this will become even more pressing when we will be dealing with 30+ people in departments and space stations later.

Re: [Bug] Personnel Selection
OK, I've just fixed this one. You'll get this in the next patch. Agreed it was a pain, feels a lot better now!Sabratha wrote:This. I strongly second this.2. If I scroll down in my personnel file, select the 7th or 8th employee and maybe send him or her to advanced training, the program jumps to the 1st employee of the selected page. If I want to send my personnel one after another to advanced training, the scrolling is a pain ... I think you've already implemented a code to stay at the bottom of the personnel selection page after an action in a previous version of the game.
Also, I think it would be nice if the "available" personal hed the "available" status in green letters or otheriwise color-identified. This would really help with quickly identifying employees in huge departments (25+ in mission control late in the game) that are out of training. I imagine this will become even more pressing when we will be dealing with 30+ people in departments and space stations later.
Cheers,