I voted against any more oil for the Axis because I beleive the current levels are close to being correct. However, I would not be opposed to a minor adjustment; say increasing Axis oil by 50 or so to start the War, or slightly reducing oil consumption of some units.
My recollection is that the ...
Search found 31 matches
- Tue Dec 21, 2010 12:18 am
- Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
- Topic: poll do axis need more oil
- Replies: 63
- Views: 11334
- Tue Dec 21, 2010 12:06 am
- Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
- Topic: where is the joy in this game
- Replies: 58
- Views: 8557
- Thu Dec 16, 2010 12:13 am
- Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
- Topic: where is the joy in this game
- Replies: 58
- Views: 8557
Soh,
You are correct that the Germans have a big problem with oil. But it is not an insurmountable one and simulates historical fact. The Axis player has several possible ways of dealing with this oil shortage. One is to capture the Russian oil fields in the Caucus, another is to capture the Middle ...
You are correct that the Germans have a big problem with oil. But it is not an insurmountable one and simulates historical fact. The Axis player has several possible ways of dealing with this oil shortage. One is to capture the Russian oil fields in the Caucus, another is to capture the Middle ...
- Mon Dec 06, 2010 5:15 pm
- Forum: Commander Europe at War : AAR's
- Topic: Plan Z - Game aborted (GS 2.0g Beta)
- Replies: 170
- Views: 36569
- Mon Dec 06, 2010 4:55 pm
- Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
- Topic: Low security in PBEM
- Replies: 40
- Views: 5769
One improvement I would like to see which I think would go some way to dispelling the perception of cheating is a proper Replay feature. I think we have all experienced the situation where we end our turn feeling comfortable about our troop displacements only to start our next turn to discover that ...
- Thu Dec 02, 2010 2:02 am
- Forum: Commander Europe at War : Opponent Finder
- Topic: Looking for an opponent for GS 1.07
- Replies: 0
- Views: 604
Looking for an opponent for GS 1.07
I am an experienced player. I prefer Allies but will play mirror games if you want. If interested please email me at bob-basement@telus.net
- Thu Nov 04, 2010 12:16 am
- Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
- Topic: suggestion for DD units in GS v2.0
- Replies: 30
- Views: 4763
- Fri Oct 29, 2010 9:17 pm
- Forum: Commander Europe at War : AAR's
- Topic: Losing England AAR: the (failed) Comeback (game over)
- Replies: 88
- Views: 26717
Shore bombardent can even be deadly against units in fortifications. In one game I played my opponent did 5 points of damage in one turn against my Malta garrison using the 2 Italian BBs, the Italian DD, the Italain Tac and the Italian fighter. I stupidly forgot to reinforce the garrison and the ...
- Fri Oct 22, 2010 8:44 pm
- Forum: Commander Europe at War : AAR's
- Topic: AAR: Operation Barbarossa-Fortress Europa(no Massina please)
- Replies: 164
- Views: 32976
- Fri Oct 22, 2010 6:08 pm
- Forum: Commander Europe at War : AAR's
- Topic: AAR: Operation Barbarossa-Fortress Europa(no Massina please)
- Replies: 164
- Views: 32976
I am a tech junkie myself, so what I am curious about is how many labs Supermax has built. With his initial heavy losses in Poland and bulding 5 TACs I am thinking not many. But I could well be wrong. Time will tell (I'm sure Max won't).
My prediction by the way is that Max will launch Sealion in ...
My prediction by the way is that Max will launch Sealion in ...
- Wed Oct 06, 2010 5:35 am
- Forum: Commander Europe at War : AAR's
- Topic: The tortoise and the hare (War is over)
- Replies: 197
- Views: 62610
- Tue Oct 05, 2010 3:56 pm
- Forum: Commander Europe at War : AAR's
- Topic: The tortoise and the hare (War is over)
- Replies: 197
- Views: 62610
- Mon Oct 04, 2010 8:11 pm
- Forum: Commander Europe at War : AAR's
- Topic: The tortoise and the hare (War is over)
- Replies: 197
- Views: 62610
From my own limited experience defending against sealion ( 3 times now with 1.05 or 1.07) I offer the following tips:
1. It is generally best to defend the beaches rather than trying to counterattack his landing force. Ideally you try and cover every single possible landing hex. However, I try and ...
1. It is generally best to defend the beaches rather than trying to counterattack his landing force. Ideally you try and cover every single possible landing hex. However, I try and ...
- Tue Sep 21, 2010 5:52 pm
- Forum: Commander Europe at War : AAR's
- Topic: Ronnie (axis) vs. Neil (allies) with GS v1.10g (Game Over)
- Replies: 95
- Views: 21425
- Mon Sep 20, 2010 3:53 pm
- Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
- Topic: Example of how new Amphibious landings will work
- Replies: 42
- Views: 6609
I just wanted to tell you all that there are several limitation in the game engine. E. g. one unit per hex and how units move. So we can't do everything we like. E. g. it's a basic functionality deep in the game engine that units in a hex stop movement if it's not possible to move around. Only air ...
- Sun Sep 19, 2010 4:54 pm
- Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
- Topic: Questions concerning production and a possible bug
- Replies: 8
- Views: 1455
With respect to my last post, does anyone know if I now have it right? Is this how production works?
I notice someone else recently posted asking questions about why in the 43 scenario the Germans get 201 pps and I must admit I can't figure it out myself.
Even in the 39 scenario by my calculations ...
I notice someone else recently posted asking questions about why in the 43 scenario the Germans get 201 pps and I must admit I can't figure it out myself.
Even in the 39 scenario by my calculations ...
- Sun Sep 19, 2010 3:56 pm
- Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
- Topic: Example of how new Amphibious landings will work
- Replies: 42
- Views: 6609
- Sat Sep 18, 2010 11:07 pm
- Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
- Topic: Some disagreement with the Commander Grand Strategy
- Replies: 64
- Views: 11012
I just wish that they would make a game that had all of the realistic aspects of GS (air attack limits, amphibious landings, sub rules, realistic map, etc.) without shutting off half of the map and constricting the Axis player to a historical time line of events.
The problem is that, at least in ...
The problem is that, at least in ...
- Fri Sep 17, 2010 9:22 pm
- Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
- Topic: Example of how new Amphibious landings will work
- Replies: 42
- Views: 6609
Sealion is always a risky operation for the germans and it will be on the future no matter the new upcoming amphibious capabilities. Keep in mind that each amphibious attack (regardless this attack is successful or not) in an occupied hex will spend 1 amphibious germany point so a massive german ...
- Fri Sep 17, 2010 7:03 pm
- Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
- Topic: Example of how new Amphibious landings will work
- Replies: 42
- Views: 6609