Search found 31 matches

by harrybanana
Tue Dec 21, 2010 12:18 am
Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
Topic: poll do axis need more oil
Replies: 63
Views: 8912

I voted against any more oil for the Axis because I beleive the current levels are close to being correct. However, I would not be opposed to a minor adjustment; say increasing Axis oil by 50 or so to start the War, or slightly reducing oil consumption of some units. My recollection is that the Ital...
by harrybanana
Tue Dec 21, 2010 12:06 am
Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
Topic: where is the joy in this game
Replies: 58
Views: 7314

The real issue here, IMHO, is between playablity and realism. Playability equates with how enjoyable the game is to play. For many players the more options available to the Axis and Allies (invading the US, building many tanks and aircraft, sea invasions with large armies early in the game, etc.) th...
by harrybanana
Thu Dec 16, 2010 12:13 am
Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
Topic: where is the joy in this game
Replies: 58
Views: 7314

Soh, You are correct that the Germans have a big problem with oil. But it is not an insurmountable one and simulates historical fact. The Axis player has several possible ways of dealing with this oil shortage. One is to capture the Russian oil fields in the Caucus, another is to capture the Middle ...
by harrybanana
Mon Dec 06, 2010 5:15 pm
Forum: Commander Europe at War : AAR's
Topic: Plan Z - Game aborted (GS 2.0g Beta)
Replies: 170
Views: 31739

Just one question, if I cut off th Caucasus, will the Soviets still be able to rail units there? He obviously won't be able to rail units from the rest of Russia into or out of the Caucasus or vice versa; but he will be able to rail units in the Caucasus that are in supply level 4 to controlled cit...
by harrybanana
Mon Dec 06, 2010 4:55 pm
Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
Topic: Low security in PBEM
Replies: 40
Views: 5049

One improvement I would like to see which I think would go some way to dispelling the perception of cheating is a proper Replay feature. I think we have all experienced the situation where we end our turn feeling comfortable about our troop displacements only to start our next turn to discover that ...
by harrybanana
Thu Dec 02, 2010 2:02 am
Forum: Commander Europe at War : Opponent Finder
Topic: Looking for an opponent for GS 1.07
Replies: 0
Views: 488

Looking for an opponent for GS 1.07

I am an experienced player. I prefer Allies but will play mirror games if you want. If interested please email me at bob-basement@telus.net
by harrybanana
Thu Nov 04, 2010 12:16 am
Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
Topic: suggestion for DD units in GS v2.0
Replies: 30
Views: 4051

I think there was actually an incident during the landings in Sicily where some American destroyers were engaged by some panzers of he HG Division. As I recall the panzers realized very quickly that they were outclassed and withdrew. I am also of the opinion that the DDs in the game are actually com...
by harrybanana
Fri Oct 29, 2010 9:17 pm
Forum: Commander Europe at War : AAR's
Topic: Losing England AAR: the (failed) Comeback (game over)
Replies: 88
Views: 22797

Shore bombardent can even be deadly against units in fortifications. In one game I played my opponent did 5 points of damage in one turn against my Malta garrison using the 2 Italian BBs, the Italian DD, the Italain Tac and the Italian fighter. I stupidly forgot to reinforce the garrison and the nex...
by harrybanana
Fri Oct 22, 2010 8:44 pm
Forum: Commander Europe at War : AAR's
Topic: AAR: Operation Barbarossa-Fortress Europa(no Massina please)
Replies: 164
Views: 27727

Max shows his research situation in a post dated 22nd Oct (previous page of thread) just before invading Cairo. It doesn't look that bad. 7 labs; 1I, 2Arm, 2Air, 1 Nav, 1 gen. I don't think he could do Sealion in spring of '41 as he has to do a reasonably strong Barbarossa using all that oil he pre...
by harrybanana
Fri Oct 22, 2010 6:08 pm
Forum: Commander Europe at War : AAR's
Topic: AAR: Operation Barbarossa-Fortress Europa(no Massina please)
Replies: 164
Views: 27727

I am a tech junkie myself, so what I am curious about is how many labs Supermax has built. With his initial heavy losses in Poland and bulding 5 TACs I am thinking not many. But I could well be wrong. Time will tell (I'm sure Max won't). My prediction by the way is that Max will launch Sealion in Ap...
by harrybanana
Wed Oct 06, 2010 5:35 am
Forum: Commander Europe at War : AAR's
Topic: The tortoise and the hare (War is over)
Replies: 197
Views: 44173

This is exactly true for all powers except Germany. None of them were ready for war and could not form high quality units until some time. Britain starts below the threshold and that means they can't form high quality units or repair losses without introducing lower quality new recruits. It took ti...
by harrybanana
Tue Oct 05, 2010 3:56 pm
Forum: Commander Europe at War : AAR's
Topic: The tortoise and the hare (War is over)
Replies: 197
Views: 44173

One thing I'm uncertian off is where to place my CV, it would be quite vulnerable if it is placed near London. Personally I like to put the CV into the Cardiff port. From here it can attack any German transports approaching the Southwest part of England, while still getting the +2 port defence. The...
by harrybanana
Mon Oct 04, 2010 8:11 pm
Forum: Commander Europe at War : AAR's
Topic: The tortoise and the hare (War is over)
Replies: 197
Views: 44173

From my own limited experience defending against sealion ( 3 times now with 1.05 or 1.07) I offer the following tips: 1. It is generally best to defend the beaches rather than trying to counterattack his landing force. Ideally you try and cover every single possible landing hex. However, I try and k...
by harrybanana
Tue Sep 21, 2010 5:52 pm
Forum: Commander Europe at War : AAR's
Topic: Ronnie (axis) vs. Neil (allies) with GS v1.10g (Game Over)
Replies: 95
Views: 17951

This may not be the best place to post this but I'll do so anyway. First I love all (or at least almost all) the changes you guys have made. But there are still a few things that I find unrealistic (and therefore unsatisfying) in the game. One of these has to do with how amphibious landings are cond...
by harrybanana
Mon Sep 20, 2010 3:53 pm
Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
Topic: Example of how new Amphibious landings will work
Replies: 42
Views: 5637

I just wanted to tell you all that there are several limitation in the game engine. E. g. one unit per hex and how units move. So we can't do everything we like. E. g. it's a basic functionality deep in the game engine that units in a hex stop movement if it's not possible to move around. Only air ...
by harrybanana
Sun Sep 19, 2010 4:54 pm
Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
Topic: Questions concerning production and a possible bug
Replies: 8
Views: 1280

With respect to my last post, does anyone know if I now have it right? Is this how production works? I notice someone else recently posted asking questions about why in the 43 scenario the Germans get 201 pps and I must admit I can't figure it out myself. Even in the 39 scenario by my calculations, ...
by harrybanana
Sun Sep 19, 2010 3:56 pm
Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
Topic: Example of how new Amphibious landings will work
Replies: 42
Views: 5637

We would have to bring up again the minelaying submarine activity example as the thing that would simulate the fact that ships can not pass over a spotted sub. So the blocking element would be a heavily mined sea zone represented by the sub unit. Again with respect I think this is just a rationaliz...
by harrybanana
Sat Sep 18, 2010 11:07 pm
Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
Topic: Some disagreement with the Commander Grand Strategy
Replies: 64
Views: 8886

I just wish that they would make a game that had all of the realistic aspects of GS (air attack limits, amphibious landings, sub rules, realistic map, etc.) without shutting off half of the map and constricting the Axis player to a historical time line of events. The problem is that, at least in my...
by harrybanana
Fri Sep 17, 2010 9:22 pm
Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
Topic: Example of how new Amphibious landings will work
Replies: 42
Views: 5637

Sealion is always a risky operation for the germans and it will be on the future no matter the new upcoming amphibious capabilities. Keep in mind that each amphibious attack (regardless this attack is successful or not) in an occupied hex will spend 1 amphibious germany point so a massive german am...
by harrybanana
Fri Sep 17, 2010 7:03 pm
Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
Topic: Example of how new Amphibious landings will work
Replies: 42
Views: 5637

A sub is spotted in GS only if the sub has attacked a naval unit or if a surface naval unit has run into a sub unit: this is a spotted and visible sub unit. But I think that you are referring to another kind of "spotting": when you know that there is a sub in a single hex but the sub is n...

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