I have seen many players with a completely unbalanced unit type composition (too many battleships, too much artillery etc). So I would just like to get everybody's opinion on what the perfect unit balance is, that just feels natural. This is mine.
LAND
6 infantry
2 heavy infantry
2 engineer
1 ...
Search found 363 matches
- Fri Jul 24, 2026 8:50 pm
- Forum: Order of Battle Series
- Topic: best unit type balance
- Replies: 4
- Views: 765
- Fri Jul 24, 2026 8:41 pm
- Forum: Order of Battle Series
- Topic: Shock stat?
- Replies: 2
- Views: 1020
Re: Shock stat?
How exactly does this stat work?
I know it affects Efficiency, but its value ranges from 10 to 25 (I think I've even seen 5, but never more than 25), so how does that number translate into the actual reduction of Efficiency?
For example, a strategic bomber with a Shock value of 25 is supposed to ...
- Fri Jul 24, 2026 8:38 pm
- Forum: Order of Battle Series
- Topic: Why couldn't I spawn fighter aircraft at this airfield?
- Replies: 2
- Views: 499
Re: Why couldn't I spawn fighter aircraft at this airfield?
Could anyone explain why I could not spawn fighter aircraft at this airfield but could spawn reconnaissance aircraft there? Is it because the airfield has already allocated 9 supplies to maintain the 3 G3M bombers in the air, and the remaining 1 supply is not enough to get another 3-supply-costing ...
- Fri Jun 05, 2026 7:05 pm
- Forum: Order of Battle Series
- Topic: classes.txt stats?
- Replies: 7
- Views: 3109
Re: classes.txt stats?
but these are classes. not individual units. Are you sure those numbers are those large ship/small ship etc stats? Because why would whole classes have those?
I assume that this is the order in which the types of variables are displayed, not the values of the variables
ah that makes sense ...
- Sun May 31, 2026 8:11 am
- Forum: Order of Battle Series
- Topic: classes.txt stats?
- Replies: 7
- Views: 3109
Re: classes.txt stats?
Hi guys, could someone tell me what each of the numbers under "stats" stands for? Many thanks
It's the actual "stats" of units and how they will be displayed in the bottom UI.
Ships have stats like "naval small/large attack/defense", ground troops "infantry/vehicle attack/defense" and air ...
- Sun May 24, 2026 8:52 am
- Forum: Order of Battle Series
- Topic: Quick Tournament 1
- Replies: 4
- Views: 1160
Re: Quick Tournament 1
So since our first tournament was taking far too long, we decided to do another small, quick tournament only for players who can make at least 1 move per day on average. And here are the results!!!
- Sun May 24, 2026 8:51 am
- Forum: Order of Battle Series
- Topic: Quick Tournament 1
- Replies: 4
- Views: 1160
Quick Tournament 1
FORMAT
- like Champions' League: Everybody plays everybody else twice
MAPS
- each player can choose one map or both players agree on one map together
- only the original maps, that have 15-20 turns and are 50/50 fully balanced (e.g. GI's vs Bersaglieri, Wake Island Assault, Operation Cobra etc ...
- like Champions' League: Everybody plays everybody else twice
MAPS
- each player can choose one map or both players agree on one map together
- only the original maps, that have 15-20 turns and are 50/50 fully balanced (e.g. GI's vs Bersaglieri, Wake Island Assault, Operation Cobra etc ...
- Sun May 24, 2026 8:35 am
- Forum: Order of Battle Series
- Topic: classes.txt stats?
- Replies: 7
- Views: 3109
Re: classes.txt stats?
Yes thanks.terminator wrote: Sun May 24, 2026 5:51 am Do you notice that the stats are exactly the same for the other ships?
Classes.txt.jpg
But I can't figure out what they actually mean
- Sun May 17, 2026 4:55 pm
- Forum: Order of Battle : World War II - Scenario Design
- Topic: Multiplayer map 1vs1 - Guadalcanal and New Georgia v.4.8
- Replies: 20
- Views: 24055
Re: Multiplayer map 1vs1 - Guadalcanal and New Georgia v.4.8
version 4.8
reduced the number of planes for the first 15 turns, just like I was done with ships previously. This is to create the opportunity for a nice landing and maybe a battle of Savo Island without too much inteference from planes
reduced the maximum number of fighters to 4. I.e. 8 planes ...
reduced the number of planes for the first 15 turns, just like I was done with ships previously. This is to create the opportunity for a nice landing and maybe a battle of Savo Island without too much inteference from planes
reduced the maximum number of fighters to 4. I.e. 8 planes ...
- Sun May 10, 2026 5:27 pm
- Forum: Order of Battle Series
- Topic: classes.txt stats?
- Replies: 7
- Views: 3109
classes.txt stats?
Hi guys, could someone tell me what each of the numbers under "stats" stands for? Many thanks
[CARRIER]
id = 13
category = naval
stats = 6, 7, 12, 3, 2, 10, 11, 4, 15, 14
group = carrier
supportAA
airCarrier
spotter
radar
slowRepair
[CARRIER]
id = 13
category = naval
stats = 6, 7, 12, 3, 2, 10, 11, 4, 15, 14
group = carrier
supportAA
airCarrier
spotter
radar
slowRepair
- Wed May 06, 2026 5:36 pm
- Forum: Order of Battle : World War II - Scenario Design
- Topic: I still love this game!
- Replies: 8
- Views: 4691
Re: I still love this game!
My favorite Campaign is the Japanese Rising Sun.
I feel like a player-made Campaign or a DLC (Pacific Domination) to follow-up the original game would be fascinating and enjoyable.
Suggested scenarios:
- MIdway Redux
- Aleutian Expanse
- Eastern Redoubt (Conquest of the Hawaiian Islands)
As I ...
- Sat May 02, 2026 6:20 pm
- Forum: Order of Battle : World War II - Scenario Design
- Topic: Multiplayer map - Normandy and Paris 2.1
- Replies: 12
- Views: 7739
Re: Multiplayer map - Normandy and Paris 2.0
In version 2.0
- allied ships that come near Cherbourg and the Cote d'Albatre before they are under allied control will be sunk automatically (to simulate hidden mines and force players to land on the neighbouring beaches first and conquer the two locations by land. This will give Germany two ...
- allied ships that come near Cherbourg and the Cote d'Albatre before they are under allied control will be sunk automatically (to simulate hidden mines and force players to land on the neighbouring beaches first and conquer the two locations by land. This will give Germany two ...
- Sun Apr 26, 2026 6:03 pm
- Forum: Order of Battle Series
- Topic: unit navigator tool not working?
- Replies: 12
- Views: 15580
Re: unit navigator tool not working?
Yeah. Imagine if everybody pays once 5 USD or something, we can probably cover the expenses for 10-20 yearsrjslaw wrote: Mon Apr 20, 2026 5:45 amThe Unit Navigator is amazing Dragos! Let us know how we can support it if you need that!dragos wrote: Sun Feb 08, 2026 9:01 pm Hi everybody,
I hosted the unit navigator tool here:
https://worldwar2.ro/game
- Fri Apr 17, 2026 7:05 pm
- Forum: Order of Battle : World War II - Scenario Design
- Topic: LIST OF ALL PLAYER-MADE MAPS
- Replies: 12
- Views: 14154
Re: LIST OF ALL PLAYER-MADE MAPS
just posting again to keep it on the top for new players
- Tue Apr 14, 2026 7:13 pm
- Forum: Order of Battle : World War II - Scenario Design
- Topic: Multiplayer map - Normandy and Paris 2.1
- Replies: 12
- Views: 7739
Re: Multiplayer map - Normandy and Paris 1.2
In v.1.2
- added some railways for German reinforcements
- finetuned the reinforcement mechanics for Germany
- made it impossible to invade Cherbourg and the Cote d'Albatre by sea. Now the allies have to land on the beaches, and advance onto the port at Cherboug and the airfield on the Cote d ...
- added some railways for German reinforcements
- finetuned the reinforcement mechanics for Germany
- made it impossible to invade Cherbourg and the Cote d'Albatre by sea. Now the allies have to land on the beaches, and advance onto the port at Cherboug and the airfield on the Cote d ...
- Mon Mar 23, 2026 6:59 pm
- Forum: Order of Battle : World War II - Scenario Design
- Topic: multiplayer map Mediterranean and North Africa 5.9
- Replies: 11
- Views: 7278
Re: multiplayer map Mediterranean and North Africa 5.8
5.8
Tried to make the hills near El Alamein more defensible, because until now the axis was always able to smash through too fast.
Thanks to Darkvador for testing!
Tried to make the hills near El Alamein more defensible, because until now the axis was always able to smash through too fast.
Thanks to Darkvador for testing!
- Mon Mar 23, 2026 6:38 pm
- Forum: Order of Battle : World War II - Scenario Design
- Topic: Multiplayer map - Norway 1.6
- Replies: 3
- Views: 3997
Re: Multiplayer map - Norway 1.3
v 1.3
Fixed the air supply thing.
Thanks to Jaydent and Vonking for testing
Fixed the air supply thing.
Thanks to Jaydent and Vonking for testing
- Mon Mar 23, 2026 6:35 pm
- Forum: Order of Battle Series
- Topic: hosted games appear in red??
- Replies: 3
- Views: 4594
Re: hosted games appear in red??
If a game you have hosted appears in red, it seems there are 3 reasons for that.
Screenshot 2025-11-23 172726.png
1
If it's one of the original maps created by the developers, you need to make sure you have hosted the game with the gold star in the front. Not a silver star.
Screenshot 2025 ...
- Mon Mar 23, 2026 6:31 pm
- Forum: Order of Battle : World War II - Scenario Design
- Topic: Erik's campaigns, mods and multiplayer scenarios
- Replies: 2936
- Views: 1039073
Re: Erik's campaigns, mods and multiplayer scenarios
Mine was a joke tooErik2 wrote: Sat Mar 21, 2026 4:16 pmit was a jokeFrancoisPhilidor wrote: Thu Mar 19, 2026 8:28 pmWhat Soviet? Those are Germans. The text says so. Can't you tell a pure-blooded Aryan lass when you see one? Unbelieavable
- Thu Mar 19, 2026 8:28 pm
- Forum: Order of Battle : World War II - Scenario Design
- Topic: Erik's campaigns, mods and multiplayer scenarios
- Replies: 2936
- Views: 1039073
Re: Erik's campaigns, mods and multiplayer scenarios
What Soviet? Those are Germans. The text says so. Can't you tell a pure-blooded Aryan lass when you see one? Unbelieavable