Search found 370 matches
- Wed Aug 26, 2026 4:12 pm
- Forum: Order of Battle Series
- Topic: Unusable commanders clutter UI
- Replies: 9
- Views: 3135
Re: Unusable commanders clutter UI
Commanders are one of the most useless additions to the game anyway, in my opinion.
Well, a "+2" defense stat change can make a difference between 1 damage or no damage. And repairing my 5-star elite strat bombers or Jagdpanthers can cost easily 50-100 RP per damage point.
And every ...
- Mon Aug 24, 2026 7:00 pm
- Forum: Order of Battle : World War II - Scenario Design
- Topic: Seelowe 2v2 V2.0
- Replies: 3
- Views: 1396
Re: Seelowe 2v2 V2.0
you have reached such a cult status that people are already making sub-versions of your custom maps, and sub-mods of your mods
- Sun Aug 23, 2026 4:29 pm
- Forum: Order of Battle : World War II - Scenario Design
- Topic: Seelowe 2v2 V2.0
- Replies: 3
- Views: 1396
Re: Seelowe 2v2 V2.0
Great, let's use it for our 2vs2 tournament 
- Sat Aug 22, 2026 10:03 am
- Forum: Order of Battle Series
- Topic: Unusable commanders clutter UI
- Replies: 9
- Views: 3135
Re: Unusable commanders clutter UI
There’s a minus symbol on the commander’s picture that lets you minimize its size.
I had noticed that icon but never clicked on it. I'm an idiot. 🤣
I thought it might be a rank or some other abstract thing.
Thanks a lot!
Yeah but that minus only helps partially. Because if you want to ...
- Thu Aug 20, 2026 7:14 pm
- Forum: Order of Battle Series
- Topic: Shock stat?
- Replies: 6
- Views: 2201
Re: Shock stat?
I have never actually noticed Efficiency being reduced by more than 2 points. That's why I'm wondering what the advantage is of using the best strategic bombers over an engineer unit or even a tactical bomber... at least when it comes to reducing Efficiency, of course😉
well a plane can attack ...
- Mon Aug 17, 2026 10:52 pm
- Forum: Order of Battle Series
- Topic: Quick Tournament 2
- Replies: 0
- Views: 609
Quick Tournament 2
FORMAT
- 8 players in 2 teams with captains
- captain of team 1 chooses his first champion and the map
- captain of team 2 chooses which of his team members plays against that
- then captain of team 2 chooses his champion
- captain of team 1 chooses which of his team members plays against that
etc ...
- 8 players in 2 teams with captains
- captain of team 1 chooses his first champion and the map
- captain of team 2 chooses which of his team members plays against that
- then captain of team 2 chooses his champion
- captain of team 1 chooses which of his team members plays against that
etc ...
- Sat Aug 15, 2026 7:57 pm
- Forum: Order of Battle : World War II - Scenario Design
- Topic: FrancoisPhilidor's multiplayer maps
- Replies: 4
- Views: 3189
Re: FrancoisPhilidor's multiplayer maps
Thanks!!!rjslaw wrote: Sat Aug 15, 2026 7:22 am My favorite map so far of yours has to be the Dunkirk map, its so dynamic and allows nearly full control of all unit placement, very nice!
- Fri Jul 24, 2026 8:50 pm
- Forum: Order of Battle Series
- Topic: best unit type balance
- Replies: 8
- Views: 1829
best unit type balance
I have seen many players with a completely unbalanced unit type composition (too many battleships, too much artillery etc). So I would just like to get everybody's opinion on what the perfect unit balance is, that just feels natural. This is mine.
LAND
6 infantry
2 heavy infantry
2 engineer
1 ...
LAND
6 infantry
2 heavy infantry
2 engineer
1 ...
- Fri Jul 24, 2026 8:41 pm
- Forum: Order of Battle Series
- Topic: Shock stat?
- Replies: 6
- Views: 2201
Re: Shock stat?
How exactly does this stat work?
I know it affects Efficiency, but its value ranges from 10 to 25 (I think I've even seen 5, but never more than 25), so how does that number translate into the actual reduction of Efficiency?
For example, a strategic bomber with a Shock value of 25 is supposed to ...
- Fri Jul 24, 2026 8:38 pm
- Forum: Order of Battle Series
- Topic: Why couldn't I spawn fighter aircraft at this airfield?
- Replies: 2
- Views: 827
Re: Why couldn't I spawn fighter aircraft at this airfield?
Could anyone explain why I could not spawn fighter aircraft at this airfield but could spawn reconnaissance aircraft there? Is it because the airfield has already allocated 9 supplies to maintain the 3 G3M bombers in the air, and the remaining 1 supply is not enough to get another 3-supply-costing ...
- Fri Jun 05, 2026 7:05 pm
- Forum: Order of Battle Series
- Topic: classes.txt stats?
- Replies: 8
- Views: 4019
Re: classes.txt stats?
but these are classes. not individual units. Are you sure those numbers are those large ship/small ship etc stats? Because why would whole classes have those?
I assume that this is the order in which the types of variables are displayed, not the values of the variables
ah that makes sense ...
- Sun May 31, 2026 8:11 am
- Forum: Order of Battle Series
- Topic: classes.txt stats?
- Replies: 8
- Views: 4019
Re: classes.txt stats?
Hi guys, could someone tell me what each of the numbers under "stats" stands for? Many thanks
It's the actual "stats" of units and how they will be displayed in the bottom UI.
Ships have stats like "naval small/large attack/defense", ground troops "infantry/vehicle attack/defense" and air ...
- Sun May 24, 2026 8:52 am
- Forum: Order of Battle Series
- Topic: Quick Tournament 1
- Replies: 4
- Views: 1548
Re: Quick Tournament 1
So since our first tournament was taking far too long, we decided to do another small, quick tournament only for players who can make at least 1 move per day on average. And here are the results!!!
- Sun May 24, 2026 8:51 am
- Forum: Order of Battle Series
- Topic: Quick Tournament 1
- Replies: 4
- Views: 1548
Quick Tournament 1
FORMAT
- like Champions' League: Everybody plays everybody else twice
MAPS
- each player can choose one map or both players agree on one map together
- only the original maps, that have 15-20 turns and are 50/50 fully balanced (e.g. GI's vs Bersaglieri, Wake Island Assault, Operation Cobra etc ...
- like Champions' League: Everybody plays everybody else twice
MAPS
- each player can choose one map or both players agree on one map together
- only the original maps, that have 15-20 turns and are 50/50 fully balanced (e.g. GI's vs Bersaglieri, Wake Island Assault, Operation Cobra etc ...
- Sun May 24, 2026 8:35 am
- Forum: Order of Battle Series
- Topic: classes.txt stats?
- Replies: 8
- Views: 4019
Re: classes.txt stats?
Yes thanks.terminator wrote: Sun May 24, 2026 5:51 am Do you notice that the stats are exactly the same for the other ships?
Classes.txt.jpg
But I can't figure out what they actually mean
- Sun May 17, 2026 4:55 pm
- Forum: Order of Battle : World War II - Scenario Design
- Topic: Multiplayer map 1vs1 - Guadalcanal and New Georgia v.4.8
- Replies: 20
- Views: 24982
Re: Multiplayer map 1vs1 - Guadalcanal and New Georgia v.4.8
version 4.8
reduced the number of planes for the first 15 turns, just like I was done with ships previously. This is to create the opportunity for a nice landing and maybe a battle of Savo Island without too much inteference from planes
reduced the maximum number of fighters to 4. I.e. 8 planes ...
reduced the number of planes for the first 15 turns, just like I was done with ships previously. This is to create the opportunity for a nice landing and maybe a battle of Savo Island without too much inteference from planes
reduced the maximum number of fighters to 4. I.e. 8 planes ...
- Sun May 10, 2026 5:27 pm
- Forum: Order of Battle Series
- Topic: classes.txt stats?
- Replies: 8
- Views: 4019
classes.txt stats?
Hi guys, could someone tell me what each of the numbers under "stats" stands for? Many thanks
[CARRIER]
id = 13
category = naval
stats = 6, 7, 12, 3, 2, 10, 11, 4, 15, 14
group = carrier
supportAA
airCarrier
spotter
radar
slowRepair
[CARRIER]
id = 13
category = naval
stats = 6, 7, 12, 3, 2, 10, 11, 4, 15, 14
group = carrier
supportAA
airCarrier
spotter
radar
slowRepair
- Wed May 06, 2026 5:36 pm
- Forum: Order of Battle : World War II - Scenario Design
- Topic: I still love this game!
- Replies: 8
- Views: 5197
Re: I still love this game!
My favorite Campaign is the Japanese Rising Sun.
I feel like a player-made Campaign or a DLC (Pacific Domination) to follow-up the original game would be fascinating and enjoyable.
Suggested scenarios:
- MIdway Redux
- Aleutian Expanse
- Eastern Redoubt (Conquest of the Hawaiian Islands)
As I ...
- Sat May 02, 2026 6:20 pm
- Forum: Order of Battle : World War II - Scenario Design
- Topic: Multiplayer map - Normandy and Paris 2.2
- Replies: 12
- Views: 12795
Re: Multiplayer map - Normandy and Paris 2.0
In version 2.0
- allied ships that come near Cherbourg and the Cote d'Albatre before they are under allied control will be sunk automatically (to simulate hidden mines and force players to land on the neighbouring beaches first and conquer the two locations by land. This will give Germany two ...
- allied ships that come near Cherbourg and the Cote d'Albatre before they are under allied control will be sunk automatically (to simulate hidden mines and force players to land on the neighbouring beaches first and conquer the two locations by land. This will give Germany two ...
- Sun Apr 26, 2026 6:03 pm
- Forum: Order of Battle Series
- Topic: unit navigator tool not working?
- Replies: 12
- Views: 21565
Re: unit navigator tool not working?
Yeah. Imagine if everybody pays once 5 USD or something, we can probably cover the expenses for 10-20 yearsrjslaw wrote: Mon Apr 20, 2026 5:45 amThe Unit Navigator is amazing Dragos! Let us know how we can support it if you need that!dragos wrote: Sun Feb 08, 2026 9:01 pm Hi everybody,
I hosted the unit navigator tool here:
https://worldwar2.ro/game