Hi guys, could someone tell me what each of the numbers under "stats" stands for? Many thanks
[CARRIER]
id = 13
category = naval
stats = 6, 7, 12, 3, 2, 10, 11, 4, 15, 14
group = carrier
supportAA
airCarrier
spotter
radar
slowRepair
Search found 354 matches
- Sun May 10, 2026 5:27 pm
- Forum: Order of Battle Series
- Topic: classes.txt stats?
- Replies: 0
- Views: 96
- Wed May 06, 2026 5:36 pm
- Forum: Order of Battle : World War II - Scenario Design
- Topic: I still love this game!
- Replies: 5
- Views: 374
Re: I still love this game!
My favorite Campaign is the Japanese Rising Sun. I feel like a player-made Campaign or a DLC (Pacific Domination) to follow-up the original game would be fascinating and enjoyable. Suggested scenarios: - MIdway Redux - Aleutian Expanse - Eastern Redoubt (Conquest of the Hawaiian Islands) As I lack ...
- Sat May 02, 2026 6:20 pm
- Forum: Order of Battle : World War II - Scenario Design
- Topic: Multiplayer map - Normandy and Paris 2.1
- Replies: 12
- Views: 2812
Re: Multiplayer map - Normandy and Paris 2.0
In version 2.0 - allied ships that come near Cherbourg and the Cote d'Albatre before they are under allied control will be sunk automatically (to simulate hidden mines and force players to land on the neighbouring beaches first and conquer the two locations by land. This will give Germany two airfie...
- Sun Apr 26, 2026 6:03 pm
- Forum: Order of Battle Series
- Topic: unit navigator tool not working?
- Replies: 12
- Views: 9444
Re: unit navigator tool not working?
Yeah. Imagine if everybody pays once 5 USD or something, we can probably cover the expenses for 10-20 yearsrjslaw wrote: ↑Mon Apr 20, 2026 5:45 amThe Unit Navigator is amazing Dragos! Let us know how we can support it if you need that!dragos wrote: ↑Sun Feb 08, 2026 9:01 pm Hi everybody,
I hosted the unit navigator tool here:
https://worldwar2.ro/game
- Fri Apr 17, 2026 7:05 pm
- Forum: Order of Battle : World War II - Scenario Design
- Topic: LIST OF ALL PLAYER-MADE MAPS
- Replies: 12
- Views: 9692
Re: LIST OF ALL PLAYER-MADE MAPS
just posting again to keep it on the top for new players
- Tue Apr 14, 2026 7:13 pm
- Forum: Order of Battle : World War II - Scenario Design
- Topic: Multiplayer map - Normandy and Paris 2.1
- Replies: 12
- Views: 2812
Re: Multiplayer map - Normandy and Paris 1.2
In v.1.2 - added some railways for German reinforcements - finetuned the reinforcement mechanics for Germany - made it impossible to invade Cherbourg and the Cote d'Albatre by sea. Now the allies have to land on the beaches, and advance onto the port at Cherboug and the airfield on the Cote d'Albatr...
- Mon Mar 23, 2026 6:59 pm
- Forum: Order of Battle : World War II - Scenario Design
- Topic: multiplayer map Mediterranean and North Africa 5.8
- Replies: 11
- Views: 4591
Re: multiplayer map Mediterranean and North Africa 5.8
5.8
Tried to make the hills near El Alamein more defensible, because until now the axis was always able to smash through too fast.
Thanks to Darkvador for testing!
Tried to make the hills near El Alamein more defensible, because until now the axis was always able to smash through too fast.
Thanks to Darkvador for testing!
- Mon Mar 23, 2026 6:38 pm
- Forum: Order of Battle : World War II - Scenario Design
- Topic: Multiplayer map - Norway 1.3
- Replies: 3
- Views: 2302
Re: Multiplayer map - Norway 1.3
v 1.3
Fixed the air supply thing.
Thanks to Jaydent and Vonking for testing
Fixed the air supply thing.
Thanks to Jaydent and Vonking for testing
- Mon Mar 23, 2026 6:35 pm
- Forum: Order of Battle Series
- Topic: hosted games appear in red??
- Replies: 3
- Views: 2596
Re: hosted games appear in red??
If a game you have hosted appears in red, it seems there are 3 reasons for that. Screenshot 2025-11-23 172726.png 1 If it's one of the original maps created by the developers, you need to make sure you have hosted the game with the gold star in the front. Not a silver star. Screenshot 2025-11-23 17...
- Mon Mar 23, 2026 6:31 pm
- Forum: Order of Battle : World War II - Scenario Design
- Topic: Erik's campaigns, mods and multiplayer scenarios
- Replies: 2894
- Views: 845100
Re: Erik's campaigns, mods and multiplayer scenarios
Mine was a joke too
- Thu Mar 19, 2026 8:28 pm
- Forum: Order of Battle : World War II - Scenario Design
- Topic: Erik's campaigns, mods and multiplayer scenarios
- Replies: 2894
- Views: 845100
- Sun Mar 15, 2026 2:30 pm
- Forum: Order of Battle : World War II - Scenario Design
- Topic: Erik's campaigns, mods and multiplayer scenarios
- Replies: 2894
- Views: 845100
Re: Erik's campaigns, mods and multiplayer scenarios
Just in case Erik is looking for a good source of never before seen WWII photos, there was an article I saw in The Guardian about a newly discovered source. Old Soviet propaganda pictures I believe. Some of them seem quite promising for events like the capture of a city or what not. https://www.the...
- Sun Mar 15, 2026 2:28 pm
- Forum: Order of Battle : World War II - Scenario Design
- Topic: Erik's campaigns, mods and multiplayer scenarios
- Replies: 2894
- Views: 845100
Re: 2v2 Japan-China 1937-39 3.4
No. I just put them on sleep and stopped bothering with them. But thanksstevefprice wrote: ↑Fri Mar 13, 2026 12:28 pmHave you tried loading them on to a train, moving them and then unloading?FrancoisPhilidor wrote: ↑Sun Mar 01, 2026 9:15 am
Hi,
playing your Finland 1941.
Just wanted to say that the guns transported on trucks are always trucks and never disembark.
- Sun Mar 08, 2026 6:06 pm
- Forum: Order of Battle : World War II - Scenario Design
- Topic: Erik's campaigns, mods and multiplayer scenarios
- Replies: 2894
- Views: 845100
Re: 2v1 Finland 1941
I'm doing a total rework of the old 1v1 Finland scenario. I'm creating it from scatch. There will be 1 Finnish and 1 German player against a single Soviet player. The objectives will be different for the Finns and Germans. All units will be aux, not core. Btw, fringe railroads is a flaw in OOB. Som...
- Sun Mar 01, 2026 11:51 am
- Forum: Order of Battle : World War II - Scenario Design
- Topic: Erik's campaigns, mods and multiplayer scenarios
- Replies: 2894
- Views: 845100
Re: 2v2 Japan-China 1937-39 3.4
2v2 Japan-China 1937-39 3.4 https://www.dropbox.com/scl/fi/or0yeoyq59kvtg499lpcw/2v2-Japan-China-1937-45-3.4.zip?rlkey=ftqmetywey0zgbce8n6noh737&dl=0 Added airfield terrain to Chinese airstrip. Supply set to 9 to restrict number of air units to 3. Removed Japanese construction groups. These cha...
- Sun Mar 01, 2026 9:15 am
- Forum: Order of Battle : World War II - Scenario Design
- Topic: Erik's campaigns, mods and multiplayer scenarios
- Replies: 2894
- Views: 845100
Re: 2v2 Japan-China 1937-39 3.4
2v2 Japan-China 1937-39 3.4 https://www.dropbox.com/scl/fi/or0yeoyq59kvtg499lpcw/2v2-Japan-China-1937-45-3.4.zip?rlkey=ftqmetywey0zgbce8n6noh737&dl=0 Added airfield terrain to Chinese airstrip. Supply set to 9 to restrict number of air units to 3. Removed Japanese construction groups. These cha...
- Fri Feb 27, 2026 6:37 pm
- Forum: Order of Battle Bug Submissions
- Topic: notice windows don't disappear
- Replies: 0
- Views: 6500
notice windows don't disappear
This is a bug that happens in all kinds of situations. Whenever you switch screens or close windows, these types of messages don't disappear as they should. Example: I want to purchase a unit. The game asks me if I want to resurrect a destroyed unit instead. I need to cheeck first if that old unit h...
- Fri Feb 27, 2026 6:31 pm
- Forum: Order of Battle Bug Submissions
- Topic: can't kick player from 2vs2 games
- Replies: 2
- Views: 2021
- Fri Feb 27, 2026 6:30 pm
- Forum: Order of Battle : World War II - Tech Support
- Topic: multiplayers connection error
- Replies: 2
- Views: 3094
Re: multiplayers connection error
I also have this sometimes. Everybody has itstevefprice wrote: ↑Mon Dec 01, 2025 10:56 pm Yeap, I emailed support earlier but they said it was my internet and blamed me, despite me clearly emailing them and my regular opponent having the same trouble.![]()
Slopey shoulders.
It did work around 5pm for a while but has broken again since.
- Fri Feb 27, 2026 11:33 am
- Forum: Order of Battle Bug Submissions
- Topic: can't kick player from 2vs2 games
- Replies: 2
- Views: 2021
can't kick player from 2vs2 games
Hi, whenever I try to remove a player who hasn't made his move for 14 days from a group game, it gives me an error message