Search found 303 matches

by FrancoisPhilidor
Wed Dec 17, 2025 6:55 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: multiplayer map Mediterranean and North Africa 5.4
Replies: 5
Views: 849

Re: multiplayer map Mediterranean and North Africa 5.4

version 5.4 - added naval deployment zones near Sicily - gave the axis side in North Africa 10 more supply points so they can field a slightly bigger army at start and push a bit further before UK reinforcements arrive - reduced UK naval CP by 10. Now they have exactly the same number as the axis - ...
by FrancoisPhilidor
Mon Dec 15, 2025 10:19 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: Multiplayer map - Coral Sea and Kokoda 2.4
Replies: 20
Views: 2668

Re: Multiplayer map - Coral Sea and Kokoda 2.4

In version 2.4

- added maximum restriction for fighters
- small terrain changes

Thanks to DrewQueens for testing!
by FrancoisPhilidor
Sat Dec 13, 2025 5:08 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: LIST OF ALL PLAYER-MADE MAPS
Replies: 11
Views: 4185

Re: LIST OF ALL PLAYER-MADE MAPS

Just to add it to the top of the forum for new players
by FrancoisPhilidor
Sat Dec 13, 2025 5:07 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: multiplayer map Norway 1vs3 1.2
Replies: 3
Views: 1544

Re: multiplayer map Norway 1vs3 1.2

version 1.2

Thanks to Faranicius, Vonking and Jolibois77 for testing again!
by FrancoisPhilidor
Fri Dec 05, 2025 8:47 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: no deploy bug?
Replies: 2
Views: 179

Re: no deploy bug?

hello, i m creating a scenario and the ground deployment is working but the no-deployment is bugged? i want to block some towns/villages able to deploy ground units. with color or not, as for ship deployment, even with cross on square for non-deployment , the player can always deploy his ground uni...
by FrancoisPhilidor
Sun Nov 30, 2025 9:23 pm
Forum: Order of Battle Series
Topic: cavalry????
Replies: 8
Views: 433

Re: cavalry????

cutydt02 wrote: Tue Nov 25, 2025 8:58 am They're useless. I don't mind using them. Armor cars (scout) and light tanks (with separated moves) are just straight better.

Thanks for the confirmation. So I don't have to feel sorry for not using them. Just a badly balanced unit haha
by FrancoisPhilidor
Mon Nov 24, 2025 9:20 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: Multiplayer map - Coral Sea and Kokoda 2.4
Replies: 20
Views: 2668

Re: Multiplayer map - Coral Sea and Kokoda 2.3

In version 2.3

- added 3 naval slots for the Allies so they can deploy some forward submarines like Japan
- added free units: US PT boats, Jap gun boats, Australian Kittyhawk
- reduced naval CP and added free carriers instead: Yorktown, Lexington, Shoho, Shokaku, Zuikaku
by FrancoisPhilidor
Sun Nov 23, 2025 4:33 pm
Forum: Order of Battle Series
Topic: hosted games appear in red??
Replies: 1
Views: 240

hosted games appear in red??

If a game you have hosted appears in red, it seems there are 3 reasons for that. Screenshot 2025-11-23 172726.png 1 If it's one of the original maps created by the developers, you need to make sure you have hosted the game with the gold star in the front. Not a silver star. Screenshot 2025-11-23 172...
by FrancoisPhilidor
Sat Nov 22, 2025 9:11 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: community tournament 1
Replies: 17
Views: 1545

Re: community tournament 1

results of round 1 are out!

see top
by FrancoisPhilidor
Sat Nov 22, 2025 12:37 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: multiplayer map Central Pacific 1.3
Replies: 3
Views: 720

Re: multiplayer map Central Pacific 1.3

In version 1.3 I distributed the supply on Kwajalein and Guam more evenly so that the defender doesn't lose most supply when the closest port gets captured

Thanks to Celeborn for testing!
by FrancoisPhilidor
Thu Nov 20, 2025 8:34 pm
Forum: Order of Battle Series
Topic: cavalry????
Replies: 8
Views: 433

Re: cavalry????

terminator wrote: Thu Nov 20, 2025 7:52 am In this game the cavalry seems to have been neglected with a defective animation unlike PanzerCorps 2 where it seems more useful
Looks like it. I wish the devs rebalanced some things in this game instead of doing their science fiction rts haha
by FrancoisPhilidor
Thu Nov 20, 2025 8:33 pm
Forum: Order of Battle Series
Topic: cavalry????
Replies: 8
Views: 433

Re: cavalry????

JoaoLuisAngelo wrote: Wed Nov 19, 2025 7:40 pm Cavalry units have the same exact LOS allowance as infantry in general (4 points).
so effectively 2 in most situations
by FrancoisPhilidor
Thu Nov 20, 2025 8:15 pm
Forum: Order of Battle Series
Topic: UNIT STATS INFO CATALOGUE
Replies: 3
Views: 318

Re: UNIT STATS INFO CATALOGUE

Francois, view range is a little more complicated than hexes. Each unit, as per the units.csv file, has a LOS allowance. Each terrain type, as per the terrain.csv file, has a LOS cost. The mechanics is the same as for movement, unit allowance and terrain cost. yeah I know. But these are just basic ...
by FrancoisPhilidor
Tue Nov 18, 2025 8:32 pm
Forum: Order of Battle Series
Topic: UNIT STATS INFO CATALOGUE
Replies: 3
Views: 318

Re: UNIT STATS INFO CATALOGUE

Since some new people were asking me recently, I'm just going to make a small list of unit stats here as quick reference. Maybe to compensate for the great "unit navigator tool" website that doesn't exist anymore. If anybody wants to contribute, just post the text here in a format that I c...
by FrancoisPhilidor
Tue Nov 18, 2025 8:31 pm
Forum: Order of Battle Series
Topic: UNIT STATS INFO CATALOGUE
Replies: 3
Views: 318

UNIT STATS INFO CATALOGUE

VIEW RANGE (hexes) LAND (open terrain, fields) commandos: 1 Most ground units: 2 ships: 1 (can see only coast) bunkers: 1 WATER commandos: 2 Most ground units: 4 destroyers: 4 cruisers: 5 coastal guns: 5 planes: 3 (+3 distant spotting) MOVEMENT POINTS (hexes) LAND (open terrain, fields - without roa...
by FrancoisPhilidor
Tue Nov 18, 2025 8:16 pm
Forum: Order of Battle Series
Topic: cavalry????
Replies: 8
Views: 433

Re: cavalry????

jeffoot77 wrote: Mon Nov 17, 2025 5:14 pm just a good recon unit :better vision and can see hidden units
better recon unit how? vision is more than 2 hexes?
and hidden units? every infantry can see hidden units next to it
by FrancoisPhilidor
Mon Nov 17, 2025 5:17 pm
Forum: Order of Battle Series
Topic: battleships overpriced?
Replies: 0
Views: 257

battleships overpriced?

Are battleships more expensive than they should be? They seem to be resistant to most smaller guns, except cruisers at close range, and their primary guns are obviously nice, but their secondary guns struggle to do damage even to destroyers, and once they are below strength 6, even the primary guns ...
by FrancoisPhilidor
Mon Nov 17, 2025 9:28 am
Forum: Order of Battle Series
Topic: cavalry????
Replies: 8
Views: 433

cavalry????

Hi,

anybody have an idea what cavalry is good for?
It's a bit weaker than infantry. It's not faster. It doesn't have flexible pathing. It's moreexpensive. What can it actually do? Or is it simply something they didn't balance well and forgot about?
by FrancoisPhilidor
Mon Nov 17, 2025 8:50 am
Forum: Order of Battle : World War II - Scenario Design
Topic: multiplayer map Norway 1vs3 1.2
Replies: 3
Views: 1544

Re: multiplayer map Norway 1vs3 1.1

Added a rule that forces the Oslo invasion force to really sail for Oslo and not invade Denmark from the north.

Thanks to Faranicius, Vonking and Jolibois77 for testing!
by FrancoisPhilidor
Sun Nov 16, 2025 1:40 pm
Forum: Order of Battle Series
Topic: How to move AA Gun under enemy aircraft
Replies: 9
Views: 751

Re: Demo: how to move AA Gun under enemy aircraft

Sorry, Terminator, but that's NOT: I made a mistake because in reality I didn’t use the mouse but the Touchpad of my laptop :? I corrected the images from my previous post :!: Very nice screenshots though :-D You should make some youtube guide for order of battle or something. There are so many thi...

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