Search found 276 matches

by FrancoisPhilidor
Sat Nov 01, 2025 4:32 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: Tournament anyone?
Replies: 16
Views: 1071

Re: Tournament anyone?

Celeborn wrote: Sat Nov 01, 2025 3:56 pm Am too late :-\
you can still join. Our first round is in full swing now. But it's not too late

https://chat.whatsapp.com/BC0KeliKQtJFxuribDKXsa
by FrancoisPhilidor
Fri Oct 31, 2025 7:56 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: multiplayer map Dunkirk and Battle of Britain v.1.6
Replies: 28
Views: 3817

Re: multiplayer map Dunkirk and Battle of Britain v.1.6

Why do you guys always want 2vs2 though? Doesn't 1vs2 make more sense? I don't think Germany should be separated. It would just weaken coordination, and Germany needs to coordinate a lot to have the right balance in the airforce. Also not sure if France wouldn't be bored once Paris gets taken Just ...
by FrancoisPhilidor
Fri Oct 31, 2025 7:48 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: multiplayer map Dunkirk and Battle of Britain v.1.6
Replies: 28
Views: 3817

Re: multiplayer map Dunkirk and Battle of Britain v.1.6

stevefprice wrote: Thu Oct 30, 2025 11:42 pm
FrancoisPhilidor wrote: Wed Oct 29, 2025 8:20 pm I was never planning for an early win at Dunkirk. You are cheating :-D
Nobody expects the Spanish Inquisition!! :lol:
Except Blackadder
by FrancoisPhilidor
Thu Oct 30, 2025 8:33 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: Multiplayer map 1vs1 - Guadalcanal and New Georgia v.4.5
Replies: 15
Views: 4230

Re: Multiplayer map 1vs1 - Guadalcanal and New Georgia v.4.5

We are playing this now. Good scenario but we both think there are not enough supply ships for an island hopping campaign. Can you recycle a limited number perhaps? I had 8 at first but reduced it to 5 to make them more valuable. You really need to protect them. Air strikes can be dangerous this wa...
by FrancoisPhilidor
Wed Oct 29, 2025 8:20 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: multiplayer map Dunkirk and Battle of Britain v.1.6
Replies: 28
Views: 3817

Re: multiplayer map Dunkirk and Battle of Britain v.1.6

Not tried 1.6 yet so these points may no longer apply. As McAuslin mentions, the ability to mine the entire English coast seriously hampers any landing. The Royal Navy are too strong for any supported landing, certainly in the early stages. I have won twice with a parachute drop on Dunkirk, support...
by FrancoisPhilidor
Mon Oct 27, 2025 6:59 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: Multiplayer map - Normandy and Paris 1.0
Replies: 6
Views: 180

Re: Multiplayer map - Normandy and Paris 1.0

2 vs 2 would be good (in fact on all your scenarios) mainly because there are 4 of us that play together on OOB Ok sure. here you go https://drive.google.com/file/d/1cxngdUcxMy_QpC89sXe6GiFOVYJF2ss6/view?usp=sharing Again, the unit balance limits are not enforced. But I have still left the text the...
by FrancoisPhilidor
Sun Oct 26, 2025 2:28 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: Multiplayer map - Coral Sea and Kokoda 2.2
Replies: 18
Views: 2024

Re: Multiplayer map - Coral Sea and Kokoda 2.2

Both the Japs and Allied deployed armour on the Kakoda Trail in your scenario. Not sure how you make a road impassable to anything but infantry but I'm up for that. There were no Spits in the historical Kakoda campaign and i wasn't complaining; just pointing it out.. :) Yeah sure, I was just joking...
by FrancoisPhilidor
Sun Oct 26, 2025 2:23 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: Multiplayer map - Normandy and Paris 1.0
Replies: 6
Views: 180

Re: Multiplayer map - Normandy and Paris 1.0

Looks interesting, thanks. Is this 1 vs 1? If so any chance of 2 vs 2 please? Yeah. I can make it 2vs2 later if you want. Or even 2vs1 or 3vs1, if it's ok? I don't like to separate Germany into two. Normally 1 player means better coordination of units. But as you like :-D But it's not tested yet, s...
by FrancoisPhilidor
Sat Oct 25, 2025 10:31 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: Multiplayer map - Normandy and Paris 1.0
Replies: 6
Views: 180

Re: Multiplayer map - Normandy and Paris 1.0

Same map as Dunkirk and Battle of Britain

You can choose freely where you want to invade

Rivers made partially impassable, so that a few paratroopers can hold the bridges more easily and slow down reinforcements
by FrancoisPhilidor
Sat Oct 25, 2025 10:25 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: Multiplayer map - Normandy and Paris 1.0
Replies: 6
Views: 180

Multiplayer map - Normandy and Paris 1.0

DOWNLOAD: https://drive.google.com/file/d/1ZNCshSflzNc5h69ZIsi1y3S6lYRFCDPq/view?usp=sharing INSTALLATION: extract and place the whole folder into: \Documents\My Games\Order of Battle - WW2\Scenarios DESCRIPTION: Objectives: Allies: Capture Paris and one secondary victory point (Britanny, Normandy, ...
by FrancoisPhilidor
Fri Oct 24, 2025 5:39 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: multiplayer map Central Pacific 1.1
Replies: 2
Views: 463

Re: multiplayer map Central Pacific 1.1

In version 1.1

I reduced the number of deployment zones on Guam and Kwajalein

Added some starting resources to both factions

Added some small islands and cliffs

Thanks to jlgarcia for testing
by FrancoisPhilidor
Fri Oct 24, 2025 5:23 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: Multiplayer map - Coral Sea and Kokoda 2.2
Replies: 18
Views: 2024

Re: Multiplayer map - Coral Sea and Kokoda 2.2

By 60 the Japs had won the battle of the Coral Sea and the US Navy was sunk. I think they were just about to take the objective. On the Kokoda trail they were flanked in the hills to the south of the trail in the final section. To their front the allies had moved up armour blocking progress, meanwh...
by FrancoisPhilidor
Thu Oct 23, 2025 1:10 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: Multiplayer map - Coral Sea and Kokoda 2.2
Replies: 18
Views: 2024

Re: Multiplayer map - Coral Sea and Kokoda 2.2

In version 2.2

- restricted the use of mines and paratroopers
- made parts of the Owen Stanley Range impassable
- gave all air CP only to the USA
- postponed most allied reinforcements until turn 80

Thanks to McAuslin for testing
by FrancoisPhilidor
Thu Oct 23, 2025 12:41 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: Multiplayer map - Coral Sea and Kokoda 2.2
Replies: 18
Views: 2024

Re: Multiplayer map - Coral Sea and Kokoda 2.1

Sorry for the delay in reply No, not a vid game scenario designer, done more than i can remember for tabletop games though. I think your 80/20 chance of the Japs winning is good, just needs a tad more balancing. Heres the end data from our last game: Turn 86 Japanese RPs 170 Land CP 17 Naval CP 91 ...
by FrancoisPhilidor
Thu Oct 16, 2025 9:30 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: multiplayer map - Steel Division - North Africa v.3.6
Replies: 2
Views: 1528

Re: multiplayer map - Steel Division - North Africa v.3.6

in version 3.6

I reduced the number of turns to 50.

put escarpments around the neutral flags, so that players cannot capture much territory and supply lines stay long and vulnerable.


Thanks to mkultra for testing
by FrancoisPhilidor
Thu Oct 16, 2025 5:07 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: Tournament anyone?
Replies: 16
Views: 1071

Re: Tournament anyone?

Just updating the list to include the guys who are only on whatsapp but not slitherine.

1. FrancoisPhilidor
2. redStick
3. VonKing
4. Faranicius
5. mkultra
6. drewqueens
7. omistaja
8. jlgarcialopez84
9. Jon
10. joliblois
by FrancoisPhilidor
Thu Oct 16, 2025 4:57 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: Tournament anyone?
Replies: 16
Views: 1071

Re: Tournament anyone?

omistaja wrote: Tue Oct 07, 2025 9:35 am 1. FrancoisPhilidor
2. redStick
3. VonKing
4. Faranicius
5. mkultra
6. drewqueens
7. omistaja
Also Omistaja

https://chat.whatsapp.com/BC0KeliKQtJFxuribDKXsa
by FrancoisPhilidor
Thu Oct 16, 2025 4:56 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: Tournament anyone?
Replies: 16
Views: 1071

Re: Players interested in multiplayer tournament:

redStick wrote: Thu Oct 02, 2025 9:31 am 1. FrancoisPhilidor
2. redStick
Hi, I'd like to get you into our whatsapp group for faster communication.

https://chat.whatsapp.com/BC0KeliKQtJFxuribDKXsa
by FrancoisPhilidor
Thu Oct 16, 2025 10:22 am
Forum: Order of Battle : World War II - Scenario Design
Topic: Multiplayer map - Coral Sea and Kokoda 2.2
Replies: 18
Views: 2024

Re: Multiplayer map - Coral Sea and Kokoda 2.1

Kakoda thoughts after game 3 Now played as Japs 3 consecutive times against the same opponent; never won as the Japanese. We are pretty evenly matched players. The last game was the most educational played with the no land mines option. No land mines seems to work as it gives a more open game. I th...
by FrancoisPhilidor
Wed Oct 15, 2025 6:01 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: multiplayer map Norway 1vs3 1.0
Replies: 1
Views: 1160

Re: multiplayer map Norway 1vs3 1.0

Remade the map. This time it's much bigger so there is more space in the fjords for some naval action, and the plane distances should feel realistic. Germany needs to control the air and keep the sea close to Norway free from allied ships to succeed. The allies need to communicate a lot to coordinat...

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