Search found 21 matches
- Tue Sep 29, 2020 9:04 am
- Forum: Panzer Corps 2
- Topic: DLC 1940 Prediction Forum Game
- Replies: 127
- Views: 24336
Re: DLC 1940 Prediction Forum Game
My choices: 4D Narvik includes Battle of the German mountaineers and paratroopers with the Norwegians, includes Battle of the German Destroyers with British Reinforcements and the fight with british and french troops about the port of Narvik. That makes for a very diversified battle 5D Battle of Bri...
- Thu Aug 06, 2020 7:59 am
- Forum: Panzer Corps : Scenario Design
- Topic: Guille's PzCorps Support Base - Multipurpose Icons and more.
- Replies: 3804
- Views: 1074857
Re: Guille's PzCorps Support Base - Multipurpose Icons and more.
Hi guille, have been on a holiday trip and just read about your suggestion for an 'ultimative patch'. Great Idea! I'm supporting this and would gladly pay up to 40 Euro for that :lol: Also I've got a wish for such a patch: It should be possible in Popups not only to show .PNG or .GIF Files but likew...
- Wed Mar 25, 2020 7:41 am
- Forum: Panzer Corps 2
- Topic: What do Panzer Corps veterans feel about PzC2?
- Replies: 251
- Views: 49170
Re: What do Panzer Corps veterans feel about PzC2?
During the first campaign missions up to scenario 'Paris' it seems that the enemy air force hasn't got a real plan for winning the air war. The AI should give fighters utmost priority for first winning air superiority, then going after my units. But I experienced in most cases the enemy fighters ign...
- Wed Mar 25, 2020 7:20 am
- Forum: Panzer Corps 2
- Topic: Fieseler Storch experience
- Replies: 10
- Views: 1977
Re: Fieseler Storch experience
Or another idea. First I'd like to describe the tactical situation. You've got an enemy artillery exactly 4 tiles away from your own artillery, both with a range of 3 and behind a river and own infantry. As a crude sketch --> Art Inf (River) Inf Art As an artillery observer plane you could let your ...
- Wed Mar 25, 2020 4:25 am
- Forum: Panzer Corps 2 Scenario Design
- Topic: Creating scenarios with Maps from PC1
- Replies: 7
- Views: 2411
Re: Creating scenarios with Maps from PC1
Maybe it's only me, but I'm not very fond of playing a lopsided map. If I load a big map of Germany I don't want to have the Ruhr in the North, Hamburg in the East and the Polish border in the South .... Could please one of the Devs have a look at this scenario import feature?
- Wed Mar 25, 2020 4:17 am
- Forum: Panzer Corps 2
- Topic: Fieseler Storch experience
- Replies: 10
- Views: 1977
Re: Fieseler Storch experience
What about giving it the possibility to act as a Combat observer with control of indirect fire? Where as normal artillery has a fire range of 2 or 3 tiles, for example let it hover over a unit 5 tiles away from his air base and bomb it with the stats of a 10.5 cm battery. By this you would always tr...
- Sun Mar 22, 2020 6:46 pm
- Forum: Panzer Corps 2 Scenario Design
- Topic: Creating scenarios with Maps from PC1
- Replies: 7
- Views: 2411
Creating scenarios with Maps from PC1
Hi all, I tried the feature to import Maps from Panzer Corps 1 into the scenario editor to port and recreate those maps in the new PC2. The map was imported in PC2 without any error and all the tiles seem to be correct. Well done you Devs :) BUT: Whatever map I tried each and every was rotated clock...
- Sat Sep 08, 2018 1:27 pm
- Forum: Panzer Corps : Scenario Design
- Topic: Guille's PzCorps Support Base - Multipurpose Icons and more.
- Replies: 3804
- Views: 1074857
Re: Guille's PzCorps Support Base - Multipurpose Icons and more.
Hello Guille, you're doing a phantastic Job!!!! Really. But for the "amateurs" like you and the others Panzer Corps would be long dead. You and the other modders made me enjoy PzC since 2011, that's for 7 years by now. Thank you very much for your contribution, your time and your efforts L...
- Thu Mar 15, 2018 3:47 pm
- Forum: Check Your 6!
- Topic: Named or naming Pilots
- Replies: 6
- Views: 7001
Named or naming Pilots
Hi there, just downloaded the game on STEAM and am trying to get into the mechanics. On the first view the planes (i.e. Spitfire or Bf-109) are well represented, but what about the pilots. They are Ace or Green pilots, but strangers without Name. Didn't you advertise: It's the man, not the Machine (...
- Mon Nov 09, 2015 7:35 pm
- Forum: Buzz Aldrin's Space Program Manager
- Topic: Any news on part 2 and part3 plus mod support?
- Replies: 9
- Views: 4604
Re: Any news on part 2 and part3 plus mod support?
Dear Kalesin, thanks for the link, but a list of real astronauts isn't any problem for me. I've done this myself and am playing with real US and Soviet Astronaut NAMES. But how do you get their PICTURES into the game? Maybe I've overlooked something? If so, I'd be greatful for an explanation, how th...
- Thu Oct 29, 2015 7:37 pm
- Forum: Buzz Aldrin's Space Program Manager
- Topic: Any news on part 2 and part3 plus mod support?
- Replies: 9
- Views: 4604
Re: Any news on part 2 and part3 plus mod support?
Please please give us the possibility to mod in individual pictures for the personnel. It's possible to change or enlarge the html-lists of personnel, but what's lacking is an easy way to connect them with pictures e.g. .png or .tif or something the widely distributed and often free programs can han...
- Fri Apr 24, 2015 12:47 pm
- Forum: Panzer Corps : Scenario Design
- Topic: [Axis campaign] GTPG II
- Replies: 58
- Views: 25557
Re: [Axis campaign] GTPG II
I'd like to say THANK YOU SO VERY MUCH FOR ALL THE WORK too
Nils




Nils
- Thu Mar 12, 2015 5:47 am
- Forum: Buzz Aldrin's Space Program Manager
- Topic: Ideas for the future of SPM
- Replies: 59
- Views: 23378
Re: Ideas for the future of SPM
I'd second the above mentioned ideas. Me too is playing with the names of the original Astronauts (and Cosmonauts) and I'd love to be able to mod their pictures into the game. One suggestion: Whereas the first part of the game is all about the "Race to the Moon" I'd suggest to dedicate the...
- Thu Jun 27, 2013 7:13 pm
- Forum: Panzer Corps : Scenario Design
- Topic: [Axis Campaign] MPC 41 v0.6 (27/10/18)
- Replies: 389
- Views: 129352
Re: [Mod] More Panzer Corps content '37- '39 (v0.1 22-06)
Hi nikivdd, here comes a comment from from a normally "silent" User: You and Churchy, Bebro, flakfernrohr and many many others are creating so much fun and investing time and thougts in addons and stuff around PzCorps for nothing in exchange than a "Thank You". All of you are mar...
- Thu Nov 22, 2012 1:25 pm
- Forum: Panzer Corps
- Topic: Next Patch Wishes
- Replies: 124
- Views: 30462
Re: Next Patch Wishes
+1 to the wishes of Ballermann Plus a wish I wrote already in another thread, but maybe this one ist better fitting: I'd still like to be able to mod ingame Music played per Scenario. That would mean for example to store lots of custom mp3-files in the official music folder and trigger them automati...
- Tue Nov 20, 2012 8:30 pm
- Forum: Panzer Corps : Scenario Design
- Topic: Panzer Corps East - The struggle for Russia "Grand Strategy"
- Replies: 588
- Views: 236285
Re: Panzer Corps East - The struggle for Russia "Grand Strat
Well, maybe he's referring to the yellow Star in the Special Fields Folder of the Szenario Editor. There were you define primary and secondary objectives and the placement hexagons for air and land forces. Every objective that's been given a yellow star will give an entry to the log in the units det...
- Mon Nov 05, 2012 5:59 am
- Forum: Panzer Corps
- Topic: Music
- Replies: 4
- Views: 1412
Re: Music
I'd still like to be able to mod ingame Music played per Scenario. That would mean for example to store lots of custom mp3-files in the official music folder and trigger them automaticly either by defining the mp3 filename in the scenario.pzloc or like it's handled with the briefings in giving the m...
- Sat Oct 06, 2012 5:26 am
- Forum: Panzer Corps : Scenario Design
- Topic: [MOD] Roma Victor! 2 - DLC 3 (23/12/13)
- Replies: 205
- Views: 80772
Re: [MOD] Italian Africa Korps/ Beta 1 available 30/09
Hi Massi, it's good to see that you're back. Wondered for some time how you're doing and fearing that you've lost interest in PzCorps. @nikivdd: You're work is exceptional (as always), i'm almost envying your talents in setting up all those very very good scenarios and campaigns. Thanks a lot for in...
- Mon Jun 25, 2012 4:15 pm
- Forum: Panzer Corps : Scenario Design
- Topic: MASSI Hexes and Units
- Replies: 640
- Views: 122701
Re: MASSI Hexes and Units
Your work is outstanding! Thanks for sharing it that freely. A humble suggestion. Would it be possible to build a 'factory' unit? Your excellent factory tiles are wonderful, but not destroyable. A factory unit would enable missions like: Destroy the krasny octobr factory in Stalingrad or the factori...
- Fri Jun 08, 2012 8:01 am
- Forum: Panzer Corps : Scenario Design
- Topic: MDM 2.1 - MASSI-vE Destruction Mod - By massi
- Replies: 85
- Views: 42157
Re: Massive Destruction MOD By massi
A heartfelt thank you for all the hours spent for such excellent work - and for sharing it freely with us. In being only a minor modder but more of a map and campaign maker it'll greatly help to improve my work.