[MOD] Roma Victor! 2 - DLC 3 (23/12/13)

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nikivdd
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[MOD] Roma Victor! 2 - DLC 3 (23/12/13)

Post by nikivdd »

Roma Victor! 1 - English/German final
http://www.streitmacht.com/downloads.ph ... il&df_id=9

Roma Victor! 2

https://www.sendspace.com/file/pwlkqx

DLC 1 is to be extracted in your /mygames/panzer corps/mods folder
GME part is to be extracted in your GME mods folder
Last edited by nikivdd on Mon Dec 23, 2013 12:04 pm, edited 34 times in total.
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airbornemongo101
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Re: [MOD] Italian Africa Korps

Post by airbornemongo101 »

Sounds cool
....that we here highly resolve that these dead shall not have died in vain.......and that government of the people, by the people, for the people shall not perish from the earth.


Always remember, Never Forget:

Box 8087

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nikivdd
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Re: [MOD] Italian Africa Korps

Post by nikivdd »

airbornemongo101 wrote:Sounds cool
I'll do my best ;)
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VPaulus
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Re: [MOD] Italian Africa Korps

Post by VPaulus »

Will you only use vanilla Italian units with vanilla stats?
Chris10
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Re: [MOD] Italian Africa Korps

Post by Chris10 »

da mod making machine :mrgreen:
nikivdd
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Re: [MOD] Italian Africa Korps

Post by nikivdd »

VPaulus wrote:Will you only use vanilla Italian units with vanilla stats?
Not only Paulo. There will be custom units too. I do my best to keep them within the "salad" parameters but i'm definitely not the expert in unit modding :lol:
Like these for example:
Image
Image
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nikivdd
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Re: [MOD] Italian Africa Korps

Post by nikivdd »

Chris10 wrote:da mod making machine :mrgreen:
When my brain cooks from the other mod, i need to take a small break :lol:
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VPaulus
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Re: [MOD] Italian Africa Korps

Post by VPaulus »

nikivdd wrote:
VPaulus wrote:Will you only use vanilla Italian units with vanilla stats?
Not only Paulo. There will be custom units too. I do my best to keep them within the "salad" parameters but i'm definitely not the expert in unit modding :lol:
:wink:
And what about stats? Will you fall into the temptation to buff Italian stats?
nikivdd
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Re: [MOD] Italian Africa Korps

Post by nikivdd »

VPaulus wrote:
nikivdd wrote:
VPaulus wrote:Will you only use vanilla Italian units with vanilla stats?
Not only Paulo. There will be custom units too. I do my best to keep them within the "salad" parameters but i'm definitely not the expert in unit modding :lol:
:wink:
And what about stats? Will you fall into the temptation to buff Italian stats?
Hell no. No stats buffing. I can only fall into temptation if Kate Beckinsale would be close :shock: :lol:
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Chris10
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Re: [MOD] Italian Africa Korps

Post by Chris10 »

nikivdd wrote: Hell no. No stats buffing. I can only fall into temptation if Kate Beckinsale would be close :shock: :lol:
but that would be Kate "buffing" :shock: ... :lol:
nikivdd
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Re: [MOD] Italian Africa Korps

Post by nikivdd »

Two screenshots of the scenario Tobruk, 8th scenario of the campaign. I still need to place british steel and so on.

Image

Image
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nikivdd
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Re: [MOD] Italian Africa Korps

Post by nikivdd »

In the first scenario - Training - you get a bag of prestige and you can do some unit shopping:

Image
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nikivdd
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Re: [MOD] Italian Africa Korps

Post by nikivdd »

Image

Image

Image
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Andrea69
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Re: [MOD] Italian Africa Korps

Post by Andrea69 »

Hello nikivdd

Another campaign of yours which I am definitely interested in...

Maybe you can add also pioneers in the italian roster ("guastatori") and why not "camicie nere" (militia of the fascist party, which played an important role in the African war)
nikivdd
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Re: [MOD] Italian Africa Korps

Post by nikivdd »

Andrea69 wrote:Hello nikivdd

Another campaign of yours which I am definitely interested in...

Maybe you can add also pioneers in the italian roster ("guastatori") and why not "camicie nere" (militia of the fascist party, which played an important role in the African war)
Pioneers are in the roster but are only later available. A full roster will be posted once the mod nears completion.
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nikivdd
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Re: [MOD] Italian Africa Korps

Post by nikivdd »

Scenario list sofar:

01) Training (desert training against Vichy French units), a CharB1(f) and a Somua S35(f) are capturable. 4500PP to buy core units.
02) Sidi Barrani (a hesitant step into Egypt), a 2 pdr(e) is capturable.
03) El Agheila 1 (probing the furthest line of british advance into Libya).
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airbornemongo101
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Re: [MOD] Italian Africa Korps

Post by airbornemongo101 »

Awesome...can't wait to try it out.

This will give me an excuse to eat plenty of pasta and drink some good vino in order to get in the proper mind set....MAMA MIA!!! :shock: :wink:
....that we here highly resolve that these dead shall not have died in vain.......and that government of the people, by the people, for the people shall not perish from the earth.


Always remember, Never Forget:

Box 8087

5 - 5 - 5 - 5
nikivdd
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Re: [MOD] Italian Africa Korps

Post by nikivdd »

airbornemongo101 wrote:Awesome...can't wait to try it out.

This will give me an excuse to eat plenty of pasta and drink some good vino in order to get in the proper mind set....MAMA MIA!!! :shock: :wink:
The mod comes with an extra...the expanded database for Italy should be compatible with the official AK.
https://www.facebook.com/NikivddPanzerCorps
https://www.youtube.com/channel/UCk2lyeEuH_hoA1s7tnTAEJQ
airbornemongo101
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Re: [MOD] Italian Africa Korps

Post by airbornemongo101 »

nikivdd wrote:
airbornemongo101 wrote:Awesome...can't wait to try it out.

This will give me an excuse to eat plenty of pasta and drink some good vino in order to get in the proper mind set....MAMA MIA!!! :shock: :wink:
The mod comes with an extra...the expanded database for Italy should be compatible with the official AK.
Forte!
....that we here highly resolve that these dead shall not have died in vain.......and that government of the people, by the people, for the people shall not perish from the earth.


Always remember, Never Forget:

Box 8087

5 - 5 - 5 - 5
naughtybalrog
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Re: [MOD] Italian Africa Korps

Post by naughtybalrog »

Did somebody say the Mod comes with wine? Red or white? 'Cause if it's red, I'm in. 8)
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