Search found 14 matches
- Sun Aug 07, 2016 8:57 pm
- Forum: Panzer Corps : Scenario Design
- Topic: PHCAS Final MOD (v012)
- Replies: 343
- Views: 103322
Re: PHCAS Final MOD (v011)
@ phcas okay to answer youre ? back in 2012 there was a large map mod made of market garden, by ERIC i checked the scripts for that mod & there are no special scripts for the situation you describe. however he has 4 glider landing zones about 8 hexes west of arnhem bridge.north of the river. the...
- Sun May 01, 2016 11:05 am
- Forum: Panzer Corps : Scenario Design
- Topic: Battlefield: Europe MOD v2.4
- Replies: 3834
- Views: 1097448
Re: Battlefield: Europe MOD v1.6
@ INTENSO82 i think i should step in here' to confirm & back up what mcguba has told you in his last post. it was me who originaly wanted Murmansk added to the mod. i made an extended map to see what it would be like to include Murmansk & the arctic convoys. then i made a bad mistake,in chal...
- Tue Nov 04, 2014 10:33 pm
- Forum: Panzer Corps : Scenario Design
- Topic: Battlefield: Europe MOD v2.4
- Replies: 3834
- Views: 1097448
Re: Battlefield: Europe MOD v1.3
McGuba EXTENDED VERSION thank you for your positive word's & understanding. this demonstrates that we are not so far apart & want the same thing,more or less. arthur harris & his bombing campaign. the terror bombing of DRESDEN & other german cities. was his primary objective the dest...
- Fri Oct 31, 2014 11:52 pm
- Forum: Panzer Corps : Scenario Design
- Topic: Battlefield: Europe MOD v2.4
- Replies: 3834
- Views: 1097448
Re: Battlefield: Europe MOD v1.3
UHU
can you please upload your latest saved replay file.
for b.f.e 1.4 on youre pzcs wordpress site.
i need to see it to give me some idea,
how master players like you might tackle
the the new EXTENDED EDITION of b.f.e
grombit
can you please upload your latest saved replay file.
for b.f.e 1.4 on youre pzcs wordpress site.
i need to see it to give me some idea,
how master players like you might tackle
the the new EXTENDED EDITION of b.f.e
grombit
- Fri Oct 31, 2014 9:14 pm
- Forum: Panzer Corps : Scenario Design
- Topic: Battlefield: Europe MOD v2.4
- Replies: 3834
- Views: 1097448
Re: Battlefield: Europe MOD v1.3
McGuba BATTLEFIELD EUROPE EXTENDED 1.0 i have made an extended version of scenario 4 the large map. now all of FINLAND & NORWAY are on the map. map extends to the arctic sea. places like MURMANSK,PETSAMO & KIRKENAS are in the game. so all of europe is now covered. with the nocache switch,the...
- Fri Oct 31, 2014 6:45 pm
- Forum: Panzer Corps : Scenario Design
- Topic: 1941 - Best MP scenario!!! UPDATED JAN 2nd 2017
- Replies: 331
- Views: 115774
Re: 1941 - Best MP scenario!!! UPDATED OCT 14
SPARATACUS i found what the problem was with 1941 axis single player. & fixed it. all the sea hexes were lake hexes. so i spent an hour with the editor & changed the lake hexes back to sea hexes. now it work's as intended. i have also made an extended version of youre 1941 single player vers...
- Wed Oct 29, 2014 1:04 pm
- Forum: Panzer Corps : Scenario Design
- Topic: [Design Mod Project] PAZIFIK KORPS - Release
- Replies: 167
- Views: 78472
Re: [Design Mod Project] PAZIFIK KORPS - Release
ANDURIL i have news to report step1. make sure all mods in gme are disabled = this did not work. step2.overwrite the existing files,panzercorps.exe & panzer_launcher.exe & scenarioeditor.exe with original files = this did not work. except i did find the solution. this is it. when starting pk...
- Wed Oct 29, 2014 8:09 am
- Forum: Panzer Corps : Scenario Design
- Topic: [Design Mod Project] PAZIFIK KORPS - Release
- Replies: 167
- Views: 78472
Re: [Design Mod Project] PAZIFIK KORPS - Release
ANDURIL i downloaded my pk3 game file the first day pk3 was released. maybe BRAZIL done the same. so if the pk3 game file has been updated since then. i do not have update,since i do not make a habit of re-downloading monster size files over 1gig. if this is not the answer then i give up. :roll: gro...
- Wed Oct 29, 2014 7:54 am
- Forum: Panzer Corps : Scenario Design
- Topic: [Design Mod Project] PAZIFIK KORPS - Release
- Replies: 167
- Views: 78472
Re: [Design Mod Project] PAZIFIK KORPS - Release
ANDURIL even with the new 239kb full language file, still the same old problem. only one logical possibility left. your pk3 game file must be different from the one that me & BRAZIL have. so you need to make that file with full language in,as download in the DMP download section. iam using windo...
- Tue Oct 28, 2014 5:45 pm
- Forum: Panzer Corps : Scenario Design
- Topic: [Design Mod Project] PAZIFIK KORPS - Release
- Replies: 167
- Views: 78472
Re: [Design Mod Project] PAZIFIK KORPS - Release
ANDURIL NO this statement & explanation does not help us at all. i already know there is only 2 entry points. marco polo & MIDWAY. the point is as BRAZIL said both entry points will only start in german. not english. just because you show a screen shot of it working in english,for you it wil...
- Tue Oct 28, 2014 3:43 pm
- Forum: Panzer Corps : Scenario Design
- Topic: [Design Mod Project] PAZIFIK KORPS - Release
- Replies: 167
- Views: 78472
Re: [Design Mod Project] PAZIFIK KORPS - Release
ANDURIL it was all a bit confusing,but i think i have got to the bottom of it. from the menu if you click start at midway jap the game instead start's at pearlharbour2. still in german despite youre new file upload. this is because of the campaign.pzdat file is made to do it that way. i checked the ...
- Tue Oct 28, 2014 12:12 am
- Forum: Panzer Corps : Scenario Design
- Topic: [Design Mod Project] PAZIFIK KORPS - Release
- Replies: 167
- Views: 78472
Re: [Design Mod Project] PAZIFIK KORPS - Release
okay
mr.ANDURIL
thnx for the reply.
will give this new one ago & see if it work's.
let you know.
grombit
mr.ANDURIL
thnx for the reply.
will give this new one ago & see if it work's.
let you know.
grombit
- Mon Oct 27, 2014 9:33 pm
- Forum: Panzer Corps : Scenario Design
- Topic: [Design Mod Project] PAZIFIK KORPS - Release
- Replies: 167
- Views: 78472
Re: [Design Mod Project] PAZIFIK KORPS - Release
magic1111 this is what we are trying to tell you.the translation does not work full stop. i copied all files to data & all briefings & messages are still in german. i have the slitherene version of pzcs i do not & have never used steam. so it looks like ANDURIL needs to have a re-think t...
- Thu Mar 06, 2014 5:59 pm
- Forum: Panzer Corps : Scenario Design
- Topic: Battlefield: Europe MOD v2.4
- Replies: 3834
- Views: 1097448
Re: Battlefield: Europe MOD v1.0
BRAVO
hats off to mr.mcguba for the the most immersive strategic mod for pc to date.
grombit
hats off to mr.mcguba for the the most immersive strategic mod for pc to date.
grombit