I have attached a file 'Scenario' with both mulitplayer and singleplayer versions (just un-compress it and place in your scenarios folder, i.e My documents/my games/panzercorps/scenario)
This scenario is inspired from the CEAW map and other games like it i.e Axis and Allies Europe! But with all the cool variety and attributes of the PanzerCorps units. It is 99% done still needs tweaking and I am constantly updating as people find mistakes etc. However mainly I was wanting to make a balanced game which also was somewhat historically valid so here I require your input - please let me know your ideas/comments/suggestions for units, experience, number of units etc etc;
25th January - thanks for idea folks have resized map - 10 more hexes north and south, 4 for east and west. New strategies and tactics now available!
2nd January 2017 - Leningrad changes - lake is now sea and ships can pass through Leningrad port should make navy more useful for allies. More cities added mainly in soviet eastern areas, more tile fixes.
18th December 2016 - Leningrad (especially should be much harder to take), Moscow and Stalingrad have stronger forts/holds and made many overstrength Soviet units to balance against German overstrength units esp soviet airplanes. ALso slightly stronger Allied airforce in Egypt. More map fixes and new cities added etc.
19th November 2016 - More map changes
16th August 2016 - Few more fixes and 50% reduction in Allies prestige from industrial might bonus.
14th August 2016 - New Soviet SE units and Finnish added & special condition Japanese Corps & Eagle has landed paratrooper and more, river names added, more terrain fixes/mods, Operation Torch spawns 3 turns later.
7th July 2016 - Fixed lake hex to sea hex.
15th October 2015 - Single player editions added for both Axis and Allied- A.I gets +1000 prestige per turn! Also made Leningrad harder to take and increased Russian Baltic Fleet.
10th October 2014 - More updates and now you can use "show all available units" in the purchase unit tab and can deploy troops from Vichy France, British Indian, Australian, Greece, Yugoslavia and many more minor powers!
30th November 2013 - Convoys removed, minor fixes made, unit changes.
17th April 2013 - New Victory Conditions added. Axis have to capture 6 of a total of 9 Allied capitals/important cities (Moscow, Stalingrad,Leningrad, London, Glasgow, Cairo, Quebec, Manhatten, Washington D.C). Allies must capture all the important capitals under Axis control, Berlin, Rome, Paris, Budapest, Bucharest, Sofia, Tripoli, Tehran.
If neither side succeeds in completing their objectives then the winner is the side with the most flag points.
EASTER EDITION Update for Multiplayer and Singleplayer (needs to be tested may be too easy!) - Map changed to better reflect actual situation at time i.e Syria added, North Africa and Iran also under Axis control. British force added to Iraq, new better experienced armies and units especially for allies. Stalingrad area redesigned to be more tactically defensive. Hopefully not too tough for Axis but trialling now. Cheers
4/3/2013: Revised from Easter, St Johns added in Newfoundland; Soviet Armies spawn in later; Germans slightly tougher Luffwaffe; Scripts reworked so captured flags should add to prestige each turn, Neutral countries flags and strings added so more pretty (still needs work tho), Cyprus now Greek Flag at start. Messages have been altered.
New JULY 2016 Update for Multiplayer Map - Finnish units added, unit deployment altered mainly on Eastern front and spawn times etc set for more units so its harder for Allies, SE Soviets altered/added, less allied destroyers
Welcome to the epic 1941 scenario! Hitler's armies are experienced and ready to blitzkrieg to victory with his Axis cohorts! Stalin, Churchill and Roosevelt must join together to destroy the industry of fascism.
Each turn the Axis and Allied Commanders will decide where to move their units, which forces to upgrade and requisition and the key will be the of their special army groups to achieve victory.
Be warned! Partisans appear occasionally for the Allies to fight the Axis in troublesome regions!
Both Axis and Allies will get reinforcements periodically keep an eye out for them! These often include new and fearsome machinery and weapons!
Rarely you will get a sizable army reinforcement such as the Defenders of the Third Reich, Siberian Reserves, D-day landing Army;
This map is not historically accurate but certainly historically influenced, it is designed to be enjoyed by enthusiast armchair Panzer Generals!
Notes: Spans 1941 to 1945 - 99 turns, 15 days a turn.
This is a large map with lots of units - be warned it might take a while to play!
Have fun!
Cheers

REVISED AND UPDATED 11/11/2012 Armistice Day!!!
Big updates this time - have altered forces to be more balanced including the navy, air fleets and the Russian land army (although its still big!)
Have made Tunisia, Algeria and Morocco areas neutral - if Axis have any units in this area then pro Allies forces appear otherwise if Allies enter the area pro-Axis forces join.
All cities are now named!
Some units are named after famous commanders and are some of your best and toughest troops at your disposal.
Bridges have been added and general tidy up of the map has improved appearance and functionality - i.e now a navy unit get to Trondheim in Norway.
Have added messages to give the players more details as to how the scenario works and also when Armies spawn in etc.
New dynamic prestige system! I have figured out how to include a lot more points basically I have a minor flag option with every flag in that zone worth 10 prestige per turn, and a major flag worth 25. So whoever has control gets the prestige each turn.
Strategic bombing is an option as it is built into PanzerCorps game - opponent loses 10 prestige for each successful raid! (Thanks to Razz and El Condoro for info)
Turns take ages at end so don't click everywhere (otherwise might crash) as it can take 2-4 minutes to complete the end turn cycle! Please save games frequently! Also it is best not to have any windows behind the PanzerCorps screen as the cursor can activate and cause problems or 'alt-tab' etc as this also seems to upset the game! Any help on getting game running better would be much appreciated? Thanks
11.17.2012 - Have Added 'Lean' version. Half as many units more room to maneuver, not as nightmarish for Axis and probably be quite good multiplayer. Some finishing to do and scripts to be rewritten etc. But please Test, review let me know! Cheers
11.28.2012 - Have rewritten alot of the scripts (have learnt more and more about how they work now!) Also more balancing of forces and things forgotten in original lean version. Cheers
11.1.2013 - Single Player and Multiplayer versions now done. Single player reduces slight xp bonus Axis have as well as giving the A.I Allies a large prestige boost. German troops are now much more experienced and strengthened at start. More subs added for Axis. Various amendments as per thread (thanks heaps to Rob especially and others!) Axis now have more forts to bolster defenses. Thanks to Italianopribe for playing so many test games to help get balance, indeed we are almost there

Please refer to thread about CTD (Crash to desktop) issues you need to make an exe file with 'no cache' in the filename as described by Chris10 further into the thread on page 2 this will allow PC to make many animations.
New Update now out! - Altering victory conditions; fixing roads and rails into ports; added hex in Iceland so you can cross over one side of island to the other; have reshaped Tobruk area slighty, and making general terrain over entire map more lush and realistic i.e forest hex on Cyprus, shallow seas in Netherlands etc; added uncrossable rivers to Europe to give Axis more defensive lines; fixing graphic anomalies i.e roads, rails, rivers, ports etc to be more seamless; correcting misnamed strings and correcting spelling mistakes and typos. Made much more desert area in middle east, added regular navy spawn for major naval powers, single player allies get more planes and tanks this is designed for player to go Axis!
Please note: Multiplayer scripts for flags don't work quite right yet as you get bonuses but not losses. However will still play well and be tough for Axis so most experienced player should go Axis until this is sorted. Currently have El Condurro (have sent you email) looking into it.