Magic1111 wrote:
Can you please upload new versions / the final version from the tiles MOD as a separate download too? Thx in advance!
When finished, yes.
Longshanks wrote:I had lined many of the coastal sea hexes with the Regia Marina and the Kriegsmarine ships - which of course the bombardment ignored. I suggest that there be no shore bombardment in any shore hex with an adjacent Axis ship, if that's possible.
I am afraid it is not.
What I can do is to place a few allied naval minefields near the beaches to appear at around the landing. These would "attack" any Axis ships near the beaches and thus would have the same effect as the "bombardment" of the ground units: reduce the strenght of the Axis naval units blocking the beaches.
In related play, I dropped the Iceland invasion in favor of hitting Northern Ireland from the West after the S.U. and Africa was controlled. There are not enough Allied ships over there to worry about (the subs took them out), and the Allies don't react.
Again, I can only play with the minefields here a bit to make it more difficult. And possibly a few more British ships/subs. Landing in N England should be harder than any langing in the south, IMO. I do not think that the Germans would have ever realistically considered a landing in North England.
The odd thing is, having lost N. Ireland, the Brits start moving units south in early 1944, leaving Glasgow undefended.
The problem is that British units in English victory objecive cities are using the same AI zone as the Soviets near Kursk due to the lack of enough AI zones. While it is good for the Soviets to go to the offensive in 1944, the British in England should not do the same in case of a German invasion. I will change this script so that these units would only go on the offensive if the USSR is not beaten. This would keep them at home.
I know that the scenario is not built to address such non-historical play, but I thought I'd mention it anyway just in case you see an easy fix. I'm enjoying the heck out of your mod!
Many thanks for it! Now it seems that the possibilities are virtually endless, and obviously I could not prepare the AI for everything players can come up with. But I am trying hard.
grombit wrote:McGuba
BATTLEFIELD EUROPE EXTENDED 1.0
i have made an extended version of scenario 4 the large map.
Cool.
how could you have a strategic bombing campaign without INDUSTRY.
i found this a bit silly.
INDUSTRY is in,represented by factory icons next to cities.
Well, silly or not, on many occasions both sides attacked non-industrial targets as well. The British area bombing campaign was mainly aimed at the demolition of people's houses, or a bit more euphemistically the "dehousing" of the German workforce as the most effective way of reducing their morale and affecting enemy war production. So the targets were the cities and not only the factories in them.
http://en.wikipedia.org/wiki/Dehousing
i will be asking youre permission to release & publish EXTENDED VERSION.
Yes, you can release it under the following conditions:
1. You make it for free.
2. You make it clear in the title for which version of Battlefield: Euope you made the EXTENDED EDTION. For example: "Battlefield: Europe v1.4 EXTENDED EDITION". It is very important as the mod is still being developed and players have to be aware which version's EXTENDED EDITION they are downloading.
3. Since you made the EXTENDED EDITION without consulting me I cannot take any responsibility for any issues in it and players have to be aware of it - they can use it at their own risk. Without even seeing your EXTENDED EDITION I can think of the following possible issues:
now all of FINLAND & NORWAY are on the map.
map extends to the arctic sea.
places like MURMANSK,PETSAMO & KIRKENAS are in the game.
1. Since some of the scripts are hex coordinate based, if you extend the map to the north these coordinates will change and thus these scripts will not work properly, unless corrected by the number of hex lines you added to the map.
2. The reason why I did not add the northernmost theatre was mainly the lack of AI zones. For the existing North Atlantic convoy routes I used 6 AI zones, and I think the Arctic convoys would also need at least 3 AI zones to work properly. These Arctic convoy routes should not use the same AI zones as the North Atlantic ones as they were much less busy with only 78 convoys between 1941-45 (+1 AI zone). Also they should give less prestige to the player as they were less important (+1 AI zone). Also, if the player attempts to block it with capital ships (like the Germans did with the Scharnhorst) it should attract a number of British war ships as a result (+1 AI zone for the "danger" area).
stalin himself said that MURMANSK was one of 10 key cities he could not afford to lose.
If he said that, it was probably like that. For example if the player captures Murmansk, the Arctic convoys should stop (disappear). And the Soviets should try to retake the city. Which means it should get +1 AI zone as well so that these events can be triggered.
However, currently all the available 32 AI zones are being used, some of them for multiple tasks. And if I had 4-5 extra AI zones I would use them for more important objectives such as Stalingrad or Gibraltar, which currently do not even have AI zones. Also, the D-day landing zones and Tunis currently share the same AI zone which means any Axis unit in Tunis loses strenght as well as a result of the Allied bombardment of the D-day beaches.
roads,rivers & railways are now easier to see.
I never really had a problem seeing these. I can accept that others might had, though.
i have used a customised tile set to improve lanscape.
land & sea.
On the other hand I am very interested in this part of the EXTENDED EDITION. I have also started to upgrade the look of the map a bit, now trying to add a better looking sea. I wonder how yours look like. I was also thinking about adding some more settlements to the map only as a visual bonus, villages and farms and stuff. I added these in my previous Hungarian campaign, so I might add some to this mod as well.[/quote]