Search found 117 matches
- Sun Oct 06, 2024 12:46 pm
- Forum: Field of Glory II: Medieval - Scenario Design
- Topic: Formigny1450 completed now
- Replies: 6
- Views: 2240
Re: Formigny1450 completed now
I had my first game of this for a couple of years using this scenario in SP. I played as the English and managed to win 60-38 on Baron level (one of the easier levels, I believe). I thought the scenario was fantastic. I will have a game as the French next time. What ultimately saved me was the AI h...
- Mon Jul 01, 2024 1:11 am
- Forum: Field of Glory II: Medieval
- Topic: River-Cross dilemma,will players get bored with such scenes
- Replies: 7
- Views: 1722
Re: River-Cross dilemma,will players get bored with such scenes
Battle of Cravant: https://youtu.be/SgPuE2RSHX4?si=_jauo3AV79_Gn6gv 23:14
Weirdly the defenders sent a small contingent to defend the birdge which’ll be easily dispersed by offenders.
Weirdly the defenders sent a small contingent to defend the birdge which’ll be easily dispersed by offenders.
- Mon Jul 01, 2024 1:01 am
- Forum: Field of Glory II: Medieval
- Topic: Dismount and Remount Options
- Replies: 16
- Views: 2544
Re: Dismount and Remount Options
It’s ok to remain mounted if your maa has a clear path to fall back. Repeating charge and fall back to vanquish infantry,not a disvantage. Another problem is once dismounted your maa has only 120 men—a light infantry scale that will be a peril in attrition. Seriously,is there any object can be used ...
- Sat Jun 29, 2024 12:55 pm
- Forum: Field of Glory II: Medieval
- Topic: Dismount and Remount Options
- Replies: 16
- Views: 2544
Re: Dismount and Remount Options
Yeah, it can lead to some unrealistic, cheesy situations. I can remember a WRG 7th ed game, where dismounting and remounting were allowed, and two opponents repeatedly dismounting/remounting due to the tactical edge they'd gain if they could catch the other in the wrong troop class. Karvon Likewise...
- Sat Jun 29, 2024 12:43 pm
- Forum: Field of Glory II: Medieval
- Topic: Dismount and Remount Options
- Replies: 16
- Views: 2544
Re: Dismount and Remount Options
I guess the problem is that you can’t remount wherever you want. For example,once dismounted a unit,its horses are left behind on that tile,where you have to go back through battle lines to get remount when latterly needed.
Technically no problem,practically chicken-rib gaming experience.
Technically no problem,practically chicken-rib gaming experience.
- Wed Jun 26, 2024 11:21 am
- Forum: Field of Glory II: Medieval
- Topic: River-Cross dilemma,will players get bored with such scenes
- Replies: 7
- Views: 1722
Re: River-Cross dilemma,will players get bored with such scenes
Thanks,Richard
No, but you can script which turn they should arrive on - with or without any random element.
- Wed Jun 26, 2024 7:34 am
- Forum: Field of Glory II: Medieval
- Topic: River-Cross dilemma,will players get bored with such scenes
- Replies: 7
- Views: 1722
Re: River-Cross dilemma,will players get bored with such scenes
Historically the usual tactic would be a flank march, by the attacking side. Battle of Ferrybridge? However according to the actual scale of their manoveur,it has to breach the maximum size of the map editor. But you can also add scripted flank marchers. https://www.slitherine.com/forum/viewtopic.p...
- Tue Jun 25, 2024 4:10 pm
- Forum: Field of Glory II: Medieval
- Topic: River-Cross dilemma,will players get bored with such scenes
- Replies: 7
- Views: 1722
Re: River-Cross dilemma,will players get bored with such scenes
Historically the usual tactic would be a flank march, by the attacking side. Battle of Ferrybridge? However according to the actual scale of their manoveur,it has to breach the maximum size of the map editor. I'm thingking about Battle of Cravant,it’ll inevitably be drowsy if not built on hypothesis.
- Tue Jun 25, 2024 1:27 pm
- Forum: Field of Glory II: Medieval
- Topic: River-Cross dilemma,will players get bored with such scenes
- Replies: 7
- Views: 1722
River-Cross dilemma,will players get bored with such scenes
Two armies on each bank on defensive position,waiting the other to pass the only bridge.Even if the offenders took the bridge,they will be welcomed by volleys of arrows and bolts. The situation will most likely to be two armies digging in on the river bank to shoot each other. Any other tactic can b...
- Tue Jun 11, 2024 7:22 am
- Forum: Field of Glory II: Medieval - Scenario Design
- Topic: To command AI flank a wagonburg,90 degree turn possible?
- Replies: 3
- Views: 1283
Re: To command AI flank a wagonburg,90 degree turn possible?
But whatever you do, it will be difficult to get the group to move diagonally, so you would probably need to deploy them in a column for the initial move past the wagonburg flank. I tried this way yesterday,to some extend,it works(left column before XfrontMin,right beyond XfrontMax). That works onl...
- Tue Jun 11, 2024 2:02 am
- Forum: Field of Glory II: Medieval - Scenario Design
- Topic: To command AI flank a wagonburg,90 degree turn possible?
- Replies: 3
- Views: 1283
To command AI flank a wagonburg,90 degree turn possible?
Two armies with same width face to face. Try to command AI attackers flank the wagonburg via MoveTeamCoord(),the destination coord was set to a tile adjacent to the most left/right enemy unit.I’ve tried aggression values of 4、8、16. All of the above can’t avoid AI confronting player before reaching t...
- Mon Jun 10, 2024 12:56 am
- Forum: Field of Glory II: Medieval - Modding
- Topic: 18th Century mod - Frederick the Great's battles
- Replies: 36
- Views: 9012
Re: 18th Century mod - Frederick the Great's battles
Happy to see ye update again 

- Sun Jun 09, 2024 4:46 pm
- Forum: Field of Glory II: Medieval - Scenario Design
- Topic: There are two kinds of map for Battle of Baugé,which one is historical accurate?
- Replies: 7
- Views: 1686
- Wed Jun 05, 2024 10:53 am
- Forum: Field of Glory II: Medieval
- Topic: It seems most of MP players prefer PotLuck map
- Replies: 3
- Views: 1336
It seems most of MP players prefer PotLuck map
Wondering around in Mp lobby. It seems most of the players would rather go PotLuck than a particular scenario recently. A few will go to Varna,but not very often 

- Fri May 31, 2024 12:58 am
- Forum: Field of Glory II: Medieval - Scenario Design
- Topic: There are two kinds of map for Battle of Baugé,which one is historical accurate?
- Replies: 7
- Views: 1686
Re: There are two kinds of map for Battle of Baugé,which one is historical accurate?
Neither is accurate and both are. The river delayed the English but did not affect the subsequent battle directly so the relevance is questionable. Where the settlements were in relation to the river are even less relevant. From the point of view of a player,the one on the north bank has a better v...
- Wed May 29, 2024 12:53 pm
- Forum: Field of Glory II: Medieval - Scenario Design
- Topic: There are two kinds of map for Battle of Baugé,which one is historical accurate?
- Replies: 7
- Views: 1686
- Wed May 29, 2024 12:50 pm
- Forum: Field of Glory II: Medieval - Scenario Design
- Topic: There are two kinds of map for Battle of Baugé,which one is historical accurate?
- Replies: 7
- Views: 1686
There are two kinds of map for Battle of Baugé,which one is historical accurate?
Did the river change its course?
- Tue May 28, 2024 1:30 am
- Forum: Field of Glory II: Medieval - Scenario Design
- Topic: Divided House—the MP version of Guerre de Cent Ans is available now.
- Replies: 0
- Views: 1147
Divided House—the MP version of Guerre de Cent Ans is available now.
Some changes have to be made to adopt MP mode.It is now completed.It should have been done earlier.( I had some tough time last year)It will be renamed as Divided House hailing to Lord Jonathan Sumption’s book—HYW vol3 Divided House.However it was tested by hotseat. I’m curious,will you guys give it...
- Thu Jun 22, 2023 2:07 pm
- Forum: Field of Glory II: Medieval - Scenario Design
- Topic: Warning GetUnitID invalid side index 12(max is 12)
- Replies: 2
- Views: 1435
Re: Warning GetUnitID invalid side index 12(max is 12)
Thanks,Richard!
- Sat Jun 17, 2023 2:14 pm
- Forum: Field of Glory II: Medieval - Scenario Design
- Topic: Warning GetUnitID invalid side index 12(max is 12)
- Replies: 2
- Views: 1435
Warning GetUnitID invalid side index 12(max is 12)
Everything goes fine,but there're such warnings in log.
what is invalid side index 12,isn't it 0 or 1?
what is invalid side index 12,isn't it 0 or 1?