I test all my scenario's on colonel difficulty.
Campaigns should also be enjoyable for beginners and not only for the veterans among us.
Yes that is true.
I also want to apologoize to everyone who was offended by my use of "wimps", it was intended as a tongue in cheek mockery.
People like to ...
Search found 35 matches
- Thu Dec 08, 2011 1:25 pm
- Forum: Panzer Corps
- Topic: Which Difficulty Level To Use?
- Replies: 21
- Views: 7361
- Thu Dec 08, 2011 12:41 pm
- Forum: Panzer Corps
- Topic: Which Difficulty Level To Use?
- Replies: 21
- Views: 7361
- Thu Dec 08, 2011 12:22 pm
- Forum: Panzer Corps
- Topic: Which Difficulty Level To Use?
- Replies: 21
- Views: 7361
Everything except Field Marshal is for wimps but always save and load to get the outcomes you like now that Hypocrisy at it's best.
It's not hypocrisy. It is just being careful. If you want to see and play the other scenarios, this way you can go back everywhere. I did that in Stalingrad, when I ...
It's not hypocrisy. It is just being careful. If you want to see and play the other scenarios, this way you can go back everywhere. I did that in Stalingrad, when I ...
- Thu Dec 08, 2011 9:28 am
- Forum: Panzer Corps
- Topic: Suggestions for AI improvement
- Replies: 7
- Views: 2873
- Thu Dec 08, 2011 9:18 am
- Forum: Panzer Corps
- Topic: Your idea for less generic Heroic bonuses?
- Replies: 18
- Views: 3649
- Thu Dec 08, 2011 9:04 am
- Forum: Panzer Corps
- Topic: Which Difficulty Level To Use?
- Replies: 21
- Views: 7361
- Mon Nov 21, 2011 10:11 am
- Forum: Panzer Corps
- Topic: Difficulty is a Bit Much
- Replies: 74
- Views: 14829
- Fri Nov 18, 2011 8:23 am
- Forum: Panzer Corps
- Topic: Idea High + Low Altitude Anti-Air attack values, Flak Towers
- Replies: 9
- Views: 2774
- Wed Nov 16, 2011 9:17 am
- Forum: Panzer Corps
- Topic: If Air Defense unit cannot capture cities...
- Replies: 45
- Views: 8619
Not being able to take the city makes no sense to me. In the main campaign I was often a bit angry about that, esp. in Barbarossa, when my tanks flanked a city, Infantry took it, and artillery moved in for protection of the tanks. Or in France, when my deep advance had only a few units that had to ...
- Tue Nov 15, 2011 3:36 pm
- Forum: Panzer Corps
- Topic: Is it possible to influence the evade roll of submarines
- Replies: 9
- Views: 2053
I know that we could make the rules in this aspect a lot more advanced, but naval rules in general were intentionally made simple in PzC, because this game is mostly ground and air centric. So, evade rules fit in this overall simplified approach.
I do agree that naval-based scenarios, like Hunters ...
I do agree that naval-based scenarios, like Hunters ...
- Tue Nov 15, 2011 1:40 pm
- Forum: Panzer Corps
- Topic: Is it possible to influence the evade roll of submarines
- Replies: 9
- Views: 2053
- Tue Nov 15, 2011 12:49 pm
- Forum: Panzer Corps
- Topic: Is it possible to influence the evade roll of submarines
- Replies: 9
- Views: 2053
- Tue Nov 15, 2011 8:23 am
- Forum: Panzer Corps
- Topic: Is it possible to influence the evade roll of submarines
- Replies: 9
- Views: 2053
Is it possible to influence the evade roll of submarines
Hi community,
i am currently playing "Hunters in the Atlantic" against a friend, and really like the scenario. There is, however, a sore point. Evasion of submarines. How does this work? And can I influence it somehow?
There were multiple occurences of my best destroyers hitting the blank sea. And ...
i am currently playing "Hunters in the Atlantic" against a friend, and really like the scenario. There is, however, a sore point. Evasion of submarines. How does this work? And can I influence it somehow?
There were multiple occurences of my best destroyers hitting the blank sea. And ...
- Sat Nov 12, 2011 9:22 am
- Forum: Panzer Corps
- Topic: Experience Documented
- Replies: 83
- Views: 14107
Because they have elite officers that have seen many a battle and can give an accurate estimate of the situation at hand and have the ability to assess possible risk with higher accuracy and report that to high commandRudankort wrote:Why would we want to make this a feature of elite units specifically?
- Sat Nov 12, 2011 9:17 am
- Forum: Panzer Corps
- Topic: Moving On
- Replies: 14
- Views: 3583
Re: Moving On
Try 2 more and that will change.jokerrr88 wrote:I bought the new DLC's and have played 2 scenarios and thought hell this is just the samething over and over and over again.
- Fri Nov 11, 2011 10:05 am
- Forum: Panzer Corps
- Topic: Experience Documented
- Replies: 83
- Views: 14107
Rudankort, could you give your opinion on making the predictions more reliable the more experience a unit has? Is it even feasible?
Well, before I can comment on this, how exactly is this supposed to work? Let's say, the prediction generated by the game is X1-Y1. Real battle results you are going ...
Well, before I can comment on this, how exactly is this supposed to work? Let's say, the prediction generated by the game is X1-Y1. Real battle results you are going ...
- Thu Nov 10, 2011 10:09 pm
- Forum: Panzer Corps
- Topic: Experience Documented
- Replies: 83
- Views: 14107
- Thu Nov 10, 2011 1:43 pm
- Forum: Panzer Corps
- Topic: Experience Documented
- Replies: 83
- Views: 14107
Just to prove the point
Aggregated Attack values for a 10 unit with base-attack 10
0 Star: 100 - 0%
1 Star: 110 - 10%
2 Star: 120 - 20%
3 Star: 130 - 30%
4 Star: 140 - 40%
5 Star: 150 - 50%
Aggregated Attack values for an overstrength unit with base-attack 10:
0 Star: 100 - 0%
1 Star: 121 - 21%
2 Star: 144 - 44%
3 Star ...
0 Star: 100 - 0%
1 Star: 110 - 10%
2 Star: 120 - 20%
3 Star: 130 - 30%
4 Star: 140 - 40%
5 Star: 150 - 50%
Aggregated Attack values for an overstrength unit with base-attack 10:
0 Star: 100 - 0%
1 Star: 121 - 21%
2 Star: 144 - 44%
3 Star ...
- Thu Nov 10, 2011 1:19 pm
- Forum: Panzer Corps
- Topic: Experience Documented
- Replies: 83
- Views: 14107
- Thu Nov 10, 2011 9:17 am
- Forum: Panzer Corps
- Topic: Experience Documented
- Replies: 83
- Views: 14107