Search found 35 matches

by _Flin_
Thu Dec 08, 2011 1:25 pm
Forum: Panzer Corps
Topic: Which Difficulty Level To Use?
Replies: 21
Views: 5682

I test all my scenario's on colonel difficulty. Campaigns should also be enjoyable for beginners and not only for the veterans among us. Yes that is true. I also want to apologoize to everyone who was offended by my use of "wimps", it was intended as a tongue in cheek mockery. People like...
by _Flin_
Thu Dec 08, 2011 12:41 pm
Forum: Panzer Corps
Topic: Which Difficulty Level To Use?
Replies: 21
Views: 5682

VPaulus wrote:@Flin
Whatever.
But call the other players wimps, because they are not playing in higher levels, it's not really courteous. It's a little arrogant.
Should have added a ;-) to that, that is right.
by _Flin_
Thu Dec 08, 2011 12:22 pm
Forum: Panzer Corps
Topic: Which Difficulty Level To Use?
Replies: 21
Views: 5682

Everything except Field Marshal is for wimps but always save and load to get the outcomes you like now that Hypocrisy at it's best. It's not hypocrisy. It is just being careful. If you want to see and play the other scenarios, this way you can go back everywhere. I did that in Stalingrad, when I fi...
by _Flin_
Thu Dec 08, 2011 9:28 am
Forum: Panzer Corps
Topic: Suggestions for AI improvement
Replies: 7
Views: 2575

What I do not like about the AI (FM level) is that it just clogs the towns. It has prestige, it buys 6 units around the town and lets them stay there. Quite often there are good defensive positions in the vicinity that could be used, but aren't. So what I like for the AI (on the defense): - strategi...
by _Flin_
Thu Dec 08, 2011 9:18 am
Forum: Panzer Corps
Topic: Your idea for less generic Heroic bonuses?
Replies: 18
Views: 3120

"Black Sash": If the attack of this unit destroys an enemy, it gains another move and attack. Broken. Limit to "up to 1 additional attack / turn" is enough "Bad teeth": Enemies will always retreat after being attacked by this unit. Broken. Think of the surrender machin...
by _Flin_
Thu Dec 08, 2011 9:04 am
Forum: Panzer Corps
Topic: Which Difficulty Level To Use?
Replies: 21
Views: 5682

Use Field Marshal. Everything else is for wimps. Save before you end each turn. Then play until you get shredded to pieces by the Russians and Allied invasions. Then remember where it all started to go wrong and start to play from there again. If you play with Colonel you just waste a lot of time. B...
by _Flin_
Mon Nov 21, 2011 10:11 am
Forum: Panzer Corps
Topic: Difficulty is a Bit Much
Replies: 74
Views: 12279

Your observations are justified. Results of the battles can vary a lot and be very different from the predictions. This can happen even when there is no artillery nearby. It is, however, a two-sided issue, since the predictions can vary to your favor as well. An outcome that you do not notice as oft...
by _Flin_
Fri Nov 18, 2011 8:23 am
Forum: Panzer Corps
Topic: Idea High + Low Altitude Anti-Air attack values, Flak Towers
Replies: 9
Views: 2196

Well, you identify a problem, which is: Air Defense doesn't hit Level Bombers. So first of all it is a question, whether this is a problem at all. I think Level Bombers work pretty much as intended. They are a valuable tool, but have a more strategic effect by offering suppression and reducing prest...
by _Flin_
Wed Nov 16, 2011 9:17 am
Forum: Panzer Corps
Topic: If Air Defense unit cannot capture cities...
Replies: 45
Views: 7260

Not being able to take the city makes no sense to me. In the main campaign I was often a bit angry about that, esp. in Barbarossa, when my tanks flanked a city, Infantry took it, and artillery moved in for protection of the tanks. Or in France, when my deep advance had only a few units that had to m...
by _Flin_
Tue Nov 15, 2011 3:36 pm
Forum: Panzer Corps
Topic: Is it possible to influence the evade roll of submarines
Replies: 9
Views: 1685

I know that we could make the rules in this aspect a lot more advanced, but naval rules in general were intentionally made simple in PzC, because this game is mostly ground and air centric. So, evade rules fit in this overall simplified approach. I do agree that naval-based scenarios, like Hunters,...
by _Flin_
Tue Nov 15, 2011 1:40 pm
Forum: Panzer Corps
Topic: Is it possible to influence the evade roll of submarines
Replies: 9
Views: 1685

As far as i know, the probability to evade is 50%, determined by a dice roll (random number). Probably only programmers know that random numbers are anything but random :!: They are "generated" via a mathematical method. To get a sequence of random numbers you start with a "seed"...
by _Flin_
Tue Nov 15, 2011 12:49 pm
Forum: Panzer Corps
Topic: Is it possible to influence the evade roll of submarines
Replies: 9
Views: 1685

No, it's the same like in combat outcome. It's determined by random. So hit Ctrl L (reload). Make a move involving random numbers (mostly attacks) and try again one turn later with a "fresh" random number. Hope that explains it. Thanks for the answer, huertgenwald. That wasn't, however, w...
by _Flin_
Tue Nov 15, 2011 8:23 am
Forum: Panzer Corps
Topic: Is it possible to influence the evade roll of submarines
Replies: 9
Views: 1685

Is it possible to influence the evade roll of submarines

Hi community, i am currently playing "Hunters in the Atlantic" against a friend, and really like the scenario. There is, however, a sore point. Evasion of submarines. How does this work? And can I influence it somehow? There were multiple occurences of my best destroyers hitting the blank ...
by _Flin_
Sat Nov 12, 2011 9:22 am
Forum: Panzer Corps
Topic: Experience Documented
Replies: 83
Views: 11697

Rudankort wrote:Why would we want to make this a feature of elite units specifically?
Because they have elite officers that have seen many a battle and can give an accurate estimate of the situation at hand and have the ability to assess possible risk with higher accuracy and report that to high command :-)
by _Flin_
Sat Nov 12, 2011 9:17 am
Forum: Panzer Corps
Topic: Moving On
Replies: 14
Views: 3136

Re: Moving On

jokerrr88 wrote:I bought the new DLC's and have played 2 scenarios and thought hell this is just the samething over and over and over again.
Try 2 more and that will change.
by _Flin_
Fri Nov 11, 2011 10:05 am
Forum: Panzer Corps
Topic: Experience Documented
Replies: 83
Views: 11697

Rudankort, could you give your opinion on making the predictions more reliable the more experience a unit has? Is it even feasible? Well, before I can comment on this, how exactly is this supposed to work? Let's say, the prediction generated by the game is X1-Y1. Real battle results you are going t...
by _Flin_
Thu Nov 10, 2011 10:09 pm
Forum: Panzer Corps
Topic: Experience Documented
Replies: 83
Views: 11697

Please don't make it sound as if I am repressing your freedom to post on these forums. Hi Molve, this was not my intention at all :-) I just thought we had a little misunderstanding about what we were actually talking about. My only comment regarding your numbers is: okay so you have proved that be...
by _Flin_
Thu Nov 10, 2011 1:43 pm
Forum: Panzer Corps
Topic: Experience Documented
Replies: 83
Views: 11697

Just to prove the point

Aggregated Attack values for a 10 unit with base-attack 10 0 Star: 100 - 0% 1 Star: 110 - 10% 2 Star: 120 - 20% 3 Star: 130 - 30% 4 Star: 140 - 40% 5 Star: 150 - 50% Aggregated Attack values for an overstrength unit with base-attack 10: 0 Star: 100 - 0% 1 Star: 121 - 21% 2 Star: 144 - 44% 3 Star: 16...
by _Flin_
Thu Nov 10, 2011 1:19 pm
Forum: Panzer Corps
Topic: Experience Documented
Replies: 83
Views: 11697

Please don't turn this thread into an argument, Flint. Well, that's what forum discussions are for, aren't they? And, btw, I did not argue against your stating that actual results are a better basis to document the experience engine. This is certainly correct. Having the same combats repeated a tho...
by _Flin_
Thu Nov 10, 2011 9:17 am
Forum: Panzer Corps
Topic: Experience Documented
Replies: 83
Views: 11697

Yes, an overstrength unit can withstand damage from an unlucky outcome better than a regular unit. ONCE. In practice, I feel this ability isn't worth the effort and expenditure. Blind luck cuts through any attempt at "roleplaying" where your favorite units enjoy a slow and steady climb to...

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