But aren't there hundreds of posts on these boards arguing about how realistic the game should be? Designers and players arguing over a 1 point tweak one way or another on a unit's stats because it has to be more historically accurate/realistic? Luck, mistakes, bravery, cowardice and sheer stupidity are realistic results in combat. And yes, I am saying that I don't mind them provided they are not given a significant value, because that is part of warfare. A wild card. Not a big wild card, but yes an occasional wild card. It keeps the game interesting.As a simulation it might be "realistic". But as a game - is it fun?
I think what is bothering you is that you are extremely protective of your core units. Nothing is going to happen to your core outside of what you consider to be acceptable losses. I know we all do that, but I'm betting that after an entire campaign, all of your core units are 15 strength and better than half of your units have never even taken a casualty throughout the entire campaign. That is not meant to be a negative statement. I just think it's your play-style. I think you will fight an entire campaign and pain-stakingly plan to prevent any losses at all, or very minimal at worst. We all do that to some degree. But wild results are absolutely intolerable in a play-style like that.
And I still think that's programming. The designers could just as easily have all combat results be the same as the predicted results. But do you really want to play a game like that? I would call that chess, or rock-paper-scissors, not warfare. I want occasional unpredictability within reason. I think it's realistic though not terribly probable that sometimes rock rips a hole in the paper, or the scissors takes a chip out of the rock. It certainly would make rock-paper-scissors more exciting and I think it's what makes PzC more interesting.Do you now see why you're almost talking as if in a completely different language when you say things like "statistical rarity" or "realistic combat", and that this has nothing to do with "good programming"
Back to your un-entrenched infantry in the clear against the Panzer IVG example ending in 2-6 when it should be 4-0. You notice how you didn't use 1-9, or 0-10 as your example because that would be ridiculous. It would not be within reason. But 2-6? Maybe the over-confident panzer unit proceeded recklessly?
I'm not saying your wrong. I'm not saying I'm right. I'm just saying it's a play-style preference.