Molve wrote:
Yes, I think you are right.
You are targeting Panzer Corps towards the master player.
Panzer General was instead targeted towards the casual player. And I would have liked PC to retain that focus.
Panzer General was more random than Panzer Corps. Mainly because of the profound effect initiative had there. You win initiative - you shoot first. For this reason an unlucky initiative roll could completely ruin the combat for you. And for the same reason the odds were much more off the mark than in Panzer Corps. This was especially clear in early war. In the later war, experienced units had so big initiative bonus that they won initiative most of the time, so this issue became less pronounced. But this also made elite units really unstoppable, they could fight 10 combats in a row and never take a single loss.
So yes, your memory serves you wrong here.
In Panzer Corps our design goal is to address
both master and casual players. For master player there is some depth to the game, and I don't want to reduce it. For casual players there are predictions, which give you a pretty decent estimation of what you can expect. They may not be ideal, but come on, there are so many games out there where you get no clue whatsoever how a combat may end. You attack with no indication at all, and only from experience you can learn which attacks are safe and which are not.
Molve wrote:
You think it's fine to get wild results as long as they're rare. That's not good enough, being told your unit was struck by a thunderbolt from a blue sky "don't worry it doesn't happen often".
This is completely different. Pure random events are frustrating, and that is the reason why PzC does not have random breakdowns for example (some people requested this feature because it is more realistic). But, as I said, really bad results usually have some ground under them. If you lose a couple more points than you anticipated, it is not a huge problem. In the next battle you will lose two points
less. If you suddenly lose a whole unit because of bad luck, it is bad, but personally, I have seen that... a single time during all the time I work with the game. And even then, it was a battle between infantry units in close terrain, which is by definition with low defense on both sides and high casualties. It does not take master degree to avoid such a thing - suppress the enemy, bomb it from the air, use mass attack, attack with the strongest unit first, and there is very little risk.
If for you personally losing a few points of overstrength due to bad rolls is unacceptable, perhaps for you a better tactics is to avoid overstrength. It is your strategy and your choice. Choice is good. Isn't it?
