Search found 941 matches
- Mon May 11, 2026 1:07 pm
- Forum: Panzer Corps : Scenario Design
- Topic: Battlefield: Europe MOD v2.4
- Replies: 4071
- Views: 1479519
Re: Battlefield: Europe MOD v2.4
Quick question regarding heroes on planes. Do they boost both types of attack/defense? For example, Rudel hero gives the Stuka +3 to attack and defense. But is that air attack/defense, ground attack/defense, or both? Also, For towed AT, i recall there is some bonus to initiative if they are being a...
- Fri May 08, 2026 8:13 pm
- Forum: Panzer Corps : Scenario Design
- Topic: Locarnus Addon 2026-04b, for Battlefield Europe, OC, AK, SC and Grand Campaign East
- Replies: 1340
- Views: 375717
Re: Locarnus Addon 2026-04b, for Battlefield Europe, OC, AK, SC and Grand Campaign East
Mounting tensions in the Battlefield Europe + Locarnus Addon youtube playthrough by HerzogSieg. 70% Player prestige and +1 AI strength are tough. - It is now turn 8 and Helmunt Lent just went down with his Bf 110 heavy fighter unit near the channel. RNG is unforgiving. - British corvette units are p...
- Tue May 05, 2026 11:23 pm
- Forum: Panzer Corps : Scenario Design
- Topic: Locarnus Addon 2026-04b, for Battlefield Europe, OC, AK, SC and Grand Campaign East
- Replies: 1340
- Views: 375717
Re: Locarnus Addon 2026-04b, for Battlefield Europe, OC, AK, SC and Grand Campaign East
Quick Update: I finally found some time this weekend to start Warsaw Uprising. I am finding it extremely difficult to find time to record or even set up broadcasts so I am afraid it will be a bit spotty between vids, but I am doing my best. The Warsaw is a bit dicey as I am running into some powerf...
- Tue May 05, 2026 11:16 pm
- Forum: Panzer Corps : Scenario Design
- Topic: Battlefield: Europe MOD v2.4
- Replies: 4071
- Views: 1479519
Re: Battlefield: Europe MOD v2.4
Last minute suggestion:
Cutting off the top of the Freya radar graphic.
The graphic obstructs the Strength plate of the unit on the hex field north of the Freya radar.
It sometimes leads to a player not seeing that the unit needs healing.
- Sat May 02, 2026 11:16 am
- Forum: Panzer Corps : Scenario Design
- Topic: Battlefield: Europe MOD v2.4
- Replies: 4071
- Views: 1479519
Re: Battlefield: Europe MOD v2.4
And second, it seems like there was no bridge at all across the Dnepr until late 1943 (neither road nor railway)? Still looks strange, not seeing that connection on the map in 1941. And it poses a challenge for the number of bridge units. And there were bridges there, but the Germans destroyed them...
- Fri May 01, 2026 11:20 pm
- Forum: Panzer Corps : Scenario Design
- Topic: Battlefield: Europe MOD v2.4
- Replies: 4071
- Views: 1479519
Re: Battlefield: Europe MOD v2.4
Imho Baku and Soviet Union are the primary objectives for a total victory, regardless of BE version or variant (Addon). The Soviet Union can be defeated without capturing Baku first (or any of the Caucasus objectives really). So I don't know, it may even be better to go straight for objectives on t...
- Sun Apr 26, 2026 5:33 pm
- Forum: Panzer Corps : Scenario Design
- Topic: Battlefield: Europe MOD v2.4
- Replies: 4071
- Views: 1479519
Re: Battlefield: Europe MOD v2.4
My last full playthrough was in v1.9. What strategies and approaches have worked for total victory in v2.4? What has worked for people here achieving a total victory? Imho Baku and Soviet Union are the primary objectives for a total victory, regardless of BE version or variant (Addon). If the diffi...
- Sun Apr 26, 2026 4:46 pm
- Forum: Panzer Corps : Scenario Design
- Topic: Locarnus Addon 2026-04b, for Battlefield Europe, OC, AK, SC and Grand Campaign East
- Replies: 1340
- Views: 375717
Re: Locarnus Addon 2026-04b, for Battlefield Europe, OC, AK, SC and Grand Campaign East
Hi Locarnus, With BE mod being installed anyway for my Addon mod to work, I would then simply need to change the reference in the equipment file I hope so. I finished Washington scenario in Pz General modded version of Pz Corps : B29 Superfortress, A26 and all US ground icons (excepted infantry per...
- Thu Apr 23, 2026 3:34 pm
- Forum: Panzer Corps : Scenario Design
- Topic: Locarnus Addon 2026-04b, for Battlefield Europe, OC, AK, SC and Grand Campaign East
- Replies: 1340
- Views: 375717
Re: Locarnus Addon 2026-04b, for Battlefield Europe, OC, AK, SC and Grand Campaign East
On a break, but good to see someone else playing :) Yep, the feedback from your playthrough was invaluable, many changes based on it. Now looking forward to see how they play out in this new playthrough. Ready for the next round of feedback. :wink: Perhaps experience difficulty changes do not work ...
- Wed Apr 22, 2026 8:14 pm
- Forum: Panzer Corps : Scenario Design
- Topic: Battlefield: Europe MOD v2.4
- Replies: 4071
- Views: 1479519
Re: Battlefield: Europe MOD v2.4
Unfortunately there is an issue with the red font for the suppression number. It works fine when playing the game yourself, but the youtube video compression turns it into an unreadable smudge (similar to the original dark blue font). I'm going to change it to the yellow-ish color of the unit name. ...
- Sun Apr 19, 2026 10:09 pm
- Forum: Panzer Corps : Scenario Design
- Topic: Locarnus Addon 2026-04b, for Battlefield Europe, OC, AK, SC and Grand Campaign East
- Replies: 1340
- Views: 375717
Re: Locarnus Addon 2026-04b, for Battlefield Europe, OC, AK, SC and Grand Campaign East
https://i.imgur.com/kj2kG3r.jpeg << New Ongoing Battlefield Europe + Locarnus Addon playthrough by HerzogSieg >> Youtube playthrough on 70% player prestige plus AI Strength +1 difficulty: https://www.youtube.com/watch?v=rOm1MNJyzdI&list=PLuXnqcxJFEURLvIBqIMXnrowsk4pENQCL Commentary language is ...
- Sun Apr 19, 2026 6:10 pm
- Forum: Panzer Corps : Scenario Design
- Topic: Locarnus Addon 2026-04b, for Battlefield Europe, OC, AK, SC and Grand Campaign East
- Replies: 1340
- Views: 375717
Re: Locarnus Addon 2026-04b, for Battlefield Europe, OC, AK, SC and Grand Campaign East
In fact, if you want to, you could start GC 42-43 West, but only if you have a core saved from the end of GC 41. I shall try. I have updated the first scenario of GC 42-43 West so that the player as more viable core force, even without bringing a saved core from GC 1941. Though I have not tested it...
- Sat Apr 18, 2026 5:55 pm
- Forum: Panzer Corps : Scenario Design
- Topic: Locarnus Addon 2026-04b, for Battlefield Europe, OC, AK, SC and Grand Campaign East
- Replies: 1340
- Views: 375717
Re: Locarnus Addon 2026-04a, for Battlefield Europe, OC, AK, SC and Grand Campaign East
Hi Locarnus, How was Stalingrad and what difficulty setting did you use? I played at easy settings. This way no lack of prestige issue (always elite reinforcements) and always a full roster of units at my disposal. When you exceed 100.000 points you get back to 0, I finished my campaign with 5.000 ...
- Fri Apr 17, 2026 2:02 pm
- Forum: Panzer Corps : Scenario Design
- Topic: Battlefield: Europe MOD v2.4
- Replies: 4071
- Views: 1479519
Re: Battlefield: Europe MOD v2.4
Railway changes When I first created the map of this mod back in early 2014 :shock: I did not really pay a lot of attention to the actual layout of the railway lines: in most cases I just connected the cities with railways, wherever it seemed rational. But in reality, planners are not always ration...
- Thu Apr 16, 2026 2:08 pm
- Forum: Panzer Corps : Scenario Design
- Topic: Battlefield: Europe MOD v2.4
- Replies: 4071
- Views: 1479519
Re: Battlefield: Europe MOD v2.4
[...] Speaking of that suppression number, I also wanted to change the font color. Dark blue on dark grey is such a terrible choice for readability. Especially when that is the only place where that number is displayed. I think having a red color works well. After all, if a unit is heavily or fully...
- Tue Apr 14, 2026 2:21 pm
- Forum: Panzer Corps : Scenario Design
- Topic: Locarnus Addon 2026-04b, for Battlefield Europe, OC, AK, SC and Grand Campaign East
- Replies: 1340
- Views: 375717
Re: Locarnus Addon 2026-04a, for Battlefield Europe, OC, AK, SC and Grand Campaign East
Hi Locarnus, Just to tell you that I finished Grand Campaign East DLC 1942 with your latest mod iteration. It works flawlessly. Just a few questions when using switch mode (I looked at the game library to get infos but the questions remain): 1. Ju 87R, in switch mode it becomes a Ju 52 on the groun...
- Mon Apr 13, 2026 6:59 pm
- Forum: Panzer Corps : Scenario Design
- Topic: Locarnus Addon 2026-04b, for Battlefield Europe, OC, AK, SC and Grand Campaign East
- Replies: 1340
- Views: 375717
Re: Locarnus Addon 2026-04a, for Battlefield Europe, OC, AK, SC and Grand Campaign East
I finally applied this update in the system. I know there was nothing really changing for my games but still wanted to make sure I have the latest applied. I am really excited about getting back into the GC, but also know that I have 0 recordings of my playthroughs of the losing side of the vanilla...
- Sun Apr 12, 2026 11:34 am
- Forum: Panzer Corps : Scenario Design
- Topic: Battlefield: Europe MOD v2.4
- Replies: 4071
- Views: 1479519
Re: Battlefield: Europe MOD v2.4
Perhaps those conversions could be triggered by the Axis player? Eg the trigger could be that the coastal fortification next to such a port does not exist, either due to being destroyed by the enemy or deleted by the Axis player (using a zone for that would be nice, but is not necessary). Then the ...
- Fri Apr 10, 2026 7:08 pm
- Forum: Panzer Corps : Scenario Design
- Topic: Locarnus Addon 2026-04b, for Battlefield Europe, OC, AK, SC and Grand Campaign East
- Replies: 1340
- Views: 375717
Re: Locarnus Addon 2026-04a, for Battlefield Europe, OC, AK, SC and Grand Campaign East
Great – now we’ll be able to fight properly in the air and at sea, rather than picking our noses out of boredom ) It really makes a significant difference, that the convoy patrols are now slower than the previously used fleet destroyers. Like eskuche showed in his playthrough, sending subs to the c...
- Fri Apr 10, 2026 6:55 pm
- Forum: Panzer Corps : Scenario Design
- Topic: Battlefield: Europe MOD v2.4
- Replies: 4071
- Views: 1479519
Re: Battlefield: Europe MOD v2.4
New or modified units, part 2. [...] They also have a new "Autocannone", basically a truck mounted 20 mm AA gun. In fact it is the same towed Breda 20/65 AA gun but this time it can be switched to this truck mounted mode to provide AA defense to units on the move, if necessary. It looks l...