Search found 137 matches

by vexiliant
Sun Feb 14, 2021 3:06 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: Vexiliant's maps
Replies: 14
Views: 2447

Re: Vexiliant's maps

Hello Conboy! Long time no see! Maybe you could concentrate on one scenario that interests you and complete it to build confidence and get feedback. We'll be glad to play it and advise. Yes, I will definitely come back to making non-campaign scenarios to test out my skills, that'll be a guarantee. T...
by vexiliant
Sat Feb 13, 2021 4:37 am
Forum: Order of Battle : World War II - Scenario Design
Topic: Vexiliant's maps
Replies: 14
Views: 2447

Re: Vexiliant's maps

Hello. Little update: I've made the decision to stop making the campaign I was doing, since I wasn't finding any success with it, my only strong suite is map making :D , not scenario making. So this day onwards, I'm just making custom maps since I feel like that's the best way of making one, through...
by vexiliant
Mon Sep 28, 2020 11:14 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: Q: HP of units
Replies: 9
Views: 1344

Re: Q: HP of units

StuccoFresco wrote: Sat Aug 08, 2020 1:59 pm Is it possible to edit those numbers to allow higher units' strenghts?

Like, if I wanted the max health to be 20, or 50, at every difficulty level.
I'm not too sure about that though, might have to do some digging.
by vexiliant
Wed Jul 08, 2020 4:59 am
Forum: Order of Battle : World War II - Scenario Design
Topic: Erik's Korean War
Replies: 210
Views: 41698

Re: Erik's Korean War

Glad to see this all coming together :D.
by vexiliant
Tue May 12, 2020 11:31 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: Q: HP of units
Replies: 9
Views: 1344

Re: Q: HP of units

^ Confirmed (D. IV)

I = 6 HP
II = 8 HP
III = 10 HP
IV = 12 HP
V = 13 HP
by vexiliant
Tue May 12, 2020 8:09 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: Q: HP of units
Replies: 9
Views: 1344

Q: HP of units

aust.png
aust.png (317.6 KiB) Viewed 1344 times
As far as I know, HP can only go up to 10, now how did they do it? Dev only?

(Picture taken from Australia scenario, Rising sun DLC)(I believe)
by vexiliant
Tue May 05, 2020 8:16 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: (new title) Unit Orientation [Key Found]
Replies: 14
Views: 1952

Re: (new title) Unit Orientation [Key Found]

If I'd seen this thread, I could have told you it earlier :) Also, check out Bru's Scenario Editor guide for more tips! I had thought people have already discovered it, since the key's were in a very reasonable fashion: "Shift + R" And yes, I do look at Bru's SE for help if I'm at a loss....
by vexiliant
Tue May 05, 2020 4:13 am
Forum: Order of Battle : World War II - Scenario Design
Topic: (new title) Unit Orientation [Key Found]
Replies: 14
Views: 1952

Re: Cover Question

You're welcome everyone who thanks me (you're very welcome, terminator), but I do feel like it's already been discovered... If not, then this should've been covered a long time ago, if the campaign has it, then why was the key not known..? That's my curiosity getting to me. It's like it wasn't meant...
by vexiliant
Tue May 05, 2020 2:33 am
Forum: Order of Battle : World War II - Scenario Design
Topic: (new title) Unit Orientation [Key Found]
Replies: 14
Views: 1952

Re: Cover Question

huzza1.png
huzza1.png (287.5 KiB) Viewed 1761 times
by vexiliant
Tue May 05, 2020 2:22 am
Forum: Order of Battle : World War II - Scenario Design
Topic: (new title) Unit Orientation [Key Found]
Replies: 14
Views: 1952

Re: Cover Question

HUZZAH! I've just found the key's to enable that function..... Just use "Shift + R"!
huzza.png
huzza.png (203.81 KiB) Viewed 1762 times
by vexiliant
Tue Mar 17, 2020 4:53 am
Forum: Order of Battle : World War II - Scenario Design
Topic: Q: 2 VP Problem
Replies: 26
Views: 4130

Re: Q: 2 VP Problem

Yeah and I always managed to choose what to me made sense which was what you picked unit count but I could not get it to act right in other scenarios I made which I am sure it does something great but for this it seems one needs to use unit kill remove .. Mhm, I completely agree, after this, I prob...
by vexiliant
Tue Mar 17, 2020 4:50 am
Forum: Order of Battle : World War II - Scenario Design
Topic: Q: (T) and (B)
Replies: 8
Views: 1704

Re: Q: (T) and (B)

gunny wrote: Mon Mar 16, 2020 3:44 am Great Pic !!!! That is it Torpedo or bomber well this is great to know especially as to which plane you put on the map ...
:D
by vexiliant
Mon Mar 16, 2020 3:36 am
Forum: Order of Battle : World War II - Scenario Design
Topic: Q: 2 VP Problem
Replies: 26
Views: 4130

Re: Q: 2 VP Problem

Ah, the Unit Killed/Removed makes sense now, as I've just been using Unit Count.
by vexiliant
Mon Mar 16, 2020 3:30 am
Forum: Order of Battle : World War II - Scenario Design
Topic: Q: (T) and (B)
Replies: 8
Views: 1704

Re: Q: (T) and (B)

Not really a scenario design but, can anyone lecture me what: tb.png the (T) and (B) mean? I feel like (B) is for Bomber.... Maybe it has something to do with trying to reflect these real life variants .... more info regarding this can be found in this Wiki ... https://en.wikipedia.org/wiki/Junkers...
by vexiliant
Sun Mar 15, 2020 7:58 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: Q: (T) and (B)
Replies: 8
Views: 1704

Re: Q: (T) and (B)

One day we will all know what it means........ :wink:
by vexiliant
Sun Mar 15, 2020 7:05 am
Forum: Order of Battle : World War II - Scenario Design
Topic: Flags
Replies: 9
Views: 2077

Re: Flags

Necroposting, but just realized like 2 days ago that that image of the RAF Flag being used is from the Battle of Britain Mod.

SIlly me!

So in reality, we've just solved it for the Original Game. :D
by vexiliant
Sun Mar 15, 2020 6:57 am
Forum: Order of Battle : World War II - Scenario Design
Topic: Q: 2 VP Problem
Replies: 26
Views: 4130

Re: Q: 2 VP Problem

gunny wrote: Sun Mar 15, 2020 6:50 am I figured you were working on other stuff
Also also...... How did you know? :? :D
by vexiliant
Sun Mar 15, 2020 6:56 am
Forum: Order of Battle : World War II - Scenario Design
Topic: Q: 2 VP Problem
Replies: 26
Views: 4130

Re: Q: 2 VP Problem

Ok thanks for replies going to bed now Church tomorrow I figured out a way where if a bomber gets killed its a fail currently any plane at all that gets shot at causes a fail for the bomber 2nd dairy objective lol but its a great plane scenario .. we just got to tweak some stuff I figured you were ...
by vexiliant
Sun Mar 15, 2020 6:44 am
Forum: Order of Battle : World War II - Scenario Design
Topic: Q: (T) and (B)
Replies: 8
Views: 1704

Re: Q: (T) and (B)

Brenmusik wrote: Sun Mar 15, 2020 3:54 am Well it ain't for Texas or Tennessee, so it must be for Torpedo :wink:
Unless......... If it stands for Ticonderoga or Turkmenistan :)
by vexiliant
Sun Mar 15, 2020 6:37 am
Forum: Order of Battle : World War II - Scenario Design
Topic: Q: 2 VP Problem
Replies: 26
Views: 4130

Re: Q: 2 VP Problem

There is still a question mark because as I mentioned in great detail most all of the time DO NOT USE "CAPTURE VP EVENT" Instead use "ANY EVENT" so what happens when we choose ANY EVENT for the Airfield Trigger - ya gotta change this to ANY EVENT Yeah I forget what Any Event and...

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