Search found 137 matches
- Sun Feb 14, 2021 3:06 pm
- Forum: Order of Battle : World War II - Scenario Design
- Topic: Vexiliant's maps
- Replies: 14
- Views: 2447
Re: Vexiliant's maps
Hello Conboy! Long time no see! Maybe you could concentrate on one scenario that interests you and complete it to build confidence and get feedback. We'll be glad to play it and advise. Yes, I will definitely come back to making non-campaign scenarios to test out my skills, that'll be a guarantee. T...
- Sat Feb 13, 2021 4:37 am
- Forum: Order of Battle : World War II - Scenario Design
- Topic: Vexiliant's maps
- Replies: 14
- Views: 2447
Re: Vexiliant's maps
Hello. Little update: I've made the decision to stop making the campaign I was doing, since I wasn't finding any success with it, my only strong suite is map making :D , not scenario making. So this day onwards, I'm just making custom maps since I feel like that's the best way of making one, through...
- Mon Sep 28, 2020 11:14 pm
- Forum: Order of Battle : World War II - Scenario Design
- Topic: Q: HP of units
- Replies: 9
- Views: 1344
Re: Q: HP of units
I'm not too sure about that though, might have to do some digging.StuccoFresco wrote: ↑Sat Aug 08, 2020 1:59 pm Is it possible to edit those numbers to allow higher units' strenghts?
Like, if I wanted the max health to be 20, or 50, at every difficulty level.
- Wed Jul 08, 2020 4:59 am
- Forum: Order of Battle : World War II - Scenario Design
- Topic: Erik's Korean War
- Replies: 210
- Views: 41698
Re: Erik's Korean War
Glad to see this all coming together
.
- Tue May 12, 2020 11:31 pm
- Forum: Order of Battle : World War II - Scenario Design
- Topic: Q: HP of units
- Replies: 9
- Views: 1344
Re: Q: HP of units
^ Confirmed (D. IV)
I = 6 HP
II = 8 HP
III = 10 HP
IV = 12 HP
V = 13 HP
I = 6 HP
II = 8 HP
III = 10 HP
IV = 12 HP
V = 13 HP
- Tue May 12, 2020 8:09 pm
- Forum: Order of Battle : World War II - Scenario Design
- Topic: Q: HP of units
- Replies: 9
- Views: 1344
Q: HP of units
As far as I know, HP can only go up to 10, now how did they do it? Dev only?
(Picture taken from Australia scenario, Rising sun DLC)(I believe)
(Picture taken from Australia scenario, Rising sun DLC)(I believe)
- Tue May 05, 2020 8:16 pm
- Forum: Order of Battle : World War II - Scenario Design
- Topic: (new title) Unit Orientation [Key Found]
- Replies: 14
- Views: 1952
Re: (new title) Unit Orientation [Key Found]
If I'd seen this thread, I could have told you it earlier :) Also, check out Bru's Scenario Editor guide for more tips! I had thought people have already discovered it, since the key's were in a very reasonable fashion: "Shift + R" And yes, I do look at Bru's SE for help if I'm at a loss....
- Tue May 05, 2020 4:13 am
- Forum: Order of Battle : World War II - Scenario Design
- Topic: (new title) Unit Orientation [Key Found]
- Replies: 14
- Views: 1952
Re: Cover Question
You're welcome everyone who thanks me (you're very welcome, terminator), but I do feel like it's already been discovered... If not, then this should've been covered a long time ago, if the campaign has it, then why was the key not known..? That's my curiosity getting to me. It's like it wasn't meant...
- Tue May 05, 2020 2:33 am
- Forum: Order of Battle : World War II - Scenario Design
- Topic: (new title) Unit Orientation [Key Found]
- Replies: 14
- Views: 1952
- Tue May 05, 2020 2:22 am
- Forum: Order of Battle : World War II - Scenario Design
- Topic: (new title) Unit Orientation [Key Found]
- Replies: 14
- Views: 1952
Re: Cover Question
HUZZAH! I've just found the key's to enable that function..... Just use "Shift + R"!
- Tue Mar 17, 2020 4:53 am
- Forum: Order of Battle : World War II - Scenario Design
- Topic: Q: 2 VP Problem
- Replies: 26
- Views: 4130
Re: Q: 2 VP Problem
Yeah and I always managed to choose what to me made sense which was what you picked unit count but I could not get it to act right in other scenarios I made which I am sure it does something great but for this it seems one needs to use unit kill remove .. Mhm, I completely agree, after this, I prob...
- Tue Mar 17, 2020 4:50 am
- Forum: Order of Battle : World War II - Scenario Design
- Topic: Q: (T) and (B)
- Replies: 8
- Views: 1704
- Mon Mar 16, 2020 3:36 am
- Forum: Order of Battle : World War II - Scenario Design
- Topic: Q: 2 VP Problem
- Replies: 26
- Views: 4130
Re: Q: 2 VP Problem
Ah, the Unit Killed/Removed makes sense now, as I've just been using Unit Count.
- Mon Mar 16, 2020 3:30 am
- Forum: Order of Battle : World War II - Scenario Design
- Topic: Q: (T) and (B)
- Replies: 8
- Views: 1704
Re: Q: (T) and (B)
Not really a scenario design but, can anyone lecture me what: tb.png the (T) and (B) mean? I feel like (B) is for Bomber.... Maybe it has something to do with trying to reflect these real life variants .... more info regarding this can be found in this Wiki ... https://en.wikipedia.org/wiki/Junkers...
- Sun Mar 15, 2020 7:58 pm
- Forum: Order of Battle : World War II - Scenario Design
- Topic: Q: (T) and (B)
- Replies: 8
- Views: 1704
Re: Q: (T) and (B)
One day we will all know what it means........ 
- Sun Mar 15, 2020 7:05 am
- Forum: Order of Battle : World War II - Scenario Design
- Topic: Flags
- Replies: 9
- Views: 2077
Re: Flags
Necroposting, but just realized like 2 days ago that that image of the RAF Flag being used is from the Battle of Britain Mod.
SIlly me!
So in reality, we've just solved it for the Original Game.
SIlly me!
So in reality, we've just solved it for the Original Game.
- Sun Mar 15, 2020 6:57 am
- Forum: Order of Battle : World War II - Scenario Design
- Topic: Q: 2 VP Problem
- Replies: 26
- Views: 4130
- Sun Mar 15, 2020 6:56 am
- Forum: Order of Battle : World War II - Scenario Design
- Topic: Q: 2 VP Problem
- Replies: 26
- Views: 4130
Re: Q: 2 VP Problem
Ok thanks for replies going to bed now Church tomorrow I figured out a way where if a bomber gets killed its a fail currently any plane at all that gets shot at causes a fail for the bomber 2nd dairy objective lol but its a great plane scenario .. we just got to tweak some stuff I figured you were ...
- Sun Mar 15, 2020 6:44 am
- Forum: Order of Battle : World War II - Scenario Design
- Topic: Q: (T) and (B)
- Replies: 8
- Views: 1704
- Sun Mar 15, 2020 6:37 am
- Forum: Order of Battle : World War II - Scenario Design
- Topic: Q: 2 VP Problem
- Replies: 26
- Views: 4130
Re: Q: 2 VP Problem
There is still a question mark because as I mentioned in great detail most all of the time DO NOT USE "CAPTURE VP EVENT" Instead use "ANY EVENT" so what happens when we choose ANY EVENT for the Airfield Trigger - ya gotta change this to ANY EVENT Yeah I forget what Any Event and...