Q: 2 VP Problem

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vexiliant
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Q: 2 VP Problem

Post by vexiliant »

pair.png
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So, I have a Pri. OBJ that states to capture 2 Airfields.

(NW and NE are not apart of the Pri. OBJ.)

W and E have VP Count's and Check Unit(s) Near Hex (thanks to Zekedia222), along with a Effect for Change Hex Ownership. When trying to complete, the OBJ's state that it either said 0 UNITS or 3/2.

How would I finish this Trigger?
pair1.png
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timberwolf15
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Re: Q: 2 VP Problem

Post by timberwolf15 »

Ok dumb question ... so under the Missions TAB you clicked on Objectives and then under Primary Objectives you labeled one called "Capture Primary Airfields" AND under this Objective you clicked on the two correct airfield objectives . on the letter H then choose two right ... .. ????
airfield H.png
airfield H.png (21.93 KiB) Viewed 2981 times
For example next to this objective in the Missions tab there is the letter H to click on to choose which hexes this pertains to ...
I am trying to trouble shoot this ... its weird it looks to me like it should be working fine ..
What do you mean by this statement "the OBJ's state that it either said 0 UNITS or 3/2."
"
vexiliant
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Re: Q: 2 VP Problem

Post by vexiliant »

gunny wrote: Thu Mar 12, 2020 4:55 am What do you mean by this statement "the OBJ's state that it either said 0 UNITS or 3/2."
withvp.png
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withoutvp.png
withoutvp.png (83.88 KiB) Viewed 2951 times
[Context: If I put the Condition "Check VP Count", it will do what I want it to do, but it says "3/2" instead of the "0/2" that I need. Removing the "Check VP Count" will enable "0 Units", which i'm very confused about.]
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timberwolf15
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Re: Q: 2 VP Problem

Post by timberwolf15 »

Ok thanks for reply I have a tiny imagination to figure out what you were obviously referring too. Ok so perhaps what is happening is well, ok so we know you have 5 airfields so somehow it is including some of the other airfields in its calculation and coming up with 3/2 so we got to figure out a way to where it ONLY sees the 2 Victory Points you are referring to and NOT the other ones ..... for me I would have to download this scenario and look at everything the map etc. to figure this out which for me may even be impossible but it seems it is looking at all the airfields in this primary objective and not just the 2. Also it is showing 3 of 2 so it should show the objective as completed I guess ...but then its not so its looking for all of them or something.
Maybe find a scenario where it has a primary objective similar to this wherein one must complete 2 objectives in order to complete the one Primary objective ... Maybe I can find one .. There is an Epsom scenario in a Custom Campaign but its quite confusing I think Eric could help you with this answer maybe Instant Message him or something ... this thread has a campaign that has these types of Objectives that many must be taken viewtopic.php?f=374&t=94345 maybe ask them ..
vexiliant
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Re: Q: 2 VP Problem

Post by vexiliant »

gunny wrote: Fri Mar 13, 2020 1:10 am for me I would have to download this scenario and look at everything the map etc. to figure this out which for me may even be impossible but it seems it is looking at all the airfields in this primary objective and not just the 2. Also it is showing 3 of 2 so it should show the objective as completed I guess ...but then its not so its looking for all of them or something.
I can IM you the link to the scenario if you want.

By the way, the 2 other airfields below Airfields Complete are Not apart of the OBJ.
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timberwolf15
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Re: Q: 2 VP Problem

Post by timberwolf15 »

Yeah IM the link - that is what is weird they are not part of the OBJ but they seem to be showing up so we need to fix that ...
vexiliant
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Re: Q: 2 VP Problem

Post by vexiliant »

gunny wrote: Fri Mar 13, 2020 10:45 pm Yeah IM the link - that is what is weird they are not part of the OBJ but they seem to be showing up so we need to fix that ...
The link will be sent shortly :D
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timberwolf15
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Re: Q: 2 VP Problem

Post by timberwolf15 »

Ok I'm starting to get in the General Ball Park of the problem so if I change the "Airfields Complete" Trigger to be activated by ANY EVENT rather than Capture VP Event it shows 5/2 - Ok so what I did was change this trigger to be activated by Any Event and then I edited the scenario in addition to doing this by changing the hex ownership of the Gold Flags on those two airfields to a Brit ownership. ok this way I do not have to run and play the scenario ok so then upon doing that and starting the scenario it shows 5/2 so what does this mean I am not sure but have to examine more .. but it means something ... Ok I'm going to be honest with you I am a Christian and I believe in prayer and I know God through His Son Jesus Christ so I eventually started praying and asking God what the problem is what the deal is and then I tried some things then thought again why is is showing 3/2 so then I noticed there are 3 GOLD PRIMARY OBJECTIVES ON THE BRIT SIDE. So when I removed those PRIMARY OBJECTIVES ON THE BRITS SIDE:
result 1.png
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But I have not play tested it yet but this is what ya want somehow not sure how those Primary Objectives on the Brit side seemed to be interfering with things ...
Ok so now here is the before below:
before 1.png
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So remove these Primary Objectives
Here is the after .. after they have been removed which gives the result 0/2
after 1.png
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Ok so lets think about this perhaps when the objective was made to capture the airfields then what a trigger was made wherein you gave it the number 2 - You gave the "Check Victory Point count " a number 2. So then maybe the game looks at every single GOLD Victory Point that is in the game and your requirement is 2 but then it refers to a specific 2 the ones on the German side. But it says 3/2 so it is already considering as having being captured the Brit Gold Victory Points so this make sense 3 have been capped. But now we got a lot more things to think about ...
(1) do you need those Brit VP points on the map the Gold ones
(2) what happens if we cap the VP points on the German side [ this we can play test a quick way stand by for screen shots]
(3) If you need those VP cap areas on the Brit side the Gold ones them maybe you can make the Trigger where is says Check Victory Point Count make that to 5 - BECAUSE THIS SCENARIO HAS 5 GOLD VP AREAS - Doing this it should then read 3/5 which when hopefully the player caps the German ones the Primary Objective is complete.
Ok so stand by for more pics when we test all of this but what is your answer to number (1) do you need .. etc.
And let's Thank God for giving us some understanding in this see how much HE truly cares about us even in the little things. Praise the Lord. !!!
<<< One last thing the only other change I did besides getting rid of the Brit Gold VP flags was to change the Trigger to ANY EVENT the trigger of "Airfields Complete" I think things glitch out when using Capture VP Event but we can play test all of this too. woo hoo
vexiliant
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Re: Q: 2 VP Problem

Post by vexiliant »

gunny wrote: Sun Mar 15, 2020 12:59 am (1) do you need those Brit VP points on the map the Gold ones
(2) what happens if we cap the VP points on the German side
1: I did not intend for the Brit's to have Gold VP's. [Good eye on that! Except the one on the town [I think you can have 2 primary OBJ's for hexes], because the stuka's will be trying to destroy it, hence the OBJ stating to destroy the stuka's, more info when clicking on it.] I just have a tendency to put it like that since I make non-playable scenario's, and Gold meaning eg: Capital City.

2: Then you are on your way to victory! {Only Gold VP's]
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timberwolf15
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Re: Q: 2 VP Problem

Post by timberwolf15 »

vexiliant wrote: Sun Mar 15, 2020 2:38 am
gunny wrote: Sun Mar 15, 2020 12:59 am (1) do you need those Brit VP points on the map the Gold ones
(2) what happens if we cap the VP points on the German side
1: I did not intend for the Brit's to have Gold VP's. [Good eye on that! Except the one on the town [I think you can have 2 primary OBJ's for hexes], because the stuka's will be trying to destroy it, hence the OBJ stating to destroy the stuka's, more info when clicking on it.] I just have a tendency to put it like that since I make non-playable scenario's, and Gold meaning eg: Capital City.

2: Then you are on your way to victory! {Only Gold VP's]
Ok what I meant by (2) what happens if we cap the VP points on the German side is that when this is play tested when those points are capped does it work does the scenario actually show the Primary objective as being completed the answer is NO !!! it does not .. so now what is the problem stand by for pics; however, there seems to be a fix that makes it work ...
Ok so first of all to make it read 0/2 we get rid of all of the Brit Gold VP hexes - but I know you still want one on the city hex but let's fix one thing at a time so ..
#1 Remove Primaries (Brits)
remove primaries.png
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Doing this makes the primary objective thing read the right way ... 0 /2
fixes 02.png
fixes 02.png (68.31 KiB) Viewed 2848 times
So the next thing to do in order to play test it without having to run a bunch of turns and take the airfields is to go into the EDITOR and physically change the hex ownership of the two Airfields this should then correctly trigger the Primary Objective so here we are at the editor map see below
change hex test.png
change hex test.png (243.24 KiB) Viewed 2847 times
timberwolf15
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Re: Q: 2 VP Problem

Post by timberwolf15 »

Great the hexes have been changed now let's play test this ... by running it the thing should show completed cause everything was generated ...
however it DOES NOT fix it notice the two airfields are capped have been taken how do we know this BECAUSE it reads 2/2 however there is still a question mark .. WHY ????
not fixed why.png
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There is still a question mark because as I mentioned in great detail most all of the time DO NOT USE "CAPTURE VP EVENT" Instead use "ANY EVENT"
so what happens when we choose ANY EVENT for the Airfield Trigger - ya gotta change this to ANY EVENT
set to ANY.png
set to ANY.png (224.83 KiB) Viewed 2843 times
when we correct this AND get rid of the Brit Gold VP things we finally get this below
correct fix.png
correct fix.png (156.18 KiB) Viewed 2842 times
So this is what you want - you want it to say 0/2 and then you want it to read this exact thing above a Blue Check and 2/2 so again you need to change the Trigger to ANY EVENT and then also get rid of the 3 Brit Primary VP areas ..
Now I have no idea if the other secondary things work at all but now I need to review your info on the Stuka ...
timberwolf15
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Re: Q: 2 VP Problem

Post by timberwolf15 »

Ok I notice the Secondary Objective Destroy the Stukas and when clicking on it - it reads don't let them get near the town; however, I do not see any Trigger that has anything to do with the stukas ... and after play testing it and taking out all 4 stukas it does not affect the Secondary Objective ... so have you made any Triggers that will indicated when this Stuka Secondary Objective will be met .. you made triggers for the Airfield Primary Objective .. also - without manually changing the airfield hex ownership of the airfields so that the Primary Objective works have you set up Triggers that cause these two airfields to change ownership ... ???
Ok I play tested it and airfields do not change hex ownership - ok in this thread I explained what you must do in order for a plane to be able to change the hex ownership of an airfield ... viewtopic.php?f=374&t=97328 you have NOT set this up in this scenario even though this is the Primary Objective so how do you want to do this - I think the ONLY way is to as mentioned in the link above that the only way is you must create a trigger the designates a specific plane that when it gets over the airfield it changes its hex ownership this would cause the Primary Objective to be completed. Regarding the Secondary Objectives I see where the Bomber 2nd Dairy objective seems to work. The stuka one does not if ya kill at the stukas nothing is shown regarding this 2nd dariy objective ... So back to the Primary Objective of the two airfields do you want ANY plane that gets near the airfields to change them or do you want to designate only the Bombers so that IF the player gets a bomber near the airfield or exactly over it then it changes ownership .. ?????? Ok I also play tested it and once the airfield hexes are changed or capped .. owned by the Brits the enemy does NOT take them back AND the enemy continues to fire on the planes near it so this is GREAT woo hooo we just got to figure out how ya want to run the scenario ...
vexiliant
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Re: Q: 2 VP Problem

Post by vexiliant »

gunny wrote: Sun Mar 15, 2020 5:30 am There is still a question mark because as I mentioned in great detail most all of the time DO NOT USE "CAPTURE VP EVENT" Instead use "ANY EVENT"
so what happens when we choose ANY EVENT for the Airfield Trigger - ya gotta change this to ANY EVENT
Yeah I forget what Any Event and Capture VP Event means, since I think Any Event is just, any event and capturing a VP is as it states: capturing an event. I didn't know that its Any Event for Airfields, its bad on my part, sorry. :(
gunny wrote: Sun Mar 15, 2020 5:54 am So back to the Primary Objective of the two airfields do you want ANY plane that gets near the airfields to change them or do you want to designate only the Bombers so that IF the player gets a bomber near the airfield or exactly over it then it changes ownership .. ??????
Any plane from the Brit's.
gunny wrote: Sun Mar 15, 2020 5:54 am Ok I notice the Secondary Objective Destroy the Stukas and when clicking on it - it reads don't let them get near the town; however, I do not see any Trigger that has anything to do with the stukas
There aren't any triggers for it At The Moment, *as* I was asking about the 2 VP Problem and Airplane Capture, but I did think about when destroying the Population Centre (now changed it to a Concrete Bunker because they can't see it from their pov) it'll state it as failed, and same goes for after all turns are finished or destroying all stuka's completes the task. I didn't finish the scenario, so expect some major flaws :D.
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Re: Q: 2 VP Problem

Post by timberwolf15 »

Ok thanks for replies going to bed now Church tomorrow I figured out a way where if a bomber gets killed its a fail currently any plane at all that gets shot at causes a fail for the bomber 2nd dairy objective lol but its a great plane scenario .. we just got to tweak some stuff I figured you were working on other stuff and I see what your doing which is interesting !!!
vexiliant
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Re: Q: 2 VP Problem

Post by vexiliant »

gunny wrote: Sun Mar 15, 2020 6:50 am Ok thanks for replies going to bed now Church tomorrow I figured out a way where if a bomber gets killed its a fail currently any plane at all that gets shot at causes a fail for the bomber 2nd dairy objective lol but its a great plane scenario .. we just got to tweak some stuff I figured you were working on other stuff and I see what your doing which is interesting !!!
Tomorrow (or Today) can you tell me how you got that OBJ to work?

Also yeah, I can totally agree that it is interesting (as well as me, myself) since:

1: I have no experience in this type of topic, learning this type of combat, etc, will further make me a far better scenario maker
2: I want to try something new :D (since all of my scenario's are mainly ground combat)
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vexiliant
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Re: Q: 2 VP Problem

Post by vexiliant »

gunny wrote: Sun Mar 15, 2020 6:50 am I figured you were working on other stuff
Also also...... How did you know? :? :D
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timberwolf15
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Re: Q: 2 VP Problem

Post by timberwolf15 »

vexiliant wrote: Sun Mar 15, 2020 6:56 am
gunny wrote: Sun Mar 15, 2020 6:50 am Ok thanks for replies going to bed now Church tomorrow I figured out a way where if a bomber gets killed its a fail currently any plane at all that gets shot at causes a fail for the bomber 2nd dairy objective lol but its a great plane scenario .. we just got to tweak some stuff I figured you were working on other stuff and I see what your doing which is interesting !!!
Tomorrow (or Today) can you tell me how you got that OBJ to work?

Also yeah, I can totally agree that it is interesting (as well as me, myself) since:

1: I have no experience in this type of topic, learning this type of combat, etc, will further make me a far better scenario maker
2: I want to try something new :D (since all of my scenario's are mainly ground combat)
I noticed you had commented in some other threads and were working on things ..
so here is how I got the objective to work pertaining to the bombers so that if any of them get taken out then its a fail
bomber test 1.png
bomber test 1.png (547.05 KiB) Viewed 2782 times
I made a new Secondary Objective from scratch cause I could not figure out how to relate the Secondary Objective of "Don't loose any Bombers " to the right trigger but now I think I can even do that but anyway .. once we get this working we can rename this objective I made and delete the other one or vice versa main thing is to get an objective working ..
bomber test obj.png
bomber test obj.png (492.25 KiB) Viewed 2777 times
so here is the bomber test objective shown in the game ..
then to make the trigger which triggers this objective fail if one of the bombers is taken out you create this trigger below
bombertrigger.png
bombertrigger.png (637.59 KiB) Viewed 2775 times
ok but this is ONLY part of the trigger ... when the Beufighter is killed the game knows the beufighter is taken out and this will show the Objective as failed HOWEVER there are two bombers ..
If we leave things like this AND the other bomber is killed NOTHING happens ... so we need to make another trigger
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Re: Q: 2 VP Problem

Post by timberwolf15 »

we need to make another trigger in order for the game to be able to know that when something happens to the other bomber ( when it is killed ) that it too will cause this objective to be a fail so this is what needs to be done.
trigger yes 1.png
trigger yes 1.png (589.48 KiB) Viewed 2772 times
you simply clone the first trigger you made that pertains to the 1st bomber ... When you do this since it is an exact clone this trigger does the exact same thing which pertains to the first bomber but what you do AFTER you make this clone is to change this trigger the cloned trigger to refer to the other bomber you do this by clicking on unit killed removed and then choosing the unit button and then it will take you to the map then YOU click on the OTHER bomber it will show a red arrow on the first bomber but you want this cloned trigger to refer to the other bomber so when you click on the other bomber the red arrow goes onto it and wham it all works
so what happens now is that if either the first bomber OR the 2nd bomber gets taken out the objective is a fail . see below
Sec Obj fail.png
Sec Obj fail.png (437.11 KiB) Viewed 2769 times
ok so now since I think I got it all figured out let me just edit the original trigger and objective thing ...
vexiliant
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Re: Q: 2 VP Problem

Post by vexiliant »

Ah, the Unit Killed/Removed makes sense now, as I've just been using Unit Count.
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timberwolf15
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Re: Q: 2 VP Problem

Post by timberwolf15 »

Yeah and I always managed to choose what to me made sense which was what you picked unit count but I could not get it to act right in other scenarios I made which I am sure it does something great but for this it seems one needs to use unit kill remove ..
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