Search found 36 matches

by keithp
Wed Mar 29, 2017 4:14 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: Deployment & Exit
Replies: 34
Views: 8380

Re: Deployment & Exit

Thanks for all the replies.
Will be very useful.

Keith
by keithp
Wed Mar 29, 2017 8:08 am
Forum: Order of Battle : World War II - Scenario Design
Topic: Deployment & Exit
Replies: 34
Views: 8380

Re: Deployment & Exit

Ok sounds good thanks.

How about equating the units to real numbers? Or do you just use a single unit - say an infantry unit - as a single unit no matter how many people were in it.
by keithp
Tue Mar 28, 2017 8:12 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: Deployment & Exit
Replies: 34
Views: 8380

Re: Deployment & Exit

Ok thanks. By the way - when you are creating a scenario, what methods do you use to work out unit numbers? I am assuming the units within the game correlate to a certain number in the 'real' world. For my test scenario, which was based on 'Pegasus Bridge', I used three units for each glider site, n...
by keithp
Tue Mar 28, 2017 3:30 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: Deployment & Exit
Replies: 34
Views: 8380

Re: Deployment & Exit

That can't be right though, as the units say '41', and my date is 1944!
by keithp
Tue Mar 28, 2017 1:46 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: Deployment & Exit
Replies: 34
Views: 8380

Re: Deployment & Exit

Ok tried following this, but it still wont work for the commando unit. Even if I specify the unit buy clicking on it, it still wont change the flag. You are right - any other units does. So to get round this - I would have to use a combination of units, a small team of commando units to represent th...
by keithp
Mon Mar 27, 2017 8:21 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: Deployment & Exit
Replies: 34
Views: 8380

Re: Deployment & Exit

Ok cheers. Yes it helps, but I will really need to get my head round it.

Thanks again.

Keith
by keithp
Mon Mar 27, 2017 4:16 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: Deployment & Exit
Replies: 34
Views: 8380

Re: Deployment & Exit

Thanks. Very interesting but a challenge too! It seems that with the Commando units, several things don not work - there is supply they don't extend the are of control, but also they do not take control of primary or secondary points. Not sure why, but if I replace them with an infantry unit, they d...
by keithp
Sun Mar 26, 2017 4:50 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: How to create a pop up?
Replies: 5
Views: 1609

Re: How to create a pop up?

Ok that was it. All the testing has been from the editor, I have just tried it from the main menu & the pictures appeared.

Thank you.

Keith
by keithp
Sun Mar 26, 2017 4:49 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: Deployment & Exit
Replies: 34
Views: 8380

Re: Deployment & Exit

Got it, thank you!
Appreciate the advice & help.
Now all I need to do is try and make the units a bit more accurate.

Keith
by keithp
Sun Mar 26, 2017 4:06 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: How to create a pop up?
Replies: 5
Views: 1609

Re: How to create a pop up?

Ok, thanks. I can get the pop up to appear now and have the title & text, but the picture is not shown. I have tried copying a picture from another scenario, and keeping the same file name, putting it in my folder for my scenario. But it still does not appear. Can't think what else to try now. K...
by keithp
Sun Mar 26, 2017 1:44 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: How to create a pop up?
Replies: 5
Views: 1609

How to create a pop up?

Hello - its me again! My little game is coming on nicely, but I am having a problem understanding how the pop ups work. At turn 4, I have a trigger set that provides German reinforcements, I would like a pop up to appear telling the player that this has happened. I can't seem to find out how to do i...
by keithp
Sun Mar 26, 2017 1:37 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: Deployment & Exit
Replies: 34
Views: 8380

Re: Deployment & Exit

Ok thanks. The units are British Commando 41. What is happening is they are not taking control of the hex, so in effect they are not in 'friendly' areas, hence the option for repair, etc does not appear. If you replace them with any other British unit, the red outline appears and you can use the opt...
by keithp
Sun Mar 26, 2017 9:00 am
Forum: Order of Battle : World War II - Scenario Design
Topic: Deployment & Exit
Replies: 34
Views: 8380

Re: Deployment & Exit

Ok thanks. I will edit the game again. I did have three hexes with supply, which were linked to where the troops have landed, so I still don't quite know why they don't get it. The troops are commando units, not sure if that makes a difference. I used them as it was more realistic for a raid behind ...
by keithp
Sat Mar 25, 2017 5:23 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: Deployment & Exit
Replies: 34
Views: 8380

Re: Deployment & Exit

Ok. I had used the airfield icon, rather than hanger unit. By increasing the supply to 20, it allows planes to land and take off. So thanks. So my only other issue is the supply for units within enemy lines. The idea is for a commando raid to take a bridge, everything is fine, deployment, followed b...
by keithp
Sat Mar 25, 2017 3:27 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: Deployment & Exit
Replies: 34
Views: 8380

Re: Deployment & Exit

Ok thanks. I have got my head around deployment now and can get the units to appear, also the exit hex works. And using a map as a template. Finally I have cracked the triggers & missions. Now I have another issue, how do make an airfield that you can land on? I have placed the icon and have dep...
by keithp
Fri Mar 24, 2017 9:12 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: Deployment & Exit
Replies: 34
Views: 8380

Re: Deployment & Exit

Ok will try that.
Thanks.
Keith
by keithp
Fri Mar 24, 2017 9:10 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: Editor Manual - Draft
Replies: 30
Views: 21027

Re: Editor Manual - Draft

Ok thanks.
That helped - I have managed to get the map to appear!
Cheers.
Keith
by keithp
Fri Mar 24, 2017 6:01 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: Editor Manual - Draft
Replies: 30
Views: 21027

Re: Editor Manual - Draft

Hi Could I ask for a bit of help on the map issue please. Can someone explain how you get the template map to appear? I have followed the instructions and have a map saved as template.jpg, when I place it in the folder for the game, and load the game in editor, the map is not there. Any ideas? Keith
by keithp
Fri Mar 24, 2017 6:01 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: Editor Manual - Draft
Replies: 30
Views: 21027

Re: Editor Manual - Draft

Hi Could I ask for a bit of help on the map issue please. Can someone explain how you get the template map to appear? I have followed the instructions and have a map saved as template.jpg, when I place it in the folder for the game, and load the game in editor, the map is not there. Any ideas? Keith
by keithp
Fri Mar 24, 2017 4:16 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: Deployment & Exit
Replies: 34
Views: 8380

Re: Deployment & Exit

Ok - I have got the deployment side sorted now - thank you. Now the exit hex, I would like the AI units to retreat off map, so that is why I have posted the exit hex, but I cannot work out how you make them do that. I have tried a trigger, but that just made them all disappear. What I am after is fo...

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