Editor Manual - Draft

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keithp
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Re: Editor Manual - Draft

Post by keithp »

Hi

Could I ask for a bit of help on the map issue please.

Can someone explain how you get the template map to appear? I have followed the instructions and have a map saved as template.jpg, when I place it in the folder for the game, and load the game in editor, the map is not there.

Any ideas?

Keith
bru888
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Re: Editor Manual - Draft

Post by bru888 »

keithp wrote:Hi

Could I ask for a bit of help on the map issue please.

Can someone explain how you get the template map to appear? I have followed the instructions and have a map saved as template.jpg, when I place it in the folder for the game, and load the game in editor, the map is not there.

Any ideas?

Keith
Read this from my manual and see if it helps. :wink:
A superimposed map image can be used to help create the scenario map. When a new
scenario is saved, a new folder is created within C:\Users\[Name]\Documents\My
Games\Order of Battle – WW2\Scenarios. The map image to be used must be saved in
this folder as a jpg file with the filename “template.jpg” (the extension must be “jpg,” not
“jpe” or “jpeg”). The next time the scenario is opened in the Editor, the map image is
superimposed over the scenario map. Press CTRL+T to toggle the image on and off.

The trick is to select a scenario map size that suits the map image. Or, conversely, to
find a map image that suits the desired scenario map size. A high resolution map
image will not correspond well with a small scenario map and vice versa. The bigger
the map image, the bigger the scenario map should be (remember the maximum is 120
hexes to a side, however).

It also helps to have a scenario map with the same ratio of dimensions as the map
image. For example, a map image of 2000 x 1500 pixels (ratio 1.333 to 1) fits well over
a scenario map of 120 x 90 hexes (ratio 1.333 to 1). If these principles are followed, the
editor does a good job of superimposing the map image over the scenario map.
- Bru
keithp
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Re: Editor Manual - Draft

Post by keithp »

Ok thanks.
That helped - I have managed to get the map to appear!
Cheers.
Keith
AceDuceTrey
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Re: Editor Manual - Draft

Post by AceDuceTrey »

Could someone please tell me how to go into EXISTING scenarios and edit (name/modify/add/delete/relocate) the units. This game is a vast improvement over PC with even greater improvement if given an easy way to edit the units file and scenarios. OoB does a terrible job of representing the historical OoBs in the scenarios, particularly in Blitzkrieg. At the regimental level a German Korps seems to always need to attack the equivalent of at least an Army Group, or at about a 1:9 force ratio.
bru888
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Re: Editor Manual - Draft

Post by bru888 »

AceDuceTrey wrote:Could someone please tell me how to go into EXISTING scenarios and edit (name/modify/add/delete/relocate) the units. This game is a vast improvement over PC with even greater improvement if given an easy way to edit the units file and scenarios. OoB does a terrible job of representing the historical OoBs in the scenarios, particularly in Blitzkrieg. At the regimental level a German Korps seems to always need to attack the equivalent of at least an Army Group, or at about a 1:9 force ratio.
Try Order of Battle: WWII Scenario Editor Manual for a start and then come back and ask questions.

Hmmm. Let me answer one subsequent question right away. In order to use the Scenario Editor, the existing scenario must be copied into this folder (Windows): C:\Users\[name]\Documents\My Games\Order of Battle - WW2\Scenarios.

Now, if you are looking for "existing scenarios" of official DLC to copy over, they can be found here (again, Windows): C:\Program Files (x86)\Slitherine\Order of Battle - WWII\Order of Battle - WW2_Data\Content\Campaigns
- Bru
AceDuceTrey
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Re: Editor Manual - Draft

Post by AceDuceTrey »

Thanks for the input Bru888- I'll try your suggestions and read up on the game editor.

123
AceDuceTrey
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Re: Editor Manual - Draft

Post by AceDuceTrey »

Bru888, et al:
I tried your suggestion and it worked. I was able to recreate the Germans 3rd Armee attack with I Korps and Wodrig Korps (including the only 2 mounted
Kav Rgts of the 1st Kav Div) against the garrison divisions (Polish 8th and 20th Divs, plus 2 Cav Bdes) protecting the Mlowa fortresses.
Now, is it possible to substitute this historical scenario for the original one in the Blitzkrieg campaign? If so, how?
bru888
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Re: Editor Manual - Draft

Post by bru888 »

AceDuceTrey wrote:Now, is it possible to substitute this historical scenario for the original one in the Blitzkrieg campaign? If so, how?
First, please confirm: Are you speaking about the official DLC Blitzkrieg or Erik's mod campaign Blitzkrieg (1939-1940 / 1941-1942)?
- Bru
AceDuceTrey
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Re: Editor Manual - Draft

Post by AceDuceTrey »

bru888 wrote:
AceDuceTrey wrote:Now, is it possible to substitute this historical scenario for the original one in the Blitzkrieg campaign? If so, how?
First, please confirm: Are you speaking about the official DLC Blitzkrieg or Erik's mod campaign Blitzkrieg (1939-1940 / 1941-1942)?
I am speaking about the DLC Blitzkrieg with the first scenario Mlawa. Also, I couldn't add transport vehicles to the starting units, or upgrade them, even after starting the play.
bru888
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Re: Editor Manual - Draft

Post by bru888 »

AceDuceTrey wrote:I am speaking about the DLC Blitzkrieg with the first scenario Mlawa. Also, I couldn't add transport vehicles to the starting units, or upgrade them, even after starting the play.
Well, then you should be able to copy your edited scenario back into the C:\Program Files (x86)\Slitherine\Order of Battle - WWII\Order of Battle - WW2_Data\Content\Campaigns\7Blitzkrieg\Scenarios folder, making sure that the scenario folder name remains "01_Mlawa."

However, here are a couple of cautions as to why this may not work out too well.

The reason why you could not add transport vehicles to units or do unit upgrades may be related to the way the scenario was designed. The creator made limits on resources and command points in that scenario as shown here:
Screenshot 3.jpg
Screenshot 3.jpg (45.34 KiB) Viewed 4852 times
You may or may not have changed these settings but, if you did, that could upset the balance in the scenario and you may not like the result.

Also, scenarios in campaigns are often linked in some manner and what you do in one scenario will affect the setup of the next, and so on. Here, for example, are two campaign variable triggers in the Mlawa scenario which, if you did something differently in your edited version, could affect the way the rest of the Blitzkrieg campaign plays out:
Screenshot 1.jpg
Screenshot 1.jpg (97.46 KiB) Viewed 4852 times
Screenshot 2.jpg
Screenshot 2.jpg (94.75 KiB) Viewed 4852 times
So editing and playing a scenario separately may be much less work than editing a scenario in the context of an existing campaign. You may be letting yourself in for a lot of work and a bit of disappointment. Sorry, but those are my thoughts.
- Bru
AceDuceTrey
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Re: Editor Manual - Draft

Post by AceDuceTrey »

Bru
I appreciate your thoughts greatly. I think you are right. Best not to mess too much with the campaign scenarios other than to eliminate some of the
OPFOR units to bring them more inline with historical situations.

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