Search found 31 matches
- Sun Sep 11, 2011 6:17 pm
- Forum: Panzer Corps : Scenario Design
- Topic: Custom Single Player Maps
- Replies: 16
- Views: 16696
victory conditions in custom scenario
I have built my own Battle of the Bulge scenario (yes, I know there is already an Ardennes scenario) and it works fine, except that the Victory Conditions displayed at the beginning of each turn say: Decisive Victory: Hold or retake all objective in Italy and Sicily Marginal Victory: Hold all 5 obje...
- Tue Aug 16, 2011 5:32 am
- Forum: Panzer Corps Open Beta
- Topic: The Bug Thread (Read before posting bugs!)
- Replies: 737
- Views: 85080
window mode
Still getting occasional random shifts into Windows mode, latest when concluding a scenario in routine way. Windows border appears without doing anything. I can then load another scenario, pull up the game commands, verify that the Windows check box is NOT checked, check it, uncheck it, click OK, an...
- Mon Aug 15, 2011 5:27 pm
- Forum: Panzer Corps Open Beta
- Topic: The Bug Thread (Read before posting bugs!)
- Replies: 737
- Views: 85080
- Mon Aug 15, 2011 5:13 am
- Forum: Panzer Corps Open Beta
- Topic: The Bug Thread (Read before posting bugs!)
- Replies: 737
- Views: 85080
editor
I don't know where Panzer Corps is looking for scenarios I create with the editor, but it is not finding them. I have a networked Win7 system with two hard drives, and most work data is stored on a drive designated E:. The My Documents\My Games folder is there and it has no Panzer Corps folder in it...
- Fri Aug 12, 2011 10:47 pm
- Forum: Panzer Corps Open Beta
- Topic: The Bug Thread (Read before posting bugs!)
- Replies: 737
- Views: 85080
Re: flashing screen in beta
It is NOT checked. What Windows version do you have? It's Win7-64bit. Since last post, I checked the windows box, unchecked it, then clicked OK and the game reverted to the non-Windows version. Looking back, I think something happened when I last played and couldn't wait for the AI to finish a long...
- Fri Aug 12, 2011 7:15 pm
- Forum: Panzer Corps Open Beta
- Topic: The Bug Thread (Read before posting bugs!)
- Replies: 737
- Views: 85080
Re: flashing screen in beta
The beta revision to the release version displays with a border in my Win7 system and has a briefly flashing solid white screen every time I go to the upgrade screen. I get a bright white full-screen flash and then the upgrade screen comes up. What is the state of "Window Mode" check box ...
- Fri Aug 12, 2011 4:52 am
- Forum: Panzer Corps Open Beta
- Topic: The Bug Thread (Read before posting bugs!)
- Replies: 737
- Views: 85080
flashing screen in beta
The beta revision to the release version displays with a border in my Win7 system and has a briefly flashing solid white screen every time I go to the upgrade screen. I get a bright white full-screen flash and then the upgrade screen comes up.
- Fri Aug 12, 2011 4:41 am
- Forum: Panzer Corps Open Beta
- Topic: The Bug Thread (Read before posting bugs!)
- Replies: 737
- Views: 85080
deployment list
I think this is an old issue. During initial deployment, after I upgrade a unit, for instance changing a IIIJ to a Tiger II, the upgraded unit is moved to a lower position in the deployment list, which runs from weakest unit to strongest unit. That's fine. But I like to go through the entire deploym...
- Sun Jun 26, 2011 12:25 am
- Forum: Panzer Corps Open Beta
- Topic: The Bug Thread (Read before posting bugs!)
- Replies: 737
- Views: 85080
When the 8.8 flak targets the Russian planes, it's a bit confusing when there are also friendly forces in the same hexes. The biggest image in each of the target hexes remains those friendly forces. I know this is not new, but seeing it where three adjacent hexes were occupied by both thumbnail plan...
- Mon Jun 13, 2011 10:36 pm
- Forum: Panzer Corps Open Beta
- Topic: The Bug Thread (Read before posting bugs!)
- Replies: 737
- Views: 85080
Italy: play to last turn
In the Italy / Sicily scenario of the Western Front campaign, even after I took all of the victory hexes, I had to play through to the last turn, when I was awarded a decisive victory for annihilating the enemy. Shouldn't it have quit when the last victory hex was taken?
- Sat Jun 11, 2011 10:08 pm
- Forum: Panzer Corps Open Beta
- Topic: The Bug Thread (Read before posting bugs!)
- Replies: 737
- Views: 85080
upgrading 8.8cm Pak
When upgrading a 8.8cm Pak in the scenario to take Moscow, the mouse-over function for comparing equipment does not work. It is necessary to click-select each alternative to see the comparison. Maybe that's supposed to be that way, but I haven't encountered that in other upgrades.
- Sun Jun 05, 2011 11:02 pm
- Forum: Panzer Corps Open Beta
- Topic: 0.999 Backwards compatibility hot fix
- Replies: 10
- Views: 2316
fixed
Thanks. It did the trick, although I have to remember on Win 7 to use administrator privileges to save to Program Files (x86).
- Tue May 31, 2011 1:01 am
- Forum: Panzer Corps Open Beta
- Topic: The Bug Thread (Read before posting bugs!)
- Replies: 737
- Views: 85080
stug IIIa
Maybe this has already been answered, but why does the Stug IIIa not capture a hex? If I clear out a victory hex and move the Stug IIIa into it, the enemy flag remains set until I move the Stug out and move something else in.
- Mon May 30, 2011 1:09 am
- Forum: Panzer Corps Open Beta
- Topic: The Train
- Replies: 4
- Views: 1109
lost movement
In Poland scenario, I embarked soldiers on a train, then disembarked them without moving them out of the hex. That wiped out the movement. Didn't seem right to penalize for embarking on a train just to see where it might go and then immediately disembarking.
- Mon May 23, 2011 6:57 pm
- Forum: Panzer Corps Open Beta
- Topic: Scenario editor comments/questions
- Replies: 28
- Views: 3735
North Africa
Are there any plans for editor tiles that are desert scenery for North Africa scenarios?
- Mon May 23, 2011 6:54 pm
- Forum: Panzer Corps Open Beta
- Topic: Scenario editor comments/questions
- Replies: 28
- Views: 3735
rails
When we do hide/show all tiles, the rivers and road "Terrain Features" show up nicely against the black background, but the rails are invisible because that feature is in black also. It would be nice if either the background or the rails indicator were a different color.
- Mon May 23, 2011 1:18 am
- Forum: Panzer Corps Open Beta
- Topic: Scenario editor comments/questions
- Replies: 28
- Views: 3735
holding units in reserve
How do I assign and position units for deployment by the player after the game starts? I know about Special Hex icons for marking the hexes where the deploying units will go during game play, but how do I select the units in the editor for use later by the player?
- Tue May 17, 2011 11:36 pm
- Forum: Panzer Corps Open Beta
- Topic: Initial Impressions
- Replies: 48
- Views: 6538
Re: the editor
About how to use terrain features layer. Roads and rivers are directional features, which means it is not enough to say: road is here in this hex. You need to specify 2 hexes which are connected with a road. So, you click first one and second one (must be next to each other), and a road connection ...
- Tue May 17, 2011 4:28 pm
- Forum: Panzer Corps Open Beta
- Topic: Initial Impressions
- Replies: 48
- Views: 6538
Re: the editor
I understand the layers concept, but I still find that roads, rails, and rivers are deleted if I re-generate the map. Units stay as they were. I've tried this several times to make sure I'm getting that result and it always works the same. If I generate a map, add roads, etc., and then re-generate ...
- Tue May 17, 2011 4:07 pm
- Forum: Panzer Corps Open Beta
- Topic: Initial Impressions
- Replies: 48
- Views: 6538
terrain features layer
Did you use Terrain features layer to place roads RR? This must be the solution. No, I did not use the terrain features layer because I couldn't figure out what it was for. It has 4 diagonal bars of different colors and widths, but no clue about what they do. I tried selecting one and clicking on t...