Scenario editor comments/questions

Open beta forum.

Moderators: Slitherine Core, The Lordz, Panzer Corps Moderators, Panzer Corps Design

OmegaMan1
Captain - Heavy Cruiser
Captain - Heavy Cruiser
Posts: 901
Joined: Tue Jun 26, 2007 3:42 am
Location: Pennsylvania, USA

Scenario editor comments/questions

Post by OmegaMan1 »

I have been experimenting with the scenario editor. I like it very much so far, although it will need some polishing to make it more user friendly.

I have one dumb question... after you have created a custom scenario, how do you play it? :?
lordzimoa
Lordz Games Studio
Lordz Games Studio
Posts: 2417
Joined: Fri Oct 27, 2006 4:20 pm
Contact:

Post by lordzimoa »

We will integrate a custom scenario folder where you can just drop in your self-made scenarios and load them in the Scenario menu with a Custom Scenario button.

If you want to test now and for the time being, just replace an existing core one with your own...
Razz1
Panzer Corps Moderator
Panzer Corps Moderator
Posts: 3308
Joined: Tue Jan 18, 2011 4:49 am
Location: USA

Post by Razz1 »

What is the Star for in the Editor?
The Black hex and red border hex?

Under special terrain.
OmegaMan1
Captain - Heavy Cruiser
Captain - Heavy Cruiser
Posts: 901
Joined: Tue Jun 26, 2007 3:42 am
Location: Pennsylvania, USA

Post by OmegaMan1 »

Found a possible bug in the scenario editor: all of the fortress/strongpoint hexes, when placed, show up as Axis-side units, even if the strongpoint is selected under an Allied nation.

Also, perhaps for ease of browsing, the units could be sorted into separate folders by nation? Right now it is a pain scrolling through all 400+ units to find one nation's unit.

Finally, I have finished my first custom scenario, a hypothetical German assault on Gibraltar. If anyone is interested in trying it, drop me a line and I'll post a challenge. I appreciate any feedback!
Rudankort
FlashBack Games
FlashBack Games
Posts: 3836
Joined: Sat Aug 21, 2010 2:23 pm
Contact:

Post by Rudankort »

Razz1 wrote:What is the Star for in the Editor?
The star designates capitals or other important points.
Razz1 wrote:The Black hex and red border hex?
Black is neutral hex (like Sweden in Norway scen, Switzerland in Germany scen and Turkey in Stalingrad scen). Red border is for "secondary objectives". They are not used at the moment.
Rudankort
FlashBack Games
FlashBack Games
Posts: 3836
Joined: Sat Aug 21, 2010 2:23 pm
Contact:

Post by Rudankort »

dshaw62197 wrote:Found a possible bug in the scenario editor: all of the fortress/strongpoint hexes, when placed, show up as Axis-side units, even if the strongpoint is selected under an Allied nation.
I checked it, and side was assigned correctly. Did you configure nations on the Edit->Scenario params->Nations tab?
dshaw62197 wrote: Also, perhaps for ease of browsing, the units could be sorted into separate folders by nation? Right now it is a pain scrolling through all 400+ units to find one nation's unit.
Units can be filtered, just click the Filter button and choose what units you want to see in units panel.
OmegaMan1
Captain - Heavy Cruiser
Captain - Heavy Cruiser
Posts: 901
Joined: Tue Jun 26, 2007 3:42 am
Location: Pennsylvania, USA

Post by OmegaMan1 »

Rudankort, thanks for the reply. I realized my error, as you mentioned. Perhaps though it might be a good idea if somehow modders could be warned to set the Axis/Allies sides BEFORE placing units to avoid having all units end up on the Axis side. :wink:

Also, I ran into another situation. In a custom scenario I made, I created a major river using the major river tiles. In the dry and mud tilesets, the river shows up fine. When I go to the winter tileset, however, all of the river hexes vanish. Since my scenario is set in winter, this is a problem. Is there something I'm doing wrong or is this a bug?
Rudankort
FlashBack Games
FlashBack Games
Posts: 3836
Joined: Sat Aug 21, 2010 2:23 pm
Contact:

Post by Rudankort »

dshaw62197 wrote:Rudankort, thanks for the reply. I realized my error, as you mentioned. Perhaps though it might be a good idea if somehow modders could be warned to set the Axis/Allies sides BEFORE placing units to avoid having all units end up on the Axis side. :wink:
Agreed.
dshaw62197 wrote: Also, I ran into another situation. In a custom scenario I made, I created a major river using the major river tiles. In the dry and mud tilesets, the river shows up fine. When I go to the winter tileset, however, all of the river hexes vanish. Since my scenario is set in winter, this is a problem. Is there something I'm doing wrong or is this a bug?
It is a bug.
OmegaMan1
Captain - Heavy Cruiser
Captain - Heavy Cruiser
Posts: 901
Joined: Tue Jun 26, 2007 3:42 am
Location: Pennsylvania, USA

Post by OmegaMan1 »

It is a bug.
Ah, very well... I was afraid I was doing something wrong. :oops:
JRW
Corporal - 5 cm Pak 38
Corporal - 5 cm Pak 38
Posts: 31
Joined: Tue Apr 26, 2011 1:44 am

holding units in reserve

Post by JRW »

How do I assign and position units for deployment by the player after the game starts? I know about Special Hex icons for marking the hexes where the deploying units will go during game play, but how do I select the units in the editor for use later by the player?
Razz1
Panzer Corps Moderator
Panzer Corps Moderator
Posts: 3308
Joined: Tue Jan 18, 2011 4:49 am
Location: USA

Post by Razz1 »

You can not do that.

You assign Prestige and the player is free to choose or else you place them on the map.


River hexes work fine on my map, but it was created in the previous version.
Kerensky
Content Designer
Content Designer
Posts: 8624
Joined: Wed Jan 12, 2011 2:12 am

Post by Kerensky »

dshaw62197 wrote:Ah, very well... I was afraid I was doing something wrong. :oops:
I shouldn't have deleted my post. This is not a bug afterall. Check your messages.
OmegaMan1
Captain - Heavy Cruiser
Captain - Heavy Cruiser
Posts: 901
Joined: Tue Jun 26, 2007 3:42 am
Location: Pennsylvania, USA

Post by OmegaMan1 »

Thanks Kerensky, I appreciate the info. I'll fix the map and see if it works correctly.
apanzerfan
Administrative Corporal - SdKfz 251/1
Administrative Corporal - SdKfz  251/1
Posts: 134
Joined: Mon Mar 07, 2011 4:11 pm

Post by apanzerfan »

I found the Scenario editor easy to use & user friendly.


Though one or two features would make it even better:

-the ability to border a certain area to be laid with the desired environment (makes the work quicker)
-ability to enlarge or zoom out, just to overlook the map.
Rudankort
FlashBack Games
FlashBack Games
Posts: 3836
Joined: Sat Aug 21, 2010 2:23 pm
Contact:

Post by Rudankort »

apanzerfan wrote: -the ability to border a certain area to be laid with the desired environment (makes the work quicker)
When working with terrain layer
- click places selected terrain in hovered hex
- Shift+click fills the area with selected terrain.

Sounds like just what you need?
apanzerfan wrote: -ability to enlarge or zoom out, just to overlook the map.
Zoom in/out is done via Zoom menu. Anything we can improve there?
apanzerfan
Administrative Corporal - SdKfz 251/1
Administrative Corporal - SdKfz  251/1
Posts: 134
Joined: Mon Mar 07, 2011 4:11 pm

Post by apanzerfan »

Rudankort wrote: 1) Sounds like just what you need?
2) Zoom in/out is done via Zoom menu. Anything we can improve there?

1) yeah, thanks :)

2) no, it is fine, i was just superficial :D
Razz1
Panzer Corps Moderator
Panzer Corps Moderator
Posts: 3308
Joined: Tue Jan 18, 2011 4:49 am
Location: USA

Post by Razz1 »

I personally would like to model PC after Blitzkrieg game.

Give us the ability to add troops on different turns. This way we can model some battles where your reinforcements didn't show up until later.

Even a condition that need to be met in which the reward is extra prestige would be very welcomed.

Example:

Turn 5 Allies still control 5 or less VP's = 1500 prestige

So then the challenge comes in to meet this condition.
JRW
Corporal - 5 cm Pak 38
Corporal - 5 cm Pak 38
Posts: 31
Joined: Tue Apr 26, 2011 1:44 am

rails

Post by JRW »

When we do hide/show all tiles, the rivers and road "Terrain Features" show up nicely against the black background, but the rails are invisible because that feature is in black also. It would be nice if either the background or the rails indicator were a different color.
JRW
Corporal - 5 cm Pak 38
Corporal - 5 cm Pak 38
Posts: 31
Joined: Tue Apr 26, 2011 1:44 am

North Africa

Post by JRW »

Are there any plans for editor tiles that are desert scenery for North Africa scenarios?
Rudankort
FlashBack Games
FlashBack Games
Posts: 3836
Joined: Sat Aug 21, 2010 2:23 pm
Contact:

Re: North Africa

Post by Rudankort »

JRW wrote:Are there any plans for editor tiles that are desert scenery for North Africa scenarios?
Yes, this is planned but not in the first release.
Post Reply

Return to “Panzer Corps Open Beta”