The Bug Thread (Read before posting bugs!)
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Steelslayer
- Senior Corporal - Ju 87G

- Posts: 79
- Joined: Fri Jan 14, 2011 12:17 am
viewtopic.php?t=24714Steelslayer wrote:This may be addressed, so i apologize in advance:
All victory objectives captured in Norway, game continued until northern-most city (an old victory objective) was captured
Sorry if it has already addresed, just got granted access 3 days ago and can't read through all 20 pages...
When I hit the hotkey c I only get a white blank box, no cassualties at all listed. Is it still under work?
When I hit the hotkey c I only get a white blank box, no cassualties at all listed. Is it still under work?
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stug IIIa
Maybe this has already been answered, but why does the Stug IIIa not capture a hex? If I clear out a victory hex and move the Stug IIIa into it, the enemy flag remains set until I move the Stug out and move something else in.
Is it me or in the greece campaign you cannot deploy all your units... ? This was supposed to be like that or is it a bug?
On the bug subject: Each time i quit the multiplayer window i get this: http://imageshack.us/photo/my-images/85 ... layer.jpg/
On the bug subject: Each time i quit the multiplayer window i get this: http://imageshack.us/photo/my-images/85 ... layer.jpg/
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IainMcNeil
- Site Admin

- Posts: 13558
- Joined: Fri Apr 01, 2005 10:19 am
From Beta 3 - Not sure if it is a real bug. A seeming flaw is that units firing their last round of ammo tend to inflict no casualties. This has occured several times, I especially have noted air units inflicting no casualties with the final ammo. Everything else works like a normal combat, but the attacking and defending units both recieve no casualties.
I'm pretty sure he thought red ammo icon means "last ammo", while in reality it means "no ammo". Number of remaining ammo does not effect combat in any way, and it is very easy to check (I just did). Everything is working as intended.iainmcneil wrote:From Beta 3 - Not sure if it is a real bug. A seeming flaw is that units firing their last round of ammo tend to inflict no casualties. This has occured several times, I especially have noted air units inflicting no casualties with the final ammo. Everything else works like a normal combat, but the attacking and defending units both recieve no casualties.
With v0.99 it happens to me that after an attack in which the enemy has suppresion hits, if attacked again and forced to retreat all suppresion points are lost and regains its full combat power. It has happened also after bombarding with artillery and attacking afterwards and being the attacker ambsuhed. Is this Ok? Doesn't look to me.
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Bugs on Sealion '40 Map (Campaign and Scenario)
Don't know if this has been reported, but on the Sealion' 40, units gain no experience when playing this map in either campaign or scenario mode. I haven't played the Sealion '42 in any campaign, yet, but a quick load of the scenario shows that it also results in no experience gain. So, my suspicion is that it is also bugged for the campaign. No other map, so far, has shown this bug for me. I apologize if it has already been reported, but I couldn't find a mention of it.
I understand how unit experience was set to 0 for new units purchased for the scenario and even how you can't get elite reinforcements at deployment (I'm guessing it's imitating the rushed nature of the '40 Sealion invasion plan). However, how come units gain no experience after battles? So, I'll play the entire scenario during my campaign and my units don't gain one bit of experience? Doesn't make much sense, does it? Shouldn't the units involved be rewarded for such a daring invasion?Kerensky wrote:Max unit experience on that map has been set to 0. Feature working as intended, although I'm not sure why it was set that way, perhaps as a test that wasn't undone.






