The Bug Thread (Read before posting bugs!)

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Razz1
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Post by Razz1 »

Use space bar
Steelslayer
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Post by Steelslayer »

This may be addressed, so i apologize in advance:

All victory objectives captured in Norway, game continued until northern-most city (an old victory objective) was captured
Kerensky
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Post by Kerensky »

Steelslayer wrote:This may be addressed, so i apologize in advance:

All victory objectives captured in Norway, game continued until northern-most city (an old victory objective) was captured
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rjh1971
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Post by rjh1971 »

Sorry if it has already addresed, just got granted access 3 days ago and can't read through all 20 pages...
When I hit the hotkey c I only get a white blank box, no cassualties at all listed. Is it still under work?
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Kerensky
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Post by Kerensky »

rjh1971 wrote:Sorry if it has already addresed, just got granted access 3 days ago and can't read through all 20 pages...
When I hit the hotkey c I only get a white blank box, no cassualties at all listed. Is it still under work?
No problem, and yes it's a 'work in progress'. :)
JRW
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stug IIIa

Post by JRW »

Maybe this has already been answered, but why does the Stug IIIa not capture a hex? If I clear out a victory hex and move the Stug IIIa into it, the enemy flag remains set until I move the Stug out and move something else in.
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Post by Kerensky »

Artillery units cannot capture hexes, same with AD units.
Nomercu
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Post by Nomercu »

Is it me or in the greece campaign you cannot deploy all your units... ? This was supposed to be like that or is it a bug?

On the bug subject: Each time i quit the multiplayer window i get this: http://imageshack.us/photo/my-images/85 ... layer.jpg/
Kerensky
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Post by Kerensky »

Nomercu wrote:Is it me or in the greece campaign you cannot deploy all your units... ? This was supposed to be like that or is it a bug?
Bottom of page 19 and top of page 20 in this thread have the details on this feature.
IainMcNeil
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Post by IainMcNeil »

From Beta 3 - Not sure if it is a real bug. A seeming flaw is that units firing their last round of ammo tend to inflict no casualties. This has occured several times, I especially have noted air units inflicting no casualties with the final ammo. Everything else works like a normal combat, but the attacking and defending units both recieve no casualties.
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Post by Rudankort »

iainmcneil wrote:From Beta 3 - Not sure if it is a real bug. A seeming flaw is that units firing their last round of ammo tend to inflict no casualties. This has occured several times, I especially have noted air units inflicting no casualties with the final ammo. Everything else works like a normal combat, but the attacking and defending units both recieve no casualties.
I'm pretty sure he thought red ammo icon means "last ammo", while in reality it means "no ammo". Number of remaining ammo does not effect combat in any way, and it is very easy to check (I just did). Everything is working as intended.
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Post by IainMcNeil »

Could be!
OmegaMan1
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Post by OmegaMan1 »

I noticed that, with the arrival of the .099 beta, I'm experiencing the "black screen" when attempting to view the strategic map. This seems to be random -- I load one MP game and it happens, then on the next game it does not. I've not yet witnessed it in single-player games.
rjh1971
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Post by rjh1971 »

With v0.99 it happens to me that after an attack in which the enemy has suppresion hits, if attacked again and forced to retreat all suppresion points are lost and regains its full combat power. It has happened also after bombarding with artillery and attacking afterwards and being the attacker ambsuhed. Is this Ok? Doesn't look to me.
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Post by Kerensky »

90. Low ammunition unit failed to fire. (unsolved)

Image
AgentX
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Bugs on Sealion '40 Map (Campaign and Scenario)

Post by AgentX »

Don't know if this has been reported, but on the Sealion' 40, units gain no experience when playing this map in either campaign or scenario mode. I haven't played the Sealion '42 in any campaign, yet, but a quick load of the scenario shows that it also results in no experience gain. So, my suspicion is that it is also bugged for the campaign. No other map, so far, has shown this bug for me. I apologize if it has already been reported, but I couldn't find a mention of it.
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Post by Kerensky »

Max unit experience on that map has been set to 0. Feature working as intended, although I'm not sure why it was set that way, perhaps as a test that wasn't undone.
AgentX
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Post by AgentX »

Kerensky wrote:Max unit experience on that map has been set to 0. Feature working as intended, although I'm not sure why it was set that way, perhaps as a test that wasn't undone.
I understand how unit experience was set to 0 for new units purchased for the scenario and even how you can't get elite reinforcements at deployment (I'm guessing it's imitating the rushed nature of the '40 Sealion invasion plan). However, how come units gain no experience after battles? So, I'll play the entire scenario during my campaign and my units don't gain one bit of experience? Doesn't make much sense, does it? Shouldn't the units involved be rewarded for such a daring invasion?
OmegaMan1
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Post by OmegaMan1 »

As of .099, it seems the "glow" feature no longer works on any terrain tile except for city hexes. I hope this is fixed as units (especially infantry) are hard to see in a lot of the background tiles.
pupski
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Post by pupski »

Ah, this is a bug, I thought it was a game balancing feature, using only halve your force. I won without problems but only Marginal.
It is maybe a nice extra way to balance the game, nonetheless.
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