Search found 514 matches
- Wed Sep 16, 2026 10:18 am
- Forum: Order of Battle : World War II - Scenario Design
- Topic: Erik's campaigns, mods and multiplayer scenarios
- Replies: 2967
- Views: 1144247
Re: Erik's campaigns, mods and multiplayer scenarios
Joined the 1.7. Ideally there'd be four games going to test different positions, or at least two anyway, but probably not enough players for that. I'm getting a sense Hungary has the Soviets being overpowered although it's only a sense for now, need more turns for confirmation. And yet I kind of ...
- Wed Sep 09, 2026 2:13 pm
- Forum: Order of Battle : World War II - Scenario Design
- Topic: Erik's campaigns, mods and multiplayer scenarios
- Replies: 2967
- Views: 1144247
Re: Erik's campaigns, mods and multiplayer scenarios
Although the naval mode has an interesting mechanic in that mobility offers protection it isn't as elaborate as ground combat, so I understand how it's a bit overshadowed. I'm happy if it's simply present, doesn't need to take a central role exactly.
- Sun Sep 06, 2026 8:17 pm
- Forum: Order of Battle : World War II - Scenario Design
- Topic: Erik's campaigns, mods and multiplayer scenarios
- Replies: 2967
- Views: 1144247
Re: Erik's campaigns, mods and multiplayer scenarios
If it's any consolation, I'm a disaster at the whole "real life" business :P But in two of the games we're allies so it's all good. Seems like we have three of the four players needed now so things likely to start pretty soon.
Thinking out loud in terms of future games, since you have a bit more ...
Thinking out loud in terms of future games, since you have a bit more ...
- Fri Sep 04, 2026 1:29 pm
- Forum: Order of Battle : World War II - Scenario Design
- Topic: Erik's campaigns, mods and multiplayer scenarios
- Replies: 2967
- Views: 1144247
Re: Erik's campaigns, mods and multiplayer scenarios
Don't have a ton of other games going on at the moment, and I grow weary of being wrecked in Darkest Dungeon / Project Zomboid / Slay the Spire, so I signed up for all four. Rather good that I get to try out all four different sides as that's the ideal way to weigh a map.
- Wed Sep 02, 2026 4:17 pm
- Forum: Order of Battle : World War II - Scenario Design
- Topic: Erik's campaigns, mods and multiplayer scenarios
- Replies: 2967
- Views: 1144247
Re: Erik's campaigns, mods and multiplayer scenarios
In the latest scenario updates I have used AI in refined searchs like "list Chinese airbases/locations in 1937 with air unit names/types" for Japanese/Chinese war and something similar for Dragoon.
I am very happy with the results so far in my never-ending-story of scenario updates.
As of this ...
- Sun Aug 30, 2026 9:45 am
- Forum: Order of Battle : World War II - Scenario Design
- Topic: Erik's campaigns, mods and multiplayer scenarios
- Replies: 2967
- Views: 1144247
Re: Erik's campaigns, mods and multiplayer scenarios
I felt like the earlier iterations of Operation Dragoon ended a bit early, so nice to approach things from the other side and see how they work out. Never too soon to implement new ideas I guess.
- Tue Aug 18, 2026 11:30 am
- Forum: Order of Battle : World War II - Scenario Design
- Topic: Erik's campaigns, mods and multiplayer scenarios
- Replies: 2967
- Views: 1144247
Re: Erik's campaigns, mods and multiplayer scenarios
Not to be sour grapes as I did quite enjoy the recent version of Tarawa 2 vs 2, but there seemed to be an issue with the Japanese victory condition? If I remember correctly, it said I needed to retain at least one objective to win. My side retained at least three, however at the conclusion were told ...
- Fri Jun 19, 2026 8:29 pm
- Forum: Order of Battle : World War II - Scenario Design
- Topic: Erik's campaigns, mods and multiplayer scenarios
- Replies: 2967
- Views: 1144247
Re: Erik's campaigns, mods and multiplayer scenarios
The man in the High Castle :D
The book clearly :) Not the TV series.
Ugh, I have so many feelings about the tv series and none of them good. It hurts all the more because of how you actually had a pretty talented cast being utterly squandered. Filmed in my part of the world too, which is ...
- Mon Jun 01, 2026 9:27 pm
- Forum: Order of Battle : World War II - Scenario Design
- Topic: Erik's campaigns, mods and multiplayer scenarios
- Replies: 2967
- Views: 1144247
Re: Erik's campaigns, mods and multiplayer scenarios
Yeah Parreigo did a pretty definitive take on the Eastern front, The Russian Campaign. I think his earlier versions are a bit more balanced however, as it is now the Soviets can basically just turtle and have a good chance of winning. Still wishing there was a counterfactual type multiplayer map in ...
- Tue May 26, 2026 9:33 pm
- Forum: Order of Battle : World War II - Scenario Design
- Topic: Erik's campaigns, mods and multiplayer scenarios
- Replies: 2967
- Views: 1144247
Re: Erik's campaigns, mods and multiplayer scenarios
Both Dragoon and Nord seemed reasonable enough to me, but there's always room for improvement so no complaints! 
- Fri May 15, 2026 1:54 pm
- Forum: Order of Battle : World War II - Scenario Design
- Topic: Erik's campaigns, mods and multiplayer scenarios
- Replies: 2967
- Views: 1144247
Re: Erik's campaigns, mods and multiplayer scenarios
Joined Tarawa 1.3, ought to be interesting. I'm toying with giving Dragoon a try as well in a bit, depending on how quickly my other games wrap up.
- Wed May 13, 2026 9:11 pm
- Forum: Order of Battle : World War II - Scenario Design
- Topic: Erik's campaigns, mods and multiplayer scenarios
- Replies: 2967
- Views: 1144247
Re: Erik's campaigns, mods and multiplayer scenarios
If we ever manage to finish the Overlord game with me as the UK, it'll definitely be the first time I save it at the end. It's that good. It's unbalanced but there's a place for unbalanced maps. If someone is new to multiplayer, have them try playing as the Axis against someone with experience. I ...
- Tue May 12, 2026 3:10 am
- Forum: Order of Battle : World War II - Scenario Design
- Topic: I still love this game!
- Replies: 8
- Views: 5163
Re: I still love this game!
Goes both ways, testing scenarios is fun too after all :) It took me a bit of time to figure out the best approach for Overlord but once I got a handle on how to play (gotta be super defensive and cautious as the allies) it's amazingly fun. Definitely planning another go at Tarawa, possible some ...
- Sat May 09, 2026 2:41 am
- Forum: Order of Battle : World War II - Scenario Design
- Topic: Erik's campaigns, mods and multiplayer scenarios
- Replies: 2967
- Views: 1144247
Re: Erik's campaigns, mods and multiplayer scenarios
Based on the Tarawa 1.0 test game, I'm not 100 percent certain Japan needs to be nerfed. We may have simply employed a bad strategy in making dispersed rather than concentrated landings. Plus I feel like I was turning things around in the west :) That said, I'll need to try the new version and see ...
- Wed May 06, 2026 3:48 am
- Forum: Order of Battle : World War II - Scenario Design
- Topic: Erik's campaigns, mods and multiplayer scenarios
- Replies: 2967
- Views: 1144247
Re: Erik's campaigns, mods and multiplayer scenarios
Yeah you're normally extremely fast with your turns which is more than welcome. Maybe have some tea or healthy congee if you can get your hands on it (I am traumitized by the absense of high class authentic dim sum here in rural Canada. Traumatized, but not especially surprised). Get well soon and ...
- Wed May 06, 2026 3:43 am
- Forum: Order of Battle : World War II - Scenario Design
- Topic: I still love this game!
- Replies: 8
- Views: 5163
Re: I still love this game!
There's a crazy amount of player made scenarios out there so wouldn't be surprising if there were already something along the lines of what you're asking for. Erik made an absolutely outstanding "The Pacific War" 1 vs 1 scenario for example. Heavy emphasis on naval / air aspects with a bit of land ...
- Sat Apr 18, 2026 1:52 pm
- Forum: Order of Battle : World War II - Scenario Design
- Topic: Erik's campaigns, mods and multiplayer scenarios
- Replies: 2967
- Views: 1144247
Re: Erik's campaigns, mods and multiplayer scenarios
Joined a couple more of the test games :) One general thing I'd encourage for everyone setting things up is to turn on quick unit experience though. Experience is of course primarily a feature for single player campaigns, but provided you select the quick option it can play a fun role even in ...
- Mon Apr 13, 2026 5:54 am
- Forum: Order of Battle : World War II - Scenario Design
- Topic: Erik's campaigns, mods and multiplayer scenarios
- Replies: 2967
- Views: 1144247
Re: Erik's campaigns, mods and multiplayer scenarios
I think we've got a grip on surviving, which represents an improvement over my past experiences with the allies on that map :) Advancing however shall be an entirely different beast, not least in light of how determined our foes are. I've got six Overlord games going and this is the only one I'm ...
- Sat Apr 11, 2026 6:52 am
- Forum: Order of Battle : World War II - Scenario Design
- Topic: Erik's campaigns, mods and multiplayer scenarios
- Replies: 2967
- Views: 1144247
Re: Erik's campaigns, mods and multiplayer scenarios
I may get around to giving that a try once I wrap up a few more of my current games. Me and Bren having quite the time demonstrating that it absolutely is possible for the allies to win in 2.0 of Overlord, heh.
- Wed Apr 08, 2026 7:29 am
- Forum: Order of Battle : World War II - Scenario Design
- Topic: Erik's campaigns, mods and multiplayer scenarios
- Replies: 2967
- Views: 1144247
Re: Erik's campaigns, mods and multiplayer scenarios
I know my Kobayashi Maru, heh... I'd say China has the edge in that scene simply because it gets continuous reinforcements of infantry while Japan only got one splurge, as far as I remember anyway.