Search found 521 matches

by KarisFraMauro
Thu Nov 05, 2026 1:12 am
Forum: Order of Battle : World War II - Scenario Design
Topic: Erik's campaigns, mods and multiplayer scenarios
Replies: 2983
Views: 1276785

Re: Erik's campaigns, mods and multiplayer scenarios

Ha no worries! Bit surprising to learn others prefer auxiliary but takes all kinds. Non-core but in a counterfactual type scenario then... Although now that I think of it, my ideal situation where the U.S. allies with Japan against Germany and the Soviets (Hitler choked on a pretzel and Rommel ...
by KarisFraMauro
Sun Nov 01, 2026 6:39 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: Erik's campaigns, mods and multiplayer scenarios
Replies: 2983
Views: 1276785

Re: Erik's campaigns, mods and multiplayer scenarios

Surely a step in the right direction. It's a map with potential of course, just needs some adjustment. Well that's what us playtesters are for after all.

Any thoughts on future maps with core rather than auxilliary units? Been a while since I've seen one of yours with that, possibly going all the ...
by KarisFraMauro
Sun Oct 25, 2026 7:45 am
Forum: Order of Battle : World War II - Scenario Design
Topic: Erik's campaigns, mods and multiplayer scenarios
Replies: 2983
Views: 1276785

Re: Erik's campaigns, mods and multiplayer scenarios

Appreciated! I'm not too bothered by the Soviets having destoyers, at a minimum I have to take a few more turns and get a feel for the size of the German fleet after all. If it's large enough the Soviets will need those destroyers. The 50 rps per turn for the Axis does feel small. My thinking in ...
by KarisFraMauro
Fri Oct 23, 2026 10:13 am
Forum: Order of Battle : World War II - Scenario Design
Topic: Erik's campaigns, mods and multiplayer scenarios
Replies: 2983
Views: 1276785

Re: Erik's campaigns, mods and multiplayer scenarios

Good good. Anything similar for the Soviets? Say an Axis hex that ends the game if it gets taken, something far enough back that its capture would signify no real point continuing.
by KarisFraMauro
Thu Oct 22, 2026 5:10 am
Forum: Order of Battle : World War II - Scenario Design
Topic: Erik's campaigns, mods and multiplayer scenarios
Replies: 2983
Views: 1276785

Re: Erik's campaigns, mods and multiplayer scenarios

Someone been very busy I see :) Joined one of the Finland games so should be interesting. Funny that you beat me to the punch by adding Axis artillery to the Hungary game, I kept meaning to suggest that but never got around to it. Great minds think alike I guess.

Are the objectives for the Finland ...
by KarisFraMauro
Fri Oct 02, 2026 2:53 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: The Russian Campaign 1941 / The West Campaign 1940 (and other battles) - All Multiplayer
Replies: 177
Views: 76489

Re: The Russian Campaign 1941 / The West Campaign 1940 (and other battles) - All Multiplayer

You mean this?

https://www.dropbox.com/scl/fo/jy1yzliqhccz8hxxk0v6u/ANXbbkq9veoGohhuC_SenFE?rlkey=53khog3fxceaigs1s4ad8r3kl&e=1&dl=0

It's in the first post but there's not a map image accompanying it so it kinda gets hidden by the other stuff. So far at least there's just the 1 vs 1 version. Have ...
by KarisFraMauro
Sat Sep 26, 2026 1:35 am
Forum: Order of Battle : World War II - Scenario Design
Topic: Erik's campaigns, mods and multiplayer scenarios
Replies: 2983
Views: 1276785

Re: Erik's campaigns, mods and multiplayer scenarios

Thanks for the heads up and hope everything is well. If I'm not doing my turns it's probably because I'm a zombie, in which case bring me back when the singularity happens :D
by KarisFraMauro
Wed Sep 16, 2026 10:18 am
Forum: Order of Battle : World War II - Scenario Design
Topic: Erik's campaigns, mods and multiplayer scenarios
Replies: 2983
Views: 1276785

Re: Erik's campaigns, mods and multiplayer scenarios

Joined the 1.7. Ideally there'd be four games going to test different positions, or at least two anyway, but probably not enough players for that. I'm getting a sense Hungary has the Soviets being overpowered although it's only a sense for now, need more turns for confirmation. And yet I kind of ...
by KarisFraMauro
Wed Sep 09, 2026 2:13 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: Erik's campaigns, mods and multiplayer scenarios
Replies: 2983
Views: 1276785

Re: Erik's campaigns, mods and multiplayer scenarios

Although the naval mode has an interesting mechanic in that mobility offers protection it isn't as elaborate as ground combat, so I understand how it's a bit overshadowed. I'm happy if it's simply present, doesn't need to take a central role exactly.
by KarisFraMauro
Sun Sep 06, 2026 8:17 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: Erik's campaigns, mods and multiplayer scenarios
Replies: 2983
Views: 1276785

Re: Erik's campaigns, mods and multiplayer scenarios

If it's any consolation, I'm a disaster at the whole "real life" business :P But in two of the games we're allies so it's all good. Seems like we have three of the four players needed now so things likely to start pretty soon.

Thinking out loud in terms of future games, since you have a bit more ...
by KarisFraMauro
Fri Sep 04, 2026 1:29 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: Erik's campaigns, mods and multiplayer scenarios
Replies: 2983
Views: 1276785

Re: Erik's campaigns, mods and multiplayer scenarios

Don't have a ton of other games going on at the moment, and I grow weary of being wrecked in Darkest Dungeon / Project Zomboid / Slay the Spire, so I signed up for all four. Rather good that I get to try out all four different sides as that's the ideal way to weigh a map.
by KarisFraMauro
Wed Sep 02, 2026 4:17 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: Erik's campaigns, mods and multiplayer scenarios
Replies: 2983
Views: 1276785

Re: Erik's campaigns, mods and multiplayer scenarios


In the latest scenario updates I have used AI in refined searchs like "list Chinese airbases/locations in 1937 with air unit names/types" for Japanese/Chinese war and something similar for Dragoon.
I am very happy with the results so far in my never-ending-story of scenario updates.

As of this ...
by KarisFraMauro
Sun Aug 30, 2026 9:45 am
Forum: Order of Battle : World War II - Scenario Design
Topic: Erik's campaigns, mods and multiplayer scenarios
Replies: 2983
Views: 1276785

Re: Erik's campaigns, mods and multiplayer scenarios

I felt like the earlier iterations of Operation Dragoon ended a bit early, so nice to approach things from the other side and see how they work out. Never too soon to implement new ideas I guess.
by KarisFraMauro
Tue Aug 18, 2026 11:30 am
Forum: Order of Battle : World War II - Scenario Design
Topic: Erik's campaigns, mods and multiplayer scenarios
Replies: 2983
Views: 1276785

Re: Erik's campaigns, mods and multiplayer scenarios

Not to be sour grapes as I did quite enjoy the recent version of Tarawa 2 vs 2, but there seemed to be an issue with the Japanese victory condition? If I remember correctly, it said I needed to retain at least one objective to win. My side retained at least three, however at the conclusion were told ...
by KarisFraMauro
Fri Jun 19, 2026 8:29 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: Erik's campaigns, mods and multiplayer scenarios
Replies: 2983
Views: 1276785

Re: Erik's campaigns, mods and multiplayer scenarios



The man in the High Castle :D

The book clearly :) Not the TV series.


Ugh, I have so many feelings about the tv series and none of them good. It hurts all the more because of how you actually had a pretty talented cast being utterly squandered. Filmed in my part of the world too, which is ...
by KarisFraMauro
Mon Jun 01, 2026 9:27 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: Erik's campaigns, mods and multiplayer scenarios
Replies: 2983
Views: 1276785

Re: Erik's campaigns, mods and multiplayer scenarios

Yeah Parreigo did a pretty definitive take on the Eastern front, The Russian Campaign. I think his earlier versions are a bit more balanced however, as it is now the Soviets can basically just turtle and have a good chance of winning. Still wishing there was a counterfactual type multiplayer map in ...
by KarisFraMauro
Tue May 26, 2026 9:33 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: Erik's campaigns, mods and multiplayer scenarios
Replies: 2983
Views: 1276785

Re: Erik's campaigns, mods and multiplayer scenarios

Both Dragoon and Nord seemed reasonable enough to me, but there's always room for improvement so no complaints! :)
by KarisFraMauro
Fri May 15, 2026 1:54 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: Erik's campaigns, mods and multiplayer scenarios
Replies: 2983
Views: 1276785

Re: Erik's campaigns, mods and multiplayer scenarios

Joined Tarawa 1.3, ought to be interesting. I'm toying with giving Dragoon a try as well in a bit, depending on how quickly my other games wrap up.
by KarisFraMauro
Wed May 13, 2026 9:11 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: Erik's campaigns, mods and multiplayer scenarios
Replies: 2983
Views: 1276785

Re: Erik's campaigns, mods and multiplayer scenarios

If we ever manage to finish the Overlord game with me as the UK, it'll definitely be the first time I save it at the end. It's that good. It's unbalanced but there's a place for unbalanced maps. If someone is new to multiplayer, have them try playing as the Axis against someone with experience. I ...
by KarisFraMauro
Tue May 12, 2026 3:10 am
Forum: Order of Battle : World War II - Scenario Design
Topic: I still love this game!
Replies: 8
Views: 18521

Re: I still love this game!

Goes both ways, testing scenarios is fun too after all :) It took me a bit of time to figure out the best approach for Overlord but once I got a handle on how to play (gotta be super defensive and cautious as the allies) it's amazingly fun. Definitely planning another go at Tarawa, possible some ...

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