Search found 45 matches

by TopoSolitario
Thu Nov 12, 2015 8:38 am
Forum: Heroes of Normandie
Topic: Roadmap?
Replies: 17
Views: 6769

Re: Roadmap?

visualrob [desarrollador] Nov. 4th at 18:30 Roadmap for Heroes of Normandie! Hi guys! One month has passed since the launch of Heroes of Normandie, and we’d like to give you some feedback on the current state of the development and our plans for the future. Since day 1 we received a lot of feedback...
by TopoSolitario
Sun Oct 11, 2015 5:43 pm
Forum: Heroes of Normandie
Topic: BUG - Mission freezes if infantry has no way to move
Replies: 3
Views: 1235

Re: BUG - Mission freezes if infantry has no way to move

Boardgame rules states that an infangry which cannot move away of the tank is eliminated... it seems this is not appliying when you stomp your own men! :D Compueter ashamed just freezes the game :D
by TopoSolitario
Sat Oct 10, 2015 7:04 am
Forum: Heroes of Normandie
Topic: BUG on 1.06 - Game freezes on rogue missions ending
Replies: 6
Views: 2190

BUG on 1.06 - Game freezes on rogue missions ending

No matter if you win or loose, Rogue Missions seems broken till 1.06
Everytime you end a mission game freezes. You have to alt-tab, close the game by force and restart, go again to rogue campaings and continue. It's really annoying.
I'm not the only one suffering this error.
by TopoSolitario
Fri Oct 09, 2015 10:49 pm
Forum: Heroes of Normandie
Topic: Request after playing first two Rogue missions
Replies: 3
Views: 1524

BUG on 1.06 on rogue missions ending

First -- My computer locked up after completing each mission. Green screen with a white bar in the middle. Is that a bug or my machine? Because the game otherwise runs fine. That is happening to me since 1.06 too... you can close the game and go back to the campaign to continue, but at the end of e...
by TopoSolitario
Fri Oct 09, 2015 8:29 am
Forum: Heroes of Normandie
Topic: KEY Shortcuts and usability
Replies: 2
Views: 1070

KEY Shortcuts and usability

Playing on PC I've found the Key Shortcuts are not nice to use and I've some advice for it: Using return for procceed is wrong for both lefties and righties : Return Key (only the main return, not numpad) is far right at the keyboard, so, it is unnatural to work with it if you're using your mouse wi...
by TopoSolitario
Wed Oct 07, 2015 6:06 pm
Forum: Heroes of Normandie
Topic: BUG - Mission freezes if infantry has no way to move
Replies: 3
Views: 1235

BUG - Mission freezes if infantry has no way to move

I've found a bug in the last mission of the second german campaign, but it will probably happen everytime that situation is reached: BUG - Mission freezes if infantry has no way to move after a vehicle overlaps it HOW TO REPLICATE - If an infantry unit was displaced due a vehicle overlap, the missio...
by TopoSolitario
Thu Jan 27, 2011 11:09 pm
Forum: Battle Academy
Topic: Holding the Ring (and A Christmas Surprise)
Replies: 13
Views: 2618

After about 7 tries... finally I beat the ring... "triggering massive celebrations" :S A bitch to beat mission... I won in extremis , in the last last german turn they captured the last flag... game achieved victory to the germans and then gave it to me... (strange bug)... I think it is th...
by TopoSolitario
Sat Jan 22, 2011 12:48 pm
Forum: Battle Academy : Modders Corner
Topic: Lighting Functionality ... Dawn/Dusk/Night ?
Replies: 13
Views: 3729

The errors on both the walker and the greyhound definitley look like smoothing group errors. Thats it (I finally got time to test it, this was a busy week) http://lh5.ggpht.com/_uQIbp7qqmWY/TTrRWEJaUJI/AAAAAAAABjs/PAAjmy_gPRI/s640/screenshot16.jpg Maybe I look to much into details, but a revision o...
by TopoSolitario
Wed Jan 19, 2011 10:30 pm
Forum: Battle Academy : Modders Corner
Topic: Lighting Functionality ... Dawn/Dusk/Night ?
Replies: 13
Views: 3729

Sorry for the doubleposting... I've noticed that direction for unit light is ignored, the lights are the same no matter what vector coordinates you use :S

In fact with a Wordlight -2 -1 -2, the light comes from the opposite direction for the units even if they cast the right shadow :S
by TopoSolitario
Wed Jan 19, 2011 9:43 pm
Forum: Battle Academy : Modders Corner
Topic: Lighting Functionality ... Dawn/Dusk/Night ?
Replies: 13
Views: 3729

SHADOW BUGS? I'm working the first scenario and want to be it at dawn... I enlongated shadows somehow, with a nice -2 -1 -2 vector. But I found some bugs in shadows... there are many objects that cast shadows the wrong direction, or even in both directions (Bocage, el Alemein house, some trees...) ...
by TopoSolitario
Wed Jan 19, 2011 3:39 pm
Forum: Battle Academy : Modders Corner
Topic: Secrets of the Reich - WIP
Replies: 67
Views: 22832

Making the scenarios IS the best bit Making the scerarios is the BEST bit I'm repeating that to myself like a mantra... I've took a small sight to the Scenario scripts and it is affordable, seems easy, anything you want to achieve can be achieved... that's nice. The problem is that creating scenari...
by TopoSolitario
Sun Jan 16, 2011 11:18 pm
Forum: Battle Academy : Modders Corner
Topic: Secrets of the Reich - WIP
Replies: 67
Views: 22832

Models finished! So... that is... all models finished... I really like the way they turn out... I mean... axis look totally axis, american looks totally american and the brit looks outstandingly british! Probably my favorite are the rocket pioneers... they look great, and the worst the heavies... I...
by TopoSolitario
Sat Jan 15, 2011 1:56 pm
Forum: Battle Academy : Modders Corner
Topic: Secrets of the Reich - WIP
Replies: 67
Views: 22832

double posting... I'm clearly making a "level-up" in MAX knowledge... AH! this one was fast! :D Ladies und gentlemen... The Oddball's Special ! " The Oddball's Special. With captured and damaged german GP legs, Cpt. Oddball and engineers of the TechJackers Task Force created this nice...
by TopoSolitario
Sat Jan 15, 2011 10:36 am
Forum: Battle Academy : Modders Corner
Topic: Secrets of the Reich - WIP
Replies: 67
Views: 22832

Yep, I'm putting in some effort to keep the graphics up to the quality and style of the game :) And yes... Kelly's Heroes is an amazingly good movie... How can Donald Southerland be a tank commander and a hippie all the same time in WWII? and still be a verosimile character! XD Now, two more walkers...
by TopoSolitario
Sat Jan 15, 2011 12:37 am
Forum: Battle Academy : Modders Corner
Topic: Secrets of the Reich - WIP
Replies: 67
Views: 22832

I think keeping it simple is a great idea! You are already pushing boundaries, and I for one want to see the story. Perhaps the next chapter can have resources and unit building ;). The story is as silly as you can read some posts behind :D But enough for a pulp tactical game :p I got tired of 3Ds ...
by TopoSolitario
Fri Jan 14, 2011 6:26 pm
Forum: Battle Academy : Modders Corner
Topic: Secrets of the Reich - WIP
Replies: 67
Views: 22832

Spawn units... resources... hum... it is an option, BtW I'll keep it simple or I will never finish it! :D

Light update, rocket pioneers are almost done. I'm learning 3Ds MAX the rough way :S

Image
by TopoSolitario
Fri Jan 14, 2011 11:34 am
Forum: Battle Academy : Modders Corner
Topic: Secrets of the Reich - WIP
Replies: 67
Views: 22832

I've been thinking about the small campaign Secrets of the Reich and the campaign and scenario presentations... here it goes: CAMPAIGN: * No one knows about all the horrors present at the battlefield. * There were tech never seen before. * The very few who fought that monsters, machines and men had ...
by TopoSolitario
Fri Jan 14, 2011 12:28 am
Forum: Battle Academy : Modders Corner
Topic: Secrets of the Reich - WIP
Replies: 67
Views: 22832

Sitrep... I'm almost done with the U.S. Rocket Pioneers... They animate about 3 to 4 meters over the ground... and it looks really nice! they got FX for the jetpacks and sand FX when they get close to the land... Seeing a bunch of them floating is really crazy... it'll make germans mad! :D I'll crea...
by TopoSolitario
Thu Jan 13, 2011 7:17 pm
Forum: Battle Academy : Modders Corner
Topic: The two main guns trick!
Replies: 5
Views: 2230

I like the effect pruduced just moving in the animation FX object #!0 to each muzzle... it is a extremely fast change, and the minimun delay makes it more spectacular than just invoking the same effect at the same time. Anyway... If I want tracers in both guns the way is this: [FIRE00] FRM 0 20 FX 0...
by TopoSolitario
Wed Jan 12, 2011 10:51 pm
Forum: Battle Academy : Modders Corner
Topic: The two main guns trick!
Replies: 5
Views: 2230

Thinking about the animation file... I've a question!! The CALL line is the call to the unit's custom_trigger (in "trigger.bsf"). Currently the custom trigger ONLY draws tracers from the emmiter and only if the passed first parameter equals zero (CALL <frame> <param> <param> <param>)... S...

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