
free gif maker
So, here it is... the two main guns trick:
1. Your FIRE animation should look like this in the unit.txt
Code: Select all
[FIRE00]
FRM 0 20
FX 0 0
FX 4 0
SFX 1 43
SFX 5 43
CALL 2 0 2
2. As you only have one #!0 object for the FX in your MAX model... add a key in frame 0 on the muzzle of the first gun, and then on frame 4 move it to the muzzle of the second gun...
It works outstanding for guns, machineguns, rockets and whatever you need

Put the FX in consecutive frames and the effect is almost invisible!
Ingame, the two guns should mean more accuracy for this little BasterdJäger :p