Search found 40 matches
- Mon Jul 25, 2011 9:56 am
- Forum: Commander Europe at War : AAR's
- Topic: AAR - Delaying the Inevitable Alternate Reality [finished]
- Replies: 51
- Views: 18013
- Sun Jul 24, 2011 10:47 am
- Forum: Commander Europe at War : AAR's
- Topic: AAR - Delaying the Inevitable Alternate Reality [finished]
- Replies: 51
- Views: 18013
Point 5 in your prelude doesn't quite match up with your game.
You are absolutely right, the worst scenario for Germany is a two-front war. In your game, the Italians hold the west front, but they still need help from the Germans or other allies to keep the French out. The French themselves won't ...
You are absolutely right, the worst scenario for Germany is a two-front war. In your game, the Italians hold the west front, but they still need help from the Germans or other allies to keep the French out. The French themselves won't ...
- Thu Jul 21, 2011 9:20 pm
- Forum: Commander Europe at War : AAR's
- Topic: After Action Report GS 2.01.xx – Germany Attacks![cancelled]
- Replies: 70
- Views: 22426
I disagree with you on that. I'd say once you don't have to worry about the Russians, nothing can stop you. You could easily bomb London and sweep the southern Atlantic to prevent the British and Americans from reinforcing North Africa; at the same time you'd blitz into the USSR.
Unless you really ...
Unless you really ...
- Thu Jul 21, 2011 1:03 pm
- Forum: Commander Europe at War : AAR's
- Topic: After Action Report GS 2.01.xx – Germany Attacks![cancelled]
- Replies: 70
- Views: 22426
- Thu Jul 14, 2011 6:19 pm
- Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
- Topic: Guard units bug
- Replies: 0
- Views: 612
Guard units bug
I'm playing a PBEM as Allies, and I have a strange problem with Soviet guard units. GS ver. = 2.0.
There are now two unselectable, unupgradable, unmovable, unrepairable guard units, with tech = 0, in eastern Russia. It seems like existing guard units is "bummed out" when other units gain enough ...
There are now two unselectable, unupgradable, unmovable, unrepairable guard units, with tech = 0, in eastern Russia. It seems like existing guard units is "bummed out" when other units gain enough ...
- Wed Jul 06, 2011 6:17 pm
- Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
- Topic: Is it possible to save France against Axis human player?
- Replies: 3
- Views: 1146
It's practically impossible against any Axis player, unless the Axis goes for a 1940 Barbarossa. Then, the French could turn out very strong.
Check out my semi-AAR of a 1940 Barbarossa here: viewtopic.php?t=22692
Check out my semi-AAR of a 1940 Barbarossa here: viewtopic.php?t=22692
- Sat Jun 25, 2011 4:52 pm
- Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
- Topic: elite opponents units bug
- Replies: 4
- Views: 1290
It's possible to "select" an enemy unit by scrolling the screen so that the unit has some graphic off-screen, and thereafter moving the cursor on top of the unit and down to the dashboard. Then, the unit will be "selected" in the left dashboard window.
I haven't tried the elite trick, but I figure ...
I haven't tried the elite trick, but I figure ...
- Tue Jun 07, 2011 8:01 pm
- Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
- Topic: How to supply troops when we cross seas ?
- Replies: 5
- Views: 1351
- Tue Jun 07, 2011 7:59 pm
- Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
- Topic: Thoughts as Axis
- Replies: 9
- Views: 2520
- Mon Jun 06, 2011 8:02 pm
- Forum: Commander Europe at War : AAR's
- Topic: does anyone have experience with May 1942 Soviet entry?
- Replies: 6
- Views: 3216
I would suggest sending 3 INF + Italian TAC to North Africa, if you're gonna get Spain on your side. Once you have Spain, you can take out Portugal pretty easily, and get two more submarine bases, far from British bombers. But it won't take very long before the USA can reach the ports with a TAC in ...
- Fri Jun 03, 2011 5:00 pm
- Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
- Topic: A few suggestions/questions for GS 2.0 expansion developers
- Replies: 12
- Views: 2610
- Fri Jun 03, 2011 3:39 pm
- Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
- Topic: A few suggestions/questions for GS 2.0 expansion developers
- Replies: 12
- Views: 2610
- Fri Jun 03, 2011 2:18 pm
- Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
- Topic: A few suggestions/questions for GS 2.0 expansion developers
- Replies: 12
- Views: 2610
- Thu Jun 02, 2011 2:14 pm
- Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
- Topic: haettenschweil font is best for playing CEAW-GS 2
- Replies: 1
- Views: 1291
- Wed Jun 01, 2011 10:22 pm
- Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
- Topic: Grand Strategy 2.0 is here!
- Replies: 128
- Views: 38155
- Wed Jun 01, 2011 7:57 pm
- Forum: Commander Europe at War : Opponent Finder
- Topic: Seeking opponent GS v 2.00
- Replies: 1
- Views: 971
- Tue May 31, 2011 6:57 pm
- Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
- Topic: Grand Strategy 2.0 is here!
- Replies: 128
- Views: 38155
- Wed May 25, 2011 7:19 pm
- Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
- Topic: GS v2.00 release very soon
- Replies: 38
- Views: 7868
- Wed May 25, 2011 3:25 pm
- Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
- Topic: GS v2.00 release very soon
- Replies: 38
- Views: 7868
rkr1958 and Stauffenberg: There's no reason to be upset. I wasn't criticizing you. The reason I expressed my concerns was because it seemed to me that Slitherine was dragging out the time unnecessarily. Now I know they doesn't.
I appreciate the work you've done, I really do. But there is absolutely ...
I appreciate the work you've done, I really do. But there is absolutely ...
- Wed May 25, 2011 1:37 pm
- Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
- Topic: GS v2.00 release very soon
- Replies: 38
- Views: 7868
I wasn't talking about only this thread, but I won't argue with you on that.
The point is, we're wainting eagerly for this awesome patch, but Slitherine seems to be dragging out the time unnecessarily. Correct me if I'm wrong, but I find that certainly less-than-optimal. It makes me not wanting to ...
The point is, we're wainting eagerly for this awesome patch, but Slitherine seems to be dragging out the time unnecessarily. Correct me if I'm wrong, but I find that certainly less-than-optimal. It makes me not wanting to ...