Search found 55 matches

by Dita0
Mon Apr 04, 2011 10:02 pm
Forum: Battle Academy : Tech Support
Topic: Pixellised / blurred introduction pictures
Replies: 1
Views: 618

Pixellised / blurred introduction pictures

Not played for a while. Just installing the patch and started the game up. However, the intro "comic book" images seem a bit pixellised, or perhaps more correctly, blurred. When going into the game, It looks also a little "blurred". Has some setting been adjusted from the previou...
by Dita0
Mon Aug 30, 2010 10:24 pm
Forum: Battle Academy : Modders Corner
Topic: New Units --- Sniper / HQ / Medic --- Suggestion?
Replies: 40
Views: 6931

When I seen the original post from Pomakli I too also got thinking about a sniper unit. Interestingly, I started messing around with a mini campaign of two scenarios (until holidays arrived!) based around a sniper unit, called sniper! (great minds...) Anyway, the sniper unit I was messing around wit...
by Dita0
Wed Aug 11, 2010 9:58 pm
Forum: Battle Academy : Scenario Design
Topic: Adding introduction text
Replies: 11
Views: 5067

Thanks. No pop up boxes. If I play around a bit (can`t remember what exactly) I do get some pop up boxes with some of the text in.

I`ll play around a bit more.
by Dita0
Wed Aug 11, 2010 8:13 pm
Forum: Battle Academy : Scenario Design
Topic: A few general design questions
Replies: 69
Views: 16735

I think the movement and sound can be adjusted in the csv file called "squads". (one entry is for soundbank) Not too sure how to adjust sound files at the moment though. I`ve got a piat sound for a custom sniper I`m trying to work on :oops: But getting that right is least of my worries at ...
by Dita0
Wed Aug 11, 2010 8:05 pm
Forum: Battle Academy : Scenario Design
Topic: Adding introduction text
Replies: 11
Views: 5067

Hmm, I`m sure your explanation is fine, however, I`m seeing no text now. I`ve got this--- IDS_SCENARIO_DESC_Sniper1,"some text here", IDS_SCENARIO_DESC_Sniper1_a,"some text here", IDS_SCENARIO_DESC_Sniper1_b,"some text here IDS_SCENARIO_DESC_Sniper1_c,"...some text here...
by Dita0
Wed Aug 11, 2010 5:52 pm
Forum: Battle Academy : Modders Corner
Topic: Tools for Modding
Replies: 13
Views: 3514

Another tool for sound editing is

http://audacity.sourceforge.net/

Thanks to Junk2Drive for this. Despite the fact I`ve got it installed for recording my vinyl I forgot this useful, and free programme.

Any other tools people suggest/I find I`ll add to this post.
by Dita0
Wed Aug 11, 2010 5:45 pm
Forum: Battle Academy : Scenario Design
Topic: Adding introduction text
Replies: 11
Views: 5067

Adding introduction text

Having looked at the existing campaigns, I`m trying to add similiar "pop up" text on the introctuction screen for the campaign and the scenarios. So far I`ve got this-- IDS_CAMPAIGN_NAME,"Sniper", IDS_CAMPAIGN_TEXTa,"Somewhere in Normandy...", IDS_CAMPAIGN_TEXTb,"T...
by Dita0
Wed Aug 11, 2010 4:56 pm
Forum: Battle Academy
Topic: Needed Additions to the Game
Replies: 44
Views: 8067

Height for buildings is mentioned/discussed here.

viewtopic.php?t=17688

It appears if could be done with some tinkering.
by Dita0
Tue Aug 10, 2010 5:43 pm
Forum: Battle Academy
Topic: Rules that are not in the Manual?
Replies: 8
Views: 2006

The data for such figures can be found in the Squads.csv. Armour Values can be found in Armour[0],Armour[1],Armour[2],Armour[3] For a king tiger for example, they are 140,105,90,40 respectively. So I assume Front,sides rear and top. The beauty is that all these values can be changed for custom scena...
by Dita0
Fri Aug 06, 2010 9:00 pm
Forum: Battle Academy : Tech Support
Topic: Editor Problem ?
Replies: 3
Views: 1522

Oops, just seen your reply. Thanks. Looks like were typing at the same time! Appears that I just came to the same conclusion for the workaround for now.

A toggle would be useful.

Thanks for reply.
by Dita0
Fri Aug 06, 2010 8:57 pm
Forum: Battle Academy : Tech Support
Topic: Editor Problem ?
Replies: 3
Views: 1522

Hmm, after getting lots of shades of gray, I decided to save the file. Opening the file back up I then get the result.

Looks like I have to resize the map, then save, then reload the newly sized map for working on it. As I said, looks like I was doing something in the wrong sequence.
by Dita0
Fri Aug 06, 2010 8:49 pm
Forum: Battle Academy : Tech Support
Topic: Editor Problem ?
Replies: 3
Views: 1522

Editor Problem ?

Now, I`m sure I`m doiung something really daft here. I go into the editor, create a new map 24 x 24. I then get the grey map area, I then proceed to "paint" the map with grass tiles..and nothing. No grass on my map just gray squares. Cornfield gives a different shade of gray. Any suggestio...
by Dita0
Fri Aug 06, 2010 7:18 pm
Forum: Battle Academy : Tech Support
Topic: Possible glitch after Patch?
Replies: 1
Views: 1242

Possible glitch after Patch?

Just auto updated and now the campaigns are locked. I had completed the tutorial and was half way through the desert campaign, now only the tutorial is available to start. No problem as the games so good I don`t mind playing through again, but I thought its best to know though. Unless I`ve done some...
by Dita0
Thu Aug 05, 2010 7:44 pm
Forum: Battle Academy : Modders Corner
Topic: How to add a 3D unit?
Replies: 33
Views: 6872

ok thanks. I`m waaay off from getting to the stage of creating/editing unit models, but no doubt there are people far more advanced and experienced in such matters who may want to dive straight in.
by Dita0
Thu Aug 05, 2010 5:08 pm
Forum: Battle Academy : Modders Corner
Topic: How to add a 3D unit?
Replies: 33
Views: 6872

Do you mean Autodesk 3d studio Max, when referring to "MAX"? Is that a commercial programme? Would it be possible to use this,- (an open source free programme) http://www.blender.org/ http://www.blender.org/features-gallery/features/ Which can export to 3ds files, but as the game uses a cu...
by Dita0
Wed Aug 04, 2010 11:13 pm
Forum: Battle Academy
Topic: Beta Tester AAR
Replies: 14
Views: 8160

Sorry about some of the images may exceed bandwidth. Looks like the thread is a bit more popular than I had expected. If things get worse I'll have to drop the quality of the jpegs. I gave this great AAR a "heads up" over at the matrix forum. Hope you dont mind? Perhaps thats increased th...
by Dita0
Wed Aug 04, 2010 6:39 pm
Forum: Battle Academy : Modders Corner
Topic: Tools for Modding
Replies: 13
Views: 3514

Tools for Modding

In addition to the notepad++ editor already mentioned, would also like to add Gimp as a possible image editor. With a plugin can save as DDS files, with an added bonus that its free. Anyone with other suggestions please table them. I highlight this one only due to that I`ve come across it before, oh...
by Dita0
Wed Aug 04, 2010 5:27 pm
Forum: Battle Academy
Topic: Beta Tester AAR
Replies: 14
Views: 8160

Great AAR, gives some insight in to what we`ve got to look forward to.
by Dita0
Wed Aug 04, 2010 4:36 pm
Forum: Battle Academy
Topic: 7/21/2010 Release date listed. Is that firm?
Replies: 21
Views: 7447

Woo hoo, just checking out the mod/scripting documentation. That`ll keep me busy tonight whilst I wait.
by Dita0
Wed Aug 04, 2010 4:33 pm
Forum: Battle Academy
Topic: 7/21/2010 Release date listed. Is that firm?
Replies: 21
Views: 7447

Just checked pre order, no link yet :(

Aaargh, "Not today...but.." Tease :)

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