Tools for Modding
Moderators: Slitherine Core, BA Moderators
Tools for Modding
In addition to the notepad++ editor already mentioned, would also like to add Gimp as a possible image editor. With a plugin can save as DDS files, with an added bonus that its free.
Anyone with other suggestions please table them. I highlight this one only due to that I`ve come across it before, oh, and its free!
What other tools (preferably free and legal) could people suggest/recommend?
Gimp found at http://www.gimp.org/
Anyone with other suggestions please table them. I highlight this one only due to that I`ve come across it before, oh, and its free!
What other tools (preferably free and legal) could people suggest/recommend?
Gimp found at http://www.gimp.org/
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Open office is great, and gimp is a great idea. Look forward to trying it out for the game.
Another good FREE text editor is PSPad
http://www.pspad.com/
Another good FREE text editor is PSPad
http://www.pspad.com/
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Hi.... just to let you know, the PDF Modders Map Editor Guide
http://www.slithdata.net/files/bbc_ba/m ... _Guide.pdf
When you click on it
a pop up comes up
with
"an error occurred with loading an image... the document may not display properly".
I opened a second browser, and went to the link, and it opened fine, no problems
both were google chrome browsers
so maybe the doc might intermittently have an issue, or it was on my end... just thought i'd help out!
Oh, and I love modders corner... what a great concept and I hope to post some of my own scenarios sometime!
Thanks again for letting me test!

http://www.slithdata.net/files/bbc_ba/m ... _Guide.pdf
When you click on it
a pop up comes up
with
"an error occurred with loading an image... the document may not display properly".
I opened a second browser, and went to the link, and it opened fine, no problems
both were google chrome browsers
so maybe the doc might intermittently have an issue, or it was on my end... just thought i'd help out!
Oh, and I love modders corner... what a great concept and I hope to post some of my own scenarios sometime!
Thanks again for letting me test!

making the world a better place through UNICEF and AIEF and CIN....
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The formatting is a little off for me too - might be a PDF versioning issue, as I think I use something other than Acrobat on this machine.
Given how much interest there was just from the beta group in custom scenarios, and in tinkering with the game internals, I think we'll see a lot of interesting missions pretty quickly.
Cheers
Pip
Given how much interest there was just from the beta group in custom scenarios, and in tinkering with the game internals, I think we'll see a lot of interesting missions pretty quickly.
Cheers
Pip
download openoffice..
Using it since the beginning of the beta...pipfromslitherine wrote:Good call! I also meant to add Open Office as a good tool for editing the squads file CSV.
Cheers
Pip

http://www.openoffice.org/
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Just for people following the thread here rather than on the Matrix forums, you don't need to jerry-rig any modded textures using external apps. The game is designed to allow you to over-ride pretty much any file in your custom campaigns
.
If something doesn't seem obvious, then just drop a post here and (assuming I have failed to document it - which is possible, so much to document!) I'll let you know how to replace or tweak whatever you are looking to do.
To continue your example, if you create a DATA\BATTLE\UNITTEXTURES directory in your custom campaign, then any textures you redo in Japanese colours (assuming you want to use Axis tanks as stand-ins until you get real assets) will be used in your campaign, rather than the default ones. It's how we deal with Shermans in the desert and europe, for example.
Cheers
Pip

If something doesn't seem obvious, then just drop a post here and (assuming I have failed to document it - which is possible, so much to document!) I'll let you know how to replace or tweak whatever you are looking to do.
To continue your example, if you create a DATA\BATTLE\UNITTEXTURES directory in your custom campaign, then any textures you redo in Japanese colours (assuming you want to use Axis tanks as stand-ins until you get real assets) will be used in your campaign, rather than the default ones. It's how we deal with Shermans in the desert and europe, for example.
Cheers
Pip
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- create a dir structure in your custom campaign that is DATA\UI\TEXTURES
- the textures used are called sideicon<N>.dds (or TGAs will work too, just render slightly slower). e.g. sideicon5.dds
As you can set the side ID in the scenario, you don't actually need to over-ride the ones the game uses, just pick a value (the game currently only used 0 to 6) and then you can still use the existing ones should you like. You can check out the sideicon textures in the game's DATA\UI\TEXTURES dir to see how best to lay them out.
Hope that helps.
Cheers
Pip
- the textures used are called sideicon<N>.dds (or TGAs will work too, just render slightly slower). e.g. sideicon5.dds
As you can set the side ID in the scenario, you don't actually need to over-ride the ones the game uses, just pick a value (the game currently only used 0 to 6) and then you can still use the existing ones should you like. You can check out the sideicon textures in the game's DATA\UI\TEXTURES dir to see how best to lay them out.
Hope that helps.
Cheers
Pip
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Another tool for sound editing is
http://audacity.sourceforge.net/
Thanks to Junk2Drive for this. Despite the fact I`ve got it installed for recording my vinyl I forgot this useful, and free programme.
Any other tools people suggest/I find I`ll add to this post.
http://audacity.sourceforge.net/
Thanks to Junk2Drive for this. Despite the fact I`ve got it installed for recording my vinyl I forgot this useful, and free programme.
Any other tools people suggest/I find I`ll add to this post.