A few general design questions
Moderators: Slitherine Core, BA Moderators
A few general design questions
1. How do you set the starting camera angle?
2. There is an overlay called a ford (to go over rivers/streams), but in actuality, it doesn't allow units to cross the stream. What am I missing?
3. How do you allow for purchasable units at the beginning of a map? Say I want each side to start with 4 infantry units and then be able to buy the rest of their army as per their choosing. Is this possible?
4. Is it possible to just set the cover rating on a given tile regardless of what is actually on the tile?
Thanks!
2. There is an overlay called a ford (to go over rivers/streams), but in actuality, it doesn't allow units to cross the stream. What am I missing?
3. How do you allow for purchasable units at the beginning of a map? Say I want each side to start with 4 infantry units and then be able to buy the rest of their army as per their choosing. Is this possible?
4. Is it possible to just set the cover rating on a given tile regardless of what is actually on the tile?
Thanks!
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1 - this isn't actually moddable as changing it ends up showing up issues like no skydome etc
2 - not sure, I'll find out from the artists. My guess is that it's designed to be placed on some fake water?
3 - Hit F while over a unit and the Fixed tag will vanish. That unit must now be purchased. The number of available points is set using the arrows below the main editor list on the left hand panel.
4 - Hmm - I don't think so, without setting up a new tileset and given an entry different values.
Hope that helps
Pip
2 - not sure, I'll find out from the artists. My guess is that it's designed to be placed on some fake water?
3 - Hit F while over a unit and the Fixed tag will vanish. That unit must now be purchased. The number of available points is set using the arrows below the main editor list on the left hand panel.
4 - Hmm - I don't think so, without setting up a new tileset and given an entry different values.
Hope that helps
Pip
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Ah - I see what you mean.
You can do that with a script - hmm - although you can't alter the camera angle, you can have it scroll over to the enemy if you want to show them off.
Check out the Autodocs (My Documents\My Games\BBCBA\Autodocs) for the BattleScript.txt help file. Check out the AddVizCam* functions. You would trigger them in the StartTurn callback on turn 0.
Check out the Engine Documentation at the Modding Portal to get more details on the callbacks you can use.
Any other questions, happy to help.
Cheers
Pip
You can do that with a script - hmm - although you can't alter the camera angle, you can have it scroll over to the enemy if you want to show them off.
Check out the Autodocs (My Documents\My Games\BBCBA\Autodocs) for the BattleScript.txt help file. Check out the AddVizCam* functions. You would trigger them in the StartTurn callback on turn 0.
Check out the Engine Documentation at the Modding Portal to get more details on the callbacks you can use.
Any other questions, happy to help.
Cheers
Pip
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A simpler way is to do the following:
Duplicate the DATA\sfx*.txt files into a DATA folder in your custom campaign. If you only want to alter sound effects (not voices) then you only need the sfx0.txt file.
Create a folder DATA\SOUNDS\ in your custom directory. You can now either just over-ride sounds which already exist (using the same filenames as exist in the main game DATA\SOUNDS\ folder - it will load yours instead), or put new sounds in there and alter the sfx file to use them.
Hope that helps!
Cheers
Pip
Duplicate the DATA\sfx*.txt files into a DATA folder in your custom campaign. If you only want to alter sound effects (not voices) then you only need the sfx0.txt file.
Create a folder DATA\SOUNDS\ in your custom directory. You can now either just over-ride sounds which already exist (using the same filenames as exist in the main game DATA\SOUNDS\ folder - it will load yours instead), or put new sounds in there and alter the sfx file to use them.
Hope that helps!
Cheers
Pip
Brilliant, thank you! I'll give it a shot!pipfromslitherine wrote:A simpler way is to do the following:
Duplicate the DATA\sfx*.txt files into a DATA folder in your custom campaign. If you only want to alter sound effects (not voices) then you only need the sfx0.txt file.
Create a folder DATA\SOUNDS\ in your custom directory. You can now either just over-ride sounds which already exist (using the same filenames as exist in the main game DATA\SOUNDS\ folder - it will load yours instead), or put new sounds in there and alter the sfx file to use them.
Hope that helps!
Cheers
Pip
dropbox!
Copy it, ininsidius wrote:How do I get to map to show up in the list when I create a MP challenge?
C:\Documents and Settings\User\Belgelerim\My Games\BBCBA\CAMPAIGNS
and
use f.e. drobbox for distributing:
C:\Documents and Settings\User\Belgelerim\My Games\BBCBA\CAMPAIGNS
Re: dropbox!
Cool, thanks a lot.pomakli wrote:Copy it, ininsidius wrote:How do I get to map to show up in the list when I create a MP challenge?
C:\Documents and Settings\User\Belgelerim\My Games\BBCBA\CAMPAIGNS
and
use f.e. drobbox for distributing:
C:\Documents and Settings\User\Belgelerim\My Games\BBCBA\CAMPAIGNS
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Ok, apparently I'm an idiot because I put the BAM and BSF file in the My Documents\My Games\BBCBA\Multiplayer folder and it shows the Multiplayer campaign header in the list when you choose a map to play, but doesn't show the actual map in the list, there is no map under the header at all.
I can't get my multiplayer map to show up in the editor through the multiplayer maps folder, either, but I can get the campaign folder map to show up and load just fine.
Tips?
EDIT: Got the map to show up in the multiplayer list, but now when I try to load the map in hotseat, the map starts to load and you can see a blank map with no features or units, the game pauses a moment, and then says objective failed and the game ends. Something is obviously wrong heh.
I can't get my multiplayer map to show up in the editor through the multiplayer maps folder, either, but I can get the campaign folder map to show up and load just fine.
Tips?
EDIT: Got the map to show up in the multiplayer list, but now when I try to load the map in hotseat, the map starts to load and you can see a blank map with no features or units, the game pauses a moment, and then says objective failed and the game ends. Something is obviously wrong heh.
No, you are not!insidius wrote:Ok, apparently I'm an idiot because I put the BAM and BSF file in the My Documents\My Games\BBCBA\Multiplayer folder and it shows the Multiplayer campaign header in the list when you choose a map to play, but doesn't show the actual map in the list, there is no map under the header at all.

Did you create the folder with a special name "insidiuscampaign" (inkl. scenarios/campaign!) with text.txt and campaign.txt files in the MP folder??
Yes, that's how I got the map to show up in the list, but the map still won't load when I try to start a game with it. I'm wondering if it's some scripting problem somewhere. The map works fine in single player. Maybe it's because I have unit selection... hmmm, I'll have to test taking it out.pomakli wrote:No, you are not!insidius wrote:Ok, apparently I'm an idiot because I put the BAM and BSF file in the My Documents\My Games\BBCBA\Multiplayer folder and it shows the Multiplayer campaign header in the list when you choose a map to play, but doesn't show the actual map in the list, there is no map under the header at all.
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Did you create the folder with a special name "insidiuscampaign" (inkl. scenarios/campaign!) with text.txt and campaign.txt files in the MP folder??
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