Search found 40 matches

by GCCRacer
Wed Feb 21, 2018 4:32 pm
Forum: Warhammer 40,000: Sanctus Reach
Topic: Getting the GOG version if I purchased here?
Replies: 2
Views: 1652

Re: Getting the GOG version if I purchased here?

Thanks Zak.

I'll survive, and maybe buy the complete game + DLCs there once there is the next expansion :)
by GCCRacer
Wed Feb 21, 2018 9:24 am
Forum: Warhammer 40,000: Sanctus Reach
Topic: Getting the GOG version if I purchased here?
Replies: 2
Views: 1652

Getting the GOG version if I purchased here?

Hi Guys, I realize the Slitherine game version is DRM free too (only requires the serial, no activation etc.). But I have all my other games on GOG.com Seeing that this title is now available there (congrats, I hope it brings great exposure!) is there any path to verify my license and get a GOG vers...
by GCCRacer
Tue Oct 24, 2017 3:02 pm
Forum: Warhammer 40,000: Sanctus Reach
Topic: Sons of Cadia - Units Preview #2
Replies: 2
Views: 1964

Re: Sons of Cadia - Units Preview #2

It looks so nice, we're going to need more enemies to fully appreciate it ;)
by GCCRacer
Mon Oct 16, 2017 4:07 pm
Forum: Warhammer 40,000: Sanctus Reach
Topic: Sons of Cadia - Units Preview #1
Replies: 3
Views: 2720

Re: Sons of Cadia - Units Preview #1

Looks really cool, and much more varied than I expected.

Wonder if we'll be able to field Space Wolves and Guard on the same engagement? Probably not without a major interface change...
by GCCRacer
Tue Aug 01, 2017 9:06 am
Forum: Warhammer 40,000: Sanctus Reach
Topic: Skulls for the Skull Throne! A new hero for Sanctus Reach!
Replies: 1
Views: 1582

Re: Skulls for the Skull Throne! A new hero for Sanctus Reac

You guys rock! So much dedication and free stuff. I'm not really interested in playing Orks, but going to buy the DLC anyway just as a thank you.

Only thing I might suggest: Would it make sense to update the core installer eventually, so that the installation becomes a single setup file again?
by GCCRacer
Tue Apr 25, 2017 12:45 pm
Forum: Warhammer 40,000: Sanctus Reach
Topic: Sanctus Reach v1.0.16 beta version available
Replies: 2
Views: 1526

Re: Sanctus Reach v1.0.16 beta version available

Hi, thanks for the update.

Does this work by changing the "damage stats" on the units, or by changing the amount of units? I suppose the former?
by GCCRacer
Sat Feb 25, 2017 5:22 pm
Forum: Warhammer 40,000: Sanctus Reach
Topic: Sanctus Reach v1.0.12 Beta Patch now available
Replies: 3
Views: 1982

Re: Sanctus Reach v1.0.12 Beta Patch now available

I can't find any info if the AI will now correctly buy units for Skirmish mode? To me thats a critical bug.
by GCCRacer
Thu Feb 16, 2017 4:05 pm
Forum: Warhammer 40,000: Sanctus Reach
Topic: Sanctus Reach v1.0.11 Beta patch available
Replies: 2
Views: 1667

Re: Sabctus Reach v1.0.11 Beta patch available

Hi Ben,
I don't see it mentioned, will this finally get the AI to properly spend all points in Skirmish?
by GCCRacer
Sun Feb 12, 2017 2:19 pm
Forum: Warhammer 40,000: Sanctus Reach
Topic: Some bugs
Replies: 19
Views: 6837

Re: Some bugs

May I add: some Orc units die standing in such a way they look like still active enemies.
by GCCRacer
Sat Feb 11, 2017 7:31 pm
Forum: Warhammer 40,000: Sanctus Reach
Topic: Sanctus Reach Patch v1.0.10 Available!
Replies: 11
Views: 6032

Re: Sanctus Reach Patch v1.0.10 Available!

I posted it in another topic, but it's an important bug so worth putting here: Meeting Skirmish, advanced options, 6000 points each side, plenty of turns. I killed all Orks, and their points total was 1960 points in the end. If the AI buys only 1/3 of the force points that are available, then you ca...
by GCCRacer
Sat Feb 11, 2017 7:26 pm
Forum: Warhammer 40,000: Sanctus Reach
Topic: Force Selection in Patch v1.0.10 feedback
Replies: 29
Views: 7223

Re: Force Selection in Patch v1.0.10 feedback

So, anyone having success with this method?

Just played a large skirmish, 6000 points. Slaughtered all Orks, and the sum total was 1960 points for them. This just doesn't work the way it should.

Sidenote: Anyone knows how to hide the unit icons?
by GCCRacer
Wed Feb 08, 2017 4:51 pm
Forum: Warhammer 40,000: Sanctus Reach
Topic: Force Selection in Patch v1.0.10 feedback
Replies: 29
Views: 7223

Re: Force Selection in Patch v1.0.10 feedback

I agree that Dizzy could be a bit more tactful in his wording, but I think Ian would also agree that players want, in a Skirmish, to have the "cool units". What good is it to have Dreadnoughts, Knights, Skimmers/Speeders and Tanks if we never get to use them when we want to? If there is a ...
by GCCRacer
Tue Feb 07, 2017 9:24 pm
Forum: Warhammer 40,000: Sanctus Reach
Topic: Force Selection in Patch v1.0.10 feedback
Replies: 29
Views: 7223

Re: Force Selection in Patch v1.0.10 feedback

Agree. Should be up to the player how he mixes support and infantry. It's not CMBB where there are "realistic OOB" to constrain us. If we get DLC, example Imperial Guard, this will be even more important. As I would assume we ought to be able and mix IG and Wolves on the same side, as per ...
by GCCRacer
Tue Feb 07, 2017 7:04 pm
Forum: Warhammer 40,000: Sanctus Reach
Topic: Some gender balance in the future would be nice!
Replies: 18
Views: 7950

Re: Some gender balance in the future would be nice!

Developers on Steam posted that Chaos and the Imperial Guard are being made now, so SR is clearly going to get bigger than just the campaign the game is named for. As someone here posted recently, Chaos and IG were important parts of the final battle in "Hour of the Wolf". So no, we haven...
by GCCRacer
Sun Feb 05, 2017 12:48 am
Forum: Warhammer 40,000: Sanctus Reach
Topic: Wish for better cinematics
Replies: 2
Views: 1156

Re: Wish for better cinematics

Thanks Iain, I suppose programming cinematic camera movement is hard. Maybe easier to make the replay button (i.e. the AI repeats all actions with exactly the same dice rolls) so people can use their own camera positions. I loved in CMBB how we could replay a turn as often as we liked to see everyth...
by GCCRacer
Fri Feb 03, 2017 8:06 pm
Forum: Warhammer 40,000: Sanctus Reach
Topic: Sanctus Reach Beta Update v1.0.8
Replies: 7
Views: 2506

Re: Sanctus Reach Beta Update v1.0.8

Autosaves - the game now autosaves the in mission progress to "Autosave". It was previously only saving at the campaign level. If for any reason you want to return to the last saved point in a battle just load this up. Does this mean a save is generated every turn? All the changes look pr...
by GCCRacer
Thu Feb 02, 2017 1:27 pm
Forum: Warhammer 40,000: Sanctus Reach
Topic: Let PETA know what you think, Sons of Russ!
Replies: 5
Views: 2245

Re: Let PETA know what you think, Sons of Russ!

I'm very nice to animals, and I'm even an occasional tiny bit of tree huger.

Yet I can't ever remember a single PETA activity that didn't make me cringe and want to kill a fox.
by GCCRacer
Wed Feb 01, 2017 6:16 pm
Forum: Warhammer 40,000: Sanctus Reach
Topic: Poll: What DLC do you want first?
Replies: 63
Views: 24303

Re: Poll: What DLC do you want first?

Dizzy, basically --- Spoilers ahead--- ---don't read further--- In the last desperate attempt at winning the campaign the Orks used weaponized Vortex tech to open a rift into Warp on the planet surface, and a bunch of Chaos troopers and demons appeared wishing to settle a bill with the Space Wolves ...
by GCCRacer
Wed Feb 01, 2017 5:43 pm
Forum: Warhammer 40,000: Sanctus Reach
Topic: Poll: What DLC do you want first?
Replies: 63
Views: 24303

Re: Poll: What DLC do you want first?

ImperialGrunt wrote:I really hope the Tempestus Scions can be part of an IG DLC. This would be a great campaign!
Wouldn't this be included in an Imperial Guard package, as a more elite tier of units?

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