I'll survive, and maybe buy the complete game + DLCs there once there is the next expansion
Search found 40 matches
- Wed Feb 21, 2018 4:32 pm
- Forum: Warhammer 40,000: Sanctus Reach
- Topic: Getting the GOG version if I purchased here?
- Replies: 2
- Views: 1798
Re: Getting the GOG version if I purchased here?
Thanks Zak.
I'll survive, and maybe buy the complete game + DLCs there once there is the next expansion
I'll survive, and maybe buy the complete game + DLCs there once there is the next expansion
- Wed Feb 21, 2018 9:24 am
- Forum: Warhammer 40,000: Sanctus Reach
- Topic: Getting the GOG version if I purchased here?
- Replies: 2
- Views: 1798
Getting the GOG version if I purchased here?
Hi Guys, I realize the Slitherine game version is DRM free too (only requires the serial, no activation etc.). But I have all my other games on GOG.com Seeing that this title is now available there (congrats, I hope it brings great exposure!) is there any path to verify my license and get a GOG vers...
- Tue Oct 24, 2017 3:02 pm
- Forum: Warhammer 40,000: Sanctus Reach
- Topic: Sons of Cadia - Units Preview #2
- Replies: 2
- Views: 2123
Re: Sons of Cadia - Units Preview #2
It looks so nice, we're going to need more enemies to fully appreciate it 
- Mon Oct 16, 2017 4:07 pm
- Forum: Warhammer 40,000: Sanctus Reach
- Topic: Sons of Cadia - Units Preview #1
- Replies: 3
- Views: 2937
Re: Sons of Cadia - Units Preview #1
Looks really cool, and much more varied than I expected.
Wonder if we'll be able to field Space Wolves and Guard on the same engagement? Probably not without a major interface change...
Wonder if we'll be able to field Space Wolves and Guard on the same engagement? Probably not without a major interface change...
- Tue Aug 01, 2017 9:06 am
- Forum: Warhammer 40,000: Sanctus Reach
- Topic: Skulls for the Skull Throne! A new hero for Sanctus Reach!
- Replies: 1
- Views: 1683
Re: Skulls for the Skull Throne! A new hero for Sanctus Reac
You guys rock! So much dedication and free stuff. I'm not really interested in playing Orks, but going to buy the DLC anyway just as a thank you.
Only thing I might suggest: Would it make sense to update the core installer eventually, so that the installation becomes a single setup file again?
Only thing I might suggest: Would it make sense to update the core installer eventually, so that the installation becomes a single setup file again?
- Tue Apr 25, 2017 12:45 pm
- Forum: Warhammer 40,000: Sanctus Reach
- Topic: Sanctus Reach v1.0.16 beta version available
- Replies: 2
- Views: 1615
Re: Sanctus Reach v1.0.16 beta version available
Hi, thanks for the update.
Does this work by changing the "damage stats" on the units, or by changing the amount of units? I suppose the former?
Does this work by changing the "damage stats" on the units, or by changing the amount of units? I suppose the former?
- Sat Feb 25, 2017 5:22 pm
- Forum: Warhammer 40,000: Sanctus Reach
- Topic: Sanctus Reach v1.0.12 Beta Patch now available
- Replies: 3
- Views: 2069
Re: Sanctus Reach v1.0.12 Beta Patch now available
I can't find any info if the AI will now correctly buy units for Skirmish mode? To me thats a critical bug.
- Thu Feb 16, 2017 4:05 pm
- Forum: Warhammer 40,000: Sanctus Reach
- Topic: Sanctus Reach v1.0.11 Beta patch available
- Replies: 2
- Views: 1724
Re: Sabctus Reach v1.0.11 Beta patch available
Hi Ben,
I don't see it mentioned, will this finally get the AI to properly spend all points in Skirmish?
I don't see it mentioned, will this finally get the AI to properly spend all points in Skirmish?
- Sun Feb 12, 2017 2:19 pm
- Forum: Warhammer 40,000: Sanctus Reach
- Topic: Some bugs
- Replies: 19
- Views: 7152
Re: Some bugs
May I add: some Orc units die standing in such a way they look like still active enemies.
- Sat Feb 11, 2017 7:31 pm
- Forum: Warhammer 40,000: Sanctus Reach
- Topic: Sanctus Reach Patch v1.0.10 Available!
- Replies: 11
- Views: 6326
Re: Sanctus Reach Patch v1.0.10 Available!
I posted it in another topic, but it's an important bug so worth putting here: Meeting Skirmish, advanced options, 6000 points each side, plenty of turns. I killed all Orks, and their points total was 1960 points in the end. If the AI buys only 1/3 of the force points that are available, then you ca...
- Sat Feb 11, 2017 7:26 pm
- Forum: Warhammer 40,000: Sanctus Reach
- Topic: Force Selection in Patch v1.0.10 feedback
- Replies: 29
- Views: 8197
Re: Force Selection in Patch v1.0.10 feedback
So, anyone having success with this method?
Just played a large skirmish, 6000 points. Slaughtered all Orks, and the sum total was 1960 points for them. This just doesn't work the way it should.
Sidenote: Anyone knows how to hide the unit icons?
Just played a large skirmish, 6000 points. Slaughtered all Orks, and the sum total was 1960 points for them. This just doesn't work the way it should.
Sidenote: Anyone knows how to hide the unit icons?
- Wed Feb 08, 2017 9:33 pm
- Forum: Warhammer 40,000: Sanctus Reach
- Topic: Force Selection in Patch v1.0.10 feedback
- Replies: 29
- Views: 8197
Re: Force Selection in Patch v1.0.10 feedback
Thanks Pip!
- Wed Feb 08, 2017 4:51 pm
- Forum: Warhammer 40,000: Sanctus Reach
- Topic: Force Selection in Patch v1.0.10 feedback
- Replies: 29
- Views: 8197
Re: Force Selection in Patch v1.0.10 feedback
I agree that Dizzy could be a bit more tactful in his wording, but I think Ian would also agree that players want, in a Skirmish, to have the "cool units". What good is it to have Dreadnoughts, Knights, Skimmers/Speeders and Tanks if we never get to use them when we want to? If there is a ...
- Tue Feb 07, 2017 9:24 pm
- Forum: Warhammer 40,000: Sanctus Reach
- Topic: Force Selection in Patch v1.0.10 feedback
- Replies: 29
- Views: 8197
Re: Force Selection in Patch v1.0.10 feedback
Agree. Should be up to the player how he mixes support and infantry. It's not CMBB where there are "realistic OOB" to constrain us. If we get DLC, example Imperial Guard, this will be even more important. As I would assume we ought to be able and mix IG and Wolves on the same side, as per ...
- Tue Feb 07, 2017 7:04 pm
- Forum: Warhammer 40,000: Sanctus Reach
- Topic: Some gender balance in the future would be nice!
- Replies: 18
- Views: 8356
Re: Some gender balance in the future would be nice!
Developers on Steam posted that Chaos and the Imperial Guard are being made now, so SR is clearly going to get bigger than just the campaign the game is named for. As someone here posted recently, Chaos and IG were important parts of the final battle in "Hour of the Wolf". So no, we haven...
- Sun Feb 05, 2017 12:48 am
- Forum: Warhammer 40,000: Sanctus Reach
- Topic: Wish for better cinematics
- Replies: 2
- Views: 1216
Re: Wish for better cinematics
Thanks Iain, I suppose programming cinematic camera movement is hard. Maybe easier to make the replay button (i.e. the AI repeats all actions with exactly the same dice rolls) so people can use their own camera positions. I loved in CMBB how we could replay a turn as often as we liked to see everyth...
- Fri Feb 03, 2017 8:06 pm
- Forum: Warhammer 40,000: Sanctus Reach
- Topic: Sanctus Reach Beta Update v1.0.8
- Replies: 7
- Views: 2603
Re: Sanctus Reach Beta Update v1.0.8
Autosaves - the game now autosaves the in mission progress to "Autosave". It was previously only saving at the campaign level. If for any reason you want to return to the last saved point in a battle just load this up. Does this mean a save is generated every turn? All the changes look pr...
- Thu Feb 02, 2017 1:27 pm
- Forum: Warhammer 40,000: Sanctus Reach
- Topic: Let PETA know what you think, Sons of Russ!
- Replies: 5
- Views: 2313
Re: Let PETA know what you think, Sons of Russ!
I'm very nice to animals, and I'm even an occasional tiny bit of tree huger.
Yet I can't ever remember a single PETA activity that didn't make me cringe and want to kill a fox.
Yet I can't ever remember a single PETA activity that didn't make me cringe and want to kill a fox.
- Wed Feb 01, 2017 6:16 pm
- Forum: Warhammer 40,000: Sanctus Reach
- Topic: Poll: What DLC do you want first?
- Replies: 63
- Views: 26655
Re: Poll: What DLC do you want first?
Dizzy, basically --- Spoilers ahead--- ---don't read further--- In the last desperate attempt at winning the campaign the Orks used weaponized Vortex tech to open a rift into Warp on the planet surface, and a bunch of Chaos troopers and demons appeared wishing to settle a bill with the Space Wolves ...
- Wed Feb 01, 2017 5:43 pm
- Forum: Warhammer 40,000: Sanctus Reach
- Topic: Poll: What DLC do you want first?
- Replies: 63
- Views: 26655
Re: Poll: What DLC do you want first?
Wouldn't this be included in an Imperial Guard package, as a more elite tier of units?ImperialGrunt wrote:I really hope the Tempestus Scions can be part of an IG DLC. This would be a great campaign!