Force Selection in Patch v1.0.10 feedback
-
pipfromslitherine
- Site Admin

- Posts: 9886
- Joined: Wed Mar 23, 2005 10:35 pm
Re: Force Selection in Patch v1.0.10 feedback
follow me on Twitter here
-
GordonStraylight
- Straylight

- Posts: 148
- Joined: Tue Aug 16, 2016 12:47 pm
-
tekprimemia
- Private First Class - Wehrmacht Inf

- Posts: 7
- Joined: Mon Feb 06, 2017 8:12 pm
Re: Force Selection in Patch v1.0.10 feedback
I think the point Ian is missing here is that the consumers believe the inability to manage your army a fundamental problem; and by his admission continuing to polish flaws in the current system would simply be building upon the issue rather than addressing the rewrite outright.
-
pipfromslitherine
- Site Admin

- Posts: 9886
- Joined: Wed Mar 23, 2005 10:35 pm
Re: Force Selection in Patch v1.0.10 feedback
It's not that simple. Allowing you to construct an army feeds into the approach that there is a best army, and people will gravitate to it. We see that battling with a unique army is a fun thing is cool, but it doesn't force the same level of operational flexixbility. That said, we are looking to add the ability to play with fave units and setups, and that will change the challenge that the player has.
My quick update is to allow max titan
Cheers
Pip
My quick update is to allow max titan
Cheers
Pip
follow me on Twitter here
Re: Force Selection in Patch v1.0.10 feedback
pipfromslitherine wrote:OK - this version might be better
https://www.dropbox.com/s/3ccfrj3zgzia4 ... H.rar?dl=0
I unzipped it to my docs:pipfromslitherine wrote:Drop this into your My Documents/My Games/SANCTUS/CAMPAIGNS folder.
_\SANCTUS\CAMPAIGNS\CUSTOMSKIRMISH
"CUSTOMSKIRMISH" was the folder from the download. Only way I could get anything from it was adding [MECH_SKIRMISH] to the Campaign.txt and loading it as a campaign - though blank map & no army select.
I was looking for the armylist [MYCUSTOMLIST] on the army select in the skirmish window setup, and also could not get the army cost above 6000.
files from the zip:
_\SANCTUS\CAMPAIGNS\CUSTOMSKIRMISH\DATA\BATTLE\SCRIPTS\MapGenerate2.BSF
_\SANCTUS\CAMPAIGNS\CUSTOMSKIRMISH\ArmyList.txt
_\SANCTUS\CAMPAIGNS\CUSTOMSKIRMISH\Campaign.BSF
_\SANCTUS\CAMPAIGNS\CUSTOMSKIRMISH\Campaign.txt
_\SANCTUS\CAMPAIGNS\CUSTOMSKIRMISH\Text1.txt
Did I do something wrong or are you running a dev-version?
-
GordonStraylight
- Straylight

- Posts: 148
- Joined: Tue Aug 16, 2016 12:47 pm
Re: Force Selection in Patch v1.0.10 feedback
In the skirmish advanced tab you need to set "Use Default Data" to MECH_SKIRMISH. This means the skirmish will use the data in the custom campaign folder instead of the main game data, here it will be using a custom MapGenerate.BSF.
Re: Force Selection in Patch v1.0.10 feedback
I read that button wrong. I got it to work. Thanks. You too Pip.GordonStraylight wrote:In the skirmish advanced tab you need to set "Use Default Data" to MECH_SKIRMISH. This means the skirmish will use the data in the custom campaign folder instead of the main game data, here it will be using a custom MapGenerate.BSF.
Re: Force Selection in Patch v1.0.10 feedback
So, anyone having success with this method?
Just played a large skirmish, 6000 points. Slaughtered all Orks, and the sum total was 1960 points for them. This just doesn't work the way it should.
Sidenote: Anyone knows how to hide the unit icons?
Just played a large skirmish, 6000 points. Slaughtered all Orks, and the sum total was 1960 points for them. This just doesn't work the way it should.
Sidenote: Anyone knows how to hide the unit icons?
Re: Force Selection in Patch v1.0.10 feedback
Very glad you are looking at giving the option to chose. In tabletop you take your best army and deal with your enemies best, random soldiers is a big let down for me. Just rotten when you go in to a multi player game with next to nothing you like playing with.pipfromslitherine wrote:It's not that simple. Allowing you to construct an army feeds into the approach that there is a best army, and people will gravitate to it. We see that battling with a unique army is a fun thing is cool, but it doesn't force the same level of operational flexixbility. That said, we are looking to add the ability to play with fave units and setups, and that will change the challenge that the player has.
My quick update is to allow max titan
Cheers
Pip
-
tekprimemia
- Private First Class - Wehrmacht Inf

- Posts: 7
- Joined: Mon Feb 06, 2017 8:12 pm
Re: Force Selection in Patch v1.0.10 feedback
The current method promotes leaves and reloading campaign scenarios.HolyTerra wrote:Very glad you are looking at giving the option to chose. In tabletop you take your best army and deal with your enemies best, random soldiers is a big let down for me. Just rotten when you go in to a multi player game with next to nothing you like playing with.pipfromslitherine wrote:It's not that simple. Allowing you to construct an army feeds into the approach that there is a best army, and people will gravitate to it. We see that battling with a unique army is a fun thing is cool, but it doesn't force the same level of operational flexixbility. That said, we are looking to add the ability to play with fave units and setups, and that will change the challenge that the player has.
My quick update is to allow max titan
Cheers
Pip

