Force Selection in Patch v1.0.10 feedback

There is no peace among the stars: the Imperium of Man is beset on all sides by all kinds of threats. Among them is the Orks, a barbaric and warlike xeno race. One of their fiercest leaders, Grukk Face-Rippa, leads his Red Waaagh! in the Sanctus Reach system...
pipfromslitherine
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Re: Force Selection in Patch v1.0.10 feedback

Post by pipfromslitherine »

OK - this version might be better

https://www.dropbox.com/s/3ccfrj3zgzia4 ... H.rar?dl=0

Cheers

Pip
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GordonStraylight
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Re: Force Selection in Patch v1.0.10 feedback

Post by GordonStraylight »

tekprimemia
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Re: Force Selection in Patch v1.0.10 feedback

Post by tekprimemia »

I think the point Ian is missing here is that the consumers believe the inability to manage your army a fundamental problem; and by his admission continuing to polish flaws in the current system would simply be building upon the issue rather than addressing the rewrite outright.
pipfromslitherine
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Re: Force Selection in Patch v1.0.10 feedback

Post by pipfromslitherine »

It's not that simple. Allowing you to construct an army feeds into the approach that there is a best army, and people will gravitate to it. We see that battling with a unique army is a fun thing is cool, but it doesn't force the same level of operational flexixbility. That said, we are looking to add the ability to play with fave units and setups, and that will change the challenge that the player has.

My quick update is to allow max titan :)

Cheers

Pip
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Mophead
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Re: Force Selection in Patch v1.0.10 feedback

Post by Mophead »

pipfromslitherine wrote:OK - this version might be better

https://www.dropbox.com/s/3ccfrj3zgzia4 ... H.rar?dl=0
pipfromslitherine wrote:Drop this into your My Documents/My Games/SANCTUS/CAMPAIGNS folder.
I unzipped it to my docs:
_\SANCTUS\CAMPAIGNS\CUSTOMSKIRMISH
"CUSTOMSKIRMISH" was the folder from the download. Only way I could get anything from it was adding [MECH_SKIRMISH] to the Campaign.txt and loading it as a campaign - though blank map & no army select.

I was looking for the armylist [MYCUSTOMLIST] on the army select in the skirmish window setup, and also could not get the army cost above 6000.

files from the zip:
_\SANCTUS\CAMPAIGNS\CUSTOMSKIRMISH\DATA\BATTLE\SCRIPTS\MapGenerate2.BSF
_\SANCTUS\CAMPAIGNS\CUSTOMSKIRMISH\ArmyList.txt
_\SANCTUS\CAMPAIGNS\CUSTOMSKIRMISH\Campaign.BSF
_\SANCTUS\CAMPAIGNS\CUSTOMSKIRMISH\Campaign.txt
_\SANCTUS\CAMPAIGNS\CUSTOMSKIRMISH\Text1.txt

Did I do something wrong or are you running a dev-version?
GordonStraylight
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Re: Force Selection in Patch v1.0.10 feedback

Post by GordonStraylight »

In the skirmish advanced tab you need to set "Use Default Data" to MECH_SKIRMISH. This means the skirmish will use the data in the custom campaign folder instead of the main game data, here it will be using a custom MapGenerate.BSF.
Mophead
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Re: Force Selection in Patch v1.0.10 feedback

Post by Mophead »

GordonStraylight wrote:In the skirmish advanced tab you need to set "Use Default Data" to MECH_SKIRMISH. This means the skirmish will use the data in the custom campaign folder instead of the main game data, here it will be using a custom MapGenerate.BSF.
I read that button wrong. I got it to work. Thanks. You too Pip.
GCCRacer
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Re: Force Selection in Patch v1.0.10 feedback

Post by GCCRacer »

So, anyone having success with this method?

Just played a large skirmish, 6000 points. Slaughtered all Orks, and the sum total was 1960 points for them. This just doesn't work the way it should.

Sidenote: Anyone knows how to hide the unit icons?
HolyTerra
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Re: Force Selection in Patch v1.0.10 feedback

Post by HolyTerra »

pipfromslitherine wrote:It's not that simple. Allowing you to construct an army feeds into the approach that there is a best army, and people will gravitate to it. We see that battling with a unique army is a fun thing is cool, but it doesn't force the same level of operational flexixbility. That said, we are looking to add the ability to play with fave units and setups, and that will change the challenge that the player has.

My quick update is to allow max titan :)

Cheers

Pip
Very glad you are looking at giving the option to chose. In tabletop you take your best army and deal with your enemies best, random soldiers is a big let down for me. Just rotten when you go in to a multi player game with next to nothing you like playing with.
tekprimemia
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Re: Force Selection in Patch v1.0.10 feedback

Post by tekprimemia »

HolyTerra wrote:
pipfromslitherine wrote:It's not that simple. Allowing you to construct an army feeds into the approach that there is a best army, and people will gravitate to it. We see that battling with a unique army is a fun thing is cool, but it doesn't force the same level of operational flexixbility. That said, we are looking to add the ability to play with fave units and setups, and that will change the challenge that the player has.

My quick update is to allow max titan :)

Cheers

Pip
Very glad you are looking at giving the option to chose. In tabletop you take your best army and deal with your enemies best, random soldiers is a big let down for me. Just rotten when you go in to a multi player game with next to nothing you like playing with.
The current method promotes leaves and reloading campaign scenarios.
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