Hello everyone
We just wanted to make you aware that Straylight have been continuing working on improvements and fixes for Sanctus Reach and that there is now an updated beta patch available (v1.0.12)
Assuming no serious issues are found we will release v1.0.11 and v1.0.12 as an official update
For details on how to download this please visit the Sanctus Reach Public Beta sub forum
However please note that if you decide to try v1.0.12 (and we hope some of you will) it is not compatible with the release version in multiplayer - so you will not be able to see or play and games started on the release version. You will only be able to play people who also have v1.0.12 whilst using the v1.0.12 beta
V 1.0.12 CHANGE LIST
(for the v1.0.11 change list please see previous announcement)
- Back from the Brink level - Fixes to LoS issues with Back from the brink
- Skirmish Turn limits - Reduced turn limits on skirmish maps
- Fix to AI targetting - AI finds targets more often
- Fix to orks attacking wrecks too much, AI should only attack wrecks if they dont have a better target
- Fix to orks attacking droppods
- Increased points costs - Massively increased points cost for Knights and Logan
- Reaction fire bug - fixed a bug where units would only react when the target finished the movement. Would cause the gorkanought to hit himself.
- AP bug fixed- if a unit following up after a melee attack couldn't move to the tile they would gain lots of now AP
- Change to Jump units and massive vehicles - Jump and Giant units no longer get locked in combat and ignore ZoC
- Fix to Jump pack units - general fixes to how jump pack units move
- Change to Ork Rokkits - Ork Rokkits are now anti-armour weapons. Higher damage and armour piercing but less splash damage
Sanctus Reach v1.0.12 Beta Patch now available
There is no peace among the stars: the Imperium of Man is beset on all sides by all kinds of threats. Among them is the Orks, a barbaric and warlike xeno race. One of their fiercest leaders, Grukk Face-Rippa, leads his Red Waaagh! in the Sanctus Reach system...
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- Major - Jagdpanther
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Re: Sanctus Reach v1.0.12 Beta Patch now available
Post by pipfromslitherine »
The latest beta 1.0.12 now includes the ability to use unit skins. See here for details:
http://archonwiki.slitherine.com/index. ... ting_a_Mod
As it says, other textures may also work if their paths are mirrored in the mod, though it depends on some internal logic, and I haven't had a chance to try them all
But unit skins are the focus, plus the squads file.
Any questions or issues let me know.
Cheers
Pip
http://archonwiki.slitherine.com/index. ... ting_a_Mod
As it says, other textures may also work if their paths are mirrored in the mod, though it depends on some internal logic, and I haven't had a chance to try them all

Any questions or issues let me know.
Cheers
Pip
follow me on Twitter here
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- Major - Jagdpanther
- Posts: 1068
- Joined: Wed Mar 02, 2016 9:46 am
Re: Sanctus Reach v1.0.12 Beta Patch now available
Post by Benedict151 »
Hello GCC
Sorry for the slow reply
We're still investigating the bug where the AI sometimes does not spend all its points in skirmish mode so I'm afraid its not in v1.0.12 (or the small v1.0.13 update) but it is a high priority for us and we are getting closer to solving it
regards
Ben Wilkins
Sorry for the slow reply
We're still investigating the bug where the AI sometimes does not spend all its points in skirmish mode so I'm afraid its not in v1.0.12 (or the small v1.0.13 update) but it is a high priority for us and we are getting closer to solving it
regards
Ben Wilkins
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