Search found 109 matches

by joe98
Wed Apr 08, 2009 11:40 pm
Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
Topic: Question about Norway
Replies: 4
Views: 1847

The Brits control the hexes they own.

If Norway surrenders the Brits the need to transport back to the UK. And they need a port in Norway to board their ships.

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by joe98
Wed Apr 08, 2009 12:58 am
Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
Topic: Free Upgrade! PC Commander Europe at War Gold!
Replies: 30
Views: 25015

You run the game in "Fast Play" mode to get the new map, choose a 1939 scenario just and you will now see it looks totally different. Now I see. In the original map, it is 10 hexes from Berlin to Warsaw. In the fast play it is 6. You're comment: "choose a 1939 scenario" implies ...
by joe98
Tue Apr 07, 2009 12:23 pm
Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
Topic: Free Upgrade! PC Commander Europe at War Gold!
Replies: 30
Views: 25015

I have now updated and the version on the splash screen is 1.12

How do I start any of the 6 new campaigns ????

All I see is a list of the original campaigns

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by joe98
Mon Dec 01, 2008 12:49 am
Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
Topic: Negative Oil & Fighters/Tanks Defending - Design Suggest
Replies: 21
Views: 8569

.....would address the issue of the negative oil and its profound impact on the end game. 1. In the standard game, the German player should always run out of oil in about August 1944. This doesn't matter because the talented player wil have won the war by that date with expensive units :D 2. if the...
by joe98
Sun Nov 30, 2008 10:08 pm
Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
Topic: Negative Oil & Fighters/Tanks Defending - Design Suggest
Replies: 21
Views: 8569

The solution is thta in the factory there be an item named "Ersatz Oil"

This gives Germany the chance to produce oil at the expense of other things.

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by joe98
Tue Nov 04, 2008 11:04 pm
Forum: Commander - Europe at War : Modders Corner
Topic: Mod community is dead...
Replies: 28
Views: 7171

What is the point of having a lot of mods?

For 2 players to play they have to have compatible versions of the game!

More mods means more chance of incompatability.

Games with a lot of mods have fewer H2H players.
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by joe98
Fri Oct 24, 2008 4:41 am
Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
Topic: ARR - CEaW_BJR-v106mod
Replies: 40
Views: 16027

I wonder if it is possible to have the game installed twice on my PC. The first installation would have the vanilla game and the second installation would have this mod. I ask the question because my current PBEM game is not likley to be complete befroe this mod is released. Perhaps the mod testers ...
by joe98
Thu Oct 23, 2008 2:57 am
Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
Topic: ARR - CEaW_BJR-v106mod
Replies: 40
Views: 16027

This was an excellent AAR! It was a very exciting game!

You now need to switch sides and play again!

I am never happy to play house rules - if it can be done, it can be done. However you never stated what exactly was modded.

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by joe98
Tue Oct 14, 2008 3:12 am
Forum: Commander - Napoleon at War
Topic: PBEM Problem
Replies: 16
Views: 6929

You could start a new game, send a file to youre friend, and see if he can open youre file.

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by joe98
Thu Sep 25, 2008 4:27 am
Forum: Commander - Napoleon at War
Topic: Extremely disappointing
Replies: 25
Views: 17853

I played Commander Europe at War.

A lack of stacking is not an issue and actually improves the game.

In my opinon, CEaW could have been a great game - except for particulair flaws no applicable to Napoleonic warfare

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by joe98
Thu Sep 25, 2008 1:08 am
Forum: Commander - Napoleon at War
Topic: Counters option?
Replies: 1
Views: 2150

Counters option?

CEaW has an optin to view units as counters

Does NEaW have the same option?

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by joe98
Mon May 12, 2008 1:22 am
Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
Topic: Unit Levels and Upgrades
Replies: 3
Views: 2011

Re: Unit Levels and Upgrades

Corps are 3/3 for example. What does this mean? It means the technology level for that unuit type is currently at technology level 3 and the unit itself is also at technology level 3 when my Corps shows 3/4, which upgrade are they missing? Viewing the Labs doesnt seem to tell me anything. Lok at th...
by joe98
Mon May 05, 2008 1:20 am
Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
Topic: Avalon Hill
Replies: 10
Views: 5218

I understans there is a War in Europe scenario for Advanced tactics.

How does it play compared to 3R and Commander Europe at War?


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by joe98
Tue Mar 18, 2008 4:41 am
Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
Topic: Commander Europe at War Patch 1.06 Released!
Replies: 26
Views: 13942

I always thought in a PBEM game that the Axis have no hope of victory.

The changes above seem to favour the Allies. I don't see a balance in the changes.

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by joe98
Tue Mar 04, 2008 11:46 pm
Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
Topic: Commander - Europe at War Beta Patch 1.05
Replies: 18
Views: 6825

Borsook wrote:
After installing the patch the "sleep" function stopped working for me.


EDIT> ... My bad, the "sleep" does work, I just don't see the "Zzz" on the unit.

What is this Sleep function? I have never seen it in the game ???????

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by joe98
Thu Feb 28, 2008 12:48 am
Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
Topic: New patch E.T.A
Replies: 60
Views: 18253

Now try playing a PBEM game. The human Axis player does not have enough troops to defend France. Normandy took 6 weeks to break out and to contain the allies for 2 turns is about all the German can do. After that there are few German troops between Normandy and Berlin. In spite of that the Russians ...
by joe98
Tue Feb 26, 2008 3:09 am
Forum: Commander - Napoleon at War
Topic: Commander Napoleon at War Announced!
Replies: 44
Views: 56459

I am a little disappointed. There has been talk of another patch for CEaW since November and we have been putting off startig the next game until release.
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by joe98
Thu Dec 13, 2007 12:19 am
Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
Topic: Research
Replies: 24
Views: 8664

No, do not agree that in any one area there be a max to the number of labs, Rather: - once one area reaches 3 labs, you cannot purchase any more labs in that area untill ALL areas have at least 1 lab - once one area reaches 4 labs, you cannot purchase any more labs in that area untill ALL areas have...
by joe98
Sun Dec 09, 2007 11:47 am
Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
Topic: CEAW: Enthusiasm rate falling quickly...
Replies: 13
Views: 5393

The AI should be used for learning game mechanics.

I only play games against humans.
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by joe98
Wed Dec 05, 2007 12:57 am
Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
Topic: Spanish unit graphics totally wrong
Replies: 11
Views: 4119

I am disappointed that the US and the UK share the same graphics. I have already suggested a workable solution. When a player, sucha s myself, use the Counters option, EVERY graphic in the game including the purchase screen and the unit info screen, use counters. I find the graphics make this wargam...

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