Search found 11 matches

by jslit
Sun Sep 20, 2015 4:37 pm
Forum: Battle of the Bulge
Topic: Endgame (PC)- unable to move british units
Replies: 1
Views: 1338

Endgame (PC)- unable to move british units

Hi, in my Endgame scenario, from day 26 and onward all British units are unable to move.
by jslit
Wed Jul 01, 2015 7:22 pm
Forum: Order of Battle Series
Topic: Paratroopers and efficiency
Replies: 9
Views: 3134

Re: Paratroopers and efficiency

I found the immediate penalty to efficiency and especially movement a bit too harsh the times my units got cut off. How about this? No initial loss of efficiency and movement, just inability to increase efficiency until supply is reestablished. Mechanized units suffer efficiency loss from movement a...
by jslit
Thu Jun 11, 2015 8:17 pm
Forum: Order of Battle Series
Topic: Support ship
Replies: 10
Views: 2559

Re: Support ship

Sounds good to me.
by jslit
Wed Jun 03, 2015 9:08 pm
Forum: Order of Battle Series
Topic: Steam Cloud Saves Available???
Replies: 4
Views: 2153

Re: Steam Cloud Saves Available???

I'd appreciate this feature too, if it's not too much work to implement.
by jslit
Sat May 30, 2015 3:00 pm
Forum: Order of Battle Series
Topic: Mistake?
Replies: 10
Views: 3315

Re: Mistake?

Infantry can leave the train anywhere at the start of the turn. Other units must start the turn in a city to be able to leave the train.
by jslit
Sat May 30, 2015 2:54 pm
Forum: Order of Battle Series
Topic: Fantastic game - here's my first impressions
Replies: 84
Views: 20302

Re: Fantastic game - here's my first impressions

Having units and RP carry over from scenario to scenario might be fun, but it makes balancing scenarios and the campaign a nightmare. I think the game would be better without this feature... Anyway, I think the key is to upgrade much less than in PzC, especially air and naval units (I played on Capt...
by jslit
Sat May 30, 2015 2:31 pm
Forum: Order of Battle Series
Topic: Exit points doesnt work
Replies: 13
Views: 3623

Re: Exit points doesnt work

I never got land units to exit the map on sea hexes. Planes worked sometimes (no non-core carrier at start maybe?). Naval units always worked.

Is there a way to undeploy land units btw?
by jslit
Wed May 27, 2015 7:51 am
Forum: Order of Battle Series
Topic: US Campaign retrospective
Replies: 6
Views: 2193

Re: US Campaign retrospective

I found the larger scenarios the least interesting because you realize how passive the AI really is. In smaller scenarios where you can't field that many units the aggroed AI units is often enough to make it exciting but not in the larger ones. I think many scenarios could benefit from more scripted...
by jslit
Tue May 26, 2015 8:20 am
Forum: Order of Battle Series
Topic: Waypoints
Replies: 10
Views: 3396

Re: Waypoints

This really needs to be added since so many units have the concealable trait. Got annoying a few times yesterday playing Okinawa.
by jslit
Sun May 17, 2015 11:13 am
Forum: Order of Battle Series
Topic: "No core" option?
Replies: 3
Views: 1415

Re: "No core" option?

Thanks for the reply!
adherbal wrote:An odd request
Not if you prefer Unity of Command over Panzer Corps, I think :).

I'm pretty sure Panzer Corps had the option to sell core units though. Why did you choose to remove that option for Order of Battle?
by jslit
Sat May 16, 2015 12:32 pm
Forum: Order of Battle Series
Topic: "No core" option?
Replies: 3
Views: 1415

"No core" option?

First off, great game! I know I'm in the minority but I really dislike the RPG-element in this game and Panzer Corps. I want to focus on the current scenario, not worry that my core isn't mobile enough to win that scenario 20 hours down the road or that later scenarios will become trivial because I ...

Go to advanced search