But let's start with the good stuff, the all in all very positive impressions!

+ Pearl Harbor was an amazing start with a very well thought out route and meaningful choices
+ the fighting retreats at Bataan and Warplan Orange were really nice scenarios, forcing me to learn delaying tactics
- these are at the same very hard for beginners especially as...
-- the US campaign is lacking resource points, it's too tight, and requires near perfect execution to make it to Leyte. After Leyte the RP roll in, but it would be better if more are available early on.
+ the naval battles were very exciting
+ Guadalcanal was amazing, even if what made it possible, quite heavy scripting and a whole fleet "teleporting" away,
- is often also detracting. Many scenarios are just too much scripted
+ the game mechanics of OoBPac are amazing, but some things are odd:
- Upgrades everytime, everywhere? It's also quite strange that you can upgrade so often and that RP are so goddamn tight as US player. I heard the Japanese have it easier
+ Okinawa has very interesting spots for Raiders and interesting tactics, though I found their special abilities and Resource cost is damn high for what they can do
- the final battle with the "tactical" nuke: With that explosion range I drop it as Combat Air Support just before my troops. I really would like the option to end the war by dropping a single nuke instead of slogging it out and advancing through nuked territor. It feels and plays quite wrong, the final scenario was a letdown so far.
+++ all in all I had a very good campaign impression. Will play the Japanese campaign next.
