Q: Decorations

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vexiliant
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Q: Decorations

Post by vexiliant »

I feel like there are missing decorations. Does anyone see it?

Take a look at this picture.
dec.jpg
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[Note: I wouldn't allow the asian/tropical decors as those town decors. as they have taken another space on the hex.]

It doesn't have all the sides of decor.
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bru888
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Re: Q: Decorations

Post by bru888 »

Decorations are not meant to fill the hex; that is what terrain is for. Decorations are for "sprinkling" buildings (and trees, etc.) around the map and for "softening" the hexagonal shapes of terrain hexes. Here are some examples of what I mean; I use decorations to enhance the realism of the map:

Screenshot 7.jpg
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Screenshot 6.jpg
Screenshot 6.jpg (660.8 KiB) Viewed 2647 times

Note that in the editor, it appears that "It doesn't have all the sides of decor" but in the game (and with hex outlines turned off), decorations appear to look normally dispersed.

Also note where I have indicated with red arrows how a bunching of decorations around a village or forest hex softens the hexagonal terrain edges and makes villages and forests look more natural.
- Bru
Zekedia222
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Re: Q: Decorations

Post by Zekedia222 »

I’d also recommend putting a forest decoration on a forest tile, so one of the surrounding forest decos look ‘attached’. This can make the forest seem to be more natural as well.
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bru888
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Re: Q: Decorations

Post by bru888 »

Zekedia222 wrote: Thu Jan 16, 2020 8:55 pm I’d also recommend putting a forest decoration on a forest tile, so one of the surrounding forest decos look ‘attached’. This can make the forest seem to be more natural as well.
Yes, most definitely. I have done that too, to make forests look bushier. You can place decorations (only one at a time) on most terrain hexes for this purpose and others; I recall doing so with "city" decorations (the ones with some white roofs) on village hexes to gentrify them a bit. :wink:
- Bru
Zekedia222
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Re: Q: Decorations

Post by Zekedia222 »

Another thing, you can also use rivers to create small ‘islands’ and ‘sandbanks’.
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vexiliant
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Re: Q: Decorations

Post by vexiliant »

bru888 wrote: Thu Jan 16, 2020 8:18 pm Decorations are not meant to fill the hex; that is what terrain is for. Decorations are for "sprinkling" buildings (and trees, etc.) around the map and for "softening" the hexagonal shapes of terrain.
Yes I know, but it's hard to work with when coming across a missing decor for a town, city, etc. I usually have to find an alternative.

Even though it looks natural when everything's put into place; it just seems missing... I'll show an example when I open up OoB.
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vexiliant
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Re: Q: Decorations

Post by vexiliant »

And one day I might write a guide to decorating a map! It'll take some time though, as I haven't experimented with all of the functions with-in the scenario editor. :D
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vexiliant
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Re: Q: Decorations

Post by vexiliant »

Here,
missing.png
missing.png (912.29 KiB) Viewed 2605 times
missing2.png
missing2.png (950.71 KiB) Viewed 2605 times
It is not a city decor, which is a bummer since there isn't a city decor for that designated space on a hex, only the town decor has all the sides.

Which comes back to me saying it looks like some decor's are missing.

I wanted more of a natural feel to it(have a city decor replaced for that town decor), but the town decor has to be the alternative.
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vexiliant
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Re: Q: Decorations

Post by vexiliant »

missing3.png
missing3.png (958.78 KiB) Viewed 2603 times
And I had to choose an alternative for the European Village decors., which of course turned out to be the town decors. since the asian decors didn't have enough buildings/places on hex.

Just realized while typing this there are no European Village decors. :(

As it doesn't look "natural" since there are more bigger buildings on the outside rather than the inside. European Village in the inside and Town on the outside does not work for me, while the Town in the inside WOULD look good with the European Village on the outside. (But there aren't any Euro. Village decors.)
Last edited by vexiliant on Fri Jan 17, 2020 5:39 am, edited 1 time in total.
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terminator
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Re: Q: Decorations

Post by terminator »

Terrain(variations).JPG
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Terrain(variations)(2).JPG
Terrain(variations)(2).JPG (197.09 KiB) Viewed 2599 times
vexiliant
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Re: Q: Decorations

Post by vexiliant »

There's only 4 variations of Town? No way, there are 8! (6 for around the hex, 2 extra)
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vexiliant
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Re: Q: Decorations

Post by vexiliant »

For some reason I cannot upload an image, it does not say Place inline....
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vexiliant
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Re: Q: Decorations

Post by vexiliant »

Zekedia222 wrote: Thu Jan 16, 2020 10:23 pm Another thing, you can also use rivers to create small ‘islands’ and ‘sandbanks’.
Those are satisfying to make!
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GabeKnight
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Re: Q: Decorations

Post by GabeKnight »

vexiliant wrote: Fri Jan 17, 2020 5:44 am For some reason I cannot upload an image, it does not say Place inline....
:arrow: https://www.slitherine.com/forum/viewto ... 05#p823905
vexiliant
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Re: Q: Decorations

Post by vexiliant »

Yes I know, it just didn't appear!
missing5.png
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vexiliant
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Re: Q: Decorations

Post by vexiliant »

Ill just do it this way...

missing4.png
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Zekedia222
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Re: Q: Decorations

Post by Zekedia222 »

The point of the decorations isn’t to surround it, its to support it. When you completely surround a hex with buildings, it just looks like a slightly bigger hex. You need to integrate trees decorations, farm hexes, and when you use the town decorations, mish mash them. For example, you could, instead of only placing town decos around town hexes, you could place some of the Asian village decos on some farms around the town, and perhaps place one in the town hex. The village hexes are different. They aren’t supposed to be sprawling, so just a few sides will suffice. Add some farms or ricefields, hills, and of course usually some trees, it tends to look more natural.
Klinger, you're dumber than you look, and THAT boggles the MIND.
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vexiliant
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Re: Q: Decorations

Post by vexiliant »

Natural is the word that is the best for the maps I make!

Yeah I get it that its only for the natural feel of the map, but it just missing!

Its like it can't be complete without those in the first post.
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GabeKnight
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Re: Q: Decorations

Post by GabeKnight »

vexiliant wrote: Sat Jan 18, 2020 12:31 am Yes I know, it just didn't appear!
Oh... it's because attachments have to be < 1MB
vexiliant
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Re: Q: Decorations

Post by vexiliant »

GabeKnight wrote: Sat Jan 18, 2020 1:38 am Oh... it's because attachments have to be < 1MB
Ah....
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